Is heavy attack feeling 'clunky' for anyone else? It wasn't quite smooth as butter prior to this current update but they were working for the most part. Post-update though, there is stuttering and even instances where the heavy attack completes itself after I've started and then let off to refresh a buff or cast something else.
EDIT 17 Nov 21
PC NA
feedback/bug report submitted - no ticket number
Since update 32 - This is in regard to BOTH Lightning Staff and Resto Staff heavy attacks. Starting a heavy attack in many instances is causing a lock-in as a full heavy attack even when you let off the mouse button in order to do another action. Transitioning into a heavy attack after another action is not working as normal in most instances when the mouse button is held down, as it is not being registered, leaving the character standing there doing nothing. This forces the player to let off the mouse button and reapply pressure to reinitiate a heavy attack action where you cannot currently be certain it will work because of stuttering or again locking into a full heavy attack without holding the button down. Releasing a heavy attack while mid-attack in combat to block, heal, or commit another action is not reliable as initiating a heavy attack is often locking into the full heavy attack animation.
EDIT 27 Nov 21
It feels like it is getting better but not much. I am not seeing the locked-in heavy attack animation nearly as often. The transition of a heavy attack into another heavy attack, or using a skill and then transitioning into a heavy attack is still random as to if it will work and I will need to reapply the attack button. I am finding that double use of a skill will 'usually' allow the transition into a heavy attack after the second skill use. The double skill use is definitely only a bandaid though.
EDIT 17 Nov 21
PC NA
feedback/bug report submitted - no ticket number
Since update 32 - This is in regard to BOTH Lightning Staff and Resto Staff heavy attacks. Starting a heavy attack in many instances is causing a lock-in as a full heavy attack even when you let off the mouse button in order to do another action. Transitioning into a heavy attack after another action is not working as normal in most instances when the mouse button is held down, as it is not being registered, leaving the character standing there doing nothing. This forces the player to let off the mouse button and reapply pressure to reinitiate a heavy attack action where you cannot currently be certain it will work because of stuttering or again locking into a full heavy attack without holding the button down. Releasing a heavy attack while mid-attack in combat to block, heal, or commit another action is not reliable as initiating a heavy attack is often locking into the full heavy attack animation.
EDIT 27 Nov 21
It feels like it is getting better but not much. I am not seeing the locked-in heavy attack animation nearly as often. The transition of a heavy attack into another heavy attack, or using a skill and then transitioning into a heavy attack is still random as to if it will work and I will need to reapply the attack button. I am finding that double use of a skill will 'usually' allow the transition into a heavy attack after the second skill use. The double skill use is definitely only a bandaid though.