Personally, I like your presentation. :)
Personally, I like your presentation. :)
Whoa!!!! Very nice
Yeah the team has worked out some nice plans for loadouts and the UI - right now it's on the backlog as we focus on some gameplay items. But, this spring/summer I really want to focus on some of these kinds of QoL fixes that make the game feel better.
Endless Trial? Kill me now lol.
Endless Dauntless difficulty trials with every single hunt mod.
it's a gruk-gruk with every mod
I canβt find that anywhere in the next patch notes though.
Yeah I just realized this, we had it in the previous patch notes where it was supposed to be though. π
It should be fixed on Thursday with patch 1.9.2! π
hehehe :)
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
I don't see the title from last season on there anywhere :|
Sorry for the delay, we're still working on getting this straightened up. Players who completed all challenges last season will be getting their title, hopefully in the next couple patches! π
Fish Escalation confirmed.
Slayers, we've updated our 1.9.X Roadmap!
π Radiant Behemoth & Omnicell
π©οΈ Glider Challenge
βποΈ Island Event Improvements
π΄ Bounty System Tuning
β¨ and more!
Read more on Favro: https://playdauntless.com/roadmap/
External link βWell, yeah. But, we got Fireproof, Insulation, Bloodless, etc.
When Antitoxin?
Our lead designer actually has some cool plans for these perks... ππ€«
Poison resistance when?
im just holding off spending coins on plushies, not bothered to reclick x100 times anyway.
also, roadmap says 1.9.2 "saint's bond event continued", so just gonna keep those spare coins around just in case.
The other are correct and the event does end on the 17th at 10am PT, so you can spend you coins without FOMO! π
We'll be updating the roadmap image soon to avoid confusion, thanks for flagging this!