over 1 year
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ROCKFISH Games
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6s | foreign |
---|---|
22s | [Music] |
39s | almost live here ladies and gentlemen I |
42s | just have to uh start up steam goodness |
45s | wow |
49s | there we go |
73s | foreign |
80s | ladies and gentlemen to the official |
82s | Rockfish games stream I am your host and |
86s | your guide and your servant Eric |
87s | Schrader the community Ambassador for |
89s | Rockfish games the creators of everspace |
92s | two of course oh my goodness already I'm |
95s | seeing some technical difficulties you |
97s | stop that right now I mean it you knock |
99s | it off okay perfect |
101s | got that straightened away it helps if |
103s | you talk to technology then it listens |
104s | to you better I've been told anyway oh |
107s | my gosh what a wonderful Friday |
109s | it's been a couple of weeks now after |
111s | launch |
114s | I'm a little tired |
117s | I'm all tired it's been uh |
120s | it's been crazy |
123s | it has been crazy in a good way of |
125s | course so many individuals jumping out |
127s | and uh flying for the first time or you |
130s | know especially those of you who've |
131s | waited for 1.0 it's great to have you |
133s | all joining us and capturing screenshots |
136s | and sharing it with us |
137s | it's also been a blast catching up with |
139s | users who haven't chatted in a while |
141s | either |
143s | um just following up with so many |
145s | different conversations across all forms |
148s | and channels |
149s | there's a lot to talk about there's a |
152s | lot to do a lot to get done |
154s | and uh yeah it's |
157s | I'm here for it I'm a little tired |
159s | though |
161s | so uh today's breakdown for the stream |
163s | it's gonna be a little bit more |
164s | simplified today because what a week |
167s | um |
168s | we're gonna be focusing on our nightmare |
171s | new game we're gonna continue where we |
173s | left off there then we are going to be |
175s | talking maybe a little bit about hot fix |
178s | details if you guys care to know more I |
180s | can certainly uh add more details to |
183s | that we are still hunting down a couple |
185s | of bugs so we might see a second hotfix |
187s | by the way |
189s | um let's see other than that's gonna be |
191s | hanging out with you all sharing the |
193s | ridiculous number of screenshots that |
195s | you've been sharing we'll have a plenty |
197s | plenty of time segment for that |
200s | and that's it that's that's all we got |
207s | oh |
210s | it's like man it's |
211s | man it's a week it's been it's been |
213s | crazy it's been challenging out |
216s | so many details |
218s | so many details flying around |
222s | played through the game had a blast with |
224s | the game switched the system where the |
226s | whole final Missions play out is |
227s | somewhere I could travel to oh my gosh |
230s | yeah that would be kind of cool |
231s | definitely agree there's there's a lot |
233s | there's a lot to the game there's so |
234s | much it's uh it's nuts and we want to |
238s | keep going back in there and touching a |
239s | couple of things up |
241s | there's a couple things we'd like to |
242s | clean up but there's also so much more |
245s | we want to do an ad you guys know that |
248s | there's going to be a free content |
249s | update as well as a premium DLC that's |
252s | coming out next year for those who |
254s | didn't know that uh now you do |
257s | excellent |
259s | and uh yeah it's gonna be gonna be a fun |
262s | ride it already is the the ride is uh |
265s | wild honestly so we're gonna keep going |
267s | with our nightmare safe |
269s | and uh generally speaking as we are |
272s | cruising through these live streams if |
274s | you have questions ask we are happy to |
278s | help you understand anything and |
280s | everything surrounding everspace too so |
282s | that uh you're a better informed player |
286s | it's what we want here if you want to |
288s | just hang out and have some fun in the |
289s | chats that's also cool just make sure |
291s | that we're not getting too crazy out |
292s | there |
293s | we never like asking people to leave |
295s | don't be that person |
297s | [Music] |
299s | but yeah this is quite literally exactly |
302s | I told you guys through the course of |
305s | the SE nightmare difficulty sessions |
307s | it's what I'm gonna do I'm not gonna |
308s | change them at all |
311s | this is exactly where we left off so |
314s | anybody like you could roll back the |
315s | tapes from last week |
317s | exactly where we were so let's get to |
319s | the trading Outpost start doing some |
320s | things uh do note anytime there's |
323s | dialogue I am straight up skipping it |
326s | I'm skipping cut scenes all of that type |
327s | of stuff uh both because Community |
329s | requests and also because it makes sense |
331s | because I want to show gameplay if you |
333s | want the story buy the game or at least |
334s | try the demo you'll get a lot of what |
336s | you're seeing here |
338s | we don't have enough for the prime sense |
339s | ah let's see probably gonna hang on to a |
342s | bit of this stuff because our stuff |
343s | still kind of sucks and so if we need to |
346s | swap some things around we will do that |
