[ MAPS ]
– Breach has been updated to the latest version from Steam Community Workshop and is now available in Scrimmage mode on official servers.
Bombsite A
– Redesigned A long
– Removed entrance walls
– Removed pit
– Added blinds to A window
– Moved globe monument slightly
– Blocked access to top of SWAT van
Bombsite B
– Replaced vents with electrical room
– Reworked cover placement
– Improved bombsite markings
Mid
– Reduced number of firing angles in mid
– Redesigned B connector
– T paths to lower and upper mid have been combined
– CTs cannot push upper mid as quickly
– Fixed unintended angles in lower mid
Other
– Redesigned CT spawn
– Removed glass in various places
– Fixed a bug where enemies outside of B could be spotted from mid
– Replaced the wall outside of B with a chain link fence – enjoy the view!
– Improved clipping
– Fix bomb stuck spot...
[ MISC ]
– Added restrictions on tradability and marketability of newly purchased case keys, see here for more details.
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– Fixed a client UI issue sometimes displaying CS:GO Weapon Case as genuine quality.
[ DANGER ZONE ]
– Fixed an exploit where players could avoid Danger Zone damage if they had an invalid player name.
– Once a drone starts self-destructing it can no longer grab cargo.
Starting today, CS:GO container keys purchased in-game can no longer leave the purchasing account. That is, they cannot be sold on the Steam Community Market or traded. Pre-existing CS:GO container keys are unaffected–those keys can still be sold on the Steam Community Market and traded.
Why make this change? In the past, most key trades we observed were between legitimate customers. However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced. As a result we have decided that newly purchased keys will not be tradeable or marketable.
For the vast majority of CS:GO users who buy keys to open containers, nothing changes; keys can still be purchased to open containers in their inventory. They simply can no longer be traded or transacted on the Steam Community Market.
Unfortunately this change will im...
Read more[ MISC ]
– Helmet icon will now correctly disappear in HUD after armor points got reduced to zero. (thanks @jamesbardolph)
[ CS20 Sticker Capsule ]
– Updated material settings for the following stickers: Dragon Lore, CS20 Classic, Surf’s Up, Friend Code.
– Updated various sticker wear values and alpha masks.
Cache has been updated by FMPONE and Volcano and is playable on official servers in Casual, Deathmatch, and Scrimmage.
Today we are releasing the CS20 Case to celebrate the twentieth anniversary of Counter-Strike. This weapon case contains a variety of themed weapon finishes from the Steam Community Workshop and features the Classic Knife as the rare special item, a classic of the Counter-Strike series. Also available today is the CS20 Sticker Capsule, featuring 20 community-designed stickers.
.ssArrowLeft { cursor:pointer; position:absolute; bottom:6px; left:7px; width:30px; height:30px; backgro... Read more[ CS20 ]
– Added a new themed Weapon Case and Sticker Capsule in celebration of the 20th Anniversary of Counter-Strike.
[ MAPS ]
– Cache has been updated to the latest version from the Steam Workshop and is now available in Casual, Deathmatch, and Scrimmage.
[ MISC ]
– Added a game launch setting -lowmemworkshop to allow updating very large map files on Steam Workshop.
– Added a runtime command fov_tv_debug which allows changing field view in roaming mode in GOTV or during demo playback.
– Enabled area portals performance optimizations.
[ MISC ]
– As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
– Fixed the XP progress bar not filling to the end when ranking up.
– Improved shutdown sequence of official servers when rolling over to the latest version.
[ MAPS ]
Dust II
-Fix for VPhysics Displacement bug
Nuke
-Fix for VPhysics Displacement bug
-Removed invisible collision that could block shots between ramp and toxic on Bombsite B
Vertigo
-Post-Major gameplay update:
-Bombsite A:
–Removed forklift at bottom of lower A ramp
–Tightened doorway leading to lower A ramp slightly
–Closed gap in wooden fence by A site crane
–Added new side-path from scaffolding to A site
–Made scaffolding wider
–Removed lower exit from scaffolding
–Closed one of the exits from CT elevator room to A site
–Moved drywall stack in exit from elevator room to A si...