Diabotical

Diabotical Dev Tracker




07 Oct

Post

Gameplay

  • Terrain weapon collision fixes (released in an earlier minor update).
  • Door collision fixes.

Stability

  • Fixed a crash related to moving props (released in an earlier minor update).

Editor

  • Added the logic action ‘reset_race’ which abandons the current race for the target player in Time Trials (released in an earlier minor update).
  • Added the logic action ‘set_player_race_reset’ with the property ‘logic_reset_only’. If true, the player cannot restart their run manually, it will only restart (or end) using logic or triggers (released in an earlier minor update).
  • Fix for Time Trials trigger volumes with the action ‘smart_loop’: They now correctly cannot be re-triggered until another race-ending trigger is hit (released in an earlier minor update).
  • Fix for the logic action ‘set_player_spawns’ not having any effect on a player’s initial spawn.
  • Fix for respawn t...
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10 Sep

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Maps

  • The Ranked Wipeout map pool has changed from [Arcol, Furnace, Habibi, Toya Fortress, Wellspring], Ancient, Morpheus, Prod, Sunken, to [Arcol, Furnace, Habibi, Toya Fortress, Wellspring], Caliburn, Forty Two, Melting Point, Neon Soul.
  • Added Grenade Launcher to Bioplant, Raya, Skybreak (with the Mega room Rocket Launcher moving to the Smoke Weeball’s position and the Smoke Weeball moving to a new position).
  • Added Grenade Launcher to the Brawl versions of Alchemy, Crystal Cove, Furnace, Hurt Locker, Marina, Oxide, Refinery, Starport, Wellspring.
  • Collision fixes to Cathedra, Dynamo (released in a minor update) and Pavilion X.

Performance

  • Fixed a long freeze when clicking the leave match button while having client-replay recording enabled (released in an earlier minor update).

Gameplay

  • Fixed an issue preventing self-damage in duel (released in an earlier minor update).
  • ...
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03 Sep

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https://preview.redd.it/x8khkrc3gol91.png?width=1920&format=png&auto=webp&s=c6e67683135d051c207bc4ed39c3e438ec90666a

Season 5

  • Season 5 has now started and a new Battlepass is available, this time it’s free, as it has been a while since the last season and in order to celebrate the second anniversary of Diabotical’s release. You can go to the Shop and buy it for 0 coins to be able to unlock all of the rewards and be able to download server replays during the current season.
  • Skill ratings from Season 4 have been preserved, showing up on a leaderboard requires 25 matches played in the specific leaderboard mode.

Gameplay

  • Fixed issues with penetr...
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21 Feb

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Gameplay

  • Fixed an issue that disabled PNCR knockback (released in an earlier minor patch).
  • Fixed projectiles becoming stuck in moving props like doors or weapon clipped props when fired from within.
  • Increased the Rocket Launcher’s secondary attack (grenades) ammo usage from 2 to 3.
  • Increased the time before being able to switch to other weapons or fire primary after firing rocket launcher secondary to match the old stand alone Grenade Launcher values.
  • Decreased the horizontal radius of rocket and grenade projectiles from 2 to 1 unit for hit detection.

Audio

  • Added impact sounds for the Shotgun’s secondary attack.
  • Added a hum sound to the Void Cannon like the Shaft and PNCR have, which is audible to other players nearby.

Visual changes

  • Fixed an issue causing a part of the Cyclops shell to be rendered incorrectly in maps.
  • Fixed the PNCR beam’s visuals not...
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28 Jan

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Matchmaking and matches

  • The Birthday Mapping Contest has concluded and the winning maps are being added to the official lists (Announcement: https://www.reddit.com/r/Diabotical/comments/s3upbm/birthday_mapping_contest_results/ ):
  • The Duel ranked map list is now Axiom, Cathedra, Darkness, Machine, Pavilion X, Restless, Sanctum.
  • The Wipeout pickup map list is now Ancient, Arcol, Caliburn, Dynamo, Furnace, Rekiem, Sunken, Toya Fortress, Wellspring.
  • Axiom, Cathedra, Darkness, Machine, Prism have been added to the Duel custom game ma...
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25 Dec

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Gameplay

  • Christmas Miniguffin is now available in Quickplay. Take the MacGuffin through the goal to score points, frag opponents to earn weapons (mode based on the Brawl mode with logic entities in the map "mod_miniguffin_christmas" and hp and armor settings externally).
  • Improved speed of application of knockback effect (improves rocket jumping and blaster wall climbing). When rocket jumping do not fire and then jump, make sure you first jump and then fire.
  • Fixed an issue introduced in a previous patch causing power-ups in Brawl and FFA to spawn at the same time instead of in cycles.

