5 days ago - Pantera - Direct link
Hello Galactic Survivalists!

Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future)
We would be grateful if you would devote your testing attention to the following new features, among others:

- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.

- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options

- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/

Yours,
The Empyrion Dev Team

Changelog: v1.12 B4734 2025-03-07
Changes:
  • Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
  • The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
  • Added reworked model of T1/T2 Shield generators for BA and CV


  • Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
  • Updated ARC capital city (Allessia)
  • Added RAV Varnaform construction site (Allessia)
  • Fixes switch on Tresari Terraform facility (Escarli)
  • Added Space Hekaton stations and gates (Stellar_Titan)
  • Increased MechanicalComponents to even numbers so devices deconstruct better
  • Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
  • Added default Gambling dialogue to Gaming Tables
  • Moved infestation of DF in default scenario savegames further out to the halo of the galaxy
  • Added ambient sfx to gambling tables (2 variants; one for each table type)
  • Added generic feedback surveys to Guided Tutorial and Dark Faction scenario
  • Added Option to start Creative Mode in Dark Faction (DLC)
Fixes:
  • 01485: Items in connected toolbar disappear after server restart
  • 01619: Removing templates can lead to a CoQ in Constructors
  • 01623: Vessel transfer option is visible when players are not in the same playfield
  • Fix UCH Outpost on Aratos was sometimes not on water
Known:
  • Sometimes the vessel throttle bar can go blank (HUD/UI only issue) after boosting + cruise mode has been used.
  • Pulsing effect on new shield models doesn't turn off when the device or structure power is turned off





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about 1 month ago - Pantera