almost 3 years ago - BjornB - Direct link
Good news everyone! Today we’ll be presenting the new monuments that shall be introduced in 1.31.5 (coming soon, for those who wonder).

But first, let me introduce myself. I’m Pavía, and I’ve been a forumite for more than 15 years before joining Paradox Tinto team, a couple months ago. Apart from being in the Forums, I’ve spent most of this time playing Paradox games for thousands of hours, since the first Europa Universalis. Oh, and I also hold a Ph.D. in Medieval History, but that’s probably the less important thing in my current CV.

That said, onto the monuments. First I’ll present to you the ones that were most voted among the community:

The first is El Escorial, the famous palace-monastery built at the orders of king Philip II in the outskirts of Madrid:



Modifiers:

Tier 1 Tier 2 Tier 3 Global modifiers:
−0.01 Monthly autonomy change
+5% Governing Capacity Global modifiers:
−0.025 Monthly autonomy change
+10% Governing Capacity
+10% Global Tariffs Global modifiers:
−0.05 Monthly autonomy change
+15% Governing Capacity
+20% Global Tariffs
The second one is the Holy City of Jerusalem. As it’s known, this city is a sacred place for Judaism, Christianism and Islam, and that religious crossroad is portrayed:



Modifiers:

Tier 1 Tier 2 Tier 3 Area modifiers:
+1% Local missionary strength


Global modifiers:
+0.1 Yearly Prestige
+1% Missionary strength against Heretics Area modifiers:
+2% Local missionary strength


Global modifiers:
+0.25 Yearly Prestige
+2% Missionary strength against Heretics Area modifiers:
+3% Local missionary strength


Global modifiers:
+0.5 Yearly Prestige
+1 Missionary
+3% Missionary strength against Heretics
Finally, the last one most voted was Cerro Rico del Potosí, the richest silver mine in South America, and a place that once hosted the most populous city in the region.



Modifiers:

Tier 1 Tier 2 Tier 3 Province modifiers:
+1 Local Goods Produced


Area modifiers:
+5% Local Goods Produced Modifier


Global modifiers:
-0.1% Interest Province modifiers:
+2 Local Goods Produced


Area modifiers:
+10% Local Goods Produced Modifier


Global modifiers:
-0.25% Interest Province modifiers:
+3 Local Goods Produced


Area modifiers:
+20% Local Goods Produced Modifier


Global modifiers:
-0.5% Interest
But, apart from that, the Tinto team also voted for three more internally:

The first is the Kaaba in Mecca, the holiest site for Muslims worldwide, and the place were the Hajj pilgrimage, one of the Five Pillars of Islam, is made.



Modifiers:

Tier 1 Tier 2 Tier 3 Global modifiers:
+0.1 Yearly Prestige
+10% Religious Unity Global modifiers:
+0.25 Yearly Prestige
+15% Religious Unity
-5% War score cost vs other religions Global modifiers:
+0.5 Yearly Prestige
+20% Religious Unity
-10% War score cost vs other religions
Next one is the Great Mosque of Djenné, one of the worship places built during the times of the Mali Empire in a very unique adobe brick style.



Modifiers:

Tier 1 Tier 2 Tier 3 Global modifiers:
+0.1 Monthly Piety
+1% Missionary strength against Heathens Global modifiers:
+0.2 Monthly Piety
+2% Missionary strength against Heathens
+1 Missionary Global modifiers:
+0.3 Monthly Piety
+3% Missionary strength against Heathens
+1 Missionary
Last, but not least, is the Imperial City of Hue, built by the Nguyen dynasty as a symbol for a unified Dai Viet.



Modifiers:

Tier 1 Tier 2 Tier 3 Global modifiers:
+0.25 Yearly harmony increase
+0.5 Yearly legitimacy Global modifiers:
+0.33 Yearly harmony increase
−10% State maintenance
−5% Minimum autonomy in territories
+1 Yearly legitimacy Global modifiers:
+0.5 Yearly harmony increase
−20% State maintenance
−10% Minimum autonomy in territories
+1 Yearly legitimacy
Finally, we got a lot of feedback from the community, and we also think that it’s a good idea to replace one of the current monuments for other more interesting choice, and reworking it, as this was pretty requested:

That is the Belém Tower replacing the Pena Palace in Lisbon, as we think that it’s a symbol of the city since the Age of Discoveries.



Modifiers:

Tier 1 Tier 2 Tier 3 Province modifiers:
+5 Local trade power


Area modifiers:
+15% Local manpower modifier


Global modifiers:
+5% Global trade power Province modifiers:
+10 Local trade power


Area modifiers:
+25% Local manpower modifier


Global modifiers:
+10% Global trade power
+10% National sailors Province modifiers:
+15 Local trade power


Area modifiers:
+50% Local manpower modifier


Global modifiers:
+15% Global trade power
+25% National sailors
About the modifiers, take into account that this is work in progress, so both modifiers and values may be reviewed and changed, depending on testing and feedback received.

We hope that you like the new monuments chosen by both the community and the team, and that you also enjoy the wonderful work made by our artists, while playing with them in 1.31.5. See you!

// Apologies for the delayed publication on the Steam for this dev diary -BjornB //