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1s | foreign |
---|---|
35s | [Music] |
49s | ladies and gentlemen |
55s | we are almost prepped and ready to go |
57s | here |
77s | foreign |
134s | [Music] |
146s | you know come to think of it I didn't do |
148s | a mic check |
150s | do I sound okay everybody |
155s | awful |
159s | perfect |
182s | the timer says we're early |
186s | but I don't care I'm gonna Dive Right In |
189s | anyway welcome ladies and gentlemen for |
191s | all of those who snuck in we usually |
193s | start the stream in approximately 30 |
194s | seconds but you know what we're here |
196s | right now hello my name is Eric I'm your |
198s | community Ambassador for Rockfish games |
200s | I'm joined on the comms with Gary |
201s | Community manager wanna say anything |
204s | no hello |
206s | perfect Flawless and uh we are |
209s | delivering this stream to you across uh |
212s | twitch and YouTube and Facebook and |
215s | steam the home page of our title uh so |
217s | welcome everybody join the chats we are |
220s | we do these streams for you guys these |
221s | are community-based streams where you |
223s | dive in ask questions and see content |
225s | that we are producing in this case we |
228s | have the armed and dangerous free |
230s | content update coming to you in three |
233s | days just three days that's it and then |
236s | all of this content will be yours there |
239s | will be a couple of little details to |
242s | talk about along the way for example |
245s | today I'm going to be highlighting the |
246s | ship passives this has been something |
248s | we've kind of talked about in the past |
250s | but we're going to be highlighting as |
252s | many as we can that we have in game and |
254s | for what we don't have because there's a |
256s | lot of them I'm just going to read off a |
258s | list okay then we're also going to be |
260s | covering in a similar manner the item |
262s | attributes so you've seen a number of |
265s | those but we haven't covered the full 45 |
267s | of them 45 yes 45 of them |
271s | and wanted to kind of cover that ground |
273s | as well in addition because we have this |
276s | update dropping on Monday I'm sure that |
277s | there are some individuals out there who |
279s | might be a little bit concerned you're |
280s | like on Console or on Game Pass or |
283s | you're on Steam and you're like what's |
285s | it coming to and how fast is it going to |
287s | be do we have to wait a week after the |
288s | other people blah blah you know it's |
290s | fine we're going to talk about feature |
291s | parody as well just kind of get that |
293s | explanation out the door and then last |
296s | but not least we're going to be moving |
297s | into our nightmare difficulty gameplay |
301s | playthrough |
302s | with screenshots from the community to |
306s | top everything off that way you'll be |
308s | able to see all of this new content in a |
312s | live gameplay session |
314s | instead of just being doctored up like |
316s | what I'm going to be doing here in just |
317s | a moment |
318s | um and uh yeah so questions again are |
320s | encouraged for the entire duration of |
322s | this and at certain intervals we will be |
324s | answering those questions |
326s | beautiful all right so let's get right |
329s | on into this uh the first thing that we |
331s | have to talk about and to show a little |
333s | bit of I've got an example here in the |
335s | Mercury actually |
336s | are these various new ship passes now as |
340s | I said there's actually a lot of new |
342s | ship passives that have been added four |
344s | new passives for every single ship what |
347s | that means now is every single ship has |
350s | at least nine passives in their unique |
354s | pools that can randomize that means that |
357s | we can start getting into territories |
358s | where you could own two vanguards that |
362s | would play just a little bit differently |
363s | because they could have an entirely |
366s | different set of passes and this is |
368s | going to be applicable to every single |
370s | one of the ships that we have |
373s | we also have a couple of ships that got |
376s | extra passives |
378s | um from having before and a couple of |
380s | tweaked passives that we've actually |
382s | already implemented over the course of a |
385s | couple of months just to make sure |
388s | balancing is where it needs to be as |
390s | well as that enjoyment factor is |
391s | elevated when you get those passives so |
394s | here for the Vanguard |
396s | we have two new passives on this |
398s | particular ship |
401s | Can you spot them now I'm not going to |
402s | do that to you oh my gosh so the first |
404s | one is at the very bottom it's the at |
407s | 200 meter range Primary Weapons gain 20 |
410s | shield and armor piercing I'm actually |
412s | going to highlight just how effective |
413s | this is uh because I also pulled this |
417s | bad boy over this is an enforcer it only |
419s | does kinetic damage and I also happen to |
422s | roll this one with 10 of kinetic damage |
425s | bypasses the shield this is applicable |
428s | here that will now become thirty percent |
431s | that will bypass |
433s | so that's fun |
435s | um then uh let's see the other one we |
437s | have is that while Shields are |
440s | overcharged you gain 25 increased |
442s | critical hit damage |
447s | this one is just a nice convenient one |
450s | if you're flying fast in the Vanguard we |
453s | want you to get all of those added |
455s | benefits that's the idea of the ship so |
457s | promoting that style of play with these |
459s | passives shows you that you're meant to |
462s | get up into the face of your opponents |
464s | fast normally behind them and just power |
466s | through them so with these two new |
469s | passives |
470s | let's go ahead and demonstrate just how |
473s | powerful |
475s | this enforcer can be we just need a we |
477s | just need to find a Target basically |
480s | so we're gonna do that |
482s | I'm gonna find a Target |
484s | [Music] |
485s | because I know some of you guys are |
487s | probably thinking 20 that's not that's |
488s | not that much |
490s | it's not |
491s | that doesn't really do too much crazy |
493s | stuff does it |
494s | let me show you |
496s | hopefully we find a um |
498s | Proto Scout for an example that would be |
501s | that would be ideal |
504s | that would be ideal |
514s | I already see I already see a question |
517s | and I love it keep feeding those |
520s | questions then |
521s | and we will answer those |
523s | um and key intervals so let me get |
526s | through the Vanguard first |
528s | I don't see any Proto Scouts |
531s | unfortunately ah there's one all right |
534s | now we just need to not die cool |
538s | that shouldn't be too hard right |
542s | don't answer that Gary |
547s | all right so |
549s | this is our Target for demonstration |
551s | purposes let's try and clear out uh of |
553s | course there's an elite bomber |
558s | [Music] |
560s | let's get ourselves a little bit more |
561s | protected here |
563s | and then just |
565s | navigate this process ever so eloquently |
572s | nice okay now where's that protoscope |
576s | wait did we kill it too did we kill both |
579s | of them |
582s | of course we're too powerful oh here we |
584s | go |
589s | and he lost his shield |
592s | all right all right all right okay I see |
594s | I see how it is game |
597s | we should probably uh tell Bob to cool |
600s | his Jets let's let's probably something |
602s | that's going to help us out |
605s | uh bullet seal we can surely find one |
608s | that has any symbols let's just let's |
611s | just do the bomber why not we'll do this |
612s | bomber |
614s | take out these drones first |
619s | now this guy has some Hefty |
622s | Hefty defenses right |
625s | oops |
628s | yeah |
630s | um we just one shot him again |
632s | this only deals kinetic damage in his |
634s | shields were up |
639s | do not underestimate |
641s | a 20 piercing bonus if you can |
645s | capitalize on that 20 meters you can |
648s | dish out some serious damage in the |
650s | right situation |
653s | I wasn't actually expecting that to one |
655s | shot him but uh based on testing that |
657s | does actually it's applicable |
660s | so yeah and just again to confirm this |
662s | we use this enforcer that does not do |
665s | any energy damage for those who are not |
668s | informed of how the energy damage works |
671s | you have to have energy damage to |
673s | destroy a shield |
674s | okay so because this weapon only has |
678s | kinetic DPS that means it can't damage a |
682s | shield it has to rely on its 10 bonus |
686s | down here to bypass a shield but because |
690s | of this new passive at 200 meter range |
692s | your Primary Weapons gain 20 shield and |
694s | armor piercing we can just say nah get |
697s | out of here |
702s | so Vanguard |
706s | don't underestimate them also I mean we |
708s | also have some pretty decent critical |
709s | hit chance and this is also because of |
711s | this new passive while Shields are |
712s | overcharged gained 25 increased critical |
714s | hit damage |
716s | um and then we also had the flying |
718s | closely behind an enemy grants 20 |
719s | increased weapon dips I mean we had so |
721s | much stuff that's stacking in our favor |
722s | here to where if you're maximizing the |
724s | details of a Vanguard you're playing it |
726s | correctly which you know for all intents |
729s | and purposes is basically like |
731s | a rogue |
733s | you're backstabbing your opponents you |
735s | can you can wipe the floor with even |
738s | those pesky Outlet teleport drones |
740s | doesn't matter that they have shields |
742s | just get Rex get out of here |
745s | they've got no place here |
748s | these are this is just an example of two |
750s | passives that were added to the Vanguard |
753s | so let's go ahead and um let's also talk |
756s | about the other two passives |
758s | the other two passives |
761s | are what are called exclusives |
764s | so when we're talking about exclusive |
766s | passives the easiest way to describe |
768s | this is when you think about the gunship |
770s | the gunship already has two exclusives |
772s | and that is the pulse laser turret and |
775s | the coil gun turret so what I mean by |
777s | exclusive is that you can only ever have |
779s | one if one randomly generates into your |
781s | pool of Chip passives the other one |
784s | cannot |
786s | make sense |
788s | so if a gunship rolls the coil gun |
790s | turret passive the pulse laser passive |
793s | will not show up so for every single |
796s | ship they now have two exclusive |
798s | passives so only one or the other one |
800s | will ever show up for the Vanguard |
803s | you can either have |
805s | overcharge is gained 25 faster |
810s | yeah see my overcharge going right there |
812s | just imagine that going 25 faster |
814s | or you can have it to where |
817s | overcharge never |
820s | deflates so you can see up in the upper |
822s | left mine is coming down almost as fast |
824s | as it was going up you could have the |
826s | passive where it just never deflates at |
828s | all |
831s | those are the exclusives |
834s | for the Vanguard let's jump on over to |
836s | the scout next |
839s | now I'm not gonna have demonstrations |
840s | for all the passives |
842s | it would be nice unfortunately some of |
844s | the passives are kind of hard to roll |
846s | would you would you fancy that crazy so |
849s | let's talk about |
851s | the Scout and its new |
854s | passives |
857s | here we see I believe two |
862s | new passives and they're the two bottom |
864s | ones |
865s | so for scout players a lot of you have |
868s | been playing with you know devices in |
870s | order to keep foes more away from you |
873s | than not and we feel that the Scout is |
876s | primarily a range like heavy range based |
879s | uh fighter you want to maximize your |
881s | railgun and to this the passive that was |
884s | added is going to enable further usage |
887s | of your devices so every single one of |
889s | your devices receives a 20 |
891s | range so whatever its current range is |
894s | just extend it by 20 and it applies to |
897s | every single passive |
900s | every single one |
903s | absolutely |
905s | absolutely and the next one that we have |
907s | down here is 20 increased cloaking |
910s | duration this can be pretty fruitful |
912s | this is applicable already to the |
915s | ultimate the shadow strike it will |
917s | extend that duration |
920s | and in addition to that it will extend |
922s | the duration of any effects that would |
924s | allow you to become cloaked including |
926s | but not limited to the cloak field |
928s | generator consumable |
933s | so if you're ever in a pickle and you |
935s | need to stay away for a little bit |
937s | longer than normal this is going to have |
939s | your back on that front the other two |
942s | Scout passives the exclusives |
947s | are all about that sweet accuracy and |
951s | range |
952s | the first is a 50 increased velocity |
958s | to all of your primary weapon |
959s | projectiles |
961s | what |
963s | 50 increase velocity so while not |
966s | necessarily applicable to the railgun |
968s | it would certainly be applicable to not |
971s | a clog on either it would certainly be |
973s | applicable to something like an auto |
974s | Cannon or a pulse laser or uh you know |
979s | stuff of that nature where instead of it |
981s | having hit scan uh you actually have to |
984s | you know wait for the projectile to get |
987s | there and this is going to increase that |
989s | by 50 percent |
992s | across the board pretty nice or you |
995s | could just straight up get the 50 |
997s | reduced spread |
999s | to all Primary Weapons this would be |
1002s | applicable to the coil gun still not |
1004s | applicable to the Executioner to the |
1006s | rogun |
1008s | but for the coil gun you see that 0.7 |
1010s | degree spread on there |
1013s | just half that |
1016s | 0.35 |
1018s | and that's going to be applicable to |
1019s | every single weapon now keep in mind |
1022s | that if you are utilizing this in |
1024s | conjunction with the expertise of a |
1025s | scout which of course you should be |
1027s | doing that you're going to be able to be |
1030s | much more precise with your foes at much |
1033s | longer range to give you the much |
1035s | greater benefits that you're receiving |
1037s | especially if you had a passive thought |
1039s | you know |
1040s | um increased your damage further range |
1043s | you are even though you do have the |
1044s | special here |
1047s | so lots of benefits across this front |
1051s | for these new passives |
1054s | lots of benefits for the Scout let's |
1056s | jump over to the stinger and I think I |
1058s | might have another example for you |
1061s | so stinger passives |
1071s | no it didn't unfortunate all right |
1074s | so this one has two new passives |
1077s | they are the two bottom ones |
1079s | using a device for stores 15 no no no |
1082s | that one's been that one's been |
1083s | accessible no excuse me just the bottom |
1086s | one just the bottom one there's another |
1088s | one that's similar to it maybe I can |
1090s | find it this one is while the third |
1091s | hardpoint is active gained 33 reduced |
1094s | weapon energy consumption |
1098s | this is pretty straightforward but |
1100s | basically what it means is whenever your |
1103s | third hardpoint becomes active |
1106s | you effectively are firing |
1109s | a bit faster 50 faster but at no |
1113s | additional energy cost |
1117s | let me say that one more time just to |
1119s | make sure it's it's abundantly clear |
1120s | whenever you're firing your weapons with |
1124s | this passive |
1125s | it means that you are consuming the |
1129s | exact same amount of energy now |
1132s | while increasing your fire rate by 50 |
1134s | percent |
1135s | okay |
1137s | so if you can watch the energy of the |
1140s | weapon you'll see that it matches the |
1142s | same right here versus when we use a |
1145s | device even though we're shooting 50 |
1147s | faster with that third point |
1151s | foreign |
1155s | a handy one |
1157s | for when you're trying to maximize that |
1160s | fire |
1162s | and this little nimble fighter now there |
