DayZ

DayZ Dev Tracker




12 Dec

Comment

Originally posted by zombietopm

You're not able to reproduce it in house because you need people actually playing the game. These are player caused crashes. I've got a dev server and a prod server. Both identical right now. My dev box I forgot to shut down yesterday and has been up running for 18 hrs. The tent I placed yesterday to test forced terminations is still where I left it, obviously because the server never crashed in the 18 hours.

My prod server that actually has players on it, has crashed like 3 times in those 18 hrs. At some point my buddies barrel disappeared. But just one. His other one that was right next to it is was still there.

Also before I modded my servers, I had placed 3 tents and went to loot more. Crash happened. Worked my way back to the tents and 1 had vanished. Day or so later, they were all gone.

Also just last week I spawned in a bunch of stuff to build a few towers and a big compound. It last like 3 days. Then vanished.

We have tons of QA people playing the game, that’s not the issue. The second removal of tents is tied to a tracked crash or termination ?

Comment

Originally posted by Doyler92

Doesn't this just mean "no because we don't have time"?

To optimize the grid/representation would take months and its risky. So yeah we don't have time for that.


22 Nov

Comment

Originally posted by JHandz

50,000 people used to live here

Still one of the best game intros ever made.


20 Nov

Comment

Originally posted by BobDoleWasAnAlien

2 weeks to go to somebody's wedding isn't unreasonable?

It’s a wedding on a different continent than our office. We have one other fulltime community manager and another part time one. I’m not sure why I’m even explaining this, but there you go.


10 Nov

Comment

Originally posted by kbaldi

I read it on the DayZ forums a while back. I'm not sifting through all that again to find it for you. Maybe it has something to do with DayZ not being a UWP. I don't know. Maybe u/RaptorM60 could shed some more light on it.

Modding is currently planned as a PC exclusive feature - mostly because we just don’t have the resources to figure out and support mods on another platform. It’s a rather new an unexplored idea.


07 Nov

Comment

Originally posted by oxide-NL

The fact that they did this rather quietly without major announcements

And the fact that they disabled the like/dislike on the Youtube video DayZ BETA Update Dev Log

I think that's rather telling... doesn't raise much hope

That was a mistake, not the intention. It's open now.


24 Oct

Comment

Originally posted by hypelightfly

But the thing is, having a clear release deadline on your ass (pardon my french) accounts for something. You know that the year is your deadline, and so you make sure to get the most out of a situation you have.

f**k you (pardon my french) it's your own self imposed deadline. You don't get to make an arbitrary deadline and then throw your hands up and claim there is nothing you could do about it.

Yes, and the fact that it's a self imposed deadline is the whole point (the point you're not seeing). Like i said, drawing the line at some point IS important. Game development can keep on going forever if you don't draw the line. But you never have forever.


23 Oct

Comment

Originally posted by The-Respawner

Interesting, thanks for chiming in! This is all based on information I have gathered from comments during previous discussions like this, so it's not something I made up myself. Seems that the only thing that was directly "wrong" though was that I thought there were investors aswell.

Even Hicks have been carefully but obviously hinted that the DayZ developers do not want to release this year, but that it is the Bohemia management that is pushing them to release this year, no matter what state the game is in. More and more content is already being pushed back to a late date, but you will still release 1.0 this year.

Can you confirm whether or not most of the DayZ developers agree with releasing the game this year, with all the content that is missing? Again, the way current and previous DayZ developers responds to questions like this during interviews, they all seem super uncomfortable. Most devs are usually super happy and looking forward to releasing their game, t...

Read more

Brian Hicks no longer works here, he's not actively involved in any part of the DayZ development, and he's not around the office now, so his thoughts are very much his own. And I don't think he's ever implying otherwise.

The same way Brian can't, I can't answer for any single person on the team, but the general feeling I see around the office is that of course a lot of people wish we could take longer, that we could add more things or have more time to polish the game.

But the thing is, having a clear release deadline on your ass (pardon my french) accounts for something. You know that the year is your deadline, and so you make sure to get the most out of a situation you have.

Realistically, I find it hard for anyone to be happy with the situation we have - from our QA, through department leads, to our CEO. But the thing is, if we keep pushing for more features and content now, we just keep on adding half-finished things into the mix. And you can always ke...

Read more