@conner970 Sorry! Replied. :)
@Tripl3_33 Thanks for the constructive feedback!
@MNagant Note taken. 🙂
Climbing, vaulting, and jumping is essential for evading an undead horde, so we're working on improving these mechanics for our Closed Alpha's 0.70 build. 🏃♂️
We still need to add first-person animations, but the clip below gives a preview of some updated vertical movement.
Read and watch more here 🔽
Climbing, vaulting, and jumping is essential for evading an undead hoard, so we're working on improving these mechanics for our Closed Alpha's 0.70 build. 🏃♂️
@o0oNullo0o Modding support is something we'll be looking at once the game is in Early Access. Unreal Engine has good support for modding tools, and we'll be giving those a good look once the time comes for us to begin focusing on that.
@ChappFrenchyBoy Yep!
@Justin96711517 Not committing to any date yet. We'll make an announcement when it's ready.
@sefgrsxcgsxcfd @al_kanan12 @TheNamana98 We've fully admitted that communication was poor in the past, which is why we're improving it (and conducting dialogues such as the one we're having). Our goal will always be a good game, and we hope that those who left will come back when they see the final product. 🙂
@TheNamana98 Oyy!
@deathwish11120 Goal is Early Access in 2022!
@Malssid2 A lot of clean-up we're doing should positively effect hitching in 0.70.
@al_kanan12 @TheNamana98 @sefgrsxcgsxcfd We're continuing to focus on transparency between us, our Kickstarter backers, and our additional followers. We've also offered refunds to those who are unhappy with progress. Would be curious to hear why you still believe us to be a scam. 🙂
@sefgrsxcgsxcfd The game isn't out yet - in fact far from it - so what you've been playing is a test build. Updates such as the one mentioned above will help in bringing the Closed Alpha towards a more smoothly playable state. 🙂
We feel immersion is incredibly important in a survival game like Dead Matter, and offering realistic lighting is essential in accomplishing this. 💡
The 0.70 version of our Closed Alpha will feature more immersive lighting among its updates.
More info:
@_Mondeezy Technically yes. However, it depends on your standards. There are still plenty of issues, but it's a closed alpha development build, and we're doing everything we can to make it run smoother for testing in the next update.
@terry14841349 Working on that as well. A lot of the changes referenced in the blog should also positively impact frame rate.
@Tha_T1p We're a small indie studio, not AAA, so things simply take longer for a game of this scope. We appreciate the patience and support!
@Tomahawk159 When it hits Early Access. Goal is 2022. :)