Elvenar

Elvenar Dev Tracker




06 Jul

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Release Notes



Dear Humans and Elves,

We have a note about the Teleport Spell:

We want to share a small update about the usability of the Teleport Spell here at the Live Servers. While theoretically this is not implemented yet here, for some players, Teleport started to allow their use with Evolving Buildings.​
We want to point out that initially, this is not completely intended. Technically, while It's a display bug, it is working for some players. It will be ideal if you wait until a final confirmation before teleporting Evolving Buildings. While some players successfully teleported these buildings, we want to ensure that everything is working as intended.

If you still Teleported an Evolving Building, and you ran into issues, don't hesitate to get in touch with ... Read more
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    Herodite on Forums - Thread - Direct
@kimkimkim The posts @Silmaril was referring to are not yours in particular. We're aware that the things you have mentioned have made their way into the LIVE Servers and so of course, we can appreciate the questions you had around this, and your thinking t... Read more
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    Silmaril on Forums - Thread - Direct
We can confirm that this is actually a bug that somehow made it across with today's update.
Currently we are working to rectify this and hopefully by our next update this will be working as intended, rather than being a display bug.
Meanwhile can we please remind you that information from our Beta server is ONLY kept to our Beta section here on the Forum and not added to earlier release posts like this one.
The team has had to moderate a lot of posts so far on this thread to stop the spoilers being mentioned ahead of time outside of the Beta section.  

05 Jul

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Release Notes



Dear Humans and Elves,

We will be updating our International Worlds to version 1.133 tomorrow July, 6th!

The list of changes can be found below:

Improvements



  • Set Production - The way production bonuses are displayed currently (by adding some of them and still displaying the bonus underneath) can be quite confusing. We improved the display of set bonuses, and introduced consistency between Browser and Mobile versions. The "Collect" tab, the "Info" tab and the Tooltips of set buildings will be more readable.

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • Tournaments: The Tooltips for Relic are now updated to reflect the changes to Tournaments.
  • Squad Sizes: Some discrepancies between icons and tooltip of potential rewards for Squad Size upgrades have been fixed.
  • ...
Read more
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Dear Humans and Elves,

Please use this thread to discuss the update to version 1.133.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  

03 Jul

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    Solanix on Forums - Thread - Direct
@Hekata I would think a horse would be better to speed them up a bit :)  
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    Solanix on Forums - Thread - Direct
@Ruprecht and @Hekata I usually find those little buildings when I am trying to move big buildings around :)  
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    Solanix on Forums - Thread - Direct
@Hekata I will nudge the Devs for you about this :) I like especially the idea of the scout popping up on my screen. It would be nice to see them (finally) and not just their face :).  

02 Jul

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Our developers are already addressing this Moonstone Set and the Scrolls issue, as you all know about recent changes. We cannot guarantee much regarding this situation, but we will forward a few good suggestions to add them to their planning to address this situation.

We also want to remind you that the Scrolls surplus problem only affects certain areas across the World Map since these do trade often. This means that the Scroll surplus is slowly going back to normal. This is because moonstone Sets age as players progress, inviting that player to replace it for something else.

While the "choose your Tier 2 Goods" is a fantastic idea, this will make players with several Moonstone Sets even more powerful. We also try to keep some balance among all our players.  
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    Rilian on Forums - Thread - Direct
Sir Derf said: Respectfully, @Rilian , slightly misworded. Your example cites a 50% troop cost, and as you say, that's a win; but then you end with 'destined to lose'. Mixed signals.
There is a BIG IF at the beginni... Read more
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    Rilian on Forums - Thread - Direct
I can't be bothered with @Sir Derf 's semi-pointless math, but if a win will cost you 50% of your troops, that will be true regardless of the number of troops involved. With 100 Troops, you will lose 50, with 10,000 troops you will lose 5,000. The 5,000 are harder to replace than the 50, but it is still a win. If you are destined to lose, you will lose no matter how few Troops you are facing. ;)  

01 Jul

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    Rilian on Forums - Thread - Direct
Your chances of winning are not changed by the number of enemy troops, as the difference is a set percentage varied by the Round and Province. The cost of winning will be higher depending on the number of your troops involved. ;)  
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    Solanix on Forums - Thread - Direct
@SkyRider99 is the number ot enemy troops not enough? I can see their numbers when I open the tent. I do not even need to click on 'Fight'. Would it not be too easy to show both Squad Sizes in the top layer of the tent?  
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    Solanix on Forums - Thread - Direct
@SkyRider99 yes, I know that problem too and I am using lots of Time Boosters to move collection forward. Just to miss it out again the next time :)  
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    Solanix on Forums - Thread - Direct
@SkyRider99 this idea was indeed forwarded to the Devs in October 2020. This is not something that is being looked at for change as all 4 production times are heavily utilised. If the production times in the Amories would be changed, the manufactories production numbers would also need to significantly decrease, which would been seen as detrimental and a further nerf. Also, what difference would it make to have the collection time changed from 12 / 24 hours to 11 / 22 hours? You still will be able to miss the exact point of collection?  

30 Jun

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    Herodite on Forums - Thread - Direct
@Solanix He's already on Three Personalitys now! A few more and he'll have to start creating Horcruxes...  
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    Solanix on Forums - Thread - Direct
@Gargon667 do I spot the beginning of a split personality?  

29 Jun

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    Silmaril on Forums - Thread - Direct
@Morning Town They are indeed and we do our best to make sure that Elvenar is moderated across the board if and when it needs to be.
@kimkimkim If we were to 'blacklist' every word sequence that could be deemed offensive in every language of the ... Read more
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    Silmaril on Forums - Thread - Direct
@Morning Town Unfortunately we cannot discuss this specific case further than what has been already seen her on the Forum, due to player confidentiality.

As you no doubt know, our Support Team investigates all accusations of rule breaking, regardless of what they may be. At the end of the investigation/s action may or may not be taken depending on what (if anything) has been found to substantiate any rule breaking claims.  
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    Silmaril on Forums - Thread - Direct
So are we @Gargon667 as the Fellowship name was deemed to be offensive, the fact that this was masked by the use of a language other than English, made it no less so.
Had the Fellowship name in question not been seen as offensive, no action would have been taken.
Forum Rules as you know ask for English only to be spoken here, this is why any posts that are made in any other language are removed and the player posting asked to remake them to adhere to this rule. We do get very few of these, but they do occasionally occur. In certain circumstances other language words are not moderated, if they enhanc... Read more