Another fresh blog post is comin' in hot. Check it out for tons of spicy details about the upcoming 0.7.0 update. π₯
Including: πͺ Combat uniforms π¨βπ©βπ§βπ¦ Character diversity π― Shooting range π½ Database fixes πΊοΈ New locations ποΈ Special sneak peeks
Read:
@ReconQ9 Performance should be smoother overall. Check out our last few blog posts for more granular info on the topic.
@Frederick7911 Early Access in 2022 so closer to then.
Dusty from our team made some amazing changes to the foliage assets that weβre using. π²
We took in some community feedback and applied it to give them a far more realistic appearance. You can almost smell the fresh air. π³
#ScreenshotSaturday #indiegame #indiedev #DeadMatter
@TheCCaptain @Doogieman01 Video is coming. Also, a few blog posts ago had a clip with some driving showing off the improved frame rate.
Julian from our team has been improving the retroreflective shading model that #DeadMatter uses to enhance navigating with limited light sources.
This will help players to explore and drive at night, detect imminent danger, or even spot other survivors. #indiedev #indiegame
@NoElusionz Early Access in 2022. π
@ReconQ9 Oct. 31
We recently made some changes to the skin-shader for the survivors. π¨βπ¦²
In overhauling the skin material itself, our characters now utilize virtual texturing to bring out some of the finer details that are present in the scan data. Read more: #DeadMatter
Our latest blog post is up! It's a big one featuring contributions from numerous team members. π
Check it our for info on: π Level design π§ Infected spawning π₯οΈ Material AO Fixes π Skin shading πͺ Retroreflective shading π² Realistic foliage
@Choda_42 We don't want to kill all of our players, so no.
@TrippyVick05 The game takes place in close proximity to the initial outbreak event. π
@joeyramirezmma No ETA for full release but the goal for Early Access is 2022.
@LudoGizmo1 No plans for console at this time but we appreciate the support. π
@AlessandroVano3 Working on it. π
Grabbed this shot from the blog post, and the file name is the perfect caption: fortkickass.jpg
#screenshotsaturday #indiedev #deadmatter
A child's bedroom remains untouched - is it because there is no loot to be gained? Or is it protected by someone still?
Our level designers are hard at work crafting new spaces that tell a story. There will be plenty to discover soon...
We have a new update for you as we enter the π» spookiest π month of the year, as well as get closer to 0.7.0!
Take a look at some of the new level design from the team - from the calm of a child's bedroom, to the chaos of ransacked storage units.
π:
Torn apart.
#DeadMatter #ScreenshotSaturday #indiedev
We don't want to hammer you over the head with new assets, but our prop artists recently made some useful base-construction tools. π οΈ
A fine patina was important on these as one would be hard pressed to find a brand-new tool while scavenging homes in the end of days. #DeadMatter