1166s | are three other passives |
1168s | to the Stinger |
1171s | one is that when you use a device it |
1173s | will restore 25 Boost energy |
1176s | what this is a I got a little confused |
1179s | with the using device restores 50 |
1180s | Shields that one's totally valid you |
1182s | guys have access to this one this new |
1184s | one using a device restores 25 Boost |
1186s | energy |
1188s | uh that's exactly what it sounds like |
1190s | this will allow you to start boosting |
1192s | for forever there's actually pairs |
1194s | incredibly well with bloodstar believe |
1196s | it or not but there's a couple of new |
1197s | sets that it also pairs nicely with for |
1200s | those who really like maintaining their |
1202s | speed and never stopping |
1203s | be very healthy because I mean just |
1205s | consider the fact that we're about 50 |
1207s | out of our thrusters now we use this EMP |
1210s | just that would go up to 75 full now |
1214s | just one device let alone if we're like |
1217s | completely out and then we teleport all |
1219s | the way guess what our engines are back |
1220s | up |
1221s | all the way full |
1225s | all the way full with this new passive |
1228s | the Stinger has a lot of great |
1229s | opportunities here |
1232s | in order for you to |
1234s | not only get out of The Fray but also |
1237s | stay in The Fray maximizing those |
1239s | engines to its fullest now we do have |
1241s | the two exclusives for the Stinger as |
1244s | well one is that it has 25 increased |
1247s | corrosion damage |
1249s | the other is that it has 25 increased |
1251s | EMP duration |
1254s | it's a device master |
1255s | if you are maximizing your tools and you |
1258s | want to go either an EMP route or a |
1260s | corrosion route this guy is very much |
1263s | going to enjoy a slew of sets |
1267s | a slew of sets |
1270s | um I have used it with the uh where is |
1273s | it at yeah the blight Monger set and it |
1275s | is mean to get that extra 25 percent uh |
1279s | corrosion damage in accordance with this |
1281s | one for those who are missing the set |
1283s | benefits |
1285s | any mistake 20 increase corrosion damage |
1287s | at tier two three each stack of |
1289s | corrosion on an enemy grants you one |
1290s | percent armor regeneration per second |
1292s | and four Target suspected by corrosion |
1294s | take 50 increased damage from your |
1295s | secondary weapons so this just stacks on |
1299s | stocks on stacks on stocks and it's just |
1301s | the ship's passive it's just an inherent |
1303s | bonus that you will have if you're |
1305s | playing the Stinger |
1310s | all right let's go over to the striker |
1315s | beautiful little Striker here |
1319s | and talk about its passives that it has |
1323s | received |
1325s | oh there's lots of lots of passives to |
1327s | cover so I hope you guys are in the Long |
1329s | Haul here because I am explaining uh in |
1331s | great detail the remaining bits that you |
1333s | didn't get last week uh we're covering |
1335s | the full Gambit here so |
1338s | here we go this next one we've got uh |
1341s | just the one it looks like you know we |
1345s | got two |
1346s | we got two I can't confirm we got two so |
1349s | here we have enemies within one |
1351s | kilometer range deal 20 less damage this |
1353s | one we actually added because we noticed |
1355s | that for a lot of Striker players |
1358s | um there was kind of this incentive to |
1360s | not directly dive in like you want to |
1363s | because you have increased damage but um |
1365s | especially in riffs whenever uh most of |
1368s | our users were diving in with a striker |
1371s | we were seeing a lot of people die you |
1375s | know trying to go for that like 500 |
1376s | lunacy for you know maybe not the first |
1379s | time but you know after excessive times |
1380s | and we thought you know what the striker |
1382s | actually needs a little bit more |
1383s | survivability up in The Fray so this is |
1385s | one of those ways to counteract it and |
1387s | it's exactly what it sounds like enemies |
1389s | within one kilometer range will just |
1390s | deal 20 less damage |
1394s | the other one that you probably saw and |
1397s | is also applicable to this rule of just |
1399s | helping the striker be more sustainable |
1401s | once again it's this bottom one where |
1403s | it's twenty percent hold damage |
1405s | reduction just a straight whole damage |
1407s | reduction |
1409s | straight flat hole damage reduction okay |
1411s | so this is in conjunction with your |
1414s | resistance stat okay |
1417s | so your whole damage reduction here |
1419s | it's not added to it |
1422s | it is increased multiplied by 20 okay so |
1427s | here this would effectively uh become |
1430s | approximately 38 or 39 whole damage |
1435s | reduction so pretty huge Boon |
1437s | um this our resistance stocks our |
1440s | resistance stat right now kind of sucks |
1442s | if we were to boost this up you'd see |
1443s | how that could become even more powerful |
1445s | because again that's a 20 bonus on top |
1448s | of it |
1451s | just providing that means to stay in The |
1453s | Fray getting up close and personal as |
1455s | the striker likes to do |
1458s | um I am looking for something to just |
1461s | kind of demonstrate that just in its |
1463s | survivability |
1464s | a hefty bit more |
1466s | all the while we have the uh Tides no |
1469s | this is autonomous so on top of that |
1472s | with all of these reductions you know if |
1475s | you're using some sort of defensive set |
1477s | that we've added and I would consider |
1479s | autonomous more of a defensive set |
1480s | because it is regenerating you |
1484s | this can this can do wonders for lasting |
1489s | the fights that maybe you were |
1490s | challenged by before this update |
1494s | and it does apply to |
1496s | turrets and stuff like that as well like |
1498s | so long as it is an enemy you can see up |
1500s | at the top |
1503s | plus combat |
1507s | close combat's just the standard here |
1513s | I don't even know if we're gonna get to |
1515s | Hole damage |
1516s | maybe we will maybe we'll allow it |
1521s | there we go so you can see that's |
1523s | actually going down a lot slower than |
1526s | normal |
1527s | normally when you get to your hole it |
1529s | goes by fast because all energy and |
1531s | kinetic damage is just gonna crunch it |
1533s | down right |
1534s | but here and now we're repairing |
1536s | ourselves because of the autonomous set |
1538s | getting our armor back |
1541s | here you can see that even with that |
1543s | incredibly sloppy display while I'm |
1546s | talking and like kind of sort of |
1548s | fighting |
1549s | that we sustain that |
1551s | quite well |
1553s | let me sustain that quite well |
1563s | neat |
1566s | so the striker has received those |
1568s | stability tools |
1573s | the other two passives for the striker |
1577s | are also kind of in congruence with um |
1581s | survivability |
1584s | one is |
1585s | a flat 60 60 reduction |
1590s | in self-imposed damage 60 reduction |
1596s | why why this because there's lots of |
1599s | explosions that happen at close range |
1602s | that's why and we want you close range |
1605s | with the ship so you get that try it out |
1608s | to try it out you'll see that you don't |
1610s | kill yourself nearly as often |
1613s | last but not least is the other |
1615s | exclusive |
1617s | so in looking at these one more time |
1618s | that 20 hole damage reduction is |
1620s | actually one of the exclusives on the |
1622s | striker the other one is kind of uh a |
1626s | compliment to it |
1627s | so you see how resistance has whole |
1629s | damage reduction and debuff damage |
1631s | reduction the other one is 20 debuff |
1634s | duration reduction |
1637s | so you can either have the hole or the |
1639s | debuff duration 20 percent |
1642s | added on top of that and don't let that |
1646s | fool you okay |
1647s | for those who are well versed I'm sure |
1650s | that somebody in the chat can actually |
1651s | attest to this for those of you who are |
1653s | well versed and doing hras and |
1655s | especially riffs in a late game |
1657s | situation having your debuff duration |
1660s | maxed out is chef's kiss it can actually |
1663s | be the difference between completing a |
1665s | rift and not completing it because one |
1667s | bad missile can stop you one bad |
1670s | explosion can freeze you like it's it |
1674s | can be rough and if you are down for |
1676s | more than three seconds sometimes on a |
1678s | rift that's all they need to take you |
1680s | out |
1681s | but if you can reduce that down and |
1683s | you're out back into the combat in less |
1685s | than say a second |
1688s | it's going to be a wonderful benefit to |
1691s | have so don't scoff at that from my |
1692s | mentioning it both of those bonuses can |
1695s | truly come in handy for the striker |
1699s | all right |
1700s | um let's go ahead and take a break |
1701s | because we are talking about lots of |
1703s | ship passives there's lots of |
1704s | information being dropped here next up |
1707s | we are going to talk about uh I don't |
1710s | know which we're gonna talk about next |
1711s | well let's go ahead and answer some |
1712s | questions I know there's some burning |
1714s | questions out there |
1715s | it's been a lot of information already |
1718s | but uh we've got a few all right let's |
1721s | let's cover some let's cover some |
1723s | right uh first up from uh slurring over |
1726s | on YouTube uh they want to know can you |
1729s | bonus attribute re-roll any item you |
1732s | find and craft uh will it cost for a |
1735s | reroll only depending upon the Rarity of |
1737s | the item not only the item type for |
1739s | instance |
1740s | so you're wondering about the ability to |
1744s | re-roll on just like a just any item let |
1747s | you craft I would think so okay let's |
1750s | just let's just craft the pulse laser |
1752s | let me just show this okay so we're just |
1753s | gonna say hey I like this pulse laser |
1755s | we're gonna go to modify |
1757s | and you can see that we can't increase |
1759s | the Rarity because it's obviously maxed |
1760s | out or the level we can install a |
1762s | catalyst like barrage which would |
1763s | actually not be too bad EMP Chargers |
1765s | would be pretty sexy on a pulse laser |
1767s | honestly |
1769s | um even better though on a Synchro pulse |
1771s | because each one of those shots counts |
1773s | as a hit so uh when EMP charges goes it |
1776s | needs eight stocks |
1778s | so effectively you get four hits in with |
1780s | a Synchro pulse and you've emped them |
1782s | pretty nice so now we get to the re-roll |
1785s | bonus attributes here and yeah totally |
1787s | available to us we crafted this and |
1789s | we're like man ah it just sucks to |
1791s | repair 30 of kinetic damage dealt as |
1793s | whole hit points with each hit on a |
1795s | pulse laser who designed this game uh |
1798s | two percent chance to jam the targets |
1799s | one that's actually pretty nice two |
1801s | percent chance with each hit to deal |
1802s | corrosion damage also could be |
1803s | applicable to some builds let's go ahead |
1805s | and just swap these out for something |
1806s | else why not and now we have 10 connect |
1809s | damage bypasses the shield dang it uh we |
1811s | still have the jam which is nice 10 |
1813s | consecutive hits the chance of critical |
1814s | hits has increased by 20 until a |
1816s | critical hit is made I like that one too |
1818s | uh but say we want to just re-roll that |
1820s | again you can re-roll infinitely as much |
1822s | as you want quick giving me kinetic |
1824s | based ones oh my gosh ridiculous oh this |
1826s | is actually a new one that we haven't |
1828s | highlighted yet let's just take a moment |
1829s | and show that one 20 chance to reflect |
1832s | the shot to enemies closer than 500 |
1834s | meters |
1836s | oh yeah |
1838s | all right |
1840s | all right |
1841s | next question though |
1843s | excellent excellent right uh pesky husky |
1846s | uh over on YouTube uh wants to know a |
1849s | bit of a law question this one with |
1850s | regards the story |
1852s | um but how was commissioner Hawk able to |
1855s | pinpoint the home base's location |
1857s | because it was hidden by three signal |
1860s | distractors |
1862s | the answer to that is actually |
1863s | incredibly easy |
1865s | um so the behind the scene lore |
1868s | is that our our friend Alec uh |
1874s | he talks a lot |
1878s | may or may not have been overheard uh by |
1881s | some Colonials passed off some |
1883s | information uh you know the drill so uh |
1886s | he's he's it's there's good intention |
1888s | there okay you know it's just that he |
1890s | does tend to get people in a little bit |
1892s | of some caustic situations uh from time |
1895s | to time uh but you know thankfully |
1897s | everything worked out all right |
1899s | if you finish the game you finish the |
1900s | game right |
1902s | Maybe |
1905s | next question |
1906s | uh just a little follow-up actually from |
1908s | slaurine |
1910s | um just regarding the re-roll uh is the |
1912s | cost always the same |
1914s | uh yeah so so there's actually a |
1916s | discussion going on and there might be |
1918s | an adjustment to it not by this Monday |
1921s | but |
1922s | um there will very likely be an |
1924s | adjustment to it |
1925s | um but yeah modifying uh here let me |
1927s | just go back to the shoot |
1929s | confused sorry I'm trying to do things |
1931s | too fast instead of like breathing uh so |
1934s | yeah right now these costs I believe are |
1936s | the equivalent of like |
1939s | um increasing the Rarity up to Superior |
1941s | I think I'm pretty sure that's what it |
1944s | is and also like crafting a superior |
1945s | item |
1948s | um but yeah there are there's some |
1949s | discussions to to modify this a little |
1951s | bit so you could see some changes to |
1953s | that |
1954s | um I think if Hans Christian's in the |
1956s | chat that's Christian if you are there |
1959s | um I would love any sort of tidbits that |
1961s | you would like to distribute if you're |
1963s | not there |
1964s | well dang it |
1965s | [Laughter] |
1967s | not to worry though um if anything does |
1969s | end up changing of course we will let |
1971s | you guys know on that front later |
1974s | all right next question Brian sticking |
1978s | still with YouTube uh Terry Lackey uh |
1980s | over there would like to ask will the |
1982s | barrage Catalyst multiply with the auto |
1985s | cannons modifier of plus 10 per second |
1988s | held up to a maximum of 100 absolutely |
1993s | yes and just in case uh anybody is |
1996s | wondering uh what we are discussing |
1998s | there let me see if I can uh let's see |
2001s | how long it takes to get that attribute |
2003s | actually let's do let's just see if we |
2004s | can uh |
2007s | let's use all of our tools to go for |
2009s | exactly that |
2011s | we just want to increase it while uh |
2014s | being held down surely won't take that |
2017s | long just for that one |
2018s | uh nope |
2021s | or maybe I'll get really bad RNG it'll |
2024s | be great perfect good good I like it |
2028s | I like it |
2030s | still still waiting for it |
2036s | you're getting to see a lot of different |
2038s | attributes though uh |
2041s | nope this is actually a really good one |
2043s | though holy cow I like this uh I like |
2046s | this one a lot but uh nope we're still |
2048s | going |
2049s | 300 starch star charge contents later oh |
2053s | my gosh |
2055s | aren't you guys excited for this |
2058s | isn't it great |
2060s | yeah the key moments of re-rolling |
2062s | attributes though it's going to be able |
2063s | to take something that is less than |
2065s | desirable like you know you get a set |
2067s | item in particular that's just awful |
2070s | with its stats and you're able to go in |
2072s | here and re-roll it getting a much |
2074s | greater chance of something that's going |
2075s | to complement a build |
2079s | there it is damage has increased by five |
2081s | percent every second fire is held up to |
2083s | a maximum of 100 perfect first try |
2085s | ladies and gentlemen first try |
2088s | all right so now let's go ahead and oh |