Editor

  • Fixed a crash while editing related to logic entities (rolled out earlier in a minor update).
  • Fixed an issue where actions triggered by 'on_player_spawn' were having no effect (rolled out earlier in a minor update).
  • Fixed an issue where tag-related actions were ignoring their ‘delay’ setting.
  • Fixed a typo...
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16 Dec

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HUD

  • Fixed splits being affected by players joining the game.
  • The Team score left behind by disconnected players is now cleared when someone joins the empty team which had the lingering score.
  • After your first run in a Time Trials match on a map with splits, the Current column of the Race Splits HUD element now displays the difference between that run and your best run by the time you reached that checkpoint (total time relative to checkpoint: if your run is 10s slower than your best run then the last split diff will be +10s), instead of comparing the time between checkpoints with each other (split time relative to split time, independently of total time: if your run is 10s slower than your best run but you performed the last split/time from last checkpoint to the end 0.5s faster than in your best run then the last split diff will be -0.5s). To change the Race Splits HUD element to display split times relative to split times use the command /hud_rac...
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09 Dec

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https://preview.redd.it/44qkxng2cj481.png?width=1920&format=png&auto=webp&s=1263d107308a7cd346498e0e1919aa2f99d02bd4

Season 4

  • The Season 4 Battlepass is now available.
  • Skill ratings from Season 3 have been preserved, showing up on a leaderboard requires 25 matches played in the specific leaderboard mode.
  • Aim Arena 2v2, Wipeout 4v4, TDM 2v2 have been removed from the ranked search function.
  • Leaderboards for Aim Arena 2v2 and TDM 2v2 have been removed (Wipeout leaderboards remain which are based on Pickup matches).
  • TDM 2v2 has been added as a Pickup option.

Tournament system

  • An in-game tournament system is now availabl...
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25 Sep

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Queue changes

  • The Ranked Wipeout map list has been updated, Crystal Cove, Refinery have been removed, and Arcol, Habibi, Morpheus, Prod have been added.

Audio

  • Fixed an occlusion issue where sounds would not be played or would abruptly cut out.

Performance

  • Fixed an audio occlusion issue causing performance issues, most noticeably in Survival (previously released in a minor update).

Survival

  • In Survival the initial Shop now shows up as soon as the warmup starts (previously released in a minor update).

Editor

  • Fixed the low framerate issue in the editor (previously released in a minor update).
  • Fixed the slow block manipulation issue (previously released in a minor update).
  • Fixed an editor crash (previously released in a minor update).
  • There is now a command called /editor_block_mode that tweaks the internal metrics used t...
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05 Sep

Post

Survival

  • New map! Tropic
  • Coins dropped by bots now stay available for 30 seconds instead of 7 seconds.
  • Fixed the weeball selection indicators in the warmup shop not being updated correctly between matches.

Visual changes

  • There is now an option to make weapons invisible in Settings-Weapons-Weapon display-Hidden.
  • Slightly tweaked the materials of most weapons (released in the previous patch but unannounced)
  • Fixed the position of the Hot Katana melee weapon skin in 3rd person.

Performance

  • Fixed a hiccup happening when someone joins an ongoing game (ameliorated yesterday in a hotfix, fixed further in this patch).
  • Fixed the hiccups that happened in between browsing different cosmetics in the locker.

Audio

  • Various fixes to unintentional audio changes (published the day before yesterday but unannounced).

...

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03 Sep

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Diabotical is 1 year old today!

Happy August 34th! Diabotical officially turns 1 today, and we figure it’s as good a time as any to throw a birthday party. Game updates, events, free stuff! This is our way of saying thanks for being a part of our first year.

Free Stuff

Some brand new birthday themed loot is in the store, and it’s all free! Grab yourself a new birthday candle melee weapon, a celebratory shell, and a brand new birthday themed spray. Get it now before it's gone forever!

...

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22 Jul

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Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a screen flicker that could happen rarely when the player is pushing against an obstacle.
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09 Jun

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Gameplay

  • When being pulled by the Hook it is no longer possible to grab the flag/macguffin.
  • When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped.
  • FFA Hook Instagib has been returned to FFA Instagib with the knockback weeball and without the hook.
  • 5v5 Hook CTF has been added to the Quickplay playlist for the next week. Matches are formed when at least 6 players are searching and then listed on the match list.

Performance

  • (Regression fix) Fixed an issue introduced in recent changes to the input system causing a buildup of input latency over a session. Thanks to netborg.
  • Further micro-optimizations for smoothness related to the handling of input.
  • Fixed a microstutter associated with dropping weapons.

Input

  • Added support for binding the Print Screen key (“print”).
  • Added support for the Hiragana/Katakana switch key on...
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31 May

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Season 3!

