In update 37 on PC NA, Zenimax completely broke multiple core combat mechanics on controller specifically. These issues were not fixed in the PC NA incremental that happened yesterday (3/27), so it is very likely you are about to receive these same exact bugs with today's patch! These are being caused by a simple minor bugfix they tried to do, but instead of rolling that bugfix back they have decided to let us once again deal with a broken combat system. This marks the second patch in a row where a core combat function has not worked properly, due to minor bugfixes!
So when the console patch finishes downloading, I urge you to try the following.
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[*] Jump and cast an ability assigned to your bumpers simultaneously. On an xbox controller, the default keybind for this would be A+LB or RB. Your ability will not fire, because they broke this!
[*] Break free by quick-tapping the button combination. On an xbox controller, the default button combination is LT+RT. You can no longer consistently break free by quick tapping the two triggers, as they broke this and you now must hold one and press the other, or hold both! This means every break free on a controller is now delayed.
[*] Break free of a stun, and cast an ability. You will not see any animations for the 1-2 abilities, light attacks, or barswaps that you do following a break free. Your opponent can't see them either! Another wonderful feature added in update 38.
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There are also numerous other issues that I and many others have been experiencing since the patch released on PC two weeks ago. Among these are general delayed breakfrees, issues dodge cancelling and barswap cancelling abilities, issues casting ultimates where they frequently will register a bumper input rather than a LB+RB input and cast a regular ability, issues where light and heavy attacks simply will not fire at all, issues where bash weaving cancels your light/med/heavy attacks before they fire, and much more. I am not exaggerating when I say that I have never in 7 years playing this game experienced the combat system in such a poor state.
Here is the patch note for the bugfix that is very likely causing these issues.
Here are a couple of videos demonstrating and explaining the bugs you're about to receive!
https://youtu.be/r7LYcjzYRa4
https://youtu.be/N40J8NT7kDM
So when the console patch finishes downloading, I urge you to try the following.
[list=1]
[*] Jump and cast an ability assigned to your bumpers simultaneously. On an xbox controller, the default keybind for this would be A+LB or RB. Your ability will not fire, because they broke this!
[*] Break free by quick-tapping the button combination. On an xbox controller, the default button combination is LT+RT. You can no longer consistently break free by quick tapping the two triggers, as they broke this and you now must hold one and press the other, or hold both! This means every break free on a controller is now delayed.
[*] Break free of a stun, and cast an ability. You will not see any animations for the 1-2 abilities, light attacks, or barswaps that you do following a break free. Your opponent can't see them either! Another wonderful feature added in update 38.
[/list]
There are also numerous other issues that I and many others have been experiencing since the patch released on PC two weeks ago. Among these are general delayed breakfrees, issues dodge cancelling and barswap cancelling abilities, issues casting ultimates where they frequently will register a bumper input rather than a LB+RB input and cast a regular ability, issues where light and heavy attacks simply will not fire at all, issues where bash weaving cancels your light/med/heavy attacks before they fire, and much more. I am not exaggerating when I say that I have never in 7 years playing this game experienced the combat system in such a poor state.
Here is the patch note for the bugfix that is very likely causing these issues.
Here are a couple of videos demonstrating and explaining the bugs you're about to receive!
https://youtu.be/r7LYcjzYRa4
https://youtu.be/N40J8NT7kDM