2090s | we need to be in the modify menu we're |
2092s | going to install this barrage catalyst |
2095s | okay |
2096s | cool so now we have barrage and we have |
2099s | the damage degrees by five percent every |
2100s | second |
2102s | um and for those who don't know what |
2103s | barrage does let me actually just hover |
2106s | over the Catalyst itself |
2108s | when increases damage by four percent |
2109s | each second uh to a maximum of 40 |
2112s | percent |
2114s | four percent each second to a maximum of |
2116s | forty percent so now effectively the |
2119s | weapon has uh nine percent each second |
2123s | for 10 seconds |
2125s | and uh that's gonna be very powerful |
2129s | um |
2129s | very powerful indeed |
2135s | very powerful indeed oh did I miss it I |
2137s | saw it and I skipped it goodness |
2141s | let me just see if uh |
2144s | I can't remember if the conditions are |
2145s | set to show oh I need to equip the |
2147s | freaking thing low |
2153s | okay so that's only identifying the |
2157s | Catalyst but you can see it going all |
2159s | the way up to 40 if we have enough |
2161s | energy |
2162s | okay there we go so that one tops off at |
2164s | 40. |
2167s | before the standard effect for the |
2168s | weapon it's going to keep It's Gonna |
2170s | Keep building up |
2172s | uh let me uh let me actually do one more |
2175s | thing just to highlight this a little |
2176s | bit further since you know this is a |
2178s | friendly |
2179s | friendly shot let's do the damage |
2181s | numbers |
2183s | okay and now we just need a meaty |
2185s | targets |
2189s | hold please |
2191s | I don't want to waste your time you |
2193s | don't want to waste my time that's right |
2196s | let's just uh let's just cut to the |
2198s | chase shall we |
2204s | my how did this Ally Outlaw Destroyer |
2207s | get here that's crazy thank you for your |
2209s | services and participating in this |
2210s | research study uh here we go so let's |
2214s | see what those damage values do |
2217s | yeah |
2219s | they are definitely still going up |
2223s | and they are still going up |
2228s | and they are still going up |
2231s | and they are absolutely still going up |
2236s | we don't even have to go for the weak |
2238s | point whatsoever this guy's just screwed |
2244s | and we're done |
2246s | everybody's wanting a free meaty boy now |
2248s | a free music |
2251s | beautiful |
2254s | so yeah you can see that that damage uh |
2257s | it's keeps going and going it's |
2260s | basically the Energizer Bunny with |
2262s | barrage so there you have it next |
2263s | question please |
2265s | right we switched to Twitch now and |
2267s | we've got six wolf seven seven three |
2269s | four would like to know are there any |
2271s | plans to have the perks for Adam to be |
2273s | set to ships instead of having it set to |
2276s | the pilot |
2278s | um no there aren't any plans to do that |
2283s | I do like that uh concept though I like |
2285s | it conceptually but no plans |
2288s | and next up we have J.R panchiati back |
2291s | on YouTube for this one |
2293s | um are you able to tell which sets will |
2295s | be available in which system uh because |
2297s | they really want the anti-radiation |
2299s | shield |
2300s | definitely understand that um and that |
2302s | was something that we actually did talk |
2303s | about internally and we intentionally do |
2306s | not include that in the game I know for |
2308s | some of you you're going to be like what |
2310s | oh gosh you got to be kidding me |
2312s | um no we want you to explore the |
2314s | different systems and discover this on |
2316s | your own but I do want to say that some |
2318s | of these are going to be pretty clear |
2320s | and where you're going to be acquiring |
2322s | them just kind of use your senses and |
2324s | other key points of interests and the |
2327s | various locations and it's going to lead |
2329s | you probably right to where you need to |
2332s | go that being said there are a couple |
2333s | set items that can be found literally |
2336s | anywhere there's no restriction on them |
2338s | whatsoever and furthermore just because |
2341s | we're on the topic to make sure |
2342s | everybody is super clear about this set |
2345s | items within specific systems will also |
2349s | drop at unique locations like unknown |
2352s | signals high risk areas and riffs so if |
2356s | you're looking for blood Star Equipment |
2358s | for example and you do a rift in sedo |
2361s | you can absolutely have blood Star |
2363s | Equipment drop at the end of it |
2370s | right uh Fred spec vet on YouTube |
2374s | um a bit of a late game question this |
2376s | one but when you have the special bypass |
2378s | the thingies in place just setting a |
2381s | waypoint on the map tick the shortcuts |
2383s | into account |
2387s | when you have the spatial bypasses which |
2392s | you know we do |
2394s | the shortcuts |
2396s | if you set a point you say a kite nebula |
2399s | but you're in Sito would it take you to |
2401s | the special bypass that way no it would |
2405s | not no no so I I see so like let's just |
2408s | say kite nebula we want to go uh to the |
2412s | Ascension right |
2414s | um so instead it's like we're right here |
2416s | we're right next to a spatial bypass |
2419s | instead of it pointing to the spatial |
2421s | bypass since they use this the |
2423s | directions are going to be manual use so |
2425s | if you are looking to just get to a |
2427s | spatial bypass ASAP I mean just flip |
2430s | over to your fast travel and it's going |
2432s | to show you the locations of all the |
2433s | spatial bypass |
2437s | that's going to be the best way for that |
2441s | that's a good question though I like |
2442s | that question |
2444s | right uh switching to Twitch uh the guy |
2447s | in the distance would like to know |
2449s | there's a passive re-rolling being |
2451s | improved to accommodate the new ship |
2452s | passage while they're still going to be |
2454s | only two sets of four unless you refresh |
2457s | paper selection there are still two sets |
2460s | of four |
2461s | um and we have had some discussions |
2463s | about kind of adjusting ship dealer |
2466s | availability and timings thereof but no |
2469s | actions have been made at this time it |
2471s | is something that we may end up tweaking |
2473s | in the future but uh there will not be |
2475s | any tweaks to that in this particular |
2477s | update and furthermore |
2481s | um we reserve the right to change that |
2483s | at all so I mean I think that as we as |
2488s | we're introducing New Opportunities you |
2489s | know |
2490s | um especially like with the itemization |
2492s | we want to make sure that there's ways |
2494s | to kind of like navigate that in a fluid |
2497s | capacity which is one of the big reasons |
2498s | why we're adding re-rolling at all right |
2501s | um because it could be somewhat |
2504s | frustrating if you are trying to get a |
2506s | particular attribute and now your pool |
2510s | is incredibly larger right without the |
2512s | ability to re-roll that could be uh that |
2515s | could be taxing so it's features like |
2517s | this that we do want to complement that |
2518s | system |
2519s | um and ships again we've had that |
2522s | discussion um for right now you know we |
2524s | are pretty happy with the fact that |
2526s | terrine opens up the ability to buy |
2529s | ships from the flying Duchess don't |
2530s | forget that that is a very good source |
2533s | that you can acquire ships from |
2535s | um and then also of course |
2538s | um getting the ships from Cato uh to |
2540s | cycle through those is also not a bad |
2542s | option as well so it is also possible |
2546s | that |
2547s | um |
2549s | uh that we |
2551s | I mean yeah I mean it's so possible for |
2553s | us to do a lot of different things on |
2554s | this front but um if we do we'll give |
2557s | you more information on that in the |
2558s | future but yeah as of right now just a |
2560s | straight answer to you the answer is no |
2562s | we don't have any plans to change that |
2564s | at this time |
2566s | well well a question similarly uh from |
2570s | sniper nln on Twitch uh to the update |
2573s | will the new ship passives only appear |
2575s | on the new ships at the dealers or will |
2578s | there be some kind of reroll for All |
2580s | Ships existing as well there will not be |
2583s | a reroll option for existing ships |
2586s | um that's not planned Uh I that I I do |
2589s | think that is a pretty clever idea |
2590s | though um one that has not uh gone |
2593s | through |
2594s | um our team |
2596s | um but yeah you'll need to acquire |
2598s | completely new ships in order to get |
2600s | these new ship passives and because |
2602s | there are some exclusive ones and there |
2605s | um yeah it might take a little bit of |
2606s | time to get those uh perfect roles but |
2609s | in the state of a looter shooter I think |
2612s | time is something that is incredibly |
2614s | valuable to optimizing a build and is |
2617s | very much intended design and how we've |
2620s | approached this |
2621s | so |
2622s | next question it's just a follow-up from |
2626s | Terry Lackey from earlier regarding the |
2627s | barrage Catalyst Etc okay he has noticed |
2630s | that during the re-roll for the AutoCAD |
2632s | autocam it came up at like I think it |
2634s | was four percent per held second whereas |
2637s | his current one says ten percent uh does |
2640s | that has that been changed |
2644s | you mean in the currents in the current |
2647s | in the current game it says 10 every |
2649s | time |
2650s | according to Terry yes |
2653s | interesting that would definitely be a |
2655s | bug um I could check our patch notes and |
2658s | see if that's something that's |
2658s | effectively been will be changed |
2662s | um but I don't know off the top of my |
2664s | head my guess is yes since I mean I'm |
2666s | displaying it without it going up to 10 |
2668s | and instead it's only going up to four |
2670s | um |
2671s | but uh let me just let me just see if I |
2673s | can find it really quick |
2675s | this will be hopefully a fast search |
2689s | not actually finding it |
2698s | yeah sorry it's five percent isn't it |
2700s | four percent was from the barrage cattle |
2702s | yeah so it's it's five percent from the |
2703s | autocannon and it's four percent from |
2705s | barrage |
2707s | but I am not seeing it |
2709s | listed here |
2715s | oh wait wait |
2717s | nope that's something else |
2723s | nah I'm not I'm not seeing it um but my |
2727s | guess is because |
2728s | you know I'm showcasing it here and it's |
2730s | ramping up accordingly like I mean I'll |
2732s | just do it one more time here |
2733s | well I guess |
2736s | you're only seeing it from The Barrage |
2739s | Catalyst you're seeing that up at the |
2741s | top |
2742s | so if you're seeing if you're seeing |
2745s | something that's applicable to something |
2747s | else that's not going to be just from |
2748s | the attribute itself what am I thinking |
2750s | goodness |
2751s | yeah so the the increase by five percent |
2754s | every second that's not listed as a |
2756s | condition that's only applicable as the |
2759s | uh as the element within the auto Cannon |
2763s | and as an item attribute we don't |
2766s | highlight that in the conditions but the |
2769s | catalyst is because it is a catalyst it |
2772s | is a modification on top of the item so |
2775s | uh that now I'm really confused what |
2778s | you're seeing that is adding as you're |
2780s | firing it is probably something else |
2781s | that does that and I can't think of it |
2783s | off the top of my head |
2785s | but let's go to the next question though |
2786s | let's keep moving things along because |
2788s | there's still a lot more ships to go |
2789s | through yeah yeah we'll check that out |
2791s | later on so wizard Jerry over on the |
2794s | tube of you would like to know it just |
2797s | wants to make sure whole damage |
2798s | reduction uh is this multiplicative with |
2801s | resistance |
2804s | so |
2805s | the whole damage reduction right here |
2808s | um this is going to be multiplicative |
2810s | yes it absolutely should be so that 20 |
2813s | whole damage reduction uh multiplying |
2816s | um 32.2 percent so 20 of 32.2 and then |
2820s | you're adding that together so here it's |
2821s | approximately uh 61 or |
2824s | 6.1 percent so you're adding that |
2827s | together and you would have 38 points uh |
2830s | three percent would be the result of |
2832s | your hole damage reduction on this |
2835s | based on just this alone but that's not |
2838s | including any other benefits that we |
2840s | might have anywhere else but I don't |
2841s | think we do |
2843s | eggs right uh three questions to go and |
2847s | then we can let you fly on uh pesky |
2849s | husky on YouTube any plans to add a |
2851s | feature which allows the player to sell |
2853s | ships directly at the home base to free |
2855s | up hanging space so the hanger doesn't |
2857s | need to be always full |
2859s | that's a fun uh fun question but no |
2861s | you'll have to fly your ship to another |
2863s | site and then |
2865s | um you can sell all of your other ships |
2866s | once you are there because you do have |
2868s | to have a vendor to sell to it's |
2870s | actually the same exact reason why even |
2873s | though I can sell these resources I |
2876s | can't from the home base because I need |
2878s | a vendor to sell to so if you want to |
2880s | sell something that you have like a ship |
2881s | or a resource you have to dock at that |
2884s | respective location and then sell them |
2886s | there |
2888s | so good question |
2890s | um I did see |
2892s | um I did see a question about removing |
2894s | the Catalyst I mean I'd have to add a |
2896s | different Catalyst but let's just do |
2898s | this |
2900s | um to |
2902s | just wanna I wanna do this really quick |
2904s | so basically any any Catalyst will |
2906s | remove the prior one |
2909s | um I don't think this is gonna show |
2911s | anything |
2912s | maybe I'm crazy maybe it does |
2916s | come on |
2918s | no it doesn't okay I am not crazy you're |
2922s | crazy |
2923s | all right |
2924s | that was quite a number of questions do |
2927s | do we still have more lined up or two |
2930s | more two more okay let's let's go |
2931s | through go go go get him okay let volley |
2934s | over on Twitch would let you know a |
2935s | little bit anyway to use tears of the |
2937s | Madden crafting increasing drop chances |
2940s | or Commerce he says right now it's a bit |
2941s | frustrating that if you play uh 500 |
2943s | lunacy or higher tiers for them are |
2946s | completely useless |
2949s | we don't currently have any plans to |
2952s | um |
2953s | allow the tears of the Mad to affect |
2955s | drop rates |
2957s | um that's not really a design decision |
2959s | we wanted to go throughout that actually |
2961s | sounds a little bit kind of like the |
2963s | equivalent of magic find |
2964s | um in something like Diablo and we |
2966s | wanted to avoid that mechanic because |
2968s | that's an extra level of meta |
2970s | progression that we didn't feel was |
2972s | necessary for our game if you want to |
2974s | find stuff you're just going to find |
2976s | stuff and where you go is how you're |
2979s | going to acquire it so your hras you |
2982s | know depending on what your modifiers |
2984s | are the challenges that you face the |
2986s | greater the challenge the greater the |
2987s | loot quality which makes sense that's a |
2989s | trade-off right |
2990s | um whereas and then like the riffs as |
2992s | well you know you're increasing the |
2994s | challenge to the lunacy you have greater |
2996s | loot quality |
2997s | um there um and yeah so that that is |
3001s | entirely by Design there is no plan to |
3005s | change that Ultra in any way no plans to |
3007s | have the um the tears of the Mad uh be |
3010s | used in any other capacity |
3013s | they are there to stack up for those who |
3016s | are having a tough time and who just |
3018s | really want a legendary item and |
3019s | maximize that |
3021s | so |
3022s | all right last question and then you can |
3024s | fly on and show more uh pesky husky over |
3027s | on YouTube talking about location |
