Cyberpunk 2077

Cyberpunk 2077 Dev Tracker




20 Jan


15 Jan

Post
    Alicja. on Forums - Thread - Direct
Hotfix 1.06 is now available on Stadia!  

13 Jan

Post
    Lilayah on Forums - Thread - Direct


[Roadmap updated on April 15th, 2021.]

Dear gamers,

We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.

We will use this space to inform you about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more.

Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.

Thank you

CD P...
Read more

11 Jan

Post
    Alicja. on Forums - Thread - Direct
OtakuBurrito said: Thanks so much! If we have already submitted images and want to redo them should we just delete those with the hashtag and submit new ones or will only the latest ones be accepted automatically? Click to expand...

Yes, if you'd like to resubmit, delete your previous submission. If we see you'd submitted more than one screenshot in the category they won't be eligible.

...
Read more
Post
    Alicja. on Forums - Thread - Direct
#Shutterpunk2077 — Cyberpunk 2077 Photo Mode Contest has been prolonged! We’re waiting for your submissions until 11:59 PM CET on Sunday, January 31st 2021. Winners will be announced by the end of February.

Good luck!  

06 Jan


05 Jan

Post
    Vattier on Forums - Thread - Direct
Read more

24 Dec

Post
    Vinthir on Forums - Thread - Direct
So regarding the damaged save data issue/ 8MB limit, and the 1.06 fix, I'd like to clarify a bit:
  • For now we only addressed the limit, as it was the safest thing to do just before Christmas holiday. We'll continue working on improving saving in the new year.
  • Hitting the 8MB limit was actually not easy at all. E.g. in one of our tests 4355 weapons & 30000 kg load were needed in the inventory to bloat a normal save this way.
  • So how does it happen? Our investigation points to crafting large numbers of items (going well into tens of thousands). The modifier indicating if an item is crafted will keep being added to item type in the StatsSystem save node, gradually accumulating space in the save file. We are working on addressing this but still, hitting these numbers is not easy at all during a normal playthrough, gets easier though if one were to e.g. use a duplication glitch or a mod making crafting ins...
Read more

23 Dec

Post
    Vattier on Forums - Thread - Direct
EnnyRose said: Quick (annoying) question.
Is there a new limit, or can we now get savegames of way above like 100MB? Click to expand...
Like I said - hotfix removes the limit :)  
Post
    Vattier on Forums - Thread - Direct
xaero212 said: Does it mean that from now on, if my save is around 3-5MB, it will never get corrupted and will not be limited by size? Click to expand...
Correct :)

The hotfix will not fix saves that are already corrupted, but it will prevent save files getting corrupted in the future.

After downloading the hotfix players should resume the game from the last working save.  
Post
    Vattier on Forums - Thread - Direct
If anybody encounters this issue - hotfix 1.06 will fix it and remove the 8MB limit on save files.  
Post
    Alicja. on Forums - Thread - Direct


Hotfix 1.06 is available on PC, consoles and Stadia! Here is the full list of changes:

Quests
  • Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.
Console-specific
  • Improved memory management and stability, resulting in fewer crashes.
PC-specific
  • Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
Stadia-specific
  • Improved driving mechanics for story NPCs while V's a passenger.
  • Fixed rare crashes upon loading near end-game saves, and repaired some of the previously broken saves.
  • Weapons should no l...
Read more

21 Dec


20 Dec

Post
    Vinthir on Forums - Thread - Direct
Thank you for this info. We changed the way RawInput is handled for 1.05, and I came here to check if this helped with the apps discussed in this thread.  

19 Dec