@Kleanisklean π
We're halfway through the month and the work on #DeadMatter is trucking along nicely. Check out our blog for info on:
π― Updated shooting range πΌοΈ Real-world-to-game-world comparisons π G-wagons π Locks ποΈ Reflective eyes π§ Water β Much more!
Read:
@MaurFPS The crowdfunding period has long since concluded. You'll be able to purchase the game nearer to the Early Access release. The goal is 2022!
Our character artists have nearly completed the starting outfits for each of the different professions.
Enjoy a look at the blacksmith, security guard, and delivery driver.
Focusing on where characters started versus where they end up is an important element of #DeadMatter.
@BK9SG No firm date. We'll announce when we're happy with the build.
@pianist_willey Yep, you're correct. Plenty to work on for our flesh-eating friends.
ICYMI: our latest blog post contained a preview of our mission system, dialogue system, and new furniture interaction. ππ£οΈπͺ
It's a simple test mission, but should give you an idea of how things will feel.
Blog: Mission preview: https://www.youtube.com/watch?v=aRbtxqZqzQk&t=84s
@BarretteMarcAn2 No plans at this time.
@SmokinBananaa Apology accepted. We were happy to admit that the first Alpha build didn't run well, but we sadly can't go back in time. Our goal is to make our upcoming build more suitable for testers.
@SmokinBananaa Much sooner than that, we assure you. Also, we should add that the game has not "launched", in fact far from it, as we're still in a testing phase. We welcome any and all criticism, but we politely ask that our followers refrain from cheap insults and remain productive.
@ThePolishDane No intention of lifting NDA during Alpha as of now. You'll be able to stream when it enters Early Access.
@eridiani Goal is 2022!
@deadmattergame: We had another productive week of development and are thrilled to tell you about it! Check out our latest update for inβ¦
@SmokinBananaa As we've said numerous times in the blog posts themselves, the update will go live when we're happy with it and it gives the best experience to testers. π
@Ethy25oficial Our infected enemies are far from their final state. There's plenty of info about it in the latest update on our blog. π§
@jifferey Hey, that's us. We're learning from our mistakes and trucking along on development. Our team as even grown. Give us a follow and we'll get you all the updates you need. β€οΈπ§
@Ethy25oficial Depends on your definition of "playable". We intend on reducing hitching in the next update, if that's what you're referring to. As for looking like a PS1 game, there must have been some real advanced PS1 games we missed out on.
We had another productive week of development and are thrilled to tell you about it! Check out our latest update for info on:
π οΈ Hitching fixes π§ Infected AI π Level design π Combat π Missions π¨ 3D art β Much more!
Link:
#DeadMatter #indiedev
@GErrror In the initial Closed Alpha version, players who are in a server together are able to see each other, fight the infected together, kill each other, use emotes, and group up together to work as a team. More interactions will be added throughout development.
@icehear52229854 No plans for consoles at this time but we appreciate the interest!