3029s | specifically is there any specific |
3031s | location where one can obtain rare |
3033s | resources such as proton capacitors or |
3035s | multi-phase propellants Etc oh I like |
3038s | that question but no there is not those |
3042s | are entirely random do keep in mind |
3046s | though if you refer to your components |
3049s | say like you're looking for a |
3050s | multi-place phase propellant |
3053s | um you can you know look at your |
3055s | ingredients down here and just start |
3057s | finding that copper the course gate the |
3060s | phasium the solar particles most of |
3063s | these are going to be easy to know where |
3065s | you need to go because it's either |
3066s | marked on your resource map that you've |
3068s | gotten the appropriate perk for or it's |
3070s | just going to be common knowledge based |
3072s | on your encounters like redeemers for |
3075s | example so |
3077s | um there are ways to go after these |
3079s | certain components but it's you're |
3082s | either gonna have to be lucky from a |
3083s | shop or a drop or you just need to focus |
3086s | on the resources you need for them and |
3088s | build them |
3089s | so all right but that was the last |
3091s | question it's good I liked it yeah |
3094s | fantastic questions everybody I love it |
3096s | I'm hoping for even more in our next |
3098s | round it'll be fantastic |
3103s | so um next ship that we're going to be |
3105s | talking about is the Interceptor so let |
3107s | me pull up my little cheat sheet since |
3109s | we have so many freaking passive |
3111s | modifiers |
3114s | I don't know how many times I've told |
3115s | you guys how much content we're adding |
3117s | to this update it's ridiculous it's |
3119s | actually absurd |
3120s | um so uh we have a couple of of them |
3124s | here so |
3126s | um the First new one that I see is when |
3128s | entering a location gained 20 increase |
3130s | boost and fire rate for 60 seconds so |
3133s | this one should probably be fairly |
3134s | obvious it's actually in the name of the |
3136s | ship it's called an Interceptor the idea |
3139s | here is that when you're going into a |
3141s | location you generally have a plan a |
3143s | course of action to get somewhere and do |
3145s | something it's especially relevant if |
3147s | you were going to an unknown signal |
3149s | where |
3150s | you know you're going after the beacon |
3152s | or somebody in need of help you're |
3153s | trying to intercept that signal this |
3156s | AIDS in that entering a location 20 |
3159s | increase boost in fire rate for 60 |
3162s | seconds |
3163s | uh see the next one that I see uh while |
3166s | fire uh while we know that one's |
3170s | we've had that one before |
3173s | oh this one was changed so it's kind of |
3175s | new but you guys do have access to the |
3177s | the bottom one when flying toward a |
3179s | locked enemy Target Beyond 150 meters uh |
3181s | 150 uh 1500 meters uh you gain 15 |
3185s | increase speed this is also applicable |
3187s | to the design uh of an Interceptor who |
3190s | is intercepting so flying towards the |
3193s | lock Target you're going faster |
3195s | uh but I think those that's going to be |
3197s | is that the only one I thought we had |
3199s | two on this one as well goodness gravy |
3202s | oh no we only got the one so let's talk |
3205s | about the other ones that are hidden |
3208s | um so we also have while firing Primary |
3211s | Weapons you gain one percent increased |
3212s | critical hit damage every second to a |
3214s | maximum of 20 percent that would pair |
3217s | incredibly nicely with barrage that |
3220s | we've talked about before |
3221s | um this is instead of it just being |
3223s | straight damage is your critical hit |
3224s | chance so critical hit chance uh or |
3228s | excuse me critical damage |
3230s | um as that's ramping up of course it's |
3231s | going to be much more explosive |
3233s | um because that is going to multiply |
3235s | versus your standard damage as opposed |
3238s | to just be a smaller number just getting |
3240s | added on top right |
3241s | so that one can be rather effective with |
3243s | the Interceptor next we have the two |
3246s | exclusives |
3248s | the two exclusives the first one is |
3251s | they're both applicable to the weapon |
3253s | overdrive here the first one while |
3254s | weapon overdrive is active you gain 100 |
3257s | increased energy orb collection range |
3262s | I'll say it one more time while the |
3263s | weapon overdrive is active you gain a |
3266s | hundred percent increased energy orb |
3268s | collection range |
3271s | um I'm not seeing here let me just |
3274s | gonna highlights |
3276s | this this particular |
3279s | um Storm Chaser set for no apparent |
3281s | reason |
3282s | um |
3284s | so it can be pretty useful if you're |
3285s | using it in the right situations |
3287s | um I think a lot of you out there |
3288s | already know that energy orbs can be |
3289s | rather effective for maintaining uh |
3292s | combat so just having double the |
3295s | collection range for energy orbs is can |
3298s | be pretty substantial and trying to keep |
3301s | your boost up keep your health up your |
3303s | Shields up any of that stuff |
3305s | and also to capitalize on recollecting |
3308s | for your alt as well the opposite of |
3310s | that one well maybe not opposite but the |
3312s | alternates of that one the what while |
3314s | the weapon overdrive is active you gain |
3316s | 50 percent you get a 50 chance to refund |
3320s | your secondary weapons upon use this is |
3323s | applicable to every single secondary |
3325s | weapon if you're spamming them while |
3327s | weapon overdrive is active you're just |
3329s | gonna randomly keep half of them have a |
3331s | random chance every time that you are |
3333s | going to maintain those secondaries very |
3336s | very effective if you have specialty |
3338s | missiles something like an amp missile |
3340s | in particular to try and keep your |
3343s | enemies down so that you can continue to |
3344s | waylay them or you know a cruise missile |
3347s | for example that you need in your back |
3349s | pocket you could potentially maintain |
3351s | that and I mean when we're talking about |
3353s | Rockets holy cow you would quite |
3356s | literally be able to fire these for the |
3357s | entirety of that alt duration without a |
3361s | problem |
3364s | so that's the Interceptor let's move on |
3367s | to the gunship |
3369s | let's go to our first heavy looking good |
3371s | gunship let's make you look a little bit |
3372s | better you know for those who haven't |
3374s | seen our Liberator to your four wings |
3378s | we'll go ahead and apply that |
3381s | so nice looking nice looking ship |
3385s | let's go over to the passives here now |
3387s | the gunship actually has more passives |
3390s | than uh a lot of the other |
3393s | um ships |
3395s | so we still only added four more to it |
3398s | but you're gonna have a lot more chances |
3400s | to roll different opportunities here |
3402s | since there are just a couple more |
3403s | different passives there so the first |
3406s | one that I'm seeing here we have when |
3408s | whole is 50 or lower gained 40 percent |
3410s | hole damage reduction that is at the |
3412s | very bottom |
3414s | when hole damage is 50 or lower again 40 |
3416s | hole damage reduction this is a straight |
3418s | Boon to where if you're getting blasted |
3420s | from all angles and you know because the |
3422s | hole is incredibly strong here |
3425s | um that's going to be a super powerful |
3427s | way to maintain yourself a 40 hole |
3430s | damage reduction is nothing to scoff at |
3432s | our resistance is garbage here yikes but |
3435s | um but you get the picture anytime your |
3437s | hole is half or less you gain so much |
3440s | more damage reduction to stay in The |
3441s | Fray to build your armor back up which |
3443s | is usually pretty beefy on a gunship |
3444s | let's be honest |
3446s | uh can be pretty useful in a pinch uh |
3450s | the next one that I see here is |
3451s | instantly reset all Warfare device |
3453s | cooldowns when armor depletes all |
3456s | Warfare device cooldowns so that's going |
3459s | to be applicable to something like an |
3460s | EMP generator not applicable to any of |
3463s | these support devices these teal ones |
3466s | greed ones |
3467s | only to the magenta ones |
3470s | and it will instantly reset them so if |
3472s | you're in The Fray you use all your |
3475s | Warfare devices to to like maintain the |
3477s | aggression and then your armor depletes |
3479s | use them again |
3481s | stack that and you can be incredibly |
3483s | powerful in that moment that two minutes |
3486s | or 120 second cooldown though is still |
3489s | applicable there and you need to be |
3490s | mindful of that |
3492s | um let's see we also have when using a |
3495s | consumable this one was a good role when |
3497s | using a consumable restore eight percent |
3498s | armor and that's going to be any |
3500s | consumable doesn't matter what it is |
3502s | straight up eight percent armor increase |
3505s | kind of nice |
3507s | in fact I don't think any of the other |
3509s | ships have any means to restore armor |
3512s | other than just to |
3514s | get a kill based off of the armor |
3518s | restoration benefits of plating |
3522s | I think we added a couple more tricks in |
3524s | with some of the new item attributes |
3525s | though and I certainly know that there |
3527s | is a repair protocol Catalyst that can |
3530s | up the Antion not quite considerably too |
3532s | so with the main focus of the bomber |
3535s | stocking as much armor as it humanly |
3537s | possibly can this is going to truly |
3540s | cover itself |
3541s | and become that space tank that you all |
3544s | know and love anytime you just use a |
3546s | simple consumable |
3548s | all right |
3550s | um and what was not shown here the only |
3552s | uh the only other one that I see |
3555s | um is |
3557s | 20 increased armor repair per kill it's |
3561s | not on this one but 20 increased armor |
3563s | repair per kill and no that does not |
3566s | mean you add uh 20 to this this does not |
3569s | become 23 ornate plating is repair per |
3573s | kill actually truly sucks uh it really |
3575s | does but it compensates itself through |
3578s | that massive massive hit point gain |
3581s | through those credits |
3583s | but uh regardless about 20 percent is |
3587s | multiplicative |
3589s | so here you know your ornate plating is |
3591s | not going to like increase hardly at all |
3595s | um it would go up to 3.6 if I if I'm |
3599s | doing math correct correctly so yeah not |
3602s | much at all |
3603s | um but if you had something like |
3607s | uh let's see a scale guard with good |
3609s | example because this is one of the |
3610s | highest repair per kills in the game you |
3612s | have 16 |
3614s | um this would actually go up by |
3616s | approximately about it go up to about 19 |
3620s | percent |
3622s | so um nothing to scoff at that little |
3625s | bit of a percentile difference can make |
3627s | or break everything you need your armor |
3629s | to do |
3630s | so a nice straight bonus again for the |
3633s | gunship to maximize those armors you're |
3636s | probably seeing a lot of themes as we |
3638s | cover each one of these ships it's |
3640s | incredibly intentional each one of the |
3641s | ships does have a theme and how it's |
3643s | utilized the gunship already has Arsenal |
3646s | to just like blow everything out of |
3648s | water it's passives and a lot of its |
3650s | tools |
3651s | um behind the scenes are then related to |
3652s | it surviving the onslaught that is then |
3655s | being returned and |
3657s | you can probably imagine we have a lot |
3659s | of elements themed around armor |
3661s | regeneration or armor uh boosting and |
3663s | stuff like that so that's what the |
3665s | addition of these passives are you'll |
3667s | also have noticed that whenever I |
3668s | described these as the only ship's new |
3670s | passive we did not add an exclusive |
3672s | because again we already had exclusives |
3674s | for the gunship which was the koi gun |
3675s | turret and the pulse laser turret both |
3678s | of those exclusive you can only have one |
3680s | or the other not both so all four of |
3682s | these added you could technically have |
3684s | all four uh new ones |
3686s | it's possible |
3688s | all right let's move into the uh bomber |
3691s | Titan |
3692s | Titan bomber let's look at this uh let's |
3695s | look at the other variation of it |
3697s | because it's new |
3699s | um just give it a nice clean look for |
3701s | those who haven't seen it yet I love the |
3704s | way that the lights |
3705s | shine on this one lots of fun can be had |
3708s | with the mixture of colors |
3710s | um in yeah it's just this this one looks |
3713s | this one's growing on me I I at first I |
3716s | was like oh yeah I know it's just okay |
3717s | but it's actually this thing is Pretty |
3719s | stinking cool when you're flying it |
3721s | around so let's talk about its new |
3723s | passives here |
3725s | so the first one that we have is the the |
3730s | one at the bottom I see uh is 20 reduced |
3733s | energy consumption for all secondary |
3734s | weapons this is a straight Boon for it |
3737s | specifically because no other ship has |
3740s | energy consumption four secondary |
3742s | weapons just means that you can use your |
3743s | secondary weapons for longer |
3745s | a nice solid bonus to a ship that wants |
3750s | to use secondaries for free just now you |
3752s | can use even more of them perfect the |
3754s | next one because it likes secondaries a |
3756s | lot it has a kind of a clever one that |
3759s | can be utilized in unique ways Target |
3761s | lock-on is maintained off screen it's |
3764s | completely new passive of course so |
3767s | um in the game proper you'll see that |
3769s | anytime that you're facing a foe |
3772s | and he goes off the screen your target |
3774s | is in fact lost but the bomber utilizing |
3778s | deep everspace one technology |
3785s | can now maintain its Target |
3788s | when it is flying off the screen I'm |
3790s | just going to highlight it really quick |
3791s | so you can see a pretty basic |
3794s | um but can be incredibly nice in a pinch |
3798s | especially if you are struggling to |
3800s | control your bomber and it's not facing |
3803s | the proper direction for whatever reason |
3807s | hmm |
3808s | the last two uh for the bomber by the |
3811s | way |
3811s | um I don't I don't think I had one no I |
3814s | didn't so the last two are going to be |
3815s | the exclusives |
3818s | so here we have that Target lock and you |
3820s | can see we still have the target lock so |
3822s | I could fire this cruise missile and |
3824s | it's going to turn all the way around to |
3826s | try and get that drone |
3828s | what a terrible demonstration let's do |
3830s | that one oh that that just teleports |
3833s | yeah that's that's pretty cool |
3835s | I don't think the mines are gonna man we |
3837s | need a different hang on |
3839s | for demonstration purposes let's craft |
3841s | uh just a standard homing missile |
3844s | goodness |
3846s | there we go except perfect |
3855s | but here yeah like this this is like the |
3857s | epitome of not having to worry about |
3859s | what's yeah like this freaking Outlaw |
3861s | teleporter drone |
3862s | like let's just barrage it like this and |
3865s | like we can't maintain it on our screen |
3867s | so we'll just start firing our homing |
3869s | missiles |
3870s | and they're all going for them look at |
3872s | that he's gone not a care in the world |
3874s | thermogun missiles teleporter drones |
3877s | giving you a bother just look for the |
3879s | bomber get this passive say no to |
3882s | teleporter drones today |
3884s | excellent |
3886s | last but not least on the passives for |
3889s | the bomber |
3890s | um again these are the exclusives both |
3892s | of these pertain to the arc 9000s usage |
3894s | the first one when activating the arc |
3896s | 9000 it will fully restore your |
3899s | secondary weapon energy |
3902s | boom there are some very nice pairings |
3905s | that you can accomplish with this |
3906s | believe us we know |
