Eternal Return

Eternal Return Dev Tracker




21 Jul


20 Jul


12 Jul

Post

After examining the data over the weekend, we’re going to push out a quick little balance update.
No client update is needed. The hotfix will only affect games that begin after the hotfix is deployed.

Skin

Neon Huntress Nadine will be available for purchase.

MMR adjustment (Kills)

The effects from the update regarding LP gains for early kills decreasing, and LP gain for late game kills increasing (June 10th) has been mitigated.

  • Points for early kills are increased.
  • Points for late kills are decreased.
  • Late game kill points will be slightly higher, but the difference is smaller than before. The average kill point is slightly higher as well.

Character

Nicky

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07 Jul

Post

It’s time, ladies and gentlemen, for update 0.36.0. Let me, Aesop, be your guide through these patch notes. Nicky’s here, Black Rose Rozzi and Neon Huntress Nadine, we got a new tutorial, some new items, some new item effects, Nadja got a makeover, and MORE.

Let us begin.

Servers will be down for approximately 5 hours to apply the maintenance – July 7th 19:00 to July 8th 00:00 (PT).

Our entire Game Start Process is being structurally reorganized, so the maintenance will likely take longer than usual. We’re sorry for the inconvenience.

Patch Notes – Quick Look

...
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06 Jul


01 Jul


30 Jun

Comment

Originally posted by -QuantumFury-

Is there any chance of an Australian/Oceania server in the pipeline? I love the game but I eventually quit because I couldn't stand the 170ms ping to the closest server anymore.

As for other things... What other games do you play?

We actually had an OCE server in Australia (I think Sydney) during an Alpha test. It wasn't an ideal location for my brothers down under, so we're still exploring options. Stay tuned!

Comment

Originally posted by Screamingforanswers

I don't know if this constitutes "character leaks" but I'd like to know if you're gonna make every character from the original Black Survival in Eternal Return?

That's the goal, yes 8-)

Comment

Originally posted by Queasy_Chair_9404

how did you find the job at NN, considering you are an american?

I was already in Korea, applied for it online, had a couple interviews, got it!

Comment

Originally posted by lHlero

favorite anecdotes from getting the na players to/settled into their quarantine hotels?

They were fed cold food and they had no idea what it was.

Hearing them describe their meals as a "cold wet egg" was hilarious

Comment

Originally posted by ScarletChild

I really hope you're still taking questions, because this one is a big thing to me:

I've been playing for a few months now, and I like to make giving my feedback a massive part of my experience, I will be a diehard for a dev that takes feedback and is responsive about it, over any bigger dev any day of the week. I've fallen for Eternal Return to the point I've even made my own little custom overlay for the game for when I stream it on my Vtubing streams using some stuff from the fankit. (Thank you for constantly updating the fankit, these are very important.) In the discord, I used to talk every day, usually strictly in beginners chat regarding my frustrations and thoughts before I ever thought about adding to the feedback channel, so you may of even seen my thoughts in there a few times. Anyways, I'll get to the point, yes?

When you guys do character releases going forward, could you guys say explicitly what the design and concept of gameplay style was intended...

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Honestly, I'd like that.

Giving players direction on what we think the character is supposed to do is a good move.

I don't want to think it's like "forcing a meta" though. I want players to be creative and come up with builds that they think will work.

I'll see what we can come up with!

Comment

Originally posted by NeoAlmost

Any consideration for allowing squads of 4? Either 16p or 20p.

Maybe one day. As of now, the game is mostly balanced around having 18 people on the map. Changing that up will throw a lot of things out of whack, but I'm not opposed to having a for-fun mode!

Comment

Originally posted by Haraguro_Megane

Sometimes when there's only 1 survivor remaining I try to kill him using branches, fountain pens, rusty swords, etc. depending on the character that I'm playing, is that considered BM or toxic behaviour?

Nope, go for it ;)

Comment

Originally posted by lvl21adult

Hey Aesop. Will there ever be partner programs for people who stream this game / make content for it? I’ve been able to get 8 friends to put at least 10 hours into this game and I have uploaded a few meme videos. I’m picking up views here and there and I think the game has good potential for people to stream and make a community for it self. Thanks

We do have a creator / partner program!

https://creator.playeternalreturn.com/


28 Jun

Post

You all know our patch cadence by now, right? Major update followed by balance changes a few days later. Simple!

 The patch will be applied Monday, June 28th at 00:00 (PT).

Skin

Wasteland Isol will be available for purchase!

Character

Luke

  • Base Attack Power 28 → 25

Rio

  • Soar (E)
    • Cooldown 10s → 12s

Sua

  • Odyssey(Q)
    • Cooldown 14/13/12/11/10s → 18/16/14/12/10s

William

  • William is now playable in Ranked
  • Base Attack Power 20 → 24
  • No Hitter P)
    • Ball Generation Cooldown 2s →...
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23 Jun

Post

Welcome one and all to update 0.35.0. As always, it’s your good friend Aesop here to guide you through this chunky patch note. We’re adjusting a lot of stuff and we’re bringing tons of new stuff your way. New items, a new character, new skins, and more. I expect you to read EVERY SINGLE LETTER of these patch notes for you to fully grasp the changes.

Servers will go down to apply the patch on the 23rd from 7PM until about 11PM (PT).

[Additional Patch Notes]

[Cloak]
You become transparent for 2/3.5 seconds and your movement speed increases by 20/35%, decaying over 2.5/3s.

[Dagger]
Using the skill again on a target will teleport you behind the enemy, dealing critical damage and 8% of the target’s current HP as true damage and slow them by 15/30% for 3 seconds.

[Bug Fix]
Rio ...

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22 Jun


15 Jun