09 Aug

Good afternoon and welcome to today’s Developer Diary! Today’s topics are new Achievements and Moddability expansion, as well as further discussion on the Idea groups changes proposed by the community and our QA

But first, we’ve got a cool Stream for you!
Tomorrow, Wednesday the 10th between 10am and 6pm CEST we’ll go live with the Europa Universalis IV segment of this year’s Grand Campaign! So head on over to our Twitch channel tomorrow and join us![www.twitch.tv]

Read more here: https://pdxint.at/3p5vuqp[/url]


Brick by Brick
Read more

03 Aug

We're only one month out before PDXCON returns to Stockholm this September! Meet the devs, join a massive board game session, attend Paradox games' orchestra and of course play our games!

In addition to all the activities offered by our other games (Don't forget you'll be able play Victoria 3 at PDXCON!), you also get the chance to experience some in person EU4 fun such as...

Play through the History of Europa Universalis Have you played EU1 or EU2? This might be your chance to do it and to meet with Johan and the team at Paradox Tinto. We’ll have all the historical EU games playable for a day at the event, a good opportunity to dive into our (glorious) past.

EU4 Panel and Q&A Johan and the team will be talking about what’s next for EU4 at Paradox Tinto, and of course answer everything you’ve al... Read more

02 Aug

PDXCON2022 returns to Stockholm this September! Join us on the road to PDXCON2022 with another Grand Campaign!

Watch our developers as they play through a customized game of Crusader Kings, Europa Universalis, Hearts of Iron, and Stellaris and follow laws passed by our Community-led Senate. Following the great tradition laid down last year for PDXCON, there may be familiar faces, returning arch-rivals, and maybe some new friends!

What is a Grand Campaign?
The story of a Grand Campaign is written in the senate, where Community-formed and led parties propose and vote on laws, that our developers have to follow on stream. This Grand Campaign spans the timeframe of four of our games, spanning several thousand years of alt-human history. Starting in the Crusader Kings era, all the way to Stellaris. In between games, we wil... Read more
Welcome to another art dev diary! I’m David Horler, the Art Lead here at Tinto, and I am going to be telling you about all the amazing work that the team has been doing here over the last year or so.

As always, our artists have been working hard creating literally hundreds of new assets, big and small, including the beautiful new Monument illustrations that you saw last week, and dozens of new icons and event pictures for the amazing new mission trees that our Content Designers have showcased over the last few months.

For example, here are the Swedish Scandinavian, Danish, and Commonwealth trees that you have seen in previous diaries, but with all the new icons added.

... Read more

26 Jul

Hello everyone! Today I’ll introduce you to the new monuments we’ve designed for the next update. As before, this content will be free for all Leviathan DLC owners. Along with that, I’ll also comment on some game balance changes we’ve implemented for free in the 1.34 update.

New Monuments
As already mentioned in some of the previous DDs, we decided to introduce a few more monuments. Overall, we’re happy with the monument density we got after the 1.32 update, so we just wanted to address one specific region that was lacking in love (Scandinavia, which fits in pretty well with the upcoming DLC), and a few gaps we wanted to cover here and there. Since we had few monuments to cover this time, we also tried to get creative with the attached modifiers (you may notice some new modifiers on them, also). Let’s see:

The Falun Copper Mine was already present in the game, as a local modifier to the province of Dalaskogen. As it was the main copper production site for... Read more

19 Jul

Welcome to this week's Dev Diary! Today I'm back to talk about some of the changes we've made to the AI for 1.34.

National Ambitions

For a long time, there has been code and script for the AI to be aware of the conditions of its missions and decisions and try to achieve some of them. But because of various issues this has not had a significant impact.

For 1.34, we’ve made sure the AI takes many of these conditions into account, especially those related to conquests. We also made the AI pursue cultural unification, depending on government rank. These changes will work together with the AI’s more organic desires to shape its ambition and strategy. The result is an effect which is just noticeable in terms of AI behavior, but compounds over time to create AI empires - sometimes historically reminiscent - that provide a real challenge to players who continue into the late game.

We were a little worried that this might cause games to all look the sa... Read more

12 Jul

Hyvää päivää! Welcome to this week’s developer diary where I will be revealing two new mission trees: Finland and Lübeck! As a note ahead of time, the new Finland mission tree will be part of the upcoming DLC, while we decided to grant Emperor’s Lübeck tree to Hamburg and Bremen (with the appropriate tweaks, available for Emperor owners) and give Lübeck a brand new, expansive set of missions for the base game. However, more on that further down!

Please keep in mind that the numbers showcased here are NOT FINAL and are very much subject to change based on your feedback!

During the timeline of the game, Finland rested under the crown of Sweden and had some regional development in terms of its farming population. The Finnish cavalry known as the Hakkapeliita[en.wikipedia.org] were famed for their ability t... Read more

05 Jul

    PDXRyagi on Steam Forums - Thread - Direct
Hello! We highly recommend contacting Steam Support in order to resolve this, unfortunately it is likely only able to be solved on that end.

You may contact steam support through the help button above library. Help > steam support.

Hopefully these issues can be resolved soon!
Welcome to our next Development Diary for Europa Universalis IV! The majority of the new content for the upcoming DLC has been revealed so far and all that is missing are two nations - one of them is an island nation which almost never sees the light of day.

Prior to 1.34 Gotland was a province occupied by a rebel stack led by the Danish ex-king Eric of Pomerania. This has changed now and Gotland is selectable at the start of the game with Eric as its ruler.