3909s | it's fun the next one the alternate one |
3912s | when Arc 9000 is manually detonated gain |
3915s | 40 increased Arc 9000 shock wave damage |
3919s | so if you are very particular about |
3921s | where that Arc 9000 is going to explode |
3924s | and you time it well this gives you the |
3926s | added bonus and says you know what you |
3930s | strategically place this let's make it |
3931s | even stronger |
3933s | that's right |
3934s | just Pummel our foes |
3938s | absolute crushage |
3941s | and again both of those are exclusive so |
3943s | you can only get one or the other you |
3945s | can either have it fully restore |
3946s | secondary weapon energy or when you |
3949s | manually detonate The Arc 9000 again you |
3952s | will gain a 40 |
3953s | increased Shockwave damage |
3956s | to that Arc 9000 that is not a small |
3958s | amount |
3961s | not a small amount |
3966s | we've been going over so many of the |
3967s | passes goodness gravy we've been going |
3969s | every one of the passes |
3971s | wow |
3973s | kind of questioning if I'm gonna have |
3975s | time for the nightmare gameplay session |
3977s | goodness |
3980s | it's good I want you guys to have all |
3981s | these details |
3984s | and I'm sure grindel will also be |
3986s | pleased to know that I'm going to just |
3987s | send you a list of all the passives |
3992s | he's got them all so |
3994s | um if you missed any of this stuff I'm |
3996s | sure that it will show up on the wiki |
3998s | soonish uh if not through Grendel uh |
4001s | through somebody else from our |
4002s | invaluable Community here |
4005s | so all right uh next up we have The |
4008s | Vindicator ooh The Vindicator this one's |
4010s | a fun one this one's a fun one |
4013s | um I don't actually I don't think I |
4014s | actually had any of the new ones on this |
4016s | though let me double check |
4019s | oh no I do I do I have one of them |
4022s | [Music] |
4025s | no I got two of them okay cool |
4029s | so |
4030s | um this ship actually received |
4033s | five new perks what yeah that's right We |
4036s | snuck in an extra one so this this ship |
4038s | actually has the most perks in the perk |
4040s | pool or perks I call it perks passive |
4042s | this has the most passives and its |
4044s | passive pool at a whopping 12 different |
4047s | options |
4049s | let me count to make sure that's I'm not |
4051s | a crazy person one two three four five |
4053s | six seven eight nine ten eleven I am a |
4056s | crazy person it's eleven there's eleven |
4058s | but that's still the most out of all the |
4059s | different ships I believe the gunship |
4060s | has ten one two three four five six |
4064s | seven eight nine ten yeah gunship has |
4066s | ten Vindicator tops it off and says I |
4069s | can do you one better I have eleven so |
4071s | we added five new passives the first one |
4073s | we see here |
4074s | um is going to be the collecting |
4076s | wreckage restores ten percent Shields |
4080s | depending on how you're utilizing this |
4082s | this can be a lifesaver a lot of times |
4085s | what we've seen from Vindicator players |
4086s | as well as ourselves is that when we are |
4089s | going for the wreckage it's normally |
4091s | because we've lost all our drones or our |
4093s | drones are in a hard spot right |
4095s | um and when we've lost a lot of drones |
4097s | generally we've lost shields in that |
4100s | process so just getting that nice little |
4102s | boost of 10 shields back can actually go |
4105s | a pretty long ways this passive feels uh |
4107s | pretty good in the right hands |
4110s | uh and the bottom one is a also a new |
4113s | passive this one's a pretty fantastic |
4115s | one when a drone is destroyed the Drone |
4117s | just has a chance to be reconstructed |
4119s | instantly twenty percent chance |
4123s | that's right roll a five-sided die |
4127s | and if you're lucky |
4129s | boom drones back no problem |
4133s | pretty nice |
4135s | pretty nice now like I said there are |
4137s | five new passes here so those are just |
4139s | two of them let's cover the other ones |
4141s | another one is that drones are immune to |
4145s | all debuff conditions |
4149s | all of them every single one |
4152s | Frozen no burning nope corrosion EMP |
4157s | nothing is going to affect those drones |
4160s | at all they are immune to all debuff |
4164s | conditions Weber nope not gonna touch it |
4167s | it's it's not gonna affect them |
4169s | so their lasting power becomes much |
4172s | better now also keep in mind however |
4175s | that uh should you be under Fire of any |
4179s | of those conditions your ship will still |
4181s | take it but your drones can still |
4182s | operate pretty effectively surrounding |
4185s | you so it may or may not be a good |
4187s | choice for those of you out there |
4188s | getting a little too frisky even though |
4191s | you're supposed to let your drones do |
4192s | all the work for you |
4194s | so uh next up we have |
4197s | um the exclusives we've got the the two |
4199s | exclusives like I said every single ship |
4201s | has these so you have two options the |
4203s | first option is that your locked enemy |
4205s | Target will suffer 20 increased damage |
4208s | from your drones |
4213s | that's it that's the bonus you lock a |
4215s | Target |
4216s | 20 increase damage from drones you |
4218s | maximize that with your expertise and |
4220s | things are going to feel pretty dang |
4222s | good |
4223s | the other exclusive so if you don't go |
4227s | that direction of the Locking getting 20 |
4228s | bonus drone damage the other one is |
4231s | enemy support drones within two |
4233s | kilometers range |
4234s | their passive abilities are disrupted |
4236s | and disabled |
4240s | what yes let me say that one more time |
4241s | so your opponent's drones you know like |
4245s | uh I don't know say like a shield |
4247s | recharge drone or a Retaliator |
4251s | um |
4252s | Shield drone thingy person or like an |
4255s | ocar |
4257s | um or a shoot even a teleporter drone |
4259s | all of those abilities that it's able to |
4262s | use whether it's you know provide armor |
4264s | or teleport it no longer has you just |
4268s | disabled them because you are the Drone |
4270s | Master Get Wrecked enemy drones |
4272s | everything within two kilometers is |
4275s | effectively disabled and can only fire |
4277s | at you that's all I can do can't do |
4279s | anything else if it can even fire at you |
4284s | so uh it's pretty nice all those passive |
4287s | abilities completely put |
4296s | nice bit of fun on The Vindicator all |
4300s | right let's head on over to The Last |
4301s | Ship The Sentinel |
4304s | goodness I love this build oh |
4308s | Matthias I know that I Gave You Praises |
4310s | like last week or whatever and we like |
4311s | had that really good talk and I was just |
4313s | like dude I love the work you do I'm |
4315s | just gonna keep saying it uh Matthias if |
4317s | you're watching the stream uh the way |
4318s | that these Ships Come Together is just |
4320s | beautiful |
4322s | but you're here for the passive so let's |
4323s | talk some passives |
4325s | on the Sentinel again four new passives |
4328s | here |
4329s | uh we do have I think there was one here |
4332s | yeah so let's look at the bottom one |
4333s | first we have using a consumable |
4335s | immediately triggers The Shield to |
4336s | recharge |
4338s | if it wasn't enough for you to have a |
4341s | perk that could start your Shield to |
4343s | recharge as well as tools to uh recover |
4347s | your Shields through your devices or |
4349s | even through your Weaponry itself uh now |
4353s | we have one from the passive side of |
4356s | things if you want your Shields to be |
4358s | maintained in an essential believe me |
4359s | you do this passive could actually be |
4362s | quite useful and furthermore |
4366s | if you're using this passive it might |
4368s | open up other slots for you maybe you |
4369s | want to swap out your perk that uh would |
4372s | otherwise be uh giving you a shield |
4375s | recharge from killing an enemy you know |
4378s | if you're pairing yourself nicely with |
4380s | the appropriate consumables you're gonna |
4382s | be just fine in this vessel |
4386s | we also have I think that's actually it |
4389s | dang that's the only new one we have |
4391s | here unfortunate |
4394s | but another one which is kind of fun and |
4396s | actually I'm gonna go I'm gonna cheat my |
4398s | way over to nufti's planes I want to see |
4401s | if I can find a sentinel with this |
4403s | because it would be fun to show |
4406s | I want to see if I can find a sentence |
4407s | with this because it would be fun to |
4408s | show |
4410s | the irony is that and preparing for this |
4413s | stream everybody I was doing a lot of |
4415s | rolling around to get a lot of variety |
4417s | on the ships and I felt really good |
4419s | about it uh Sentinel I probably should |
4421s | have rolled a couple more sorry about |
4422s | that but let's see if we can find one |
4425s | this would be a fun one to show |
4430s | so just a sentinel let's see |
4435s | there's using a kazoo bowl and |
4436s | immediately triggers The Shield to |
4437s | recharge that's nice |
4439s | um there's another new one on here too |
4441s | so let's just go to go ahead and cover |
4443s | that it says while Shields are at least |
4447s | 50 charge |
4449s | gain corrosion immunity that's actually |
4452s | one of the exclusives while Shields are |
4454s | at least 50 percent charged gain |
4457s | corrosion immunity |
4459s | now you guys of course there's also |
4461s | blight Monger there's the new item that |
4463s | grants corrosion immunity The Shield I |
4466s | believe |
4468s | so long as your Shields are up at all |
4469s | then you gain corrosion immunity so if |
4472s | you don't want to go that particular |
4473s | route and go a different direction |
4474s | that's going to be great also make sure |
4476s | that if you are going that direction in |
4478s | the Sentinel which is oddly specific |
4480s | you probably don't want that passive |
4482s | because you're effectively not getting |
4484s | the opportunity there and that's one of |
4486s | two of the |
4488s | um exclusives maybe the other exclusive |
4489s | Shop nope it did not |
4492s | it did not so the other exclusive while |
4496s | Shields are fully charged you'll gain 20 |
4498s | reduced Boost energy and weapon energy |
4501s | consumption |
4502s | so one more time I'll say it again while |
4505s | Shields are fully charged |
4509s | you gain 20 reduced Boost energy and |
4511s | weapon energy consumption Shields maxed |
4514s | out |
4516s | guns and thrusters |
4518s | are good |
4519s | be able to fly quite a bit more |
4524s | last but not least |
4526s | um we have collecting an energy or I |
4528s | don't see it unfortunately |
4530s | I don't see it |
4532s | is there another is there another |
4534s | Sentinel nope |
4535s | one Sentinel |
4537s | um but uh the other one is collecting an |
4539s | energy orb deploys an energy shield for |
4542s | two seconds |
4544s | that's the one I was hoping to actually |
4546s | uh highlight let me see if I can uh |
4551s | can't go to Prescott Starbase for |
4553s | reasons |
4556s | Let's uh here let's just go let's go |
4560s | over to um |
4562s | I really want to highlight this one dang |
4563s | it I'm being stubborn now but I want to |
4566s | do it |
4576s | come on Marie devent don't fail me now |
4582s | [Music] |
4587s | Sentinel Sentinel Sentinel |
4595s | I have been got by the rngs uh let's go |
4598s | ahead and refresh our ship offers |
4602s | none re really |
4605s | I've been betrayed |
4610s | I guess we go back to Netflix |
4613s | and recycle the off first |
4618s | ah what are the odds |
4620s | man there's some low rolls here all |
4624s | right live streams the best |
4625s | aren't they just so Grand |
4630s | you never know what you're gonna get |
4632s | neither do I |
4634s | yeah |
4635s | all right let's uh let's try oh what |
4639s | what |
4640s | what it's because I cheated isn't it |
4645s | cheaters never Prosper |
4649s | uh anyway all right well you kind of get |
4651s | the idea but basically the energy orbs |
4654s | um whenever you collect them that two |
4656s | seconds of an energy Shield is immunity |
4659s | it's complete full-blown immunity two |
4663s | seconds this was actually strongly |
4665s | debated internally on how long it should |
4667s | have been |
4668s | um so is it completely overpowered if |
4671s | you pair it with the right particular |
4672s | set that's all about collecting energy |
4673s | arms at extended range and dealing |
4675s | damage to everything that's really close |
4676s | to you probably |
4680s | you should try it it's nice uh |
4683s | uh and then we also have I think that |
4686s | was the only other one that we have |
4688s | um for the Sentinel no that was it that |
4690s | was it |
4691s | that's it so those were all the four I'm |
4692s | gonna read those off again because we |
4693s | flying around a little bit so quick |
4695s | Clarity |
4696s | um so the ones that we have on this |
4697s | particular ship we have the static |
4699s | overload has a temper nope incorrect |
4703s | using a consumable immediately triggers |
4705s | The Shield to recharge that's the new |
4707s | one |
4708s | that was the new one um and then we also |
4711s | have |
4713s | um collecting an energy orb deploys an |
4714s | energy shield for two seconds |
4716s | and then our two exclusives while |
4718s | Shields are at at least 50 charge again |
4720s | corrosion immunity or while Shields are |
4723s | fully charged gain 20 reduced Boost |
4724s | energy and weapon energy consumption all |
4727s | right ladies and gentlemen concludes all |
4729s | of the ship passives I have listed every |
4731s | single one of the new ones again I am |
4734s | going to pass off this information to |
4735s | our our wiki guide because I want to |
4737s | make sure it's super clear uh so we can |
4740s | get through all of that content but |
4742s | let's go ahead and break into the |
4744s | question phase now I'm sure that there |
4746s | have been a number populated for all of |
4748s | the ships I wanted to power through the |
4749s | rest of them so throw them at us and |
4752s | let's cover them as best we can |
4755s | right let's see what we have so first up |
4759s | uh we have a question from uh slurrine |
4761s | over on YouTube |
4763s | um will the ability to teleport stuff |
4765s | from my home-based stories to my ship |
4767s | while out and about be included in the |
4770s | updates |
4772s | um we have never |
4773s | said we were going to do that |
4775s | um |
4776s | so no there's there's no plans there's |
4779s | no plans to to do that |
4781s | um I do know that this is something that |
4783s | has been stated in the past during Early |
4785s | Access like it's been a desire from the |
4787s | community but uh yeah that's not |
4790s | something that um |
4792s | we have gone the route of |
4796s | I suppose it's possible in the future |
4798s | and if it if it becomes possible or if |
4800s | we go that direction we'll let you know |
4802s | if we do that but for now no |
4810s | panchiati over on YouTube as has noticed |
4812s | that sometimes when they've dropped into |
4814s | an unknown system that's supposed to be |
4816s | resource Rich that they've actually |
4817s | found newer resources at that location |
4819s | uh they wonder why that happens are they |
4822s | just literally unlucky with the RNG yeah |
4826s | sometimes to try to go looking for a |
4827s | sentinel and you re-roll the ship offers |
4829s | and they're not there at all you know |
4831s | it's it's uh you know it's it's part of |
4834s | the experience you know when you're |
4835s | hunting stuff down sometimes it can you |
4838s | know it can take some effort it can take |
4840s | some a few attempts it doesn't just |
4843s | magically uh happen and that's also |
4845s | applicable to the random locations you |
4847s | know you can go to a resource Rich |
4849s | location that can generate no nodes of |
4854s | resources it is rare I have seen it |
4857s | happen as well |
4859s | um I think we consider that a bug but |
4862s | it's uh all kind of part of the RNG and |
4866s | it's not been addressed either |
