Escape from Tarkov

Escape from Tarkov Dev Tracker




04 Sep

Comment

Originally posted by PleaseRecharge

Please please please make daily quests local and not global. If everyone has the exact same "Kill 5 scavs on dorms" then everyone's going to be there all day. You'd just see an influx of people camping angles to prevent others from finishing and griefing the hell out of the game.

full dynamic personal quests

Comment

Originally posted by BARRICADE-M

Nik, i hope that you take the time to let the entire team know that we love and respect them for the hard work they put into this project.

I cannot wait to see how things turn out over the next year. VERY excited to see what is coming!.

thank you!

Comment

Originally posted by Zeqqy

"dynamic loot" aka everything spawns in the same place but its all shit tier loot

incorrect. high value loot is propagated differently, NOT removed

Post

Всем привет!

Прошло довольно много времени с прошлого апдейта о ходе разработки, но это вовсе не значит, что мы бездельничаем. Напротив, мы настолько погрузились в колоссальные объемы работы, что не продохнуть.

Представляем вам отчет о том, что происходит в студии и на чем сфокусирована работа в данный момент.

  • Патч 12.11.5. Промежуточное обновление с фиксами и оптимизацией.
  • Патч 12.11.6. Переход на Unity 2019 и поддержка DLSS.
  • Патч 12.12.0. Локация Маяк, ежедневные-задания, инерция (будет отдельный тест на ETS), VOIP (будет отдельный тест на ETS), следующая итерация задержек при стрельбе, новое оружие и многое другое.
  • Патч 12.12.5. большое количество улучшений и новых механик повышающих удобство для игрока.
  • Другие промежуточные обновления с фиксами и графическими улучшениями (частично будет тестироваться на ETS).
  • 3 новых модуля античит-системы чтобы ускорить реа...
Read more
Comment

Originally posted by ArxMessor

I see, I see. Thanks for taking the time to respond.

 

I remember you saying that you had a dedicated team of Unity engineers working with your team to get the most benefit from Unity. Is this true? If it is true, is BSG still working directly with Unity now?

 

(Also, thank you for not giving up on this subreddit. I know there can be a lot of toxic responses but I want you to know that there are still a few people that have respect for you and your staff. We miss the old days when you were here every day. 😢)

yes, we work with unity devs

Comment

Originally posted by ArxMessor

Great!

 

Does it make work easier for the team, do they like it?

not easier, more informative. and eventually easier.. yes

Comment

Originally posted by KelloPudgerro

''actions speak louder than words'' hopefully, good luck with the work. Any fixes coming on the ram issues with the game stuttering like a bitch and using a shitton of ram?

yes, fixed a couple of leaks in the next patches

Comment

Originally posted by ArxMessor

Patch 12.11.6. Unity 2019 migration and DLSS support

Is there any feature of Unity 2019 that you think is the most important for EFT development?

a lot of things actially. mostly about optimizations

Comment

Originally posted by waFFLEz_

Exciting stuff!

Do you have an approximated date for when 12.11.6 and 12.12. will go live?

Also, is the current fence message/event a permanent change or just an event?

dates are being estimated. Current loot event is more like series of events aimed to establish fully dynamic loot