Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




09 Jul

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[SEKALAISTA]
– CS:GO näyttää nyt virheilmoituksen, jos se käynnistetään Steamin ulkopuolelta.
– Korjattiin Luotetussa tilassa olevien pelaajien kokema päivitystaajuusongelma, joka aiheutui tietyistä kolmannen osapuolen sovelluksista.

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[РАЗНИ]
— CS:GO вече ще изобразява грешка, ако е пусната извън Steam;
— Поправен е случай, при който играчите в „Доверен режим“ се натъкваха на проблем с кадрите в секунда, причиняван посредством определени приложения от трети страни.


08 Jul

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[Trusted Mode]
– Players now launch CS:GO in Trusted mode by default
— While in Trusted mode, third party software will be blocked from interacting with CS:GO
— To allow third party software to interact with CS:GO, you can start the game with the -untrusted launch option. Note that in this case your Trust score may be negatively affected.
— A backwards compatibility label “1.37.5.9” is temporarily available for players experiencing difficulty launching the latest version of the game.
– If you are a third party developer, all of your DLLs that interact with CS:GO must be digitally signed.
— If your customers would like to use third party software that is not digitally signed, they can start the game with the -insecure launch option. Note that they will not be able to join VAC servers with this option.

[MISC]
– Fixed a regression to reenable twitch.tv streams in the “Watch tab”

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Today we’re shipping changes to CS:GO that are part of our continuing fight against cheating.

CS:GO now significantly restricts the types of programs and files that can interact with the game.

By default, players will launch CS:GO in Trusted mode, which will block third-party files from interacting with the game.

If you would like to play while using third party software that interacts with CS:GO, launch with the -untrusted launch option. Note that in this case your Trust score may be negatively affected.


26 Jun

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Today we’re shipping an optional beta branch of CS:GO with changes that are part of our continuing fight against cheating. To help out, you can opt in to the beta by following the instructions here.

CS:GO now significantly restricts the types of programs and files that can interact with the game.

In the unlikely event that you launch the game with incompatible files, you will receive a warning indicating the incompatible file and may be blocked from joining VAC-enabled servers. To resolve the issue, you can disable the ‘Trusted Launch’ in your game settings, however this may temporarily impact your trust score.

...

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22 Jun

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[ GAMEPLAY ]
– Bomb defusal progress will now reset if the defusing player turns too rapidly while defusing.
– Translucent surfaces are now ineligible for applying graffiti.

[ MUSIC ]
– A new music kit “All for Dust” by Amon Tobin is now available for purchase in-game.

[ MISC ]
– When players open containers or receive items during the match, text filtering will no longer apply to names of received items in chat messages.

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A new music kit featuring Amon Tobin, “All for Dust,” is now available! From the producer who brought you the Splinter Cell: Chaos Theory OST, Amon Tobin lends his unique aesthetic to CS:GO… this time through tube amplifiers.

Dust off this new kit, good luck and have fun!


17 Jun

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[ MISC ]
– Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes.
– Fixed short player chat tokens sometimes getting translated.
– Fixed a regression with audio device selection setting.
– Fixed infrequent random crash.

[ MAPS ]
Nuke
– Fixed bombsite target on B site starting its fade early.


12 Jun

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[MISC]
– Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.
– Fixed a trigger_bomb_reset regression.


11 Jun

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[GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[AGENTS]
– Adjusted some agent textures for improved visibility.

[MISC]
– Adjusted dropped C4 collision geometry.
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
– Added Desert Eagle shell eject event for last bullet fired.

[RENDERING]
– Minor texture streaming optimizations.

[MAPS]

Overpass:
– Removed large ivy-models near bathrooms by A site
– Removed thin windows in bathrooms by A site
– Removed bicycle by picnic by A long
– Brightened up connector tunnel
– Brightened up T spawn
– Added nice stone trims

Dust2:
– Flipped B site doors
– Simplified background when looking from B tunnels towards truck in mid
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
–...

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Since CS:GO’s release in 2012, some of the most common feedback we’ve received has been about the challenge of spotting characters in the world. Because every map in the game features significant variety of lighting and detail, even characters designed to read well in a map might get lost when viewed from a particular angle in a particular location.

We’ll continue to address feedback about specific problem spots by making adjustments to maps, but today we’re also shipping several new improvements to the way characters are rendered.

Boosting Player Contrast

To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default. It’s a special post proce...

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04 Jun

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[RENDERING]
– Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution.

[MAPS]
Chlorine
-Added missing glowy eyes texture

Anubis
-Fixed many minor issues such as z fighting, prop reflections and invisible faces
-Improved player readability at canal
-Improved performance
-Redesigned B main path & entrance
-Moved up CT spawn


01 Jun

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[ GAMEPLAY ]
– Grenades can no longer apply impact damage more than once.


27 May

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[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

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Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more
Post

[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– Players that are frozen by game logic no longer take damage.
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

[ RENDERING ]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
– Added a trailing cache of composite inputs, designed to optimize composite generation f...

Read more


Today we’re releasing the Warhammer 40,000 Sticker Capsule

, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game!

A Change of Scenery


The next time you launch CS:GO you’ll find a new Video Setting which allows you to change your main menu background. Whether you prefer a ligh...

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