Destiny 2

Destiny 2 Dev Tracker




01 Sep

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Activities  

Expedition:  

  • Fixed an issue where the treasure object could be duplicated. This was contributing to inflation across the intergalactic economy, and we can't have that.  

Duality

  • Fixed an issue where A Single Thread quest did not complete if players completed Duality on Master difficulty.  

King’s Fall 

  • Fixed an issue where DPS for Golgoroth sometimes didn't end properly.
  • Fixed an issue where King's Fall Carries stat tracker mentions Seasonal carries instead of weekly carries.
  • Fixed an issue where total badge count was incorrect.  
 

Gameplay and Investment 

Armor 

  • Reduced damage resistance tiers in PvP (used by Omnioculus and Whisper of Chains) 
      • Tier 1: 10% to 2.5% 
      • Tier 2: 15% to 5% 
      • Tier 3: 20% to 7.5% 
      • Tier 4: 25% to 10% 

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    Hippy on News - Thread - Direct
This week at Bungie, we enjoyed a weekend of watching Guardians take on the Taken King once more and we’re now back at it with a matchmaking update and more pirate puns.  
Watching you all take on King’s Fall this past week has been incredible. For many, this was a welcome return bringing with it feel-good nostalgia with a challenge-y twist. For others, this was their first shot at experiencing a part of Destiny's history for themselves. Regardless of where you fall on that spectrum of players, there’s one thing that we can all agree on: jumping puzzles are the bane of our existence, and if those hilarious (and often failed, in my case) attempts aren’t a fireteam bonding moment, we don’t know what is.  
  For this week’s TWABtastic adventure, we’ve got some behind-the-scenes data about recent matchmaking changes, a new Expedition location to loot for booty while putting that best pirate foot forward, World First celebrations, and a few other things outside of D... Read more

31 Aug


30 Aug