@Ethy25oficial Our infected enemies are far from their final state. There's plenty of info about it in the latest update on our blog. ๐ง
@jifferey Hey, that's us. We're learning from our mistakes and trucking along on development. Our team as even grown. Give us a follow and we'll get you all the updates you need. โค๏ธ๐ง
@Ethy25oficial Depends on your definition of "playable". We intend on reducing hitching in the next update, if that's what you're referring to. As for looking like a PS1 game, there must have been some real advanced PS1 games we missed out on.
We had another productive week of development and are thrilled to tell you about it! Check out our latest update for info on:
๐ ๏ธ Hitching fixes ๐ง Infected AI ๐ Level design ๐ Combat ๐ Missions ๐จ 3D art โ Much more!
Link:
#DeadMatter #indiedev
@GErrror In the initial Closed Alpha version, players who are in a server together are able to see each other, fight the infected together, kill each other, use emotes, and group up together to work as a team. More interactions will be added throughout development.
@icehear52229854 No plans for consoles at this time but we appreciate the interest!
@gallantmike66 No plans for consoles at this time, but thanks for the interest!
Full disclosure: this isn't the sexiest #ScreenshotSaturday you'll ever see from us. ๐ผ๏ธ
However, Julian, our new Technical Artist, has implemented an easy-to-use system for electrical poles which our level designers are utilizing. We think it looks great!
#indiedev #indiegame
One of our new technical artists has been helping to implement a new retro-reflective shading model. ๐ช
This allows us to enhance the appearance and visibility of objects at night.
Be careful if your clothing has any reflective elements. You may be easier to spot. ๐
@paistbjogam The game is still in Closed Alpha, under NDA, and thus, unavailable to public streamers and reviewers. However, opportunities will open up closer to launch. You can add Dead Matter to your โWatch Listโ on Terminals. Thatโs where weโll distribute keys.
@Zoom_DM The first one had a tiny typo lol. Thanks for the support!
We're breaking in August with a new blog post! ๐๏ธ
It contains a lot of dorky code stuff (with info links for those into that kind of thing), as well as updates on reflective lighting, assets, character designs, a new vehicle, & more. ๐ฆ๐ช๐
Read now:
The post contains a lot of dorky code stuff (with UE links for those into that kind of thing), as well as updates on reflective lighting, assets, character designs, a new vehicle, & more. ๐ฆ๐ช๐
@BJKUJR Goal is Early Access in 2022!
ICYMI: weโre trying to address the presence of different kinds of loot sources in the world - namely, corpses. โ ๏ธ
We canโt guarantee that these will be ready for 0.7.0, but weโre aiming to provide more death and decay to the game world.
More on our blog:
@theimainzed Price TBD
@deathwish11120 @Grolback Good work answering people's questions!
@edugazzebo We thank you for your support thus far, but if you would like a refund, please email [email protected] with a copy of the receipt. We are able to process refunds via Paypal or Cheque.