Enemy on Board

Enemy on Board Dev Tracker




23 Mar

Post
    rdw2ts on Steam - Thread - Direct
Hey folks! The team here Windwalk is incredibly excited to reveal SWORN, our second title. We're very proud of where we are at with this pre alpha closed playtest and hope the Enemy on Board community can jump in and enjoy it as well.

SWORN is a 1-4 player action rogue-like where you Explore and reclaim a fallen Camelot in a dark retelling of the Arthurian legend. You'll be bound to your party companions in an oath to purge the corrupted Arthur and his Knights of the Round Table. Fuse your characters’ strengths; master abilities and test thousands of builds in your quest to overthrow a grievous reign. Each run will be masked in glory and ignoble death.

Check out SWORN’s co-op action in the announcement trailer here:


Want to play now?
  • Sign up to the SWORN Hub 👉...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jul

Post
    rdw2ts on Steam - Thread - Direct
We're thrilled to tell you a little about Project G, our next game, and our first foray into the roguelite genre.

Project G is a co-op action roguelite set in a dark fantasy universe. We've dropped our first teaser in our series to set the stage for our game annoucnement and trailer over the coming months.

This first teaser should give you a window into the vibe we're going for with Project G.



As we mentioned at the beginning of the year, we're excited to take some of the best features and aspects of Enemy On Board and bring them to our new project. To that end, we think Project G will be quite fun if you enjoyed EOB, and are looking for playtesters as we near our first outside playtests soon.

If you are interested ~ {LINK REMOVED}... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/999860/announcements/detail/2963913643510733505]here[/url].

15 Jan

Post
    rdw2ts on Steam - Thread - Direct
Summary Update 1.7.0 brings public lobbies to Enemy On Board. This feature will eliminate the need to go into our Windwalk Games / Enemy On Board Discord[www.discord.com] to find matches. Additionally, we've addressed an FPS drop issue that occurs in custom-matches of less than 8 total players.

I've made this a Major Update since our community has been "quite vocal" about it. Shout out to Cris for implementing the public lobbies and Rosco for addressing the FPS issue. The Windwalk Games team thanks you for your patience.

Public Lobby Browser Update 1.7.0 brings public lobbies to Enemy On Board. Private lobbies ARE STILL AVAILABLE and will not show up in the lobby browser.

Functionality
    ...
Read more

16 Dec

Post
    rdw2ts on Steam - Thread - Direct
The last update for 2020 is here! What a year it’s been ~ we hope everyone has managed to stay healthy and safe. It’s been a blessing to get to know all of our community members even better in 2020. It's been a flagship year for Enemy On Board. 6-months since we launched into Early Access and we've had close to 300,000 people download a copy of our first game. It's come a long way, and we’re now looking forward to the new year. As many of you are aware, our team has also grown from 5 to 7 people and we're planning on hiring an Art Director soon. We're blessed to be able to make games for you and can't wait to see what 2021 will bring.

With Update 1.6.0, we're moving away from our matchmaker and replaced it with a custom lobby system. As our concurrent player count and download figures are low, we've moved away from the matchmaker and to a lobby system. These lobbies are fully customizable (change the # of aliens, speed, and a whole host of other options). We can't wait to se... Read more

02 Oct

Post
    rdw2ts on Steam - Thread - Direct

We've been hard at work over here at Windwalk. As many of you know, since the last update, we've added 2 new engineers to the team, Kristian and Josh. They are now fully on board and working hard. We're so grateful to have them as we push EOB to the next level at full speed.

Early Access v1.5.0 represents our largest update to date. In this update, we've made large changes to up the focus on deductive gameplay elements and reduce the amount of combat in game. With 8 players, 6 Crew and 2 Aliens, being discovered early marks almost certain death. We also needed a bigger ship to house more players, so we decided to fully revamp the Andromeda. Map 2 is now in process. Finally, we've heard your comments - WASD is now the control scheme. We sincerely thank you for drilling this feedback home and can't wait for you to play EOB 1.5.0.

GENERAL UPDATES
    ...
Read more

21 Aug

Post
    rdw2ts on Steam - Thread - Direct
In this episode of Aboard the Andromeda, they've been here all along PLUS a new store opens on Main Street




Additional Information
  • [Ability] Shadow Sneak: Silas is able to move in the shadows, causing them to become invisible to distant players and only partially visible to those in close proximity. invisibility is lifted upon item or ability usage.
  • [Perk 1] Concealed Blade: When the Assassin is invisible while using Shadow Sneak, an attack trigger with an empty inventory slot uses a concealed blade instead of a punch that deals damage.
  • [Perk 2] Backstab: Attacking a player from behind with a Knife, Shiv, or Concealed Blade will deal additional damage and bleed. Only one instance of backst...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/999860/announcements/detail/2729698558758234173]here[/url].

24 Jul

Post
    Shi on Steam - Thread - Direct
As we come close to wrapping up this week, we are happy to get this hotfix update out to you guys!

This update should fix the following problems:
  • Fixed bug allowing selection of other character's abilities (ie. Xenna's shield ability on Monkus)
    Seems like we didn't get all of it :steamsad: time to crawl back into our caves and back to work.

