Entropia Universe

Entropia Universe Dev Tracker




15 Apr

Post
    on News - Thread - Direct

The Future of Mayhem: Vendor Changes

Greetings Colonists,

In our previous updates on the future of Mayhem, we talked about some of the upcoming short term changes to the Mayhem Format, including changes to the instances, how tokens are obtained, and detaching Resource Events from the Mayhem format.

In this update, we want to share with you our plans for the longer term, in particular in regards to the vendor.

Sustainability

One of the biggest challenges faced by the current setup of the Mayhem Event format lies with the vendor. Whilst unlimited items provide a great incentive and a valuable reward for players, it isn't without issue.

In short, the faucet of tokens into the economy has been increased, participation in the format has also been very high, and the vendor has remained primarily used for the purpose of obtaining high-end UL items. This combined with expectations for res...

Read more

24 Mar

Post
    on News - Thread - Direct

Hello Entropians,

In February, we introduced the concept of CelestAI and how we are advancing and reshaping the balancing and development of Entropia Universe's economy. Today, we're excited to share more about some major strides we've made since then.

Building on the Foundation

In our previous update, we discussed why traditional balancing methods could no longer keep pace with Entropia's complexity. We've since made several foundational steps of progress toward implementing CelestAI to bridge that gap.

Key Advancements

  • Comprehensive Data Integration: CelestAI now connects previously siloed information – linking item parameters, market transactions, player activities, and additional complex systems into a single unified framework. This gives us, for the first time, a truly holistic view of our economy.
  • Code-Data Cross-Analysis: CelestAI ca...
Read more

18 Mar

Post
    on News - Thread - Direct

Pre-Release Notes: Introducing the Hunters

As part of our ongoing updates to the AI Daily missions, we are introducing three new immersive mission givers.

The goal we have set out to achieve with the new mission givers is primarily focusing on making sure that we can offer the same type of missions that we have done previously to lower level players. 

We have strategically located them where most of our new players start off on Calypso. However, they will still be able to be picked up by all levels of players.

We are upgrading all our models to the newest and smartest models out there and will yield a much higher quality and accuracy to perform its various tasks and responses. In addition we have tried to make sure the characters act less “woke” but still prefer to be engaged with.

The long-term memory of the characters have also been addressed as we noticed that they have not been great at remembering or persisting ...

Read more

25 Feb

Post
    on News - Thread - Direct

Greetings Entropians,

As we discussed in our previous statement, we are reviewing the Mayhem event format to create something more sustainable for the game and playerbase. With this, we remain committed to being transparent about these changes, and why we are making them.

As previously stated, shaping a way forward for Mayhem will include both short and long term changes, however, we are pleased to announce the following changes.

Firstly, we can confirm that there will be no further Resource Mayhem Events tied to the Mayhem Format. Any future “Resource” style events will be their own distinct event without Mayhem Tokens as a reward.

Whilst we believe that there is much merit in the format of the Resource Event - and was largely popular - tying it to the existing Mayhem Tokens was not the best way to implement this. We will take some time to think how we can bring the format back in its own way in the future.

Secondly, for the upcoming Easter ...

Read more

18 Feb

Post
    on News - Thread - Direct

Hello Entropia Universe Community,

I am Magnus Ryme, CTO for Entropia Universe. The development team and I would like to keep you informed as follows:

We understand that many of you are concerned about our recent content updates, especially regarding items, loot, and the overall economy—hereafter referred to as “Balancing.”

Commitment to Core Balancing

We’re pleased to inform you that the majority of our software engineers are laser-focused on addressing these core issues, and we are committed to making this central part of the game more engaging going forward. We fully recognize that for most players, these aspects are what make Entropia Universe so unique and exciting.

Why It’s So Complex

Over the more than 20 years of continuous operation, an enormous number of items have been introduced into the game. Each comes with multiple parameters—damage, deterioration, hit...

Read more

10 Feb

Post
    on News - Thread - Direct

Upcoming Immersive Missions

We're excited to announce the upcoming advancements in Entropia Universe, which will bring even more dynamic and immersive experiences to your gameplay with our Immersive AI Characters. With the forthcoming update, it will be possible to get daily missions from five new NPCs. 

Entropia Universe is set to become one of the first games in the world to achieve this level of complexity with generative missions. The new characters are uniquely equipped to generate and offer dynamic hunting missions every 24 hours, making it possible to enjoy new and unique missions every day you log in. 

These fresh challenges and rewards will provide diverse hunting adventures tailored toward each character's location. What sets this upcoming new advancement apart is the way you will be able to converse with a character in real-time and naturally end up on a new quest without clicking through the same static dialogue every single...

