Originally posted by Trouser_Dune_Worm: Enjoying this game, but I hope there is more optimization coming. Some zones I am playing at 70/80+ fps then the next zone will be chugging along in the 40s and 50s which sucks.
I usually steer clear of Unity games they never seem to run smooth but I really wanted to play this game.
Originally posted by Remnar: "hardly technically possible" sounds like a lame excuse. All you need to do is allow for a hot key to be pressed during a cutscene (wether it be FMV or animated props), and check if there's another cutscene and skip that too (maybe), and run the necessary function(s). Rather I'd have the next one play and allow the player to skip that one too. This can be done in separate threads. It's been done for other games.
Originally posted by Remnar: Lame excuses "we only have a budget for a few animators" is not an excuse for bad quality. Fire them and hire competent and talented animators, even if you have to invest. Otherwise your game will be ♥♥♥♥ for quality and you will lose sales that otherwise could have paid for such investments.
Originally posted by Auliane: I was able to complete the quest later on. The burrowers you find with the cat don't count towards completion. You need to find burrowers in the wild (which can be done at the beach).
Originally posted by schakaa:Originally posted by Hirokoa - Midgar Studio: Non le jeu est bien prévu pour le 8 juin !Si je prend le jeu aujourd'hui vous conseillez d'attendre le 8 pour démarrer ou je pourrai continuer normalement ma partie ? je ne rate rien a commencer dés maintenant ? ( quetes, evenements ) merci
Originally posted by Blackened Halo:Originally posted by Kaldorei:
Sorry can you tell me what i should see in the video please?
some NPCs just stand without any movement like statues