4869s | not been addressed because it can happen |
4872s | sometimes you show up to a mineral-ish |
4874s | location you know what somebody else got |
4875s | there first |
4878s | all right next question please |
4880s | uh |
4882s | went into twitch uh lit volley would |
4884s | like to know will there be more ways to |
4886s | use credits after the Patch |
4889s | more ways to use credits after the Patch |
4891s | uh I think that's a I think that's a |
4893s | wonderful question |
4894s | um this particular update is not really |
4897s | expanding upon that |
4900s | not really expanding upon that other |
4903s | than |
4904s | if you're looking for a particular set |
4906s | items for example and you don't want to |
4909s | go hunting everywhere you could just go |
4910s | to stations and purchase them straight |
4912s | up that's always an option |
4915s | to that though we have not increased the |
4917s | loop pools of shops so if you're |
4920s | wondering about like the loot quality of |
4921s | what you could find from a storefront it |
4924s | is going to remain consistent or has not |
4926s | been increased |
4928s | so but that's going to be probably the |
4930s | largest thing if you will which is you |
4933s | know basically saying nothing right |
4936s | so I'm not gonna beat around the bush |
4938s | there I know what I'm saying |
4940s | so yep there is potential for you know |
4945s | possible changes in the future though um |
4948s | but if that's the case you know it's |
4950s | also one of those things where we would |
4952s | let you know what those plans look like |
4954s | and maybe give those teasers and all of |
4956s | that type of stuff if that's the |
4958s | direction we would go |
4960s | um but it is something we've taken note |
4962s | of and something we may or may not be |
4964s | trying to rectify |
4966s | to |
4967s | Maybe but not in this update |
4972s | right uh switching back to YouTube uh |
4975s | wizard Jerry actually would like to know |
4977s | which set items you were most attracted |
4980s | to and uh on why oh gosh |
4985s | that's a really that's a great question |
4987s | and I mean if you're asking for like my |
4991s | personal opinions here well I do |
4993s | appreciate that I love that you guys |
4995s | want to know what's inside my mind |
4997s | um I do want to make sure that you guys |
4998s | know that the focus here is like on the |
5001s | whole of the experience my preferences |
5003s | are not going to be equal to your own I |
5005s | love the striker for example because |
5007s | it's in The Fray it's always causing |
5009s | Madness to occur |
5010s | um and I feel like it pairs incredibly |
5012s | well actually with uh the uh Storm |
5016s | Chaser set because you want to be close |
5018s | to all of your opponents you slap on |
5020s | retaliation and Away you go it's it's |
5022s | just a nice medley of chaos everything |
5025s | dies and it's so incredibly satisfying |
5027s | especially with some of these new perks |
5028s | to make sure that you are surviving even |
5031s | more while you're taking that damage to |
5032s | then deal the damage to everything |
5034s | around you it's it's quite nice but all |
5036s | of the different ship classes they have |
5039s | incredible pairings that are going to be |
5041s | you know maximized to their greatest |
5043s | extent of of you know |
5046s | what they can do I mean shoot even right |
5048s | here we're using judge jury and |
5049s | executioner on the Scout and it's it is |
5053s | not uh it is not messing around at all |
5056s | right |
5057s | um and it's really just going to come |
5058s | down to your play style it's going to |
5059s | come down to what your favorite ship is |
5061s | what your favorite items are |
5063s | um what feels good to you |
5066s | and we're very happy with the variety of |
5069s | the set items that we're bringing to the |
5071s | armed and dangerous update that's for |
5073s | sure we got a little bit of everything |
5076s | and it feels pretty good |
5080s | so next question |
5081s | uh pesky husky over on YouTube |
5085s | um a bit of a long question uh any |
5087s | specific reason why the old car stopped |
5090s | sending their frigates into the DMZ like |
5092s | they did in everspace one |
5098s | the main reason why the |
5102s | okar were present |
5105s | is because they were trying to form a |
5108s | blockade |
5109s | for any particular Colonial |
5114s | clones |
5116s | that were actually escalating |
5119s | a candidate for war against the |
5122s | Colonials |
5123s | so the okar we're trying to stop this |
5126s | because it was creating a lot of chaos |
5128s | and they were sending a vast number of |
5131s | their fleets and their forces to not |
5133s | only protect |
5135s | the semblance of colonies across the DMZ |
5138s | but also to stop the threat that was the |
5143s | reason they don't show up in everspace |
5144s | too |
5145s | not threats more or less been eliminated |
5149s | no clones are really identified anymore |
5156s | that's about it |
5158s | excellent so they kind of hold away if |
5161s | you will from the territories |
5165s | Terry Lackey over on YouTube was just |
5168s | wondering with the adjustments to |
5170s | current stats for weapons and gear is |
5173s | that going to include anything |
5174s | um changes for legendaries we're going |
5176s | to see it needs 50 tweaks to legendaries |
5179s | um I think there was one tweak to one |
5181s | legendary and it was castiel's |
5183s | protection |
5185s | um the |
5186s | um |
5188s | the little uh Illusions are much better |
5192s | at distracting your foes |
5195s | that's I believe the only tweak we've |
5197s | made to all of the legendaries |
5199s | though do keep in mind of course that |
5201s | set item bonuses and these new item |
5203s | attributes in conjunction with |
5206s | legendaries can absolutely be awesome |
5210s | they can be really effective |
5218s | okay last one for now uh kind of is kind |
5221s | of a suggestion though of something to |
5222s | look at in the future at every Space 2 |
5225s | and everspace won't have references to |
5227s | certain elements of previous games uh |
5230s | that devs hinted in the names of |
5232s | Manufacturers and Equipment uh do we |
5234s | plan to include any more of those in the |
5236s | future |
5237s | um so certain names were referenced |
5239s | mainly due to backer requests that was |
5242s | something that we honored through the |
5244s | Aerospace one Kickstarter a lot of the |
5246s | manufacturers in fact were established |
5247s | by backwards |
5249s | and they still exist in our world you |
5251s | know we carried them over to everspace 2 |
5252s | of course so technically those certain |
5255s | names and uh whatnot would in fact exist |
5260s | in our world but we are not going to |
5262s | cross any IP lines that could damage the |
5266s | Integrity of our product |
5268s | so |
5270s | yeah I don't believe we've had to make |
5273s | any alterations at this time maybe we |
5276s | did have to change one |
5281s | but uh regardless we want to maintain |
5284s | that consistency as clearly as possible |
5286s | while also |
5287s | um you know not getting into legal |
5290s | issues |
5292s | yeah oh it's good to avoid yeah |
5296s | that is all for the time being free to |
5298s | fly on cool all right well with that |
5300s | being said I want to jump over to my my |
5302s | nightmare save because I haven't |
5303s | actually played it in quite some time |
5307s | um and while I'm doing this I want to |
5309s | just experience the game for probably |
5311s | about 20-ish minutes |
5313s | um and see how stuff is dropping maybe |
5315s | you could take notes of like seeing a |
5316s | set iron be like oh it dropped from this |
5318s | particular system you know that's |
5319s | exciting you know what hobby is |
5322s | um but this was our save we've got our |
5324s | nice crusty Vindicator I say crusty |
5327s | because it's all damaged |
5329s | we need to get some repairs going on |
5331s | um our thrusters are damaged ouch we do |
5334s | have Omni Magnus that's that's actually |
5336s | really nice |
5338s | um we have a multi-cell we've got a |
5341s | Genesis barrier and we have secure hold |
5343s | oh nice okay cool |
5346s | cool so we actually I kind of want to |
5349s | free up some of this |
5350s | um |
5352s | maybe we'll get to a station or whatnot |
5353s | so during the course of this play |
5355s | through |
5356s | um go ahead and keep asking those |
5357s | questions |
5359s | um as you uh see fit |
5361s | and I will try and cover as much as I |
5364s | possibly can once we get to another key |
5367s | interval |
5368s | but otherwise yeah um we've oh shoot |
5371s | guys no hang on hang on a second |
5373s | goodness no we need to talk about |
5375s | something |
5375s | we need to talk about something oh my |
5377s | gosh okay so this update |
5379s | um of course uh we probably shouldn't |
5381s | have super light music |
5384s | it's gonna be so distracting hang on |
5386s | goodness gravy let's just all I want to |
5389s | do is dance |
5391s | and not appropriate to dance during this |
5394s | conversation |
5395s | uh but basically what I want to do is I |
5397s | just want to talk very briefly about |
5399s | what's called feature parody just so |
5401s | everybody is aware we've had a couple of |
5403s | individuals not really understand what |
5405s | this means and uh why that there's |
5408s | um say like a two week delay for a you |
5411s | know on Game Pass versus steam getting |
5414s | the update immediately right now um so |
5416s | some quick Clarity here I just want to |
5417s | make sure everybody understands this |
5420s | the updates for armed and dangerous is |
5424s | going live |
5425s | for all platforms |
5429s | at the same time |
5431s | okay it's all coming together at the |
5433s | same time and the reason for this is |
5435s | because we have gone through the |
5436s | appropriate certifications to get all of |
5439s | said approvals from the respective |
5441s | parties thereof |
5443s | when you are working on a game and you |
5446s | are operating in different platforms you |
5448s | must go through those certifications |
5450s | working with others mainly the |
5452s | individuals of owning that platform to |
5455s | ensure that all the checks and balances |
5457s | are there if they are not you instead of |
5460s | getting accepted you get rejected and |
5463s | you have to resubmit and sometimes these |
5465s | submissions can in fact take uh you know |
5468s | a week or two and sometimes even longer |
5470s | if you can't expedite the process |
5473s | because of a number of varied issues now |
5477s | while of course it is in an ideal world |
5479s | that we get every single update uh to |
5483s | you at the exact same time this is |
5485s | something this feature parody bringing |
5487s | this update at the exact same time for |
5489s | every single one of you out there |
5490s | regardless of where you're from this |
5492s | only happens with major content Updates |
5495s | this is considered a major content |
5497s | update here |
5499s | the reason it's hitting everybody at the |
5501s | same time is because the build that is |
5503s | approved to go live well hopefully |
5506s | approved pretty sure it's approved |
5508s | um but timing's all considered to bring |
5511s | that alignment up was already submitted |
5513s | approximately a week and a half ago on a |
5516s | couple other channels okay |
5519s | a couple other things to note on this |
5521s | some of you are thinking what you mean |
5523s | we could be totally playing it right now |
5524s | of blah blah like it's not that's not |
5526s | what you should be pulling out of this |
5528s | okay what you should be pulling out of |
5530s | this is that our approach here is to |
5532s | make it an equal Level Playing Field for |
5534s | literally everyone regardless of where |
5536s | you're coming from I just want you to |
5537s | understand the system of how there's a |
5540s | certification process depending on that |
5542s | particular platform |
5545s | also |
5546s | over the course of this last week and a |
5548s | half after having done these submissions |
5550s | we've found a couple little things that |
5552s | we want to tweak a couple of things that |
5554s | we want to adjust a couple little things |
5556s | that we want to add so I can guarantee |
5558s | that there will be a follow-up patch |
5562s | when we're ready to upload that I can't |
5565s | really give you a set timeline on it but |
5568s | we already know that we are going to |
5570s | adjust the armed and dangerous update |
5572s | with a follow-up okay one of the core |
5576s | things that's actually not present in |
5578s | this particular build and I want to make |
5580s | sure everyone's aware so that your |
5582s | hearts don't break when we get there |
5583s | okay |
5585s | um you know we have the and of course I |
5587s | don't have an example on the screen |
5589s | hang on a second let me let me get an |
5592s | example real quick |
5594s | uh there it is |
5597s | um the one thing that you will not have |
5599s | come Monday but then will be patched in |
5602s | okay |
5604s | it's the unique engine sounds for the |
5606s | different set items okay |
5609s | it's the unique engine sounds so for |
5612s | example this is the Recon booster |
5616s | you know this beautiful engine sound |
5618s | here |
5619s | this was actually a detail that we |
5622s | wanted to magnify |
5623s | after that particular |
5626s | certification had gone through and was |
5628s | approved okay so rest assured |
5632s | whenever you receive the update come |
5636s | Monday you will have all of the content |
5639s | and most of its Glory |
5642s | but we are aware that there are a couple |
5644s | of things that we have continued to |
5646s | build upon you want I want you guys to |
5648s | be aware that there are a couple of |
5649s | things that we've continued to build |
5650s | upon over the course of this last week |
5651s | and a half and there will be a couple of |
5654s | these uh additional little tweaks |
5655s | modifications and additions to follow |
5659s | um at an undisclosed time at this time |
5661s | so |
5663s | very very likely going to land in uh |
5667s | next month though I would be surprised |
5669s | honestly if we didn't get out the door |
5671s | by the end of next month so just know |
5674s | that I want we want to be very |
5675s | transparent with you guys |
5677s | um and yeah |
5679s | that's just one of the little things but |
5682s | a lot of it's going to be |
5684s | uh I mean you're getting from a gameplay |
5687s | standpoint all of the content is there |
5689s | um I think there was like a maybe like a |
5691s | little revision or two for like a a text |
5694s | it's sincerely like the other stuff guys |
5696s | it's nothing to to worry yourselves over |
5699s | but again I just really needed to make |
5701s | sure you guys are aware of the feature |
5704s | parody it's all coming to you come |
5707s | Monday and then we can guarantee that |
5709s | there will be a follow-up patch |
5711s | inevitably to add and adjust and to |
5714s | tweak just a couple of elements within |
5717s | this armed and dangerous update |
5719s | cool hope fully hopefully |
5723s | hope that we're being incredibly |
5724s | transparent by this instead of somehow |
5726s | being frustrated at the fact that uh |
5729s | certification exists uh it's just a part |
5731s | of development we do hope that you |
5733s | understand |
5734s | um and we're still excited to get all of |
5736s | this stuff to you rest assured it will |
5739s | get to you so I know you're super |
5742s | excited about basically everything we |
5744s | are to it's we're the we're almost there |
5747s | guys we're almost there oh geez all |
5750s | right thank you for letting me do that |
5752s | quick segment let me see if I can get |
5754s | back to where I was going oh my gosh |
5758s | oh my goodness |
5766s | oh goodness yeah and Michael did say one |
5768s | other thing and that's actually really |
5769s | important too |
5770s | that's also really important so Michael |
5772s | says that and this actually happened |
5774s | whenever we launched on consoles |
5776s | so I'm going to read this aloud just |
