Original Post — Direct link
Let's be honest, story modes in this game aren't nearly as engaging as they should be, there are many factors, the cartoonish animations don't convey the dread and everything that's at stake, the voice acting does what it has to do but not enough to engage you (I always find myself skipping to the next dialogue as soon as I'm done reading), it's really not as engaging, the lack of any type of role-playing on this MMO-ROLE PLAYING GAME isn't as engaging either. I play as imperial and for some reason my character is supporting the daggerfall covenant by killing imperial spies. I can't even role-play as an *** by telling Eveli Sharp-Arrow that she looks terrible in that dress since you only get one dialogue choice, and the only choices you have is to pick which main character is going to die. But I can deal with all of that, I'm ok with it, I don't expect a world-changing quest choice in an MMORPG...

But I think the main reason as to why story mode is not as engaging is because ever since the danged rebalance patch of One Tamriel, everything has been completely dull.
Turns out the rats you had trouble with when you first started the game are just as strong as you now that you're champion lvl 1000 AND they drop the best resources for the best armors now...
But more importantly, story mode tells us about terrible villains that are supposed to be fearful, and yet, you mow them down like generic overland creatures, the bosses you're supposed to be afraid of. And because they're in public areas, you get there, a player already killed him, and then you gotta wait until the boss revives, and now it's your turn to kill him, and then a player who just got there has to wait for his turn to kill the boss, hurray, it's a childish haunted house where everyone gets their turn at the predictable jumpscare!
I remember the first days of the game when I was terrified of the brothers of strife, they were tough to beat at my current level, that was one of the reasons the story mode was engaging for us.

Nowadays, if you want to truly test your builds, there are dungeons, trials, arenas, and pvp. That's neat and all, but there's also a problem: There's nothing pushing you to do them at all, it feels more like a theme park where you are just eager to go on all the rides.
That said, I don't think the story mode should direct you to dungeons or trials, but I DO believe that this game DESPERATELY NEEDS A VETERAN MODE FOR STORY MODES!

I hate PvP, it's a number/math game, whatever encounter you have with other players is already rigged from the start and your gear does all your fighting for you, dungeons and trials are cool but because there's no story pushing you to do them, they feel pointless at some point, other than just a way to grind for gear, so you can do more dungeons, so you can get more gear, so you can do other trials, so you can get more gear, so you can do more trials, and so on.

If story and overland had veteran modes, then you wouldn't feel like you're getting gear just so you can get more gear, now it would feel like you're getting better gear because you need to stop the villains and save whatever chunk of land the story takes place in, it would make the bosses be actual threats you can be afraid of, it would make the grinding and building your character feel more like a necessity to accomplish something.
I mean, if the bosses are there in a public space where players get to take a turn to defeat them, why not make those bosses as tough as the solo arena bosses? They're tough, it takes a lot for a single player to defeat them, and yet they can be defeated by one player, other players joining in will make the fight easier but still feel like a challenge.

I wanted to feel the dread of Merhunes Dagon invading, and yet all I got was some basic overland boss I could quickly mow down but decided to hold back to make the fight feel more threatening than it actually was, the whole story falls short because I'm more scared of solo arena bosses that don't even have a story than the so called enemies that the story mode seems so eager to sell you as an actual threat.

I'd prefer if bosses were at instanced locations, even if they were as easy as they are, but I think I'm asking too much for that, but a veteran mode would definitely make the game more engaging without limiting yourself to just tirals and dungeons to get an actual challenge.
This way I'll be more excited for future chapter releases because now I'd be eager to see what the story has to offer, and not because I wanna see what gear set will be the new meta for PvP (By the way, start stacking up on bash gear, we all know where the new meta is headed)

What do you guys think would help make the stories feel more engaging with current game mechanics that won't revolve around adding dialogue?

about 3 years ago - ZOS_Kevin - Direct link
Hi all. As others have mentioned, there are other existing threads on this topic. If you wish to continue talking about this, please using existing threads.

While we understand the want to continue discussing this topic, we have gotten several messages about creating repeating threads around this topic is creating a negative experience for others on the forum. Additionally, having multiple threads about a single topic breaks valuable feedback that we may end up missing. We will be closing this thread down to keep the overland issue contained to one thread.

You are more than welcome to continue the conversation in the linked thread above. We will do this with other threads as it makes sense as well. Thanks for your understanding.