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Hello. Just started playing this and the flight model feels boring and restrictive. Don't see an option for flight assist or anything similar, but I read there's a certain in game item "Infinite Drift Sub-Routine" that will increase inertia and provide the "floaty" feeling i'm looking for. My question is: How far into the game will I find this? What are the chances of finding it?

Don't really feel like grinding for hours just to get the game to feel like a proper space sim. Has anyone found a solution for this? Thank you.

edit: found the thing! thanks to all who helped. This thread has been fun though xD lets review the best replies:

  1. No u
  2. iTs nOT a sPaCe sIM REEEE yOu'rE plAying iT wRoNg
  3. buy the next game to toggle flight assist

Trully a gem of a thread, i'm proud of y'all. Living the redditor fanboy dream!

But let's be clear here. Space sim is just what people used to call spacey shooty games in general. Even back when there was nothing to simulate apart from some wireframes lol. So if you're all gonna get snobbish on me with genre definitions, allow me to snob on the mechanics. The lack of flight assist toggle in a game about flying is a massive miss-step and a poor design choice.

Anyway i'll probably not return as I have much to unlock now that I can finally play *properly* :D

Mods feel free to delet this. Let me disturb the echo chamber no further x)

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about 4 years ago - /u/Giraffasaur_ - Direct link

Originally posted by ded_pixel_

uh what part? I don't mean to say this game needs to be a full newtonian simulation btw. But is law number ONE really so much to ask bois x) i mean really. We figured this one out in the 90s.

Dampeners dampen the fun :/ devs said they'll add a toggle in the next game, if I read the forum correctly. So at least they agree with me... Wish they'd update this one tho

Correction: We agree that inertia dampeners make sense in our next game since it is far more similar to a space simulation model (being an open-world RPG) as opposed to a very fast-paced arcade-y roguelike shooter, especially so in conjunction with the feedback from our demographic (which is primarily space game enthusiasts).

We hear you and we understand your perspective and desires. But we don't agree this feature would have been the most beneficial in Everspace, which is why the Enhancement is an unlockable that also changes collision damage AS OPPOSED TO a merely applying drift.

Everspace 2 will be quite different in this regard.

about 4 years ago - /u/Giraffasaur_ - Direct link

Originally posted by ded_pixel_

So what's the line of thinking here. Does the game magically become a space sim every time my dampeners get shot out? Does it revert back to whatever once I fix it? lol

It's just a general term.

The procedural generation of levels isn't designed around a realistic portrayal of space, but rather a clustered variety of obstacles and enemies. When your inertia dampeners are damaged, aiming is far more challenging and movement is restricted in a way that makes exploring tight points of interest really difficult, thus removing your ability to gain resources quickly and carefully. The game doesn't "magically become" something else, but rather hinders mobility until the component is repaired.

Sure, some players can deal with the component damage. Which is the same with other components being damaged (i.e. an evasive player doesn't mind their shields being damaged because they rarely get hit anyway).

You should be proud you're skilled with drifting to where this handicap doesn't affect you as badly as it does other players.

about 4 years ago - /u/Giraffasaur_ - Direct link

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