Original Post — Direct link
Heyo gang!

Last year, we ran a series of tests on the Live PC megaservers in an effort to identify potential solutions for the ongoing performance issues in Cyrodiil (you can read the full details surrounding the reasons behind these tests in this forum post). Our previous rounds of testing in Cyrodiil last year concluded with some interesting data that pointed us towards various avenues to explore for both future tests and long term solutions. However, those tests did not provide a definitive “This will fix all the things” solutions. We did find that slowing down calculations on the server per combat action does indeed help with performance, but again, not to an appreciable amount where it could be a permanent solution; more tests are necessary to follow various branches of thought regarding server performance and combat calculations. As such, we will be performing at least 1 more test where we are affecting how much information is processed per combat action by limiting item set procs in Cyrodiil.

On February 15th, we will be disabling Item Set bonuses outside of pure stat gains. This means any item set which has a proc, or condition which is driven by an ability, will have that ability disabled. This includes Item Sets like Seducer, as that set reduces Magicka cost abilities by 10%. That reduction of cost is done via an ability, which has to check anytime you cast an ability if it’s cost should be reduced. Other sets, such as Hunding’s Rage, is completely unaffected by this change as it simply grants stats without requirements.

The full list of Sets which are not affected by this test are as follows:
[list]
[*] Amber Plasm
[*] Armor of the Trainee
[*] Beekeeper’s Gear
[*] Crafty Alfiq
[*] Draugr Hulk
[*] Endurance
[*] Fortified Brass
[*] Grace of the Ancients
[*] Hunding’s Rage
[*] Impregnable Armor
[*] Law of Julianos
[*] Leviathan
[*] Mother’s Sorrow
[*] Plague Doctor
[*] Shacklebreaker
[*] Spinner’s Garments
[*] Spriggan’s Thorns
[*] Willpower Agility
[/list]
At this time, we are planning for this test to run for at least 3 weeks, and will let everyone know when we have next steps locked in.

When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil.

We look forward to your feedback and seeing the effects of this test!

about 3 years ago - ZOS_GinaBruno - Direct link
Artorias24;c-7115316

Why is shackle not on the list? Its pure stats.



Apologies, this was inadvertently missed. Just edited the original post to include Shacklebreaker as a set that is not affected by this test.
about 3 years ago - ZOS_GinaBruno - Direct link
Izanagi.Xiiib16_ESO;c-7115338

@ZOS_BrianWheeler

Will jewellery traits be affected? For example Bloodthirsty


Jewelry traits will not be affected during this test.


Aliyavana;c-7115329

Any chance that double AP will be active during this time to ensure that more people will participate in this test?


Checking on this and will let you all know.
about 3 years ago - ZOS_GinaBruno - Direct link
Hey everyone, just letting you know we're working on getting answers to some more of your questions today, including some of the specific sets called out. Stay tuned...
about 3 years ago - ZOS_GinaBruno - Direct link
To answer some questions that have appeared throughout this thread:


What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.

Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
[list]
[*] Eternal Vigor
[*] Footman’s Fortune
[*] Hawk Eye
[*] Mighty Chudan
[*] New Moon Acolyte
[*] Robes of Alteration mastery
[*] Slimecraw
[*] Twice-Born Star
[*] War Maiden
[*] Willow’s Path
[*] Arena Weapons
[*] Mythic Items
[/list]
about 3 years ago - ZOS_GinaBruno - Direct link
Bucky_13;c-7117043

Anony_Mouse;c-7116990

ZOS_GinaBruno;c-7116973

To answer some questions that have appeared throughout this thread:


What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.

Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
[list]
[*] Eternal Vigor
[*] Footman’s Fortune
[*] Hawk Eye
[*] Mighty Chudan
[*] New Moon Acolyte
[*] Robes of Alteration mastery
[*] Slimecraw
[*] Twice-Born Star
[*] War Maiden
[*] Willow’s Path
[*] Arena Weapons
[*] Mythic Items
[/list]



So are you saying the new Moon Acolyte will work for the 5pc bonus boost, but NOT the penalty??



This still needs clarification, and it's not the only set which has a proc AND a stat bonus is the same slot (I e 5th slot for NMA)



You will only get the 2, 3 and 4 piece set bonuses for NMA.
about 3 years ago - ZOS_GinaBruno - Direct link
Tommy_The_Gun;c-7118507


ZOS_GinaBruno;c-7115359

Izanagi.Xiiib16_ESO;c-7115338

@ZOS_BrianWheeler

Will jewellery traits be affected? For example Bloodthirsty


Jewelry traits will not be affected during this test.


Aliyavana;c-7115329

Any chance that double AP will be active during this time to ensure that more people will participate in this test?


Checking on this and will let you all know.


Any news on double AP ?



Not yet. The challenge is the build is already in certification, so we're discussing if/how we can enable double XP for the test. Will let you all know as soon as we can.
about 3 years ago - ZOS_GinaBruno - Direct link
Update: We will be activating double AP during this upcoming test. To be clear, the only actions/activities that will result in double AP are capturing and defending Keeps, resources, and outposts, and killing/healing other player characters.
about 3 years ago - ZOS_GinaBruno - Direct link
Lord_Draevan;c-7119509

ZOS_GinaBruno;c-7119495

Update: We will be activating double AP during this upcoming test. To be clear, the only actions/activities that will result in double AP are capturing and defending Keeps, resources, and outposts, and killing/healing other player characters.



I assume that means PvP quests such as Battlefront or Bounty Board quests won't give double AP?



Correct.
about 3 years ago - ZOS_GinaBruno - Direct link
Beardimus;c-7119716

Is this just PC or all platform test?



This test will be on PC only.
about 3 years ago - ZOS_GinaBruno - Direct link
Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.

We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.

Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.

When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
about 3 years ago - ZOS_GinaBruno - Direct link
Ilbirs;c-7152847

Please crate a separate Cyrodiil campaign for the tests and let those, who like to play without proc sets, have all the joy and fun in this campaign.



That's part of the work we're currently doing for U31. We'll make it so certain campaigns can allow proc sets or not (including IC and BGs) and we can also better fine tune the existing item sets. At this time, proc sets are an all-or-nothing deal for all Cyrodiil campaigns.

As for those asking about console, we don't have a date yet when this will be implemented but you can expect to see what PC currently has, including the current list of item sets that are not affected (listed on page 1 of this thread).