5778s | make sure everyone is super super aware |
5780s | of this |
5781s | um the updating upcoming content the |
5784s | propagating on consoles can sometimes be |
5787s | a little bit |
5789s | um |
5791s | mixed okay uh there's a lot of factors |
5794s | there that are completely out of our |
5795s | control guys they are completely out of |
5798s | our control what we do is we Supply the |
5801s | build that has been approved it goes |
5804s | live and then the respective locations |
5807s | are then taking into account of where |
5809s | you are at uh which takes in again a lot |
5812s | of those different factors of you know |
5814s | there's just a lot of factors we're not |
5816s | going to go into the factors because it |
5817s | would be deep |
5818s | and so for some of you you'll be able to |
5821s | start downloading almost immediately for |
5823s | others you might have to wait a couple |
5825s | of hours or two okay again we saw this |
5828s | at the console launch it is very much |
5831s | expected that this is going to occur |
5834s | again but rest assured when the update |
5836s | goes live everything is out of our hands |
5838s | and it's into those systems to where as |
5841s | soon as it is prepared on that front for |
5844s | you to download from |
5846s | you will be able to start downloading |
5848s | cool thanks for that quick Clarity |
5850s | Michael I really do appreciate that |
5853s | awesome |
5856s | lots of details there |
5857s | now |
5859s | we're back to the cedo transit gate in |
5862s | our save |
5864s | with our |
5866s | five little drones our Vindicator isn't |
5869s | anything too crazy |
5871s | um |
5872s | we do have the new passive on this one |
5874s | we have drones are immune to all debuff |
5876s | conditions so we have that going for us |
5878s | that's nice |
5884s | otherwise |
5886s | we are heading back to the home base I |
5888s | think probably |
5890s | gonna hit Level 20 I hope |
5899s | yeah I'm seeing a lot of little |
5900s | discussions in the chats pertaining to |
5901s | like certifying uh processes and stuff |
5904s | and yeah it |
5905s | it's you know |
5907s | it's an interesting discussion to like |
5909s | take a deep dive into |
5911s | um |
5912s | but I'd say most of the time developers |
5914s | are like |
5915s | [Laughter] |
5918s | I don't I'm not sure I know a single |
5920s | developer who like gets excited about |
5922s | certification like oh certification yes |
5925s | oh boy I love this process now it's |
5935s | ah good stuff good stuff |
5938s | just while we're flying to home but it's |
5940s | a quick question for you from zero uh |
5943s | over on YouTube do legendary items count |
5946s | for the opulence set bonus |
5950s | uh uh for the star forged benefits |
5955s | is that uh I would believe so |
5959s | um |
5961s | I don't believe |
5964s | actually that's a really good question |
5970s | you got me with that question I'm gonna |
5972s | have to follow up with you are you on |
5974s | the Discord by chance because if you're |
5975s | not I would encourage you to swing on |
5977s | over there it's discord.gg Rockfish |
5979s | games and you could head on over to the |
5981s | support forum and just |
5982s | ask your question there be like hey do |
5985s | you know if the opulence set works with |
5986s | legendaries and from that point I Will |
5989s | Follow You Up |
5991s | um and respond accordingly with whatever |
5994s | my trusty team has to say on the matter |
6000s | but yeah I think for all man I just my |
6004s | mind can wander on that one quite a lot |
6005s | but um |
6007s | yeah I don't have an answer that's a |
6009s | great question |
6011s | it is very rare that I get stumbled the |
6013s | question on these streams so uh kudos to |
6015s | you I tip my hat to you good sir that's |
6017s | good that's a solid question all right |
6019s | uh let's go to the next question though |
6021s | and I really do hope to follow up with |
6022s | you on the Discord |
6024s | um because I want to I want to I want |
6025s | that information too now goodness that's |
6027s | a that's a great question |
6028s | what's the next one we got |
6030s | oh that's all we've got for the time |
6032s | being okay that's great |
6033s | all right so now I can actually show |
6035s | these freaking |
6037s | things in my build because we do have |
6040s | the supervision which is available |
6042s | um almost available we have a heat |
6044s | detector needed but also we have the |
6046s | location |
6047s | um scanner which we are absolutely |
6049s | investing in this oh my gosh we've got |
6052s | the goods so I'm doing it |
6054s | excellent ah we can't get tier two |
6058s | oh we need a lot of stuff |
6061s | all right |
6062s | um we need 12 heat detectors exactly let |
6066s | me just see what our |
6069s | heat detector requirements are |
6073s | um |
6074s | we could actually make 12 of them |
6079s | we're doing it |
6083s | all right |
6085s | excellent |
6088s | I got the resources |
6090s | so what's happening |
6094s | meet |
6095s | so that was supervision so now we're |
6098s | going to be able to unlock this |
6101s | what that means |
6103s | is that any location that we have |
6106s | um started |
6108s | getting a strong amount of of completion |
6111s | in |
6112s | um so like actually this is a good one |
6114s | I'll sign a station let's head over here |
6118s | um let me just show you what this does |
6120s | for anybody who has missed this I love |
6122s | that I can now get this |
6125s | I can start completing more challenges |
6127s | and finding more secrets |
6130s | super light is an addition |
6132s | um |
6133s | mainly because of the community requests |
6137s | surrounding it |
6144s | ah The Familiar Mass crafting for that |
6146s | perk you really really want yeah yeah |
6151s | absolutely all right look here we've got |
6153s | this nice little question mark that's |
6156s | showing us something exists we are going |
6158s | for it |
6160s | so in most cases |
6162s | um the super light is going to all but |
6164s | tell you where this thing is at like |
6168s | it's almost penned on it exactly |
6173s | so as you can see here we have to |
6174s | destroy this uh |
6177s | um |
6178s | Detonator thingy words it's an asteroid |
6183s | gosh |
6184s | I don't know why words have completely |
6186s | failed me all of a sudden I'll try |
6187s | aluminum oh goodness yeah aluminum is |
6190s | going to destroy me why what I missed I |
6192s | missed oh there it is everything's fine |
6195s | we're all fine here all right we get |
6198s | this thing destroyed we're going to |
6199s | complete this location |
6201s | wonderful |
6204s | thank you to Carla's new perk thank you |
6207s | to all of you guys who have been asking |
6210s | for some new tools to assist you |
6212s | especially when you're getting closer |
6213s | and again these uh these locations |
6217s | she doesn't start revealing them let me |
6219s | just show the perk one more time she |
6221s | does not start showing these until you |
6224s | have around 80 percent completed okay |
6227s | you have to have like at least 80 |
6228s | percent and when you have at least 80 |
6230s | then you'll start seeing basically |
6233s | everything else revealed some locations |
6234s | have a lot of stuff so she can reveal up |
6237s | to three secrets |
6239s | okay so it just depends on the location |
6241s | and how much she's going to show you |
6246s | good good stop |
6248s | uh let's also do this because this will |
6251s | be embarrassing so why not |
6258s | racing in the Vanguard or a Vindicator |
6262s | I said Vanguard because you should be |
6272s | surprised I actually haven't missed a |
6274s | ring |
6276s | surprised I did this as well as I did |
6279s | what the heck we got |
6283s | I'm not complaining about the Vindicator |
6285s | and it's like oh it's not very good |
6287s | racer easy Platinum no big deal what the |
6290s | heck oh my gosh |
6295s | I'll take it |
6300s | so I'm sure you guys are aware but we |
6302s | have made a couple other a lot of little |
6303s | tweaks along the way as well |
6305s | um for this update one of which you can |
6307s | actually see right now on the screen or |
6309s | rather you can't because the indicators |
6311s | for your drones are hidden anytime that |
6314s | you're outside of combat you don't need |
6316s | to know where your drones are at so we |
6317s | hide it from you |
6318s | they're there they're still they're |
6320s | still pleasantly surrounding us |
6323s | they haven't gone anywhere but we don't |
6325s | have the indicators anymore just to |
6326s | clean up the UI just a little bit more |
6331s | just to clean that up a little bit more |
6332s | I also forgot to do this we need to |
6334s | invest in this |
6336s | excuse me let me invest |
6339s | now we can make spatial bypasses |
6345s | neat so now we have to go back to the |
6347s | homepage home home Pace I have to go |
6349s | back to the home pace |
6352s | well I think what we're going to do is |
6353s | we're going to park at the home base |
6355s | We're Gonna Save |
6357s | um I'm glad I got the level 20 though oh |
6359s | because I got a new perk new perk let's |
6362s | see |
6365s | I mean critical faculty is really good |
6368s | if you're not me because I don't use my |
6371s | old actually this is a problem all of |
6372s | these don't count for me because I don't |
6373s | use them at home that's |
6375s | I'm a big fan of unyielding assault |
6377s | though um it kind of comes in a pinch |
6379s | for me um when things are not going well |
6381s | and I realize oh yeah I have the all to |
6383s | use then I immediately have armor and |
6385s | I'm using my ALT so I'm gonna go ahead |
6387s | and use that one it just pairs nicely |
6390s | for my my memory |
6395s | my goodness so yeah we're gonna get back |
6397s | to the home base here |
6398s | we're gonna dock |
6400s | and then we are going to move into the |
6402s | last segment which is talking about uh |
6405s | screenshots |
6407s | good question before |
6409s | uh tzpq over on Twitch uh the ship |
6413s | illuminative lights uh they are enough |
6415s | for them they think could we see better |
6417s | glowing effects such as luminescent |
6419s | paint designs on on liveries Etc |
6422s | that is a big ask |
6425s | um I'm not gonna say it's not possible |
6428s | but that would also take a bit of time |
6431s | for us to implement and we don't have |
6433s | any plans at this time to do that |
6435s | especially for the freaking update |
6437s | around the corner right |
6439s | um so if if we were to go in any sort of |
6441s | direction to expand upon I mean honestly |
6444s | let's just open it up to like any level |
6446s | of additional ship customization right |
6448s | let's just put put that uh probably some |
6451s | other thoughts that maybe are out there |
6452s | anything on that front that would have |
6455s | to come down in a future line should we |
6458s | pursue that so again at this time it's |
6461s | it's not coming to the update |
6464s | um and uh in the future who knows that's |
6469s | who knows |
6471s | so we're pretty happy with the |
6472s | customization as is let's let's be clear |
6474s | especially with adding a number of these |
6477s | new features to you know randomize your |
6479s | paint colors and stuff like that |
6482s | um |
6483s | I don't want to get rid of my current |
6485s | one I want to see what else we get |
6488s | that's actually not too bad |
6490s | I don't like that actually |
6493s | come on out let's use it |
6496s | um but yeah do we have another question |
6497s | or was that just this time no you're |
6500s | okay okay cool I'm also going to clean |
6502s | up my save file just a little bit just |
6504s | so that when we come back it's not |
6506s | begging me to do 50 000 things oh I can |
6509s | also invest in resource selling let's |
6510s | let's Max this puppy out |
6512s | that's nice as soon as we get to a |
6515s | station oh yeah that's going to be |
6516s | really nice because now that we've |
6518s | unlocked that I mean we've collected |
6520s | we've collected a pretty decent number |
6522s | of certain items like Culver Crystal |
6525s | look at that we could we could |
6528s | compensate some of these areas where |
6531s | we're lacking |
6532s | um to boost up our |
6534s | ship |
6536s | all right that feels good |
6539s | that feels good it's still saying I can |
6540s | do something else storage size |
6545s | I'm not worried about it |
6547s | cool all right well let's uh go ahead |
6549s | and save here |
6553s | and we are going to take just a very |
6555s | light break we're going to jump over to |
6556s | some screenshots and during the |
6557s | screenshot segment guys it's going to be |
6559s | open for any type of question that you |
6562s | have whether it's about everspace |
6563s | whether it's about the armed and |
6565s | dangerous Upstate update whether it's |
6566s | about Rockfish games as a whole if you |
6568s | wanted to crack open some conversation |
6570s | about uh feature parody again I mean |
6572s | shoot that's totally fine uh but it'll |
6574s | be all doors open for you while we're |
6576s | just highlighting some pretty cool |
6578s | screenshots from the community so I'll |
6579s | be right back in one moment |
6586s | okay |
6607s | I'm hopeful that my computer is going to |
6608s | behave today |
6610s | and it won't jump around with the screen |
6614s | like it did last week so what we are |
6616s | going to be doing is wait a second is it |
6618s | already doing something weird |
6620s | no it's fine |
6621s | it's fine enough |
6623s | we're going to just highlight a couple |
6625s | of screenshots again from the community |
6626s | um if you guys have any questions by all |
6628s | means go ahead and send them out here |
6630s | these screenshots all come from the |
6632s | Discord for the last two weeks so I've |
6635s | selected uh what I feel are better shots |
6638s | but also highlighting newcomers as well |
6639s | just to like get you up on the screen |
6641s | and say thank you for contributing some |
6642s | screenshots so this one comes from cargo |
6644s | jocker and Bob is just amazing like what |
6646s | a champion he's so he's so dang cute |
6649s | everybody deserves Bob |
6651s | oh it's it's wonderful so thank you for |
6654s | that share cargo jocker also this |
6657s | screenshot that's provided |
6658s | um that's pretty cool actually I love |
6661s | that I think you said something about |
6663s | how it felt kind of like a cartoonish or |
6666s | comic bookie or something like that |
6668s | um but I love the way that this ship is |
6670s | highlighted in this space I think you've |
6673s | done a pretty fun job of customizing |
6675s | um the qualities here and it pairs well |
6677s | with that nice |
6679s | I'd slap this on my wall that's pretty |
6681s | it's pretty fun |
6684s | let me know whenever a question |
6686s | generates Gary just interrupt my uh |
6688s | showcase and let me know well indeed |
6691s | cool we got this one also from cargo |
6694s | Jacker I think you said something along |
6695s | the lines of you were strangely waiting |
6698s | on this uh stop light you didn't know |
6700s | whenever it was going to change and so |
6702s | you're just sitting here waiting that's |
6704s | a nice little fun shot again uh |
6707s | compliments to your ship design I think |
6709s | is pretty nice like you're using the |
6711s | metallic and making it look kind of gold |
6713s | with those purples and blues maybe |
6715s | purple more purplish than blue it seems |
6718s | like but definitely in the realm of |
6721s | those colors but yeah nice compliments |
6724s | as well everything's it is the |
6726s | complementary orange to Blue |
6728s | um and feels pretty good feels pretty |
6731s | nice I have a question okay cool |
6734s | Terry Lackey over on YouTube with |
6737s | regards the banker Shield the recharge |
6739s | only happens when boosting but still has |
6742s | a recharge delay does the boosting |
6745s | instantly start the Chargers does the |
6747s | delay still apply |
6750s | okay I'm gonna I want that question one |
6751s | more time because I want to make sure |
6752s | that I'm not missing any details so it's |
6755s | about how it recharges while boosting |
