Yeah exactly. I didn’t mean to sound like I was blaming the devs if I did, I know it was the company that bought them that made the decisions to kill the game because they didn’t think about the player base at all. It’s sad that this seems to be happening more and more often and I feel terrible for every developer who just has to watch their game get killed.
There were a lot of good intentions, but layered on was a need to profit and time that we just didn't have to improve negative points in gameplay and monetization. It's all very unfortunate.
You said you're working to become a game dev, so here's a recent "state of the industry" pdf. I haven't had time to read through it but hear it's quite good.