Destiny 2

Destiny 2 Dev Tracker




04 Sep

Originally posted by grobbewobbe

did you purposefully design the Cloudstrider weapons to sound unlike anything in the game? i couldn't quite place what Quicksilver sounded like but it felt more like a weapon from Halo, or as the above poster said, the assault rifle from Rage 2

Yeah that was the hope, to match the gun's lore! There are special sounds on the last round in the mag and if you ever hold reload down while in grenade launcher mode to go back to AR mode!

Originally posted by Jaraghan

that gun is so addicting. the audio on it, the silver reload animation, the spikes when its building up the auto rockets, the decent damage from the nades, the audio. it reminds me of the assault rifle from rage 2, in just how satisfying it was to use and how it sounded.

Did you mention the audio twice on purpose? Haha, love to hear the compliments!


03 Sep


02 Sep

Post
    Hippy on News - Thread - Direct
Don’t mind me just getting back in the saddle of Community Focuses after a wild few weeks leading up to the Destiny 2 Showcase last month. And what a stellar person to kick things right back off with! Our latest Community Focus is all about a Guardian who has learned how to take everything life has thrown at him and turn it into a way to help those around him while also learning how to navigate a world with a kind heart and a compassionate mind. Meet Jaywalking Games, an advocate for accessibility, a champion for those like him who are neurodivergent, and he’s just an overall great dude (despite being a Hunter main).  

Ready to learn more about our latest Community Focus? Let’s get into it! 
How ya doing today, Jay? Thanks for chatting with us! Before we dive right in, go ahead and tell folks a little bit about you and how the heck you got your start in the Destiny community. 
Jay: Hi, Liana, Master of the Dad Joke! I'...
Read more

01 Sep

Comment

Originally posted by SneakingLama

Why is the Thunderclap issue (auto melee instead of powered) not a known issue

We will get it added to the Known Issues List. We are currently investigating. Looks like we are hoping to get it fixed for the next update.