Greetings, Exiles of the Testlive Lands!
Here’s an early look at our upcoming patch 2.4.6. It focuses on addressing many reported issues, both recent and classics, as well as adding some really cool stuff! We’re releasing a huge QoL addition for modders that has been requested almost since day one, as well as optimizations that will help consoles once this patch is released on those platforms.
meow1920×1080 898 KBTo top it all, we will be releasing with this patch a huge new feature we can’t wait to let you try: single-player/coop map transfer feature (called in-game “Character Copy”). This is a standalone and independent version of the (still Work in Progress) server transfer feature. It comes already integrated into the game and does not rely on the online server transfer infrastructure. You can read more about this feature and how it works in this separate forum post.
Hope you all have a great time giving this build a go, and thank you again for your continued feedback and support!
PS: Oh, this also adds some piratey stuff.
IMPORTANT NOTE REGARDING MODS
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.
Currently Known Issues
- Character copy may fail to transfer all attribute points correctly when transferring back and forth in quick succession. We’re working on ironing out this situation in 2.5.
- When using the Russian localization, the confirmation prompt is misleading. The correct confirmation prompt to use is “КОПИРОВАНИЕ”.
- Fixed a server crash caused by certain RCON commands.
- Fixed a number of other server and client crashes.
- Fixed a rare issue where game assets could get corrupted if playing the game while downloading Siptah.
- Optimized loading times on the game’s post-release assets.
- Fixed a client crash that would occur when loading large mod lists.
- Added more optimizations. This should reduce hitching issues in the console versions.
- Triggering first person mode is no longer possible immediately after stopping an emote.
- Fixed an exploit regarding a loophole in dismantling an item.
- Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.
- Added character transfer between maps in single-player and co-operative modes. See how it works in this post.
- Added rewards for the Free Week community challenge. Status Update: Day (x). Here’s your piratey stuff!
- MODDING: Added per-column data table merging rules so multiple mods can modify the same table rows. Documentation for this change is available in the Modding Discord.
- It is now possible to place Fence Foundations on the side of a Wedge Foundation after one has been attached previously.
- Fixed an issue where the placement brush would cause ghosting issues if fast switching between pieces.
- Fixed an issue where buildings would randomly collapse on a server restart. Yes, really. Send your condolences in the comments for this original classic leaving us, and for the many buildings it took with it.
- Fixed an issue where some Thrall crafting recipes would not show under certain circumstances.
- Primeval armor set now costs star-metal to craft as intended.
- Fixed an issue which caused all shield durability damage to be set to 0.
- Fixed an issue where the Witch Queen would not spawn correctly.
- Fixed an issue where the bosses within the Midnight Grove would not spawn correctly.
- Fixed an issue where certain T4 Black Corsairs thralls would have Stats and Growth Stats set to 0.
- Defeating NPCs spawned by the surge should now advance the “Defeat a surge enemy” journey step.
- Fixed an issue where the VFX on the casting table and moulding bench were offset.
- Rejoice, PC Master Race! It is now possible to play above 60fps without having your character slowly drifting out of sheer graphical power. #hidigitalfoundry
- Fixed a number of issues where Elder Essence would not spawn correcly in many essence chests across Siptah.
- Fixed an issue where a Giant King figurine would give the wrong figure.
- Fixed an issue where mods with custom maps were not working as expected.
- Microsoft Store-specific:
- Fixed a connection issue with the Funcom Live Services that occurred while having the setting “You can share outside of XBOX” set to “Block”.
- Fixed a number of issues that would cause text and voice chat features to not respect voice communication settings.
- MODDING: Fixed an issue where mods with custom maps were not working as expected.
- MODDING: NPC Stats, Growths, Perks and Level Curves can now be edited by modders.
- Fixed an issue where some resource nodes would spawn duplicated on Siptah.
- Fixed a rare UI issue when disconnecting a controller when creating a game.
- Fixed a significant number of UI issues when playing with a controller.
- Fixed a minor issue where it was possible to attempt to rename a chest you didn’t own.
- Fixed an issue where it was not possible to toggle the clan invite block option with a controller.
Changelog:
We will update this section with any changes and fixes released during the Testlive period.
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.