Read more

07 Feb

Post
    on News - Thread - Direct

Winners Of Free-For-All 2024

Merry Mayhem 2024 has ended, and it’s finally time to announce the winners of the Free-for-All Mayhem division!

The winners are:

Place - Avatar Name (Points) - Prizes

  1. Dervon Tas Cascade (2,297,484 points) - 2 Rare Mayhem Tokens + 50000 Mayhem Tokens
  2. Frik Morconso Pt (864,735 points) - 2 Rare Mayhem Tokens + 30000 Mayhem Tokens
  3. Wasr10 WasrOG ak (507,251 points) - 2 Rare Mayhem Tokens + 20000 Mayhem Tokens
  4. Gemini Nana Prudential (433,467 points) - 1 Rare Mayhem Token + 16000 Mayhem Tokens
  5. Ron Ronny Kovich (414,859...
Read more

28 Jan

Post
    on News - Thread - Direct

New Space Features

Space Mining, Mining Ship, Interplanetary Teleportation, and more

Space Mining

A groundbreaking new feature has arrived! Space mining will open up many new opportunities, including new skills and professions you can develop.

 

What exactly is space mining?
Space mining involves extracting valuable materials from asteroids floating in space. These materials can be sold as they are, utilized in crafting, or used to purchase items at Space Mining Terminals available at any space station.

Your ship will need Mining Lasers to start mining in space. As described below, Mining Lasers come in different varieties.

 

Mining Lasers
All spaceships can mine using Mi...

Read more
Post
    on News - Thread - Direct

The Howling Mine has received a complete overhaul to become the new central hub for space, filled with vibrant personalities, missions, content, and more. It is also situated in an ideal location near some of the most interesting locations in space.

When you arrive at the Howling Mine Station, you will be able to access the new Space Mining Terminal and transfer over to the brand-new Howling Mine interior. This area has been reimagined and rebuilt from top to bottom, and the new Club Neverdie has its doors wide open as your new party destination!

Among the many catwalks and passageways of this modernized industrial station, you will be able to find a variety of missions suitable for any aspiring asteroid miners, space creature hunters, and even combat pilots:

 

  • The new Gen...
Read more

24 Jan

Post
    on News - Thread - Direct

Genesis Star has now publicly released technical information for the upcoming Prospector Mining Ship secured by ten colonists.

The Prospector is an unlimited mining ship with multiple hard points that allow for mounting eight high-powered mining lasers. It has two built-in combat weapons: a Prospector Plasma Turret and a Prospector Laser Turret. The high-powered mining lasers will become available to obtain through crafting in the same release of the Prospector. 

Similar in size to a Privateer, the Prospector can carry up to 50 passengers. It has two repair stations and the possibility of upgrading its Structural Integrity.

Support automatically switches the Ship Deed Token to the Spacecraft Deed when the Prospector is released. You will receive an in-game notification once your ship has bee...

Read more

10 Jan

Post
    on News - Thread - Direct

Statement Regarding the Future of Mayhem

Dear Entropians,

We have been closely following the recent discussions and sentiment from many of you regarding the Mayhem event format, notably on the Planet Calypso Forum but in other places too.

It is clear that we need to take the time to look critically at the issues and spend time working on improving it in an effort to mitigate many of the concerns that have been brought forward, notably regarding the economy of items, tokens and the format itself as a medium for progression within the game.

In this process, it is important that we listen carefully to what you all have to say - as there are many different perspectives and great ideas within the playerbase.

We will look more fundamentally at these issues both in the short and long term, to find a sustainable way forward for the long term prosperity of the game and effectively communicate any changes that will come as par...

Read more
Post
    on News - Thread - Direct

Distribution of Christmas Ring 2024

We are pleased to announce that patch 18.8.1.a has resolved the issue preventing the looting of the Christmas Ring 2024. Since the patch on January 8, the ring has been dropping as intended from the Christmas strongbox.

We have identified the players who were supposed to receive the ring before the patch and have distributed it accordingly.

Please find the list of recipients below. Note that the order of names is arbitrary and does not indicate the sequence of discovery or any other ranking:
 

  • Anthony Malcom Denton
  • Anubis Sethos Farsight
  • Baelrahyn Bael Riverwind
  • Bafegox Assault Dragontear
  • danka soul needue
  • EmilKr Emoo Kr
  • Ered Amenine
  • error no identity
  • Gemini Nana Prudential
  • Giedrius Giedriux as
  • Jason Baker Bourne
  • koz koz daco
  • ledjaman ...
Read more

09 Jan

Post
    on News - Thread - Direct

Technical Showcase of Imported Worlds in Unreal Engine

The following video is a showcase of the result from work we undertook in developing custom convertors and plugins allowing us to easily import the existing game world you all know and recognise into the Unreal Client.


