over 3 years ago - BjornB - Direct link
Greetings!

We now released 1.31 Majapahit for all and everyone!

Please note that you should not attempt to load an old save after updating your game! If you wish to finish off an ongoing game you can easily roll back your game to 1.30.6 and continue playing - updating to 1.31 at a time of your own choosing. Instructions on how to roll back your game can be found here!


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######################## 1.31.0.0 ###########################
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# Free Features
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- Added 7 new events about special regent characters.
- Added an event chain of 4 flavour events for the Iroquoian Nations, regarding ‘The Morning Wars’
- Added 5 new flavor events for the Pueblo tribes.
- Added 5 new flavor events for the Cherokee tribe (CHE).
- Added Sikh Gurus mechanic.
- Added new alert types.
- Heir legitimacy has been reworked.
- Added new alert icons.
- Added new subject icons.
- Added new government reform icons.
- New Zoroastrian holy sites.
- Added reforms for each colonial subtype.
- New idea groups for theocracies, steppe hordes, natives.
- New migration mechanics for natives.
- Migration speed was removed and migration cost was added.
- Alert for when a migratory tribe's province devastation gets high and they can migrate.
- Added Aotearoa (Maori NZ), United Hawaii and United Fiji as new TAGs.
- Added custom names for both Nobility and Clergy for Polynesia.
- Added new 45 Aboriginal & Polynesian flags.
- Added new 98 provinces in North America, including historical Lakes Tulare and Cahuilla.
- New Aboriginal tech group.
- New Aboriginal and Polynesian ideas.
- Added generic missions for North American Natives and Polynesian Countries.
- Added 43 Events for Polynesian TAGs with new Event Pictures.
- Added several Generic Events for Native Americans.
- New Parsi culture.
- New mechanic for tribal development.
- New mechanics for federations.
- New government reforms for tribal nations.
- New Plutocracy government reform.
- New Kongsi federation government reform.
- Added flavor text and changed some names for the new policies (Theocracy, Horde, Indigenous).
- Added Clove as a trade good.
- Added Japanese volunteer mercenaries.
- Added several Events for Federations.
- Added one Volcano event
- Added difference between the graphics for cobelligerent with allies and cobelligerent without allies in the Declare War interface.
- Added several Catalan culture names to Europe.

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# Gamebalance
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- Now supporting rebels in a rival country does not give any power projection.
- Now heir claim grade is increased faster.
- Ruler/heir legitimacy tweaked, so only kids get reduced claim strength.
- Made regencies have a minimum 80% legitimacy, so that they are always useful enough until heirs are ready to take over.
- Upgrading Trade Centers requires 15 development for rank 2, and 30 development for rank 3.
- Canals now provide far more trade power.
- The Swiss Guard is now up to 4 times as large.
- Increased priority and max for savings, decreased massively for subsidies.
- Reduced importance of colonists if we have loans.
- Reduced importance of subsidies if we have loans.
- Reduced missionary importance if we have loans.
- Reduced advisor importance if we have loans.
- Made saving take into account all loans, not just bank loans.
- Marines now only take +10% shock damage instead of +25%.
- Naval Ideas Finisher is now +10% Marines instead of +5%.
- Each coastal development now gives 40 sailors instead of 30.
- Maratha & Noble Levies are now -10% Tax instead of -25% tax, and +25% Manpower instead of +100% Manpower.
- Estates now have -25 loyalty for each nation you ally with that you have a victory card on.
- Horde can no longer get Aristocratic ideas.
- Admirals & Explorers now use diplomatic power for a separate maintenance pool.
- Coastal Sea now reduces naval engagement width by 20% instead of increasing it by 10%.
- Naval Engagement Width now increases with tech, so you go from 5 to 75 over time.
- The amount of sailors ships need now increases as they become more advanced.
- Small factor to split sail_speed into blockade power and sail speed.
- Sailor consistency balance. Reduced number of sailors needed for Archipelago Frigate, Chebeck, Galiot, Galleass, Galley and War Galley.
- The movement speed of ships now increases with more advanced models. Galleys up to 25% at the best model, while the other ship-types reach +50%.
- Coastal Defence and Naval Batteries now block slave raids.
- Reduced the appoint_cardinal_cost modifier that made possible to appoint cardinals for 0 ducats.
- Now you can release nations in the HRE Casus Bellis.
- The window to take ideas/tech for innovativeness has now been increased to 365 days from 90 days.
- Passive gain from being ahead of time will now give you 0.01 innovativeness instead of 0.005.
- Innovativeness gain from taking Idea first/early is now 2 instead of 1.
- Innovativeness gain from taking Tech first/early is now 4 instead of 2.
- Severely lowered reformation desire gain.
- Regency Council no longer decreases Legitimacy, but instead increases Stability Cost.
- Now there is a penalty for setting as Co-belligerent a nation you have a Royal Marriage with.
- Now Veche Republics can use the Merchant Republic reforms in the third tier.
- Make it easier to find the Province with revolt risk in Stability and Expansion tab.
- Released nations keep several values from the moment they were annexed.
- Added some straits between islands.
- Now subjects will join the war but only will support it if they, and the overlords, don’t have liberty desire towards the top overlord.
- Christian countries can join HRE by simply bordering it.
- Overlord being forced to become tributary during war forces him but not the vassals out of other ongoing wars.
- Primitives can now build transports. Also added an early transport ship called "war canoe" for before tech 3.
- The 'Restrict Imperial Courts' parliament bribe now costs 1 IA instead of 5.
- Non-European countries are now more willing to charter out Trade Companies in Europe.

