Edge of Eternity

Edge of Eternity Dev Tracker




04 Jun

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You can play it now. We'll add minors improvements, bug fix and polish for the release. Your Early Access saves won't be broken :)
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    Kaldorei on Steam Forums - Thread - Direct
Hello, at this point i suggest waiting a few days for the full release, we'll also do a small discount for the launch so you'll be able to save money

02 Jun

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Русские субтитры можно выбрать в меню игры. Перевод был выполнен членом общины. Мы интегрировали его в игру в ожидании официального перевода, который должен появиться через несколько дней после релиза 8 июня. Однако будьте осторожны, текущий перевод останавливается на 6 главе. Официальная версия будет завершена.

01 Jun

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At the release the game won't delete your saves. You will be able to continue your journey, but a little disclaimer wiill prevent you that you play from an Early Access save.

31 May

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    Kaldorei on Steam Forums - Thread - Direct
Because we decided to go for compressed datapacks instead of uncompressed datapacks it was a vote with the community compressed datapacks load a lot faster but generate huge patch size and uncompressed have very small patch size but increased loading time, people voted for huge patch size but fast loading and that's why, with compression methods even a small offset can shuffle all the datas generating the whole game in diff.

30 May

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    Kaldorei on Steam Forums - Thread - Direct
Hello, it affect only normal and boss battles
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Trouser_Dune_Worm: Enjoying this game, but I hope there is more optimization coming. Some zones I am playing at 70/80+ fps then the next zone will be chugging along in the 40s and 50s which sucks.

I usually steer clear of Unity games they never seem to run smooth but I really wanted to play this game.

There will be new optimizations but for the console release so not until a few months because i will probably run under 30 FPS in those area and will need to optimize them, some for example like Herelsor City have low FPS due to the assets themselves being too heavy, we plan to rework them to make it run on console decently so it will take multiple weeks to do, so it's not related to Unity it's s... Read more
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    Kaldorei on Steam Forums - Thread - Direct
Hello, key remapping may be added at some point post launch, but you're not forced to use the arrow key WASD are mapped

29 May

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    Kaldorei on Steam Forums - Thread - Direct
Bonjour, malheureusement la couleur du cadre est directement dans l'image et donc non paramétrable, je vais quand même demander à l'auteur si il y à possibilité de faire une version blanche paramétrable.
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Remnar: "hardly technically possible" sounds like a lame excuse. All you need to do is allow for a hot key to be pressed during a cutscene (wether it be FMV or animated props), and check if there's another cutscene and skip that too (maybe), and run the necessary function(s). Rather I'd have the next one play and allow the player to skip that one too. This can be done in separate threads. It's been done for other games.

Some parts of the game code have been made at the beginning and have design flaws that cannot be changed at this point of the development without breaking everything so we don't want to take the risk it's not as simple as you say.
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Remnar: Lame excuses "we only have a budget for a few animators" is not an excuse for bad quality. Fire them and hire competent and talented animators, even if you have to invest. Otherwise your game will be ♥♥♥♥ for quality and you will lose sales that otherwise could have paid for such investments.

Well, this is the game we made with our team with all our hearth and our time, the animation team (composed of 3 ppl) did it's best and are really talented but are working with few numbers and limited tools (for example Unity supports only linear transitions for animations limiting automatically animation transition quality, etc...), if it's not enough i suggest getting back to more AAA games, we do not car... Read more
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    Kaldorei on Steam Forums - Thread - Direct
For fans you can limit the framerate or lower the graphics ans enable vsync
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    Kaldorei on Steam Forums - Thread - Direct
Hello, i suggest disabling AMD CAS, it improve a lot the image and we set it on by default but it can be demanding on older GPU, it's a new setting that was not existing before
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Auliane: I was able to complete the quest later on. The burrowers you find with the cat don't count towards completion. You need to find burrowers in the wild (which can be done at the beach).

In the upcoming patch digged burrowers will count also towards the quest completion
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by schakaa:
Originally posted by Hirokoa - Midgar Studio: Non le jeu est bien prévu pour le 8 juin !
Si je prend le jeu aujourd'hui vous conseillez d'attendre le 8 pour démarrer ou je pourrai continuer normalement ma partie ? je ne rate rien a commencer dés maintenant ? ( quetes, evenements ) merci

Bonjour, le contenu ne devrait pas trop changer mais les sauvegardes crées avant le 8 ont un "flag" early access à l'intérieur qui fera que à chaque fois que t... Read more
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    Kaldorei on Steam Forums - Thread - Direct
The cutscenes animations are maybe not AAA level but the game is a lot more than just that i think we offer a lot and even if that's a weakpoint i think the game have a lot to offer beyond that
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Blackened Halo:
Originally posted by Kaldorei:



Sorry can you tell me what i should see in the video please?

some NPCs just stand without any movement like statues

I already feedbacked that to the animation team but i don't know if they will the time to do it before the release, it will be improved post launch tho.