Dauntless

Dauntless Dev Tracker




18 Jun

Comment

Originally posted by Charetta

If this was a thing back in, say, 2006-2010 I'd totally be on board and do brainstorming to write fanfictions, parodies, poems and maybe even made-up song lyrics. There's none of that now. Oh well.

Best of luck to other creative Slayers! :)

Writing block sucks. If you want a prompt, I can give you one to get you going :D

Comment

Originally posted by PieOfJustice

  • In-Game Name: MustJustBeMe
  • Type of Bug: unique effect
  • Expected behavior: Tragic Echo should have a unique effect.
  • Actual behavior: On death nothing happens
  • Reproduction Rate/Steps: die with any load out on. Switch to a set with tragic echo or start with tragic echo. You'll not have the effect work. 10/10
  • System Specs: Xbox, Switch
  • Geographic location: Canada

Wasn't able to repro this on my end. Any more info or a video of the issue happening would help.

Comment

Originally posted by Serrishtar

Lag spikes have made flawless play on PS4 an exercise in frustration for months. Last patch made it worse, this patch did nothing about it. Maybe you could do something about it when you're not busy removing gear for months only to make "content" out of adding it back, making pointless islands, removing every noob's favorite spin2win build which will definitely force them to git gud instead of making them quit (lolno), and other important changes such as switching the light boss on the light keystone island for his fire version?

Hey there! I'm sorry to hear that you are experiencing bad performance. Stability is always something we are working on and is an ongoing process. Would you mind being more specific on where and when you are experiencing lag? I want to be sure that we are investigating properly so we can get a fix out sooner and improve this experience.

Comment

Originally posted by PieOfJustice

  • In-Game Name: MustJustBeMe
  • Type of Bug: unique effect
  • Expected behavior: Tragic Echo should have a unique effect.
  • Actual behavior: On death nothing happens
  • Reproduction Rate/Steps: die with any load out on. Switch to a set with tragic echo or start with tragic echo. You'll not have the effect work. 10/10
  • System Specs: Xbox, Switch
  • Geographic location: Canada

We are investigating! Any videos you have will be helpful :)

Comment

Originally posted by Asphes

In-Game Name: Asphe

Type of Bug: Gear/etc.

Expected behavior: When INVERT Y is enabled, Camera pitch movement should be UP/DOWN when mouse movement is DOWN/UP at all times

Actual behavior: When Gliding, this is not the case. When NOT Gliding, it behaves correctly.

Reproduction Rate/Steps: 100% of the time since the first day Gliders were introduced.

Is this a bug that will be fixed or a feature that will stay?

It is a bug and we are getting it looked at :)

Comment

Originally posted by Bok408

In game name: Bok48

System specs: Intel Core i7 6700K Skylake, GTX 1070, internet speed around 5MB/s

Geographic location: Norway

Bug 1

Behemoth bug: Stormclaw

Expected behaviour: Sometimes runs away to do a variety of ranged attacs, while other times getting close to do melee attacks.

Actual behaviour: After a certain amount of time (could be another trigger, never noticed the trigger if it is done by anything else than time) the stormclaw might start only running towards the edges of the arena to do attacks. He might even try to do melee attacks while all the way on the other side of the map, without hitting us of course. And when we get close, he runs away as soon as he can, unless we stagger him.

Reproduction rate: Not too often, but if I and my team start taking a bit of time, maybe around over a minute or two, he starts running away constantly.

Bug 2(Not really sure if this is a bug, but needs a bit of polish ...

Read more

Looking into it! Which links do you mean? The one in Shock Improvments or links that go to the Favro board itself?

Comment

Originally posted by Doctor_Black_

Valoymr is a bug phyicaly and mentaly

Are you experiencing any specific issues with Valomyr that we could fix or improve on?

Comment

Originally posted by Mr_Trails

In-Game Name: TheMrTrails

System Specs: 100MBps, Windows 10, Ryzen 5800x, RTX 3080

Geographic location: NA East

Bug 1 -

Behemoth - Nayzaga

Behavior - Upon interrupting a Nayzaga, the part hitboxes for the front legs and head shrink significantly. They will still be there, but are significantly harder to fix than what the legs and head are visually. There was an improvement to this made before (when you couldn't hit the parts at all), but it is still prevalent. The head hitbox shrinks to about the snout area, with the leg hitboxes being reduced to the toes, and a very small portion of the knee.

Reproduction Rate: 100% of cases where nayzaga is interrupted.

Bug 2 -

Behemoth - Stormclaw

Behavior - Stormclaw's stagger damage calculat...

Read more

Look at all that detail <3 Thank you so much! Letting our designers know

Comment

Originally posted by Bok408

In game name: Bok48

System specs: Intel Core i7 6700K Skylake, GTX 1070, internet speed around 5MB/s

Geographic location: Norway

Bug 1

Behemoth bug: Stormclaw

Expected behaviour: Sometimes runs away to do a variety of ranged attacs, while other times getting close to do melee attacks.

Actual behaviour: After a certain amount of time (could be another trigger, never noticed the trigger if it is done by anything else than time) the stormclaw might start only running towards the edges of the arena to do attacks. He might even try to do melee attacks while all the way on the other side of the map, without hitting us of course. And when we get close, he runs away as soon as he can, unless we stagger him.

Reproduction rate: Not too often, but if I and my team start taking a bit of time, maybe around over a minute or two, he starts running away constantly.

Bug 2(Not really sure if this is a bug, but needs a bit of polish ...

Read more

These notes are awesome thank you! I'll let CreatureTech know about the Favro issues and have let our designers know about the Stormclaw issues :)

Comment

Originally posted by DragonRanger2185

Yet another update about the broken XP gain for the weekly. I entered a Hard Escalation at 253/1000 XP with a level 20 Ax, which means I should have walked away with 42 XP at the end, giving me 295. Upon loading into Ramsgate, I find my XP again is only at 259/1000, which means the weekly challenge only accounted for one Behemoth kill out of the 7.

I'm having the team investigate - thank you for letting us know!

Comment

Originally posted by Hellrider_28

Recent Favro card mentioned reporting issues with Shock behemoths... I found a bug, it's called Stormclaw. I have a couple clips. His teleport dash he does at the beginning of each encounter completely breaks him, as seen here, here and here. Have fun!

I appreciate the clips here! Thank you for letting us know :D

Comment

Originally posted by BruhDudeWtf

In-Game Name: Seiryu Kai

Type of Bug: Visual

Expected behavior: What were you expecting to have happen? Axe properly connects to the slayer's hand

Actual behavior: What did you see happen? Axe is floating near slayer's hand

Screenshot/Clip: Screenshot: https://prnt.sc/15qmkeo

Reproduction Rate/Steps: 10\10

System Specs: Intel Core i7 10700K, RTX 2080ti, internet speed 100mbps

Geographic location: Russian Federation

Session ID: (Optional). For bugs that occurred in a particular session/s. -----

we are aware! Thank you for reporting it :) This fix is part of ongoing visual improvements that we are making to the player character, including armour clipping and weapon placements.

Sweet outfit btw!

Comment

Thanks for asking this question! Going to follow this thread and share it with the team!

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Dauntless Writing Contest appeared first on: playdauntless.com.