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# AI
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- AI budgeting has been improved.
- Made AI better at gauging when to build Coastal Defence building.
- AI for Centralize State.
- Improved on AI managing Governing Capacity.
- Changed AI weights to the uparaja_reform.
- AI usage of Monuments.
- Fixed AI may force enemy to become player's tributary in a peace treaty.
- AI Check for AE with Pillage Capital peace treaty.
- AI does not Establish Order while saving Monarch Power to research technologies.
- AI can be dissuaded from attacking or checks for changed circumstances.

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# Interface
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- Added the Paradox Tinto logo.
- Loading screen featuring Hayam Wuruk in front of Borobudur Temple.
- Illustrations for Zoroastrian holy sites.
- Additional event illustrations for Polynesia.
- Additional event illustrations for South East Asia.
- Various additional icons.
- New “Mothball all forts” button.
- New disaster icons.
- Fixed Building tab and images in the macrobuilder GUI.
- Take on debt tooltip now displays value including interest when you lack the money.
- Transfer Occupation now sorts country by state development.
- Added scrollbar for estate privileges and removed the estate limit.
- Updating a Center of Trade now updates modifier immediately.
- Improved trade-power value tooltip in province view.
- Income and expenses now enum classes.
- Added income and expenditure logging.
- Fixed the active forts icon in the military screen doesn't have a tooltip and is not aligned with the buttons or the text below.
- Added a message for when another nation gets a cardinal, Appoint Cardinal interaction has been used and when Papal States appoint a loyalist.
- Increased the warning for Agenda expiry to 3 years from 1 year.
- The Emperor is correctly shown as joining the war on the defending side.
- Added new select all/deselect all buttons to message settings.
- Fixed tooltips for force limits when you have under 5 provinces.
- Made the syncretic faith window close if your religion changes.
- UI alert informs the player if they meet the requirements to become a Hegemon.
- Only provinces can be selected on map in peace deal view.
- Fixed issues with popup for Call to Arms as Defender of the Faith.
- Fixed Interface issue with recruiting cannons in subject territories.
- Show Governing Capacity in State View.

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# Usermodding
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# Effects:
- Added add_great_project_tier to define the tier of a monument present in a province.
- Added free_concentrate_development = yes to allow Government Reforms to have this feature at no cost.
- Added extend_regency effect to set by how many years a regency will be extended.
- Added regency = { estate = xxxx } to set a estate as lead in a regency.
- Added set_estate_led_regency_privilege to define a privilege that will be added to a country. “random” is an option for a Random privilege chosen among the possible ones.

# Modifiers:
- Added great_project_upgrade_cost.
- Added local_great_project_upgrade_cost.
- Added monthly_heir_claim_increase_modifier (multiplicative).

# Triggers:
- Added has_great_project { type = X }.
- Added num_of_times_used_transfer_development.
- Added num_of_times_used_pillage_capital.
- Added has_pillaged_capital_against.
- Added is_in_extended_regency = yes.
- Added has_estate_led_regency.
- Added estate_led_regency_influence.
- Added estate_led_regency_loyalty.
- Added is_subject_of_type_with_overlord.

# Defines:
- Added Number of Possible Federation Countries.
- Added Ancestor Personality Level in Defines.
- Added Ancestor Cost.
- Added Great Project Warscore Cost.
- Added Extended Regency Legitimacy Penalty.
- Added Default Extended Regency Years.
- Added Several Defines for Great Projects.
- Added Sikh Guru Chance.
- Added various Defines for Concentrate Development.

# Others:
- Added on_pillaged_capital.
- Added on_transfer_development.
- Added on_extend_regency.
- Added on_estate_led_regency.
- Added on_estate_led_regency_surpassed.
- Added on_colonial_type_change.

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# Script
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- Added texture converter script.
- Added the option to have royal marriages and queens as requested by the reporter.
- Fixed federation cohesion bar isn't visible when you join a federation until you close and reopen the federation view.
- Added Catholic privilege for churches.
- Added Catholic Sanctuaries estate privilege.
- Added map mode, tooltips, fixed validation and province selection, fixed being able to siege sea provinces, added stop unit mission so we can cancel missions without needing to know what they are.
- Added 5 new events about the construction of monuments.
- Added a context string to evaluation of mission fulfillment.


And a number of bugfixes which unfortunately couldn't fit in this announcement. Please go here[forum.paradoxplaza.com] to read the entire changelog!