over 4 years ago - Ignasis - Direct link

Greetings Exiles!

We’re releasing a new patch with a fix to the issue that made Treasure Seeker Treasure Hunter thralls to revert to 100HP thralls without equipment. After this patch, they will go back to their old self and with all the previously equipped gear in them.
We have also bulked up in cough syrup and distributed it to thralls and player characters to stop the pneumonia outbreak when they were idling, as well as fine-tuned the running stop animation.
Many of the issues regarding altered item stats (such as different temperature protections) should also be tackled in this patch, along with some performance optimizations with assets in the game and other bugfixes.

Thank you for your continued support and for your invaluable feedback.


Wine Cellar.jpg1739×979 397 KB

Currently Known Issues

  • We’re aware of an issue with missing SFX for NPCs and player characters, particularly during combat situations. We’re working on that and it’ll be fixed in the next update.

notes
performance

  • Optimized some material and texture sizes to generally improve performance.
  • Optimized current assets to improve performance.
  • Fixed a number of crashes related to asset conflicts.
  • Optimized files by deleting outdated and invalid assets.
  • Additional file size optimizations to improve performance.

exploits

  • Fixed an exploit regarding infinite stamina
  • Battle Standards can no longer be used to prevent players from placing objects around their base.
  • Fixed an exploit regarding undermeshing.

ai

  • Fixed an issue with thralls converting to 100HP equivalents with no gear equipped. All equipped gear before the last update should be visible again.

general

  • Fixed an issue where some equipment would grant you double the amount of attribute points.
  • Blood and Sand equipment had their temperature resistances swapped by mistake. This is now fixed.
  • Particles for the end-boss fight in the Wine-cellar should now work as intended.
  • Pit of Yog and Rift of Yog (and their placement brushes) can no longer be used to kill NPCs and players.
  • Fixed a couple of issues with the Debaucheries of Derketo DLC emotes.

animation

  • Tweaked the male stopping animation to make it much less extreme; it will no longer look like your character has a stomach-ache when movement ends.

audio

  • Distributed cough syrup in the Exiled lands, which effectively removed the groans and moans from idle animations.

community

Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

over 4 years ago - Hugo - Direct link

Please understand that we do actively monitor the forums, even if we do not reply at all times, as many concerns have usually been addressed in other posts.

Making no build areas out of POIs or the Shattered Springs wouldn’t prevent those areas to be closed by walling them off, and it would have dire repercussions on private servers and single player sessions in which players have used those areas as part of their builds.

Since official servers aren’t actively moderated, private servers usually enforce specific rule sets regarding building and raiding that provide a less ruthless experience with little to no griefing.

over 4 years ago - Ignasis - Direct link

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.

over 4 years ago - Ignasis - Direct link

New patch is out!