349s | we also want to start upgrading some |
351s | devices maybe it's EMP generator a bit |
354s | more beefed up |
356s | lots of data that I'm just gonna Mark as |
359s | red |
360s | because I'm lazy |
365s | all right so we're gonna do this good |
368s | about decent mission |
372s | excellent |
373s | any questions that you guys do ask along |
375s | the way if you notice that I haven't |
377s | responded to them quickly it's because |
379s | we do catalog the questions we try to |
382s | bring them into a certain spot in the |
386s | Stream so they're nice in catalogs for |
388s | anyone who's replaying and also to make |
391s | it easier for Gary who's on the line |
393s | right now say hi Gary |
395s | hi Gary oh wonderful always always |
398s | beautiful |
399s | so he'll make sure that you're taken |
401s | care of |
402s | that your questions get answered don't |
405s | let them get away |
406s | all right so if I recall correctly this |
410s | is like instant death if we get hit by |
412s | the sniper drone |
414s | on nightmare at least so try it okay |
416s | there we go perfect |
419s | we are going to employ a little bit more |
421s | cheeky styles of play here because I |
424s | don't like to reset the game every five |
426s | seconds and I don't think you guys would |
428s | like that either |
433s | come on just a little closer come on a |
436s | little closer there we go a little |
438s | closer |
444s | I think he's gonna hurt us if we don't |
445s | take care of him |
447s | their GPS is nice ah look at that |
450s | already already |
452s | nope |
457s | just took a couple shots taken and we're |
460s | already out of Shields and armor |
464s | now we are under leveled we're under |
466s | equipped |
467s | there are things that we do need to |
469s | address which are admittedly hard to |
471s | address |
473s | in the early stages of nightmare this is |
475s | probably one of the greatest challenges |
477s | there are honestly if you've beaten the |
479s | game you unlock nightmare difficulty |
481s | then starting a new game in Nightmare |
484s | it's uh yeah it definitely tests you on |
488s | a lot of different cases |
490s | most notably on simple management of the |
493s | early game systems like energy equipment |
496s | even device usage and consumable usage |
499s | are like vital |
501s | speaking of item management this is a |
504s | straight boon |
506s | thank goodness |
512s | ah I really want to keep the coil gun or |
515s | excuse me the thermo gun |
518s | the scatter gun's nice too but |
521s | does it have enough bump is the question |
523s | does it have enough oomph |
528s | just have to be |
530s | a bit mindful of that |
536s | yeah |
543s | I hate those guys they pested me to sell |
546s | them the west but I turned them down |
549s | they didn't happen |
551s | to have left the Viper pilot has his |
553s | land Rodeo orbit |
555s | very grateful if you could get my |
557s | package back |
559s | will cost you |
561s | how about a race up to 3.5 k |
564s | sounds fair I'm on it excellent |
569s | Celestial flare it's actually one of my |
571s | favorite colors |
573s | on the ship we might have to slap that |
576s | bad boy on the next time we stop at the |
578s | home base |
580s | welcome to everybody join in the chat |
582s | folks saying hello |
585s | folks being very kind out there it's |
588s | good to see you my friends |
592s | such a delightful |
595s | such a delight I see a I see one person |
597s | uh gazaka 84. how many times have you |
600s | done this early game section not get |
602s | bored from it honestly no it's I |
605s | actually like the um |
607s | linearized segments of the opening |
610s | because it means I don't have to think |
612s | about what to do like it tells me very |
613s | directly it's never confusing it's |
616s | always just like okay I gotta go here I |
617s | gotta do that thing I gotta do this |
618s | other thing great for streaming honestly |
621s | but also from a standpoint of like play |
624s | testing yeah I mean we've we've done |
626s | this one quite a number of times and I |
629s | definitely see how one could think that |
631s | it could lead to burnout |
633s | um but I very much like the product that |
635s | we've created and even when it's going |
637s | through it once again |
639s | I like it for me personally I I do enjoy |
642s | this quite a bit |
643s | [Music] |
645s | it has just the right type of |
647s | simplistic |
649s | elements |
651s | to start your journey |
654s | so you're not overwhelmed |
657s | but you get a taste of everything of |
659s | what we have to offer well most of |
662s | everything |
663s | of course there are some things that |
665s | take a while to uh |
667s | unlock |
676s | Ed |
683s | okay |
690s | hey it's me |
691s | and the package contains |
695s | yes |
699s | you know that Viridian products are |
701s | illegal I'm sorry but I'm not paying you |
705s | so well to ask questions |
706s | point taken |
709s | oh my gosh I look over at the |
711s | I look over at the chats and I'm seeing |
713s | some sort of weird discussion going on |
716s | remember when I started with the opening |
718s | segments of the stream guys |
720s | yeah I love hanging out with you all |
722s | this is great good fun times |
723s | don't get weird |
726s | you do not like removing people