03 Dec

Post
    on News - Thread - Direct

Await Space Mining's New Launch

In order to fine-tune the experience, we are shifting our planned December Space Mining and Howling Mine release to Q1 2025.

We are as eager to share this project as we hope you are to participate in it, but the extra time will allow us to resolve key challenges and introduce this new system in the best way possible. We are committed to delivering a release that meets both your expectations and our vision.

Below is some insight into what will be included in the future release:

Space Mining

The new Space Mining system includes multiple new skills and professions, which will affect your overall effectiveness with the new space mining tools. There will be multiple series of tools, covering a wide range of levels and strengths.

Space Mining is done by finding different types of asteroids in space, and using mounted or attached tools to damage the astero...

Read more

26 Nov

Post
    on News - Thread - Direct

Get ready for the best deals of the year with our Black Weekend specials! This weekend only, check out our offers:

Webshop Black Friday Ammo Packs! Grab more for your money with our ammo specials—pay the standard price and get extra Autoloot pills and H-DNA revival chips with your Universal Ammo! These are perfect for extending your gameplay without stretching your wall...

Read more

14 Nov

Post
    on News - Thread - Direct

Resource Mayhem

The Colonial Administration has tasked the Calypso Defense Force (CDF) with holding a new resource drive to capitalize on the economic boom following the recent asteroid impact. This drive will allow colonists in all major professions to participate in the colony's growth while officially directing these resources where they are most needed.

As before, this allows individual colonists to be included in Colonial Administration supply chains by delivering select materials to CDF officials to unlock reward tiers. Due to the colony's shifting needs, some of the resources required will differ from the latest resource drive earlier this year.

Colonists wishing to participate in the drive are asked to contact the CDF representatives located in Fort Ithaca and Nymphtown for f...

Read more

02 Oct

Post
    on News - Thread - Direct

Dear Entropia Community,

I would like to share some important updates on the development of Entropia and our journey to deliver an even more immersive and dynamic experience. We’ve made substantial progress across several technical fronts, and I wanted to provide a clear picture of where we stand today and what you can expect in the near future.

Technical Progress:

Development towards the release of the Entropia Unreal Engine experience is accelerating. Rather than taking a complete overhaul approach from the ground up, we’ve shifted to a more gradual, iterative process. We are now separating development into two distinct projects: the Unreal Engine client and the backend. These can be developed independently, which allows us to deliver tangible improvements to you much sooner than our previous approach would have permitted.

Key Benefits of This Approach:

...

Read more

17 May

Post
    on News - Thread - Direct

We are super excited to introduce a feature that heralds the debut of the Entropia Universe AI President System. In a future release, we are starting with two new AI-driven Non-Player Characters (NPCs) crafted to enrich the experience for newcomers. These intelligent, human-like, and interactive NPCs will guide users through some of the fundamental aspects of Entropia Universe, offering essential hints and personalized guidance to integrate newcomers seamlessly into the universe.

 

Meet Our AI NPCs

Sarah Tergus

Sarah Tergus:

Stationed in Thule, Sarah is a CDF support personnel who will guide beginners throug...

Read more

12 Mar

Post
    on News - Thread - Direct

Welcome to this graphics update overview for the 18.1.0 version update in the Q1 release 2024. You will find before and after images of various textures, the new look of multiple Entropia Universe armors, updated creatures, and the major graphical changes!

 

Some environmental and character art elements started to feel old, so we updated a wide range of art assets in Entropia Universe. We have upgraded a large collection of elements in the game, including armors, terrain textures, creatures, vegetation, and general lighting improvements, with modern industry quality standards.

 

We have been focusing on updating terrain textures, creatures, and character armor. All these assets have been crafted from the ground up with new models and textures.

... Read more

13 Feb

Post
    on News - Thread - Direct

THE NEW HUD, ACTION BAR, UI EDIT MODE, AND ICON MANAGEMENT

Let's take a look at the most significant UI changes we plan to release in the UI update in February 2024. Here, you will find an image of the new HUD and a step-by-step guide to easily navigate the improved Action bar, UI Edit Mode, and Icon Management!

The updated Heads-up Display (HUD)

We kept an updated look and functionality in mind when updating and designing the new HUD for Entropia Universe. We decluttered the HUD for easier readability, made it a more attractive a...

Read more