Sorry about this, I know these games feel terrible. We're tracking this issue, it's a top priority for us to resolve.
Sorry about this, I know these games feel terrible. We're tracking this issue, it's a top priority for us to resolve.
NA should be available now. We have additional problem solving to do to resolve the issues with other regions, but we have top people working on it. Sorry for the wait and thanks for your patience! :)
Thanks for taking the time to write this up. You make some good points. Chat and voice is a top priority for us, we're working on getting it out as soon as we can.
Do you know any reason as to why I keep getting a fatal error Error_Reconnect_Timeout? My specs are fine, I added an FPS cap, I redownloaded the game twice, I verified the game files, I've made it so firewall won't mess with it, what more can I do?
Sorry I'm not aware of that issue. Contact customer support. https://www.amazongames.com/en-us/support/crucible/gm2jabmmw4qrh449/contact-us
I tried reinstalling, after reinstall, same thing, local file validation was fine. I was not able to log in ever though.
Sorry I'm out of ideas. You'll have to contact customer support. https://www.amazongames.com/en-us/support/crucible/gm2jabmmw4qrh449/contact-us
When you say battle pass progression, you mean on your account as a whole?
Yep! The battlepass is for your whole account, separate from leveling up your individual hunters.
What about hunter limits? From the footage I’ve seen anyone can play any hunter they want. Leading to some ridiculous stuff like 4 Buggs in a team.
While that’s still fine in quickplay, I reckon it will become an issue if/when ranked is released. Do you have any plans to address this?
You can only have one of each hunter per team in Alpha Hunters and Heart of the Hives. In the 8v8 mode (Harvester Command), you could end up on the same team with a duplicate hunter, but you still can't queue with multiple of the same hunter in your party.
We won't have a public API at launch. It's something we'd like to put out eventually, but I can't offer a timeline as of yet.
There are gonna be Brazilian servers at launch?
We'll have servers in the following locations:
NA West, NA East, South America (Brazil), EU Central, EU West, Australia, and South Korea.
Enjoyed the music on this! Thanks for putting it together.
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It's not set as a hard limit, but putting a 4 stack against any other group composition is a last resort. It's fairly easy for us to configure on the fly and we'll be monitoring matchmaking data at launch to dial it in.
Thanks for helping spread the word, /r/chikipichi!
We have a lot planned on the marketing side that I can't go into, but what I will say is that our gameplay embargo for content creators and press lifts on May 19. Stay tuned. :)
In Alpha Hunters you can queue with one other player (2 players total in a team). If you queue solo, you'll get a partner via matchmaking that's in your skill range.
In Heart of the Hives and Harvester Command, you can queue with up to 4 players. You'll always get players from matchmaking added to create a full 4 player roster. If you queue solo, matchmaking adds 3. If you queue with a friend, matchmaking adds 2. If you queue with 3, matchmaking adds 1. If you queue with 4, you're good to go!
Final note, our matchmaking system prioritizes putting players of similar team sizes against each other. So a 4 stack will face 4 stacks, trios + 1 will face other trios +1, and so on.
Going to be interesting to see how this game plays out since both teams will probably be engaged on the hive AND each other at the same time. Can either wait for them to kill and steal the heart, apply pressure on them while the hive is attacking them, etc. Looking forwards to seeing more details on how the Hive itself interacts with multiple people.
You're not only dealing with the hive and enemy players, but also other objectives (events/harvesters), and sometimes even a second hive! Macro is a huge part of the mode.
My personal favorite mode.
Nice name :)
Totally agree. I think it will depend on match length. Maybe it goes pretty quick since it's one life for all. Unlock 100 player battle royales maybe you don't lose too much time if you die early.
Alpha Hunters matches vary somewhat in length, but are generally less than 15 mins.
Nice! That's excellent! Please let whoever you're talking to at Amazon/Relentless know that talent information is mostly useless without basic ability information. If they're planning more of these reveals, it would be much more helpful to get that info as well.
I come bearing gifts: https://cruciblegame.fandom.com/wiki/Hunters
Just to clarify, this server is run by the Crucible Developers (:
Thanks for posting Star!