Originally a commercial center situated in the crossroads between the merchants of Russia and Germany, Visby has quite an interesting history during the century prior to the beginning of the game. Home to privateers such as the Victual Brothers and the bastion of a former Danish King, Gotland ended up being the guarantee of peace between the Teutonic Knights and the monar... Read more

30 Jun

    PDXRyagi on Steam Forums - Thread - Direct
We're not quite ready to give a window on this release date quite yet ;)

Stay tuned as we continue to show off our content in our weekly Dev Diaries. We'll let you know when a release date is announced! Thanks for your patience and understanding <3
    PDXRyagi on Steam Forums - Thread - Direct
Hello! Apologies for these troubles.

In order to resolve the issue with your email confirmation, as well as potentially find solutions for the issues with crashing we encourage you to use our support resources at: https://support.paradoxplaza.com/

If you are able to resolve your email confirmation but have not yet found a solution to the crashes you will be able to upload your own crash files via our technical technical support forums [pdxint.at] where hopefully that too can be resolved!

Thank you for your patience! Hoping these matters are resolved swiftly <3

28 Jun

Dzień dobry! Welcome to today’s developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees!

But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final!

The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate a... Read more

21 Jun

Welcome to our next Development Diary for Europa Universalis IV! For today we take a look at a fan favorite™ of the Scandinavian region: Scandinavia itself.

Unlike our other Scandinavian kingdoms, the unified country of Scandinavia was never a real country. Yet it is undeniable that Denmark and Sweden tried to unite Scandinavia under their own banner during the history of this region. The Kalmar Union was the closest to a unification of these countries.

As Scandinavia is a formable with little historical ties we decided to make its mission tree into an extension of pre-existing mission trees of Sweden, Denmark and Norway. The newly gained missions are either an expansion on the current playstyle, or are mirroring key missions from the other Scandinavian Kingdoms. So let us go through the different tags and how forming Scandinavia impacts them.

As Sweden already has a very extensive mission tree the formation of Scandinavia expands the mission tree by 13 new m... Read more

20 Jun

    PDXRyagi on Steam Forums - Thread - Direct
Hello! EU4 community team member here,

Have you attempted to contact steam support regarding this issue? You may do so through Help > Steam Support > EU4 > DLC or bonus content is missing.

Hopefully your problem is resolved swiftly! Apologies for the inconvenience :)
    PDXRyagi on Steam Forums - Thread - Direct
We're also excited to get the update into your hands! Unfortunately It'll be some time longer before that happens.

Working towards a shiny release takes time, and we do thank everyone for their patience and kind words with this <3 In the mean time we look forward to sharing more info on the update in our weekly Dev Diaries :p

14 Jun

Welcome to our next Development Diary for Europa Universalis IV! Today we dive into the last starting Kingdom in Scandinavia, which has not been covered yet: Norway.

As for Denmark and Sweden, the History of Norway in the Modern Age directly depended on the fate of the Kalmar Union. After the accession of the House of Oldenburg to the Danish throne in 1448, the Danish kings increasingly centralized government, even if a Norwegian Council of State formally governed the country. In fact, Norwegian landed nobles and merchants prospered under this system, as they were effectively the middlemen between the Crown and the commoners. Although some rebellions arose, such as that of Knut Alvsson, the conflicts with the Danish crown were of much less intensity compared to Sweden. This changed with the Reformation, as Frederick I and Christian III's adherence to Protestantism sparked a revolt led by the Norwegian Church. However, it was defeated in the decade of the 1530s, so Denmark and ... Read more

07 Jun

Hallå allihopa! Welcome to our next Development Diary for Europa Universalis IV! Today is the day where we finally get to cover the content for Sweden, so let’s get started!

Yesterday, June 6th, it was celebrated the National Day of Sweden, as the remembrance of Gustav Vasa being elected king in 1523. This was a pivotal moment in Swedish history, as it finished the union with the kingdoms of Denmark and Norway after more than one century of common government. It happened after some decades of a troublesome political relation between the Sweden nobility and the Danish kings that ended in the tragic Stockholm Bloodbath, and the already mentioned coronation of King Gustav, starting the famous and powerful Vasa dynasty, which would rule until mid 17th century.

The mission tree for Sweden recaptures the rise of Sweden to the dominant power of the Baltics prior to the Great Northern War. But it also covers other ambitions and developments of Sweden.

... Read more

05 Jun

    PDXRyagi on Steam Forums - Thread - Direct
Thanks for the thought out post!

While we by no means can guarantee any changes will take place on this front, we do always value feedback such as this :)

31 May

Hej allesamen! Welcome to our next Development Diary for Europa Universalis IV! After covering the Baltics it is finally time to switch our focus to Scandinavia, so let’s get started!

As the 13th century drew to a close, powerful social mechanisms such as feudalism and manorialism had formed deep roots in the Danish Court. At the same time, the Christian church had, at that point, come to dominate religious matters all across the Scandinavian region. At home, the royal family, spearheaded by Margaret I, would finally place a singular dynastic head on each of the three lions’ thrones, during the last years of the 14th century.

As of the treaty of Kalmar in 1397 the Nordic Crowns of Norway, Sweden and Denmark are intended to be borne by one monarch. Since its inception this Kalmar Union has been led by the Danes, the strongest and richest of the Nordic powers, close to the continent with an ambition to control and dominate the Baltic Sea area.

Eventually howeve... Read more

24 May

Hello everyone, Gnivom here today.

I may return for a future dev diary on the many AI improvements we’re making for 1.34, but today’s topic is Land Combat.

First a recap:

For 1.33, we decided to change some things with combat; first mentioned in this January DD[forum.paradoxplaza.com] and soon amended by making backrow regiments take 60% less morale damage. The core idea was to remove some weird traps that uninitiated players (I would guess a majority) and the AI (without major modifications) would easily fall for. In particular, having a large army without a full back row of artillery could be disastrous.

However, those changes also caused some unintended balance effects:
  • Battles ...
Read more