about 1 year ago - FatsharkLev - Direct link

Received some feedback regarding this from one of our Gameplay Developers. It’s working as intended, but the description could be made clearer for this one.

“Working as intended, but the description is a bit hard to read.
A more verbose and IMO clearer description would be “Staggering a target adds X stacks of ‘+Y% damage per stack while staggered’ to the target. A maximum of Z stacks can be applied to a single target, and all stacks are cleared after W seconds.” I.e. any attack that staggers the target will add a stack and the stacks lives for X time, but the damage bonus is only available when the enemy that has one or more stacks is actually staggered.”