6757s | the speed word |
6759s | yes and it has but it still has a |
6761s | recharge delay yes okay so basically the |
6766s | short of it is that if you get hit and |
6768s | then you start boosting it's not going |
6770s | to start recharging |
6771s | first you have to wait for that recharge |
6773s | delay and then once that recharge delay |
6775s | passes even while you've been boosting |
6777s | that entire time then it can start |
6778s | charging |
6779s | so if you are just boosting continually |
6782s | you get hit you're going to wait exactly |
6784s | that same amount of its recharge delay |
6786s | and then it's just going to keep going |
6787s | if you stop boosting it doesn't matter |
6790s | because your Shield's not going to come |
6792s | back at all does that make sense |
6797s | it's a good clarifying question |
6798s | [Music] |
6800s | so this shot comes from flori by the way |
6803s | I think it was called taste of your own |
6805s | medicine because man these uh these |
6808s | Raiders they really like to to mess you |
6810s | up with those Webers |
6812s | and uh yeah it is it's kind of fun |
6814s | seeing them getting stuck |
6818s | it's good |
6819s | very nice very nice screenshot |
6823s | we also have this one from flori as well |
6825s | not something you see very often at all |
6828s | but a freighter is definitely in the |
6831s | wrong place the wrong time you don't |
6833s | mess around with the retaliators |
6836s | and it's not looking good for this |
6839s | Convoy unless the goods are in fact |
6842s | Frozen in which case maybe this helps it |
6845s | further |
6846s | who knows all of that beef is now you |
6850s | know definitely going to get there |
6851s | without any problems |
6854s | how that works in space anyway |
6857s | we have this shot from gig bite it was |
6859s | one of your earliest shots I think is |
6861s | what you said from everspace one yes it |
6863s | was yeah a long long time ago was this |
6866s | yeah I took this from the archives nice |
6869s | yeah so this uh indicates to me that you |
6872s | know the the DLC was live at this time |
6876s | um so yeah that's that's good stuff I |
6878s | love the |
6880s | School design on the project the |
6883s | particular ship I love the way that we |
6885s | had those unique skins |
6888s | I just I really like the scenery that |
6890s | you've chosen here as well I think it |
6892s | comes together pretty well |
6894s | nicely done definitely like to honor our |
6896s | roots from where we came from and it's |
6898s | it's |
6899s | pleasing for us and how well visually |
6903s | everspace one has indeed aged |
6907s | next up we've got a shot from |
6911s | uh however our eye or |
6915s | why I'm not sure how to pronounce this |
6918s | it's h-o-u-r-a-i our eye I don't know |
6922s | there's probably a hard H there |
6925s | hooray |
6927s | I'm gonna stop trying to butcher this |
6928s | and just show this the screenshot look |
6930s | at that look at this love the aggression |
6933s | um gotta love those stingers and it's |
6936s | full force coming at any of your |
6938s | opponents that Redeemer never stood a |
6940s | chance |
6941s | um man let me tell you what I I just |
6943s | really am thrilled with that passive for |
6944s | the Stinger to reduce the energy |
6946s | consumption by 33 |
6948s | um fun fact I actually felt like that's |
6950s | how it should have worked just initially |
6952s | but it turned out it wasn't incredibly |
6954s | balanced to that degree so that's why it |
6956s | is just a passive |
6958s | [Music] |
6960s | so good to keep that barrage when you're |
6963s | using your devices and having the energy |
6966s | to support it |
6968s | so this just makes me want to play a |
6970s | stinger with that passive now just that |
6972s | one passive out of all the passives |
6974s | we've shown today that's the one passive |
6976s | I'm thinking of jeez |
6978s | crazy we also have another throwback |
6982s | screenshot which is kind of a throwback |
6983s | throwback because because this is a |
6987s | hardcore run of everspace one that has |
6990s | the Retro handicap |
6992s | um a lot of people have never seen this |
6994s | before this is an authentic screenshot |
6996s | in game the pixelation is how the game |
7000s | looks the color saturation might |
7002s | actually be a little uh but regardless |
7005s | in this particular handicap the music |
7009s | also changes |
7012s | there's Retro Music that actually plays |
7014s | when you have this handicap so it's a |
7017s | visual impairment of course |
7019s | um if you've never heard those uh you |
7021s | definitely should you know go purchase |
7022s | everspace one soundtrack actually |
7024s | because the Retro tracks are in there |
7026s | but also exploring hardcore mode as a |
7029s | more authentic roguelike uh can be a |
7032s | tremendous amount of fun it's probably |
7034s | what I returned to that it is when I |
7037s | returned to everspace |
7038s | like through and through I just do |
7040s | hardcore mods and |
7043s | so nice showcasing that from rare scrap |
7046s | I didn't even say the username rare |
7047s | scrap thank you for capturing the shop |
7049s | for whatever space classic I'm only |
7051s | username you could actually pronounce it |
7052s | yeah I know right |
7054s | goodness goodness given the praise given |
7056s | the praise very nice |
7058s | all right a couple of questions for you |
7060s | if you're already right uh Terry Lackey |
7063s | over on YouTube I would like to know |
7065s | will we ever get to see those nice enemy |
7066s | weapons that freeze and burn your Hull |
7068s | or maybe some type of catalyst to apply |
7071s | those perks or you can see those weapons |
7073s | all the time you just go face them and |
7074s | then they're in your face |
7076s | well we um we've explored some options |
7079s | of like you know |
7082s | what it might do to the game if we were |
7085s | to give player that level of control if |
7087s | it's fun or not |
7088s | um and with the tampering that we've |
7091s | done there are some technical elements |
7093s | in there |
7094s | um let me just kind of cut to the chase |
7095s | it's not technically in the plans |
7098s | um it's something that we kind of like |
7101s | having as a specialty trait of these |
7104s | very factions |
7105s | um but that's not to say we couldn't |
7107s | change your mind I suppose if we were to |
7109s | change our minds and you know |
7111s | possibly go in a direction like that I'm |
7113s | sure that we would let you guys know |
7115s | we'd hype it up all that type of stuff |
7116s | but for now we like that it's very |
7119s | distinct factors for those respective |
7122s | factions and the player has a number of |
7125s | tools that they can already just do |
7127s | crazy stuff with so it's a curious |
7131s | question you want to pull information |
7132s | from me I actually gave you more |
7134s | information than uh probably what |
7136s | normally a person would respond because |
7138s | I did say that we did explore some of |
7140s | that at one point but |
7141s | is not the plans so |
7144s | this shot comes from speed by the way |
7147s | that's their username just speed I like |
7149s | highlighting the ways that you guys |
7150s | design your spacecraft and this is no |
7152s | different definitely giving me those |
7154s | Iron Man Vibes that I think it comes |
7156s | together very well so thank you for your |
7158s | contribution from |
7160s | we're gonna cycle over to Steiny's shot |
7162s | here which is honestly it feels like |
7164s | such a high resolution shot it just |
7166s | looks so clean that's honestly why I |
7168s | like it let's go to another question |
7169s | though |
7170s | uh right they're all back on YouTube |
7174s | um if you could tell us can legendaries |
7176s | roll the new affixes too or are they |
7178s | still limited to attributes they all |
7181s | they've seen in the streams is still |
7183s | only they have attributes and they're |
7185s | not talking about re-rolling them but if |
7186s | they can rule the stats when they drop |
7188s | right so there have been so many |
7191s | discussions on legendaries and uh |
7194s | possible whatever that could happen to |
7197s | them for the iron and dangerous update |
7199s | nothing is changing about legendaries |
7202s | they will not have those unique item |
7205s | attributes |
7207s | um and this is very intentionally by |
7209s | Design the legendaries already have a |
7212s | very powerful unique attribute into this |
7214s | whatever they particularly provide if we |
7217s | mix and match those with the various |
7218s | item attributes that could randomly |
7220s | generate we could actually create a |
7223s | significant number of issues and instead |
7226s | of going down that sort of rabbit hole |
7227s | we do actually have a different concepts |
7231s | of what we could do to a legendary |
7234s | instead should we ever go those |
7236s | particular routes that's also in that |
7238s | realm of we'll let you know whenever we |
7241s | have something to either talk about or |
7244s | show should we desire to go that route |
7247s | hopefully this isn't coming off as a |
7249s | surprise to anybody I mean I've talked |
7250s | in the past on legendaries and how we do |
7252s | want to do more with them but since it's |
7255s | technically not in the plans maybe I'm |
7258s | being a little overly hopeful but yeah |
7260s | there's again more information for you |
7262s | because we like to tell you a lot of |
7265s | stuff what's going on at Rockfish and I |
7266s | think it's important so we hear you we |
7268s | know that you want more with legendaries |
7271s | maybe you know maybe we'll get there but |
7274s | armed and dangerous nothing armed and |
7277s | dangerous it will still be the static |
7278s | bonuses because of the the overarching |
7280s | very powerful legendary status |
7283s | so uh this shot again this one's steiny |
7286s | yeah steiny uh just a great shot |
7288s | honestly I love the detail like even |
7290s | warp uh zooming in I said warping it |
7293s | uh even like zooming in you still see |
7295s | just the high quality elements and it's |
7297s | just |
7299s | I love these drones and remember with |
7301s | that Vindicator passive that can disable |
7303s | the passive benefits of drones nearby |
7305s | you could fly up to the sky and his |
7307s | Shields are going to go down he's going |
7308s | to be like drones what the heck are you |
7309s | doing and the drones will be like I |
7310s | don't know what happened and you and The |
7311s | Vindicator are going it's going to be |
7314s | beautiful |
7315s | absolutely gorgeous in fact so uh |
7319s | there's that going for you next up we |
7321s | have this shot from the chemical bro |
7323s | always complimenting his shots with an |
7326s | intense amount of contrast using that |
7329s | light and dark and I mean do I even need |
7332s | to say anything on this one let's go |
7334s | ahead and answer another question great |
7336s | shot I haven't got one at the moment so |
7338s | oh my gosh okay well |
7342s | there's nothing to say on this shot I |
7343s | mean it's just awesome |
7346s | awkward silence |
7349s | oh my gosh but the chemical bras has |
7353s | always provided a lot of fantastic shots |
7355s | so this one's no different thank you for |
7356s | the chemical bro and always contributing |
7358s | you do great work love it speaking of |
7362s | chemical bro let's just keep going |
7363s | because he's got another shot here |
7365s | looking into uh the keoni uh looking |
7370s | into keone and uh everything thereof |
7373s | who knows what's going on there it's |
7376s | it's like a graveyard for ships it's |
7378s | crazy just go to die there it's really |
7380s | sad but it's pretty |
7382s | it's really pretty and I don't know |
7383s | about you guys but if you've never done |
7384s | a rift over in keone it's actually I |
7387s | think it's one of the most beautiful |
7388s | riffs to go through just the way that |
7390s | the Skybox itself illuminates the rift |
7394s | sort of effects going on the colors it's |
7397s | very pretty you should definitely try it |
7399s | if you haven't especially when the set |
7400s | items drop them where there's specific |
7402s | ones that can only drop in that |
7403s | particular location and then you the |
7405s | roof to get inside item anyway |
7408s | good good stuff last but not least last |
7411s | shot we have wings nightmare |
7414s | um I love this shot I had to do a double |
7417s | take because somehow I actually thought |
7420s | that was an Interceptor with different |
7421s | wings I was like where did he get that |
7422s | is that like a prototype no no no no |
7424s | this no that's a redeemer ship uh |
7427s | but it was a nice capture I love how it |
7430s | looks like it's the angle of you're |
7432s | playing as the ship as well as firing |
7434s | off the missiles it just seems like a |
7435s | really fun shot kind of a clever shot so |
7437s | thank you for that lean Nightmare and |
7441s | we got that's that's what we have for |
7443s | the screenshot segment again guys thank |
7446s | you so much for all of your questions |
7447s | today thank you so much for all of your |
7449s | contributions with these screenshots |
7451s | themselves it's always a pleasure to |
7453s | highlight you guys always a pleasure to |
7454s | provide additional feedback and support |
7457s | um and also provide that rich Clarity of |
7459s | anything that you're questioning or |
7461s | concerned about that's why we do these |
7463s | streams and it's wonderful that you're |
7466s | bringing all of this energy here and |
7468s | asking these questions so that we can |
7469s | serve you because that's what we want to |
7471s | do so |
7472s | I don't know about you all but I am so |
7476s | excited because in three days three days |
7480s | at 10 A.M Pacific Time 1 p.m eastern |
7484s | Time or 6 p.m British summer time or 7 |
7487s | P.M central European summertime the |
7489s | update will in fact be yours so uh yeah |
7494s | looking forward to it all right guys I |
7496s | will catch you |
7498s | probably in the next stream |
7500s | um so don't stop being awesome I won't |
7503s | stop being Eric Schrader uh Gary do you |
7506s | have anything to say |
7507s | I know I'm just waiting till next week |
7510s | when we see the reports of everybody |
7511s | playing armed and dangerous |
7514s | so many bug report |
7518s | no you'll find no books you'll be |
7521s | perfect right right you were in the |
7524s | segment where I mentioned there's a |
7525s | patch right okay uh anyway yeah but guys |
7528s | don't stop being awesome and we will |
7529s | catch you in the next stream next week |
7532s | um after this content drop and don't |
7534s | forget there's a slew of other details |
7536s | uh in the mix not just this content |
7539s | update there's other stuff like the |
7541s | physical version of the game like the |
7544s | soundtrack like the all the other stuff |
7547s | that we've listed in our freaking go |
7550s | read things and stay informed words are |
7553s | completely escaping me I need to leave |
7555s | now all right toodles |
7557s | foreign |
7560s | oh my gosh |
7595s | you guys didn't leave it's like you're |
7596s | sticking around for something on the |
7598s | world guys but seriously three days we |
7600s | are almost there it's gonna be glorious |
7602s | content's gonna be in your hands |
7604s | um and for anybody who missed it |
7606s | because of uh feature parody there is |
7610s | going to be a patch to follow up okay so |
7613s | um but by all means give us all of that |
7615s | feedback all of the bug reports all of |
7617s | the everything on our new and improved |
7619s | Discord support Forum or the steam |
7622s | forums should you be a steam user it |
7624s | should come together just fine on that |
7626s | front |
7627s | okay |
7628s | let's have a little bit of fun then I |
7630s | gotta go |
7647s | [Music] |
7651s | excuse me |
7655s | [Music] |
7669s | [Music] |
7676s | [Music] |
7679s | foreign |
7684s | [Music] |
7695s | [Music] |
7704s | spoon |
7705s | [Music] |
7733s | teaspoon |
7735s | [Music] |
7755s | [Music] |
7757s | Monday |
7760s | peace |
7772s | thank you |
7776s | foreign |