Eternal Return

Eternal Return Dev Tracker




05 Aug


04 Aug

Post

SOUND THE ALARMS, SEASON 3 IS HERE!!!

Join me, your best friend Aesop, as I guide you through ALL the changes and new stuff we have coming your way!! Let’s gooooo!

Servers will go down August 4th at 7pm PST to apply Update 0.38.0.

[Patch Notes Changes]

[Bug Fixes and Improvements]

  • Li Dailin – The casting bar when activating Bottom Shelf(W) will no longer have a delay

[Weapon]

  • Omnisyphon has been added as a Unique Passive. Unlike Life Steal that originally only heals off Basic Attacks, Omnisyphone heals based on all damage dealt (excluding trap damage). Healing is 50% less effective from AOE damage.

[Additional Change during the 0.38.0 Update]

The location of a box in Dock has been moved.
Although this change was suppose...

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02 Aug


30 Jul

Comment

oh... whoops.

Thanks for pointing this out!

I'll fix it for the next patch :D

Comment

Originally posted by Antman537

I feel like I run into this after just about every major patch; usually things seem to get sorted out within a couple of days. Would be interesting to see u/GM_Aesop weigh in on what the cause is; but I'm sure there's little to be done but wait it out.

Hey! Sorry for the late reply.

The recent patch did seem to bring extra FPS issues for a lot of people. We're working on getting that fixed up. We're not 100% totally sure of the cause, but we changed a good bit of "suspicious" code


27 Jul

Post

Hey gang. Small patch today. Couple numbers adjustments for characters and items and androids.
We also heard your input on the Acceleration Influx Perimeter as well. A change to that is coming soon!
0.37.0b update will be a Maintenance Free update.
It will be applied to games that start after Monday, July 26th 23:00 (PT).

Character

Nathapon

  • Nathapon is now playable in Ranked.
  • Base Movement Speed 3.05 → 3.1

Alex...

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21 Jul

Post

Eternal Return update 0.37.0 is here and it’s lookin’ good!

My name is Aesop – I’ll be your host for tonight’s event as we look at all the changes, new additions, and updates to your favorite game. There’s some wonderful stuff in this patch, so let us begin.

[Patch Notes Changes]

  • [Glove Weaspon Skill – Uppercut]
    • Applies additional effects of basic attacks, excluding critical strikes.
  • Alpha’s spawn point will be revealed on the minimap at game start.
  • Nathapon’s normal attacks can not deal critical strikes.

[Remaining Bugs]

  • Acceleration Influx Perimeter regenerates after 5 seconds.

Quick Look

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20 Jul


12 Jul

Post

After examining the data over the weekend, we’re going to push out a quick little balance update.
No client update is needed. The hotfix will only affect games that begin after the hotfix is deployed.

Skin

Neon Huntress Nadine will be available for purchase.

MMR adjustment (Kills)

The effects from the update regarding LP gains for early kills decreasing, and LP gain for late game kills increasing (June 10th) has been mitigated.

  • Points for early kills are increased.
  • Points for late kills are decreased.
  • Late game kill points will be slightly higher, but the difference is smaller than before. The average kill point is slightly higher as well.

Character

Nicky

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07 Jul

Post

It’s time, ladies and gentlemen, for update 0.36.0. Let me, Aesop, be your guide through these patch notes. Nicky’s here, Black Rose Rozzi and Neon Huntress Nadine, we got a new tutorial, some new items, some new item effects, Nadja got a makeover, and MORE.

Let us begin.

Servers will be down for approximately 5 hours to apply the maintenance – July 7th 19:00 to July 8th 00:00 (PT).

Our entire Game Start Process is being structurally reorganized, so the maintenance will likely take longer than usual. We’re sorry for the inconvenience.

Patch Notes – Quick Look

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06 Jul


01 Jul


30 Jun

Comment

Originally posted by -QuantumFury-

Is there any chance of an Australian/Oceania server in the pipeline? I love the game but I eventually quit because I couldn't stand the 170ms ping to the closest server anymore.

As for other things... What other games do you play?

We actually had an OCE server in Australia (I think Sydney) during an Alpha test. It wasn't an ideal location for my brothers down under, so we're still exploring options. Stay tuned!

Comment

Originally posted by Screamingforanswers

I don't know if this constitutes "character leaks" but I'd like to know if you're gonna make every character from the original Black Survival in Eternal Return?

That's the goal, yes 8-)

Comment

Originally posted by Queasy_Chair_9404

how did you find the job at NN, considering you are an american?

I was already in Korea, applied for it online, had a couple interviews, got it!

Comment

Originally posted by lHlero

favorite anecdotes from getting the na players to/settled into their quarantine hotels?

They were fed cold food and they had no idea what it was.

Hearing them describe their meals as a "cold wet egg" was hilarious

Comment

Originally posted by ScarletChild

I really hope you're still taking questions, because this one is a big thing to me:

I've been playing for a few months now, and I like to make giving my feedback a massive part of my experience, I will be a diehard for a dev that takes feedback and is responsive about it, over any bigger dev any day of the week. I've fallen for Eternal Return to the point I've even made my own little custom overlay for the game for when I stream it on my Vtubing streams using some stuff from the fankit. (Thank you for constantly updating the fankit, these are very important.) In the discord, I used to talk every day, usually strictly in beginners chat regarding my frustrations and thoughts before I ever thought about adding to the feedback channel, so you may of even seen my thoughts in there a few times. Anyways, I'll get to the point, yes?

When you guys do character releases going forward, could you guys say explicitly what the design and concept of gameplay style was intended...

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Honestly, I'd like that.

Giving players direction on what we think the character is supposed to do is a good move.

I don't want to think it's like "forcing a meta" though. I want players to be creative and come up with builds that they think will work.

I'll see what we can come up with!