Season 3, Matchmaking and Matches

  • Season 3 has started, a new Battlepass is available in the Shop.
  • For the next week the FFA Instagib queue has been replaced with FFA Hook Instagib which includes the hook ability and does not include the knockback weeball. It uses the regular FFA Instagib map pool, with the addition of the Wee-Bow Instagib maps Treehouse, Coastline, Stronghold and Egg-plant.
  • The skill ratings from the previous season have been kept.
  • The leaderboards have been reset for Season 3 (players will be placed on the leaderboard of a mode after completing 25 ranked matches). Season 2 leaderboards can now be viewed through the season dropdown in the Leaderboards screen.
  • ...
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08 Apr

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Masterserver and matches

  • When a match finishes the Game report screen now displays the map vote tab instead of the scoreboard.
  • Added a new option under More settings to pick which game report tab is opened when a match ends: map vote (default), scoreboard, statistics.
  • After an unranked match finishes the new match will start immediately after everyone still on the server has voted instead of waiting for the countdown to finish.
  • After a Ranked match finishes, the rematch will now start immediately after all players have voted for a map (the map vote option becomes available after a player has pressed the rematch button).
  • The Game report map voting tab and custom lobbies now support up to 9 maps.
  • Fixed an issue that allowed players join custom matches while being connected to a ranked match without manually leaving their match first.
  • Fixed a timing issue that could result in players being pulled from one match into...
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02 Apr

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Custom game map voting

  • In the Custom Game lobby’s more settings menu there is now a setting to allow players to propose a map vote, which has the option of being enabled always, or enabled only during warmup, or disabled.
  • When the option is enabled, players can press Escape to go to the Match menu, press the “Create a map vote” button, and select a map for the current mode from the official or community map lists.
  • The vote options are Yes or No, in order to vote it’s possible to bind Vote Yes and Vote No in Settings-Controls-Gameplay-General, by default the keybinds are F5 for Yes, F6 for no, it’s also possible to vote through the Match menu by clicking on the option you want.
  • The name of the map being voted on and vote tally is displayed on the HUD through the new Vote HUD element, and in the Match menu.
  • The vote is decided by the majority of players and spectators who vote (if only one person out of 10 in the server votes, that ...
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01 Apr

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Maps

  • Collision fixes to Oasis, and Raya.
  • Art improvements to Oasis.
  • Fixed a trigger issue in the Tutorial (the previous fix was incomplete).
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27 Mar

Post

Maps

  • Refinery WIP has been added to the Custom Games Wipeout map list for testing - this is a slightly smaller version of Refinery which is meant to replace the current Refinery.
  • Collision fixes to Amberfall, Huracan, and Toya Fortress. Thank you to Torzelan for the report.
  • Fixed a trigger issue in the Tutorial. Thank you to monke for the report.

Audio

  • Added Time Trials Audio options to set the type of sounds that players on enemy teams do (enemy sounds, team sounds, or muted), and to set the type of sounds that players on the same team do (team sounds, or muted). By default enemies and teammates now use team sounds.

Content service

  • In Custom Games there is now a Tutorial game mode. Community gameplay and mapping tutorials can now be uploaded through the Content Creation menu. For mapping tutorials it’s recommended for the map name to be the same as the map id so that players can more ea...
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20 Mar

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Maps

  • FFA, FFA Instagib, and Warmup’s Quickplay map lists now include Ancient.
  • Wipeout, and Aim Arena Classic’s, Ranked/Pickup map lists now include Ancient and sunken.
  • Freeze Tag, and Freeze Tag Classic’s Pickup map lists now include Ancient.
  • TDM 2v2, TDM, TDM Classic, and Extinction’s and Ranked/Pickup map lists now include Sunken.
  • In Sunken’s Wipeout version, the length of the dead end near the center map teleporter has been reduced (behind the waterfall/window/jail/below mega).
  • Collision fixes to Amberfall, Overgrowth, and Sunken (Wipeout version).

Gameplay

  • Improved the accuracy of the Time Trials’ timer - multithreaded input is recommended, without it there’s a higher likelihood of slower times than expected.
  • Added the command game_wipe_out_timer_mode 1 for team based respawn timers in the Wipeout and Survival modes. A player’s death adds 4 second to the respawn tim...
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09 Mar

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Maps

  • A Wipeout version of Sunken has been added to the Custom Games map list for testing.
  • A Wipeout version of Ancient has been added to the Custom Games map list for testing.
  • A Brawl/FFA version of Ancient has been added to the Custom Games map list.
  • Collision fixes to Ancient, Furnace, Oasis, and Overgrowth.
  • Art improvements to Oasis.

Masterserver and matches

  • Tentative fix to issues when launching Custom Games with community maps in some servers.

HUD

  • There is now a command to toggle the scoreboard on and off instead of only being able to see it by holding the keybind: /bind KEY toggle_score (released on March 1st).
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