Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




08 Oct

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[ DEATHMATCH ]

– Players now get a Healthshot for every 3-kill streak, if they don’t already have one.

[ UI ]

– Added winners of all CS:GO Major Championships to the watch tab.
– Fixed a UI issue where non-Prime players appeared as Prime on ‘Looking to Play’ tab.
– Friendly fire warning on crosshair is no longer tied to default crosshair and is now a separate option.
– When holding a knife, the default crosshair will now behave like other crosshairs.
– Fixed the purchase button for coupons being invisible in some cases.

[ MISC ]

– Added logaddress_add_http_delayed command which allows tournament operators to delay http log data for subscribers.
– Added most recently completed match token to the help site match history authentication code page for convenience.


03 Oct


02 Oct

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[ MAPS ]

– Mirage and Cache are now available for Scrimmage Matchmaking.
– Breach has been removed from Scrimmage Matchmaking.
– Ruby has been removed from official game servers.

[ MISC ]

– The X-Ray P250 Package is now available for purchase. This package contains a single custom painted P250.
– The French one-time exclusive non-tradable P250 | X-Ray weapon has been converted to Genuine Quality.
– Updated dedicated servers Steam client library to the latest version.
– Added ‘New’ Settings tab that highlights recently added or changed game options.


01 Oct

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[ FRANCE ]

– Introducing the X-ray Scanner for users in France:

— The X-ray Scanner allows users to reveal the item inside any container.
— Each user’s x-ray scanner comes preloaded with a one-time exclusive non-tradable item—the P250 | X-Ray.
— Users in France must first claim this item to use the x-ray scanner again.

In France, every container must first be placed into the X-ray Scanner to reveal the item inside before purchasing a key. The X-ray Scanner will consume the container and reveal the item inside. To use the X-ray Scanner again, the revealed item must be claimed; it is not possible to scan another Container without claiming the revealed item.

In France containers can no longer be purchased from Steam Community Market, but can still be sold.


25 Sep

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[MISC]
– Berlin 2019 tournament items are no longer available for purchase.
– Enabled display of overhead equipment for teammates by default.
– Fixed simulated grenade trajectory preview ending one tick too soon.
– Fixed water sounds to not play for simulated grenade trajectory previews.
– Fixed a bug in deathmatch AI where bots wouldn’t shoot breakable items in certain situations.


23 Sep

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/730/announcements/detail/1593635108411719044]here[/url].
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    Checks on Steam - Thread - Direct


The response to the CS20 event has been phenomenal! Although we're excited to sort through all of the great content that has been submitted, we realize some of you might still be putting the finishing touches on your submissions. So we're extending the deadline for submissions to October 7th. There won't be any more extensions, so make sure all of your content and changes are submitted by this date to be eligible for the event weapon case or sticker capsule.

GLHF!

20 Sep


19 Sep

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[ MISC ]

– New console commands for practicing grenades and perfecting grenade trajectories:
— cl_grenadepreview: show a live update of the grenade’s trajectory while the pin is pulled.
— cl_sim_grenade_trajectory : Freeze the trajectory of the currently equipped grenade for the specified number of seconds. Useful for studying the path of long range smokes that go out of view.
–sv_rethrow_last_grenade: Recreate the last grenade thrown on this server. Useful for testing the same flash against multiple positions.

– Fixed deathmatch behavior tree to support FFA matches.


18 Sep

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We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players!

During the Major, we followed conversations in the community about leagues, media rights, and the future of CS:GO events. And while we typically don’t weigh in on these conversations, there are a few issues we want to clarify to make sure everyone is on the same page.

Leagues

We make it free to get a license to operate a CSGO tournament because we want to get out of the way of third parties creating value for our customers. Often that value comes from experimentation–tournament operators experiment with presentation, technology, formats, locations, etc. We support experiments that are scoped large enough to identify new and interesting opportunities, but not so large that if they fail it would be hard for the ec...

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[ MISC ]
– Updated engraving on the Major Champions and Major Finalists trophies.
– Fixed rare cases of showing an uninitialized MVP panel.
– Several stability improvements.

[ SDK ]
– Users can now create a game authentication code allowing third-party websites and applications to access their match history.
– Website and application developers can find more information here:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Access_Match_History


16 Sep

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[ MISC ]
– Updated deathmatch bots with an experimental decision framework based on behavior trees.
– Fixed picking up weapons embedded in playerclip brushes.
– Allow fps_max setting as low as 49 for PAL 50 Hz production pipelines.
– Allow Overwatch-style GOTV demo files playback using anonsuspect parameter to playdemo command.
— Example command: playdemo myfile.dem 76540440404404 anonsuspect
– Several game stability fixes.

[ MAPS ]
– Updated radar for Vertigo.


09 Sep