We want to apologize because the patch note for today’s block fix wasn’t as clear as it should’ve been. While we did roll back code to make it so block is in a state from before Update 36 launched, we missed a known issue that should have been included in the patch notes.
As some of you have noted, your character can get into a temporary bad state by performing any action that cancels sheathe or wield animations; weapon swapping should resolve the issue. If you cancel the sheathe/wield animation multiple times, you will need to bar swap the same number of times to fix the issue. While we do know that this issue pre-dates Update 36, we are investigating whether any changes in Update 36 resulted in how frequently it can occur.
For next steps, this issue requires further investigation then we will have internal discussions about the plan. We’ll follow back up with everyone as soon as we have more information to share. Again, apologies for missing this critical piece of information in the patch notes for today’s fix.