Original Post — Direct link
Hi all,
In the new Patch v9.0.6, "Crux icons are no longer permanent while outside of combat and instead have a 30 second duration". This feels like an unnecessary nerf, 30 seconds is quite short compared to the previous (and permanent) version of Cruxes. Cruxes allow players to be a bit more prepared before a fight, I don't feel like it should be restricted in time considering they can't be generated out of combat.

My thanks for this amazing class you gave us this year, it is truly fun to play with it !
over 1 year ago - ZOS_GinaBruno - Direct link
Hi everyone,

First, we want to apologize for the delay in clarifying this past week’s change to Crux duration. What initially started as a quick question internally turned into a much larger discussion about what the change was intended to be, and it boiled down to there being a miscommunication when writing the patch note. We’ve identified the points of failure in the process and will do our best to avoid this from occurring again in the future.

As for the change itself, we can confirm that the intended change is for Crux to expire after 30 seconds, regardless of your combat state. While the primary reason behind this change was to address issues some players were having with motion sickness (in addition to slowing down the icons themselves) this also falls in line with our combat standards of “non-prebuffing” outside of combat. Seeing as Crux can only generate in combat, this also adheres to our rules that they shouldn't exist for extended periods of time outside of combat.

We apologize again for publishing an inaccurate patch note surrounding this change, and we appreciate the feedback given so far. We're keeping a close eye on how Crux has been performing and will continue to evaluate for any future changes.