Cube World

Cube World Dev Tracker




19 Oct


Thanks for the comments! For those who don't know why I don't keep the name "Cube World": To avoid trademark issues and associations with Minecraft clones.

Here are a few things I've learned:

- Japanese sounding names aren't well accepted everywhere (I have no idea why), so "Kyubu" and "Kami Heroes" are out.
- Some people don't like names which are too childish or too cute. So "Little Cube Adventure" (my personal favorite), "Cube Boy" and "Lost in Monsterland" are out. I like this kind of names because they remind me of good old SNES/Sega Genesis times. :)
- "Spirit Hunter" sounds generic but I think most modern titles do. On the other hand I agree that it doesn't capture the true essence of my game. Gathering spirit cubes isn't so much of a focus in the game. So "Spirit Hunter" is also out.

The focus of the game is exploring a strange, huge world which is made up of cubes. Maybe someone finds a catchy name for this. :) I hope I can come up with ... Read more

18 Oct


Here's a first selection of possible names that I liked. It's not the final list, and I'll probably post another one soon. I'd just like to know what kind of names are well received and which ones are not.

Please tell me your opinion about each name and what you like and what you dislike. Thanks!

- Spirit Hunter
- Kyubu
- Little Cube Adventure
- Lost in Monsterland
- Cube Boy
- Kami Heroes

17 Oct


I think it's time to choose a new name for Cube World.

I'm not a native English speaker so it's hard for me to judge if a name sounds good in English or not. So I would appreciate any name suggestions. Please try to consider the following things:

- The name must not be copyrighted or trademarked.
- It should not contain the word 'Voxel', 'Cube', or 'Craft' ;) EDIT: Also no 'Block' or ^3 please. :)
- I think it's good to have a combination of English words without fantasy words.
- It should sound like an epic action RPG from the 16-bit era. :)

Feel free to post any suggestions here or send me an email. Thanks for your help!

...
Read more

12 Oct

I just wanted to share a few small features that I haven't shown yet. For example, boss monsters (also trolls, cyclopses etc.) are smaller and weaker with level 1, so newbies also have a chance against them. :) With each level, they become bigger and stronger and gain their full strength and size with level 10.


When you get stunned, you see small stars above you. As long as they are visible, you can't be stunned again. It's the same for enemies!
... Read more

09 Oct


There are now four classes in Cube World: Warrior, Ranger, Spirit Mage and Rogue.

Each class can choose between two specializations. Each specialization adds additional passive and active abilities to your class. You can swap your specialization in villages any time.


Warrior



Warriors are masters of close-range combat. They wear heavy armor and can wield swords, axes, maces, greatswords, greataxes, greatmaces and shields.

Warriors can be Guardian or Berserker.
- Guardians have increased health and defensive abilities.
- Berserkers profit from war frenzy, which ... Read more

18 Sep

I actually wanted to wait with new videos until the new homepage is out but there are so many new things to show, so here we go:


New features:

- Hang gliders: You will probably get these with level 10 or higher. They're quite fun to use, especially when you fall down. :) You get stunned and fall down when you fly against a wall.
- Sprinting (consumes stamina)
- Some attacks can stun enemies.
- New monsters and items
- Dungeons
- Rare zones: Just like items, zones can have different rarities. Monsters are stronger here and drop better loot.
- Dungeons: In the video you see a castle dungeon, featuring female Orcs! :P
- We're also adding new zones like lava lands

08 Jul

Homepage

I'm currently very busy with the offical game homepage. I'm programming it with C++. How cool is that? :D It will contain a forum, a blog, and probably an item and monster database. The homepage isn't done yet, but I'll keep you up-to date in this blog.

Multiplayer

There's a separate server application and everyone will be able to host his own server. It's currently Windows-only but a Linux port should be no problem because it has basically no dependencies except Winsock. I'm also planning to include an in-game server browser which allows you to easily connect to different servers from the client. Of course, you can also play completely offline.

Release?

I know many of you want me to release the game in its current state. This might work for a sandbox game but it doesn't work well for an action RPG like Cube World. We still need to add things like a start screen, menues, save slots and character c... Read more

01 Jun

Here's a bunch of new screenshots that Pixxie and I made during a long multiplayer test. Pixxie played a warrior and I a played a ranger. We explored jungles, snowlands, caves, we crafted potions and armor and fought nasty monsters.



... Read more

11 May

I finally got some time to post updates again, so let's start with some screenshots of newly designed villages including fields and inns!



... Read more

26 Mar

Hey, I recently added mountains and clouds. Here are some screenshots:


... Read more

13 Mar

Here is a new video with some new features:

Monsters:
- Huge boss mobs with random body parts
- Different body parts give them different abilities

Combo system:
- Subsequent attacks do more damage and can be performed faster
- Different weapon types have different combo attacks
- If an attack misses, the combo chain is ended

Other features:
- Removed auto-targeting; you have to fight freely
- Redesigned combat: normal attacks do more damage and can be dodged more easily
- Additional attacks, animations, special moves
- Ability bar
- Stamina: Needed for dodging and some abilities


05 Mar

I'm currently adding various dungeon themes like mines, crypts and tombs. In the screenshots you can see some dungeon entrances with different themes.




... Read more

27 Feb

Hey, I'm currently very busy with the dungeon system. It's really tricky and I hope to be able to show you some upates about it soon. In the meantime, here are some new screenshots in which you can see a few new features, like:

- Two-handed weapons: Greatswords and greatmaces
- Combo-system is back: subsequent hits increase damage and have different animations
- Improved camera and targeting
- Kingdoms: There are now kingdoms with frontier walls and guards
- Dungeon entrance with runestone: you can port back to the runestone when you've completed a dungeon
- Ring item menu for quick access of consumable items
- Coins: enemies now drop copper, silver and gold coins

...
Read more

16 Feb

This video gives an overview of the different weapon styles and fighting moves that are implemented so far. Each weapon type has now an additional finishing move which can be triggered in combination with rolling (dodging).

Bow:
- Special: Charged arrow (must stand still while charging)
- Roll + Special: Air strike

Dual-wield:
- Special: Swirl
- Roll + Special: Charge and dual-slash

Shield:
- Chance to block when shield is in front
- Special: Shield slam
- Roll + Special: Charge and shield slam

Two-handed:
- Special: Smash
- Roll + Special: Somersault smash


12 Feb


10 Feb

Just a note: Cube World it NOT available for download. Any Cube World download sites are scam.

I'm implementing randomly generated dungeons with the following features:

- Fire and spike traps
- Levers, doors, gates
- Dungeon bosses
- Treasure chests

Check out my test dungeon run in the screenshots below.

P.S.: Before you ask: I'll increase the XP you get for killing bosses. :)

Edit: I'm still tweaking the item system so the weapon stats in the screenshot are not correct yet.


... Read more

02 Feb

Hey, I'm currently adding new armor and weapons. The first ones are made of Obsidian and you can see them in the screenshots below, where I tested them in multiplayer.



... Read more

01 Feb

I made a new short video demonstrating the spirit system that I described earlier.