Edge of Eternity

Edge of Eternity Dev Tracker




25 Jun


24 Jun



From the Fishermen Village of Inel to the Technomage city of Tyr-Caelum, the Astryan Continent have a lot of stories to tell. Your next open world JRPG trip can be booked now with a 25% off until July 8th during the Steam Summer Sale!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2980802142074215520]here[/url].
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Hi everyone !
These last days have been quite busy, to say the least! We've received a lot of feedback about the game, some of them good - and of course some of them bad. So we've been essentially bug shoveling for the last two weeks. And today is the day we’re finally able to push that most sizeable patch.

We realise that Edge of Eternity still needs work, it is a huge game and we're a small studio: for this reason your feedback is an invaluable guidance on where we need to focus our efforts, whether it's here on Steam or elsewhere.

For this, we wanted to thank you, and for the overwhelming support you've shown us too!!

Balancing:
  • Removed energy cost from Sprinting and Attack in exploration
  • Removed time / quantity limit from material shopkeepers
  • ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2980802142070360713]here[/url].

23 Jun

Comment

Originally posted by Stravothalem

Any plans to have more location details when it comes to crafting materials? I'm really enjoying the game so far, hunting for mats is the only thing that really gets me lost at times.

For now, there's the doc on the Discord and a few hints in some items descriptions. You can also try to check out the shops, some of them has mats and recipes. (I also know that some member of the team are working on rebalancing the crafting itself)


22 Jun

Comment

Originally posted by TaldusServo

Haha, I am glad I mentioned it in the discord then!

Me too. :'D

Hi guys! We litterally learned now that there was a subreddit for Edge of Eternity! First, thank you for buying the game and supporting us, we really appreciate it. (and most of all, we hope you're having fun!)

Now, we'll lurk here from time to time, so if you got questions about the game, don't hesitate to ask!

External link →

19 Jun


18 Jun



Since last week’s release, we have put a lot of thoughts in how we could improve the game. Every day we’ve read your feedbacks on Steam reviews, forum, Discord or the social medias in order to understand how we can push the limits of the player experience, update after update. A release isn't necessarily an end, it can also be the beginning of a new journey. First of our efforts, we will polish the first hour of the game. A smoother tutorial, more intuitive and user friendly, revamped with better environments: we have begun reworking the beginning of the game, which seems have disappointed a lot of players.



This is the future content as it was designed today. This means that it's very likel... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3004445407067243577]here[/url].

17 Jun


14 Jun

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Balancing:
  • Removed drone from Myrna Fight
  • Removed one drone from the event fight in the quest "No country for old master"
  • Removed randomness in armor crafting generation (crafted armors will now always be purple quality and have the same stats displayed)
  • Rebalanced stats distribution on items, will give more accurate stats for the character (will update existing items)
  • Minor difficulty rebalance (easy a bit easier and balanced some fights in hard and nightmare)
  • Triggered spells (like crafting series bonus) won't consume energy anymore

Performances:
  • Improved loading performances when reloading a map previously visited during the game session

B... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/4984902895062657326]here[/url].

12 Jun


11 Jun

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Balancing:
  • Multiple balance modifications to nightmare difficulty

Performances:
  • Fixed some popping issues on NPCs
  • Fixed a bug with the framerate limiter where it was not working properly, the game will now start with a 60 FPS limiter (that can be uncapped increased or decreased)

Polish and improvements:
  • Improved Daryon model and rigging to reduce his hands sizes and improve his hands shape
  • Fixed a blendshipe issue on Daryon that was exaggerating some wrinkles and creating lighting issues sometimes on his face
  • Improved some battle camera reaction in edge cases
  • Made the skip delay for victory ui smaller so the end of combat ui can be skipped more quickly
  • Added ...
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