Is anything being worked on to hotfix the fact that combination locks are now broken, and thus no base can be even attempted secured?
Yes, we are looking into it.
Is anything being worked on to hotfix the fact that combination locks are now broken, and thus no base can be even attempted secured?
Yes, we are looking into it.
PS4 will be released this year.
What server was that? Do you remember the name?
What happened when you are trying to connect to the same server as your friend? Some error pop out?
try deleting your dayz config files
Yes, try to delete the config file in your Documents -> DayZ and verify files of the game on Steam.
Read more
- Fixed: Barrel inventory is misplaced when several barrels are in one place
- Fixed: Tent and barrel placement is restricted only to flat surfaces
- Fixed: Weapons cannot be reloaded while lying on the back
- Fixed: Restrained characters can play freezing animation
- Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102)
- Fixed: AIs might get stuck mid-air after being killed by vehicle
- Fixed: Enduro helmet attachments are out of place in inventory
- Fixed: Fitting of localized item names in tool-tips and headers
- Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
- Fixed: Server crash upon respawn
- Fixed: FX-45 was not functional
- Fixed: Getting shot underwater put the character into falling animation
- Fixed: Inventory, vicinity, and hands slots were overlapping with each other
- Fixed: The first gunshot caused FPS drop...
Read moreFIXED
- Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7
- Fixed: Server crash caused by in-game actions
- Fixed: Server/client errors upon loading weapon
- Fixed: Client error when equipping bandana
- Fixed: Server error when manipulating vehicles parts
- Fixed: Client error when manipulating barrel
- Fixed: Client error when manipulating radios
- Fixed: Client error when manipulating dead infected
- Fixed: Client error when removing wooden logs from fence or watchtower
- Fixed: Client error when disconnecting near a radio control panel
- Fixed: Client error when removing rag from the mouth
- Fixed: Client error when attaching combination locks
- Fixed: Client error when committing suicide with weapon
- Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
- F...
Read morePatchnotes
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
ADDED
- Added: OLGA 24 with attachments
- Added: LAR with attachments
- Added: M70 Tundra
- Added: .308 WIN ammunition
- Added: Assault vest
- Added: Utility buttpack
- Added: Plate carrier holster and po...
FIXED
Read moreHello Survivors!
The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.
While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!
https://www.youtube.com/watch?v=5bJ_sBgLTxo
New vehicle
Olga 24
Once a high end, "Executive" level car, the Olga 24 is a four-door Sed...
NOTES
Hello Survivors!
The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.
While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!
Read moreu/eugenharton doesn’t read any of this
Not true
It is really good edited! Nice work.
San Jose and Washington DC! :)
I wonder if they're going to automatically be shipped to those who purchased the Supporter edition and are entitled to it, per the description of the supporter edition?
Hi - the supporter edition was a PDF version of the map, not a printed one.
We were sending them out in December after 1.0. If you did not receive the e-mail, please contact Bohemia support using the email address you purchased the supporter edition with and we’ll set you up.
29 at the moment
Not counting the engine people, just the team on DayZ, basically both scripting departments on both sites involved, and two programming teams. We get help from Enfusion team as well but that varies. Martin Melicharek never worked on DayZ.
Unfortunately, despite the fact that /u/eugenharton is pretty competent as far as development goes, I have very little hope that he will ever provide a straight answer on this.
As far as I'm aware though, the answer is either "two" or "three", depending on whether or not Martin Melicharek is still involved with DayZ.
29 at the moment
I agree. It's easy to forget how much there is in the game, and how difficult to show it all in any detail for a trailer. The trailer lacks polish, but as you said it's pretty honest.
What they have done, and for a large multiplayer server in real time, especially with persistence, is amazing to me. There's a lot to celebrate, but the community (especially here) is just too jaded to do that, ever. Some of us do appreciate the team's work and hope they know that /u/RaptorM60.
<3
So you share offices with the Vigor team? I remember one of you saying that the Vigor team the last trailer, the cinematic one. Unless by both trailers you mean both launch trailers.
Vigor team helped us with making the cinematic in Unreal, also with artistic direction and creative ideas, but the general direction of these promotional assets is always in the hands of our DayZ community/marketing team, devteam leads and our Bohemia video production team :)
Also: glad you found it honest and decently made, thanks!
This trailer really feels like they asked the dev team to make a trailer rather than asking a completely unrelated PR team to make one. It might not be as slick as the cinematic one, but it's honest, and proud of the good things that are actually in the game right now. Great work, guys!
I'm proud to say that we have no disconnected PR team on the game (we're literally sharing the room with game designers and producers) and that the same team produced both trailers! :-)
This was our goal - to set the mood of the game world and show how you can be experiencing stories with the cinematic trailer, and show the real gameplay experience on launch day.