Dauntless

Dauntless Dev Tracker




10 Mar

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    on News - Thread - Direct

Let’s look ahead to see what’s coming to the Shattered Isles this year.

State of Dauntless:What's to Come in 2022 appeared first on: playdauntless.com.

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Originally posted by ModsCanEatMyShorts

As we had hoped, this got that content in front of more players — The Chronovore became the most-hunted Keystone Behemoth. As a result, we started focusing more of our effort on content for the Hunting Grounds.

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Yea, the MOMENT i read that comment I thought;

Well, this sounds more like a causation vs. correlation problem.

Like, their pretty little data showed that many people busted their f**king asses fighting a Behemoth that, yes, thematicaly was cool, but a complete bitch to keep farming due to how busted those wings were, apparently still was after 2 or 3 fixes...
And still has broken fire rings that can not be dodged properly.

Just... DAMN that comment sounds like someone looked at a data sheet and just assumed there were nothing else to the numbers. Just good ol' success!

Not saying Chronovere was all bad. Again, thematically cool and interesting, but janky as hell. And saying that it was the most hunted as you ...

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Oh yes - my bad, poorly worded.

We know the feedback on the Chronovore for sure. That was meant to say it achieved one goal but failed in some other ways. Escalation keystones tended to be really hidden and hard for a lot of players to even reach. So, we wanted to find a way to get more players fighting it. It was most-hunted as in the highest number of players fought it.

But there are definitely issues with how and how often and even the fight itself.

As part of Radiant Escalation, Chronovore is getting some much-needed updates to its moveset to address a lot of that.

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Hey there! Would you have more information as to how you got into this state by any chance? eg: what were you doing before this happened? Are you able to reproduce it? If so how? etc

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Originally posted by GFJoe13

to mitigate confusion you could outright remove the "major blaze damage" part from the description. We don't see elemtal damage values, most players barely, if at all know how they function. I would need at least 15 hands to count how many players I explained to, what elemental damage and procs are. The game itself doesn't tell you anything about it. There is no way to know without consulting external sources, so relics like this are bound to lead to confusion.

I agree that things could be more clear, and appreciate the feedback! The team is now aware of the bug, and I've separately forwarded feedback on clarity around elemental damage as well as descriptions and damage types.


09 Mar

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I did a quick run on the Training Grounds. It looks like, as others mentioned, the counter stops at 10 but still triggers at 15.

+250 damage AND major blaze damage may just be a little confusing. I suspect it's 250 and separately some additional blaze damage, the distinction would be important to people that get into specifics with builds. Keep in mind, dealing enough of the given elements damage will light a behemoth on fire, so that matters too.

In my test, excluding crits, I was getting 250/204 part/wound damage, Hit 15 was 592/481 just as an example of the differences I saw, core got the same numbers as part damage. (you'll want to hit slow and on the same part to make sure it's uniform if you're curious)

In short, it seems to be working but there is a visual issue with the icon. Definitely keep using it if you like it though as it is functioning.


08 Mar


07 Mar


05 Mar

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Cha cha real smooth