  • Fixed multiple performance issues due to corrupted user data files

As always, thank you to everyone for helping us to gather logs around these issues and being patient with us while we figure out where mistakes were made.

Please continue to notify us of other bugs you are experiencing in the game. You can do this by sending a message (along with your logs) in our ... Read more

20 Jul

Post
    Shi on Steam - Thread - Direct
With our latest big content update (v1.3.0) came a few bugs.

Here's what we have fixed:

FPS Drops and Map Falling There was a bug in an "update" loop which meant it sent logs at the framerate specified per account (ie. 60 times a second if framerate was set at 60fps).

This slows down the computer and puts a ton of load on our remote logging service.

Cris has found a quick fix for this, and we'll be finding time to find the proper and perfect fix very soon!

Faulty Items We fixed almost immediately after this was discovered because we're just the best devs, but this was a problem where dropped Shield Cells and Bulletproof Vests would recharge with full armor.

This was not intended, and has been fixed.


With this quick patch, Enemy On Board should be back to the game you know and love! See you onboard.

16 Jul

Post
    Shi on Steam - Thread - Direct
You have asked.....many many times....so we have provided. Will you survive?




Additional Information
  • [Ability] Access Denied: Niko is able to lock the nearest blast door for a short duration.
  • [Perk 1] Bulletproof Vest: The Officer spawns with a special bulletproof vest. This item provides armor, even if it is not the currently equipped item.
  • [Perk 2] Utility Belt: Grants the Officer a third inventory slot at the cost of reducing maximum HP and movement speed.

Additional Information
  • [Ability] Ability Steal: Sarrel is able to steal and store the abilities of other charact...
Read more

24 Jun

Post
    Shi on Steam - Thread - Direct
Soooo.....uhhhhh......yea, we added in European Servers yesterday night, no big deal or anything ~ smile

This one goes out to all the EU players who have SUFFERED through bad ping and rough gameplay. You are still loved and care for, don't worry.

We have added in EU servers to solve all your problems and whisk them all away :steamhappy:

How It Works When readying up to enter a queue, you (in Solo Queue) or the "party leader" can choose to queue in EU servers, US servers, or both!



We have added indicators to let you know how popping a server is, and how long you'll have to wait for a game. Green means good :)

... Read more

04 Jun

Post
    Shi on Steam - Thread - Direct
We've been hacking through all the feedback we've received post Early Access Launch, and appreciate all the support you guys have given us!

We are excited to launch our first regular update in Early Access. Make sure to also join our Discord[discord.gg] ~ it's the best way to connect with the devs!

First up, some bugfixes!
  • MacOS Catalina microphone fix
    As some of you know and have helped us to gain more info, the MacOS Microphone Issue is not yet completely fixed. With the issue being bigger than we thought, we are back to our dev caves to fix this problem. Please stand by <3
  • Invalid loadouts due to swapping accounts & selection of unowned items/perks/characters/skins should no longer cause selections to break.

... Read more

24 May

Post
    Shi on Steam - Thread - Direct
[Update] Seems like we ran out of storage space because of all the games you all played. We have cleared up some space now, and will be looking into fully squashing this issue as soon as possible.

Meanwhile, the game is back online and fully functional. Thank you for sticking with us <3



▬▬▬▬▬▬▬▬ Original Post ▬▬▬▬▬▬▬

Since 2020-05-24 16:00 UTC (9AM PST), the servers for Enemy On Board seemed to have gone down.

We are currently investigating the source of this issue, and are working as fast as possible to bring the game back up.

We will be editing this announcement with updates as we progress.

Sorry for the inconvenience, and thank you for your patience!

We'll be back online soon :)

22 May

Post
    Shi on Steam - Thread - Direct
Now that we're finally in Early Access, we have a whole new set of challenges.

The most difficult of all so far have been struggling over naming the version of our Patch Notes ;)

Did we want to do "v1.1" or "v1.0.1" or should we just call them "hotfixes"?
Do we want to save version 1.0 for launch?
Maybe we should just give them all cool-sounding names?


So we decided that for now, we will use the format:

v ..

Just a little insight into how we will do things :steamhappy:

Patch Notes v1.0.1 We've been listening to a ton of feedback from the community, and this week, we wanted to address some of the low-hanging-fruit problems and issues.
  • Voice upgrades to hopefully fix some microphone issues

    Note: Players with MacOS may still experience microphone issues. Th...
Read more

14 May

Post
    rdw2ts on Steam - Thread - Direct
Howdy!

What a week of Early Access. Thank you for all your kind words, suggestions, comments, and feedback. We've been overwhelmed by your support...You all are the best!

Anyways...we've been hard at work as per usual and are now starting to work through some changes.

Hope you enjoy and join us for the Outage Event in our Discord!

PATCH NOTES ROUND
  • Added voice indicators for approaching generator failure. This should help remind us all to do generators.
ABILITIES
  • Battle Rage: Removed movespeed bonus from active ability.
  • Heal: Now targets player with the lowest % health. Fixed heal beacon health.
  • Shield: Deals 4/6/8 damage on break. Cast time reduced to .75/.6/.45
ITEMS
  • Fixed stance breaking
  • Snare Trap: Charged snare trap particle effect updated
  • Force Blaster: Sweet spo...
Read more