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Hello Galactic Survivalists!
We’re back with Experimental Update 1.12 - Part II with some more additions to the game.
This update introduces Field Repair, allowing players to repair their structures on-site. We’re also rolling out a Structure Ownership Transfer feature, making it easier than ever to hand off bases and vessels to other players.
For content creators, we’ve added the powerful PDA PlayfieldOp "ReplaceCcStandingOn", enabling POIs to dynamically transform into different blueprints during runtime.
New shield generator models, a shield extender block, and updates to POIs across multiple factions (UCH, Zirax, Arkenian Republic, and Prenn Federation) add more depth to the universe. Speaking of missions, we’ve refined encounters like Deserted Powers (Skillon) for a better gameplay experience, and added in-game feedback surveys so you can share your thoughts directly from the PDA!
For racers, the HeKaTon Cup has received new enhancements, including updated start/finish signals and additional dialogues. And for builders, there’s new CV Jet Thrusters with upgrade options, new crafting templates, and various blueprint refinements across key factions.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4730 2025-02-06
Field repair block When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP.
The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
With this POIs can be replaced dynamically and during runtime to a different blueprint. This allows for example time travel scenarios or a POI that changes over time with different devices or loot inside.
We’re back with Experimental Update 1.12 - Part II with some more additions to the game.
This update introduces Field Repair, allowing players to repair their structures on-site. We’re also rolling out a Structure Ownership Transfer feature, making it easier than ever to hand off bases and vessels to other players.
For content creators, we’ve added the powerful PDA PlayfieldOp "ReplaceCcStandingOn", enabling POIs to dynamically transform into different blueprints during runtime.
New shield generator models, a shield extender block, and updates to POIs across multiple factions (UCH, Zirax, Arkenian Republic, and Prenn Federation) add more depth to the universe. Speaking of missions, we’ve refined encounters like Deserted Powers (Skillon) for a better gameplay experience, and added in-game feedback surveys so you can share your thoughts directly from the PDA!
For racers, the HeKaTon Cup has received new enhancements, including updated start/finish signals and additional dialogues. And for builders, there’s new CV Jet Thrusters with upgrade options, new crafting templates, and various blueprint refinements across key factions.
As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/
- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/
Yours,
The Empyrion Dev Team
Changelog: v1.12 B4730 2025-02-06
Field repair block When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP.
The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
- The structure/vessel is under attack (similar to shields do not recharge when being fired at)
- When the shields are active
- When turrets are active & firing
- Not enough resources
- Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
- Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
- Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
With this POIs can be replaced dynamically and during runtime to a different blueprint. This allows for example time travel scenarios or a POI that changes over time with different devices or loot inside.
- Added new models for the shield generator blocks which can be colored in multiple parts
- Added a shield extender block
- Updated Main Localization for supported Languages
- Added new CV Jet Thrusters (variants can be up/downgraded between each other)
- Added new Templates for CV Jet Thrusters including new crafting items
- Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
- Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
- Prenn Homeworld: Replaced POIs with new theme set.
- Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
- Zirax Homeworld: Added Serdu POIs (Full update).
- Added POI: Abyssal Command (temporary for playtesting; thanks to Don2k7, Vermillon, and teakeycee).
- Added POI: Ravagers Mining HQ (thanks to Don2k7).
- Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
- Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
- Added improved Start/Finish POI signals for Hekaton Cup (Thx to Stellar_Titan)
- Added Arkenian Cities (Pol, ARC, Helios) to Arkenia Prime (thx to Stellar Titan)
- Updated Hyperion (CV), XenuFortress P1 (thx to Don2k7)
- Added additional Info Dialogue to Hekaton Game Master about Hekaton Race
- Added a 'Send us your feedback' chapter, including feedback forms for the new UCH missions. We also introduced in-game surveys (F1 > Send Us Your Feedback), which cover the General 1.12 survey, the UCH faction mission (available only upon completion), and the HeKaTon HV Racing event. Additionally, a Survey Feedback form for the HeKaTon HV Racing Cup is now accessible via PDA (F1 > Solo Missions > activate: Send us your feedback).
- Updated Hekaton Hover Raceways on moon and in instance. (Thx to Stellar_Titan)
- Added new POI to Zirax-Epsilon BP groups (thx to vermillion)
- adjusted Epsilon BP groups (set old BPs to "outdated" groups)
- Removed Epsilon POI from non-Zirax Homeworlds
- Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
- Improved the contextual 'Next: ' chapters logic in the faction groups of the PDA to show more often what to do next when a primary story mission is not active. (Arkenian Repulic, UCH)
- Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
- Added Pistol + Ammo to Akua Start (Player Inventory).
- Added Survival Constructor to Akua Start (Player Inventory).
- Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
- Updated BarrenTemperate: Adjusted biomes, resources, stamps and terrain textures. Now is more likely a large planet.
- New terrain stamps: DunesErg, VolcanoStratoLarge, Rift_FissureSmall_SM, Mtn_MonumentGroup_sp, Mtn_Monument_sp
- MoonDesertCanyon: Slight decoration tweak
- 01525: Sprinting & Picking up items not working on gamepads
- 01526: Toggle run keybind doesn't work
- 01186: Placing blocks with symmetry replace blocks\devices from another side <- Another fix
- Fixed SV Turret icon was stretched
- Set OnWater placed POI to SI-off
- Fixed block references in some POIs
- Changes
- Added more explosives for Uta Outpost
- Added fallback for Arena & added 1 more boss each