Original Post — Direct link
This post is by no means a comment, critcism or complaint regarding ZOS's competence

This is a growing list of all major combat-related bugs (too many tooltip bugs to put in here) that I have seen since update 35 launched. Please feel free to contribute to this:

1. Maelstrom Destruction Staves not applying increased damage when switched to the other bar (Inconsistent behaviour with every other piece of arena weapons), making it useless in PvE builds at the moment.

Proof (Courtesy of @zvavi from ESO-U)



2. Empower buffs still affecting the medium portion of channeled heavy attacks (Lightning and Resto), making medium weaving the optimal choice when using either weapons

Proof (Courtesty of @zvavi from ESO-U)



3. Oakensoul's Empower not working after death unless re-equipped

Proof: Literally in the patch notes




4. Blockade of Elements lasting only 15 seconds despite the patch notes saying that it has been increased by another 10 seconds instead of 4.

Proof: Tooltip in-game and confirmed in casting (Not just a tooltip bug)







over 2 years ago - ZOS_GinaBruno - Direct link
Thanks for these reports! Will reply to each one below -

zbzszzzt123;d-615500


1. Maelstrom Destruction Staves not applying increased damage when switched to the other bar (Inconsistent behaviour with every other piece of arena weapons), making it useless in PvE builds at the moment.

Proof (Courtesy of @zvavi from ESO-U)


We're working on a fix for this and are currently discussing when we can publish the fix. Thanks!


2. Empower buffs still affecting the medium portion of channeled heavy attacks (Lightning and Resto), making medium weaving the optimal choice when using either weapons

Proof (Courtesty of @zvavi from ESO-U)


This is actually working as designed since channeled ticks are not considered medium attacks.


3. Oakensoul's Empower not working after death unless re-equipped

Proof: Literally in the patch notes


Hmm, we double checked this internally and the workaround mentioned in the patch notes appears to be working, until we have a chance to push out the real fix. Do you have more info on this?


4. Blockade of Elements lasting only 15 seconds despite the patch notes saying that it has been increased by another 10 seconds instead of 4.

Proof: Tooltip in-game and confirmed in casting (Not just a tooltip bug)



The patch note for the Blockade morph should state it increases the duration by up to 5 seconds - will edit that post now so it's accurate. But to clarify, it should last for a maximum of 15 seconds without any other sources of increases.

over 2 years ago - ZOS_GinaBruno - Direct link
zbzszzzt123;c-7695946

ZOS_GinaBruno;c-7695902

Thanks for these reports! Will reply to each one below -

zbzszzzt123;d-615500


1. Maelstrom Destruction Staves not applying increased damage when switched to the other bar (Inconsistent behaviour with every other piece of arena weapons), making it useless in PvE builds at the moment.

Proof (Courtesy of @zvavi from ESO-U)


We're working on a fix for this and are currently discussing when we can publish the fix. Thanks!


2. Empower buffs still affecting the medium portion of channeled heavy attacks (Lightning and Resto), making medium weaving the optimal choice when using either weapons

Proof (Courtesty of @zvavi from ESO-U)


This is actually working as designed since channeled ticks are not considered medium attacks.


3. Oakensoul's Empower not working after death unless re-equipped

Proof: Literally in the patch notes


Hmm, we double checked this internally and the workaround mentioned in the patch notes appears to be working, until we have a chance to push out the real fix. Do you have more info on this?


4. Blockade of Elements lasting only 15 seconds despite the patch notes saying that it has been increased by another 10 seconds instead of 4.

Proof: Tooltip in-game and confirmed in casting (Not just a tooltip bug)



The patch note for the Blockade morph should state it increases the duration by up to 5 seconds - will edit that post now so it's accurate. But to clarify, it should last for a maximum of 15 seconds without any other sources of increases.



Thanks for this, nothing more for the Oakensoul one, only added on there for completeness.

Could we have a timeline on the vMA staff fix? Is it going to be a hotfix, a weekly fix or something like next patch, I'm leading a prog group, it would be really nice to let my team know if they are going to have to adjust to this bug we have known about since PTS



Right now, we're looking at potentially adding this into the next incremental patch, currently scheduled for the week of Sept 5.

virtus753;c-7695914

ZOS_GinaBruno;c-7695902

Thanks for these reports! Will reply to each one below -

zbzszzzt123;d-615500


1. Maelstrom Destruction Staves not applying increased damage when switched to the other bar (Inconsistent behaviour with every other piece of arena weapons), making it useless in PvE builds at the moment.

Proof (Courtesy of @zvavi from ESO-U)


We're working on a fix for this and are currently discussing when we can publish the fix. Thanks!


2. Empower buffs still affecting the medium portion of channeled heavy attacks (Lightning and Resto), making medium weaving the optimal choice when using either weapons

Proof (Courtesty of @zvavi from ESO-U)


This is actually working as designed since channeled ticks are not considered medium attacks.


3. Oakensoul's Empower not working after death unless re-equipped

Proof: Literally in the patch notes


Hmm, we double checked this internally and the workaround mentioned in the patch notes appears to be working, until we have a chance to push out the real fix. Do you have more info on this?


4. Blockade of Elements lasting only 15 seconds despite the patch notes saying that it has been increased by another 10 seconds instead of 4.

Proof: Tooltip in-game and confirmed in casting (Not just a tooltip bug)



The patch note for the Blockade morph should state it increases the duration by up to 5 seconds - will edit that post now so it's accurate. But to clarify, it should last for a maximum of 15 seconds without any other sources of increases.



Did the extra damage from Empower on Solar Barrage ever get updated to be the full length of the skill, as stated in the tooltip, rather than falling off after the original duration of 8 seconds?

The UI and CMX show the Empower buff, but the actual damage stops being buffed on the PTS.



Yep, that should be updated to be the full length!