Cyberpunk 2077

Cyberpunk 2077 Dev Tracker




26 Feb

Post
    Lilayah on Forums - Thread - Direct


When Cyberpunk 2077 released, back in December 2020, we announced #Shutterpunk2077 — our official Photo Mode Contest, and asked you to share your best shots from the game. Turns out Night City is full of talented photographers! We were blown away by the quality of your submissions and impressed how you were able to tell a whole story in only one frame.

After hours of consideration, we finally chose 9 winners and 3 honorable mentions from thousands of submissions. Here they are!
Category: Portrait
1st place — ...
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24 Feb

Post
    Vattier on Forums - Thread - Direct


While we dearly wanted to deliver Patch 1.2 for Cyberpunk 2077 in the timespan we detailed previously, the recent cyber attack on the studio’s IT infrastructure and extensive scope of the update mean this unfortunately will not happen — we’ll need some additional time.

Our goal for Patch 1.2 goes beyond any of our previous updates. We’ve been working on numerous overall quality improvements and fixes, and we still have work to do to make sure that’s what you get. With that in mind, we’re now aiming for release in the second half of March.

It’s not the news we enjoy sharing, but we want to make sure we launch this update properly. Stay tuned for more information as the time draws closer. Thank you for...
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19 Feb

Post
    Vattier on Forums - Thread - Direct
Nice! That was awesome! :ok:  

05 Feb

Post
    Vattier on Forums - Thread - Direct
The vulnerability has been addressed in Hotfix 1.12.  
Post
    Alicja. on Forums - Thread - Direct


Hotfix 1.12 is now available on PC.

This update addresses the vulnerability that could be used as part of remote code execution (including save files):
  • Fixed a buffer overrun issue.
  • Removed/replaced non-ASLR DLLs.
 

02 Feb

Post
    Vattier on Forums - Thread - Direct
If you plan to use Cyberpunk mods/custom saves on PC, use caution. We've been made aware of a vulnerability in external DLL files the game uses which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.

Edit:
The vulnerability has been addressed in Hotfix 1.12.  
Last edited:

28 Jan

Post
    Vattier on Forums - Thread - Direct


Hotfix 1.11 is available on PC, consoles and Stadia!

This update addresses two issues that appeared after Patch 1.1:
  • Item randomization has been restored to the previous state.
The save/load loot exploit will be investigated further.
  • A bug in Down on the Street quest has been fixed.
It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.  

27 Jan

Post
    Vattier on Forums - Thread - Direct

22 Jan

Post
    Alicja. on Forums - Thread - Direct


Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

Stability

Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-re...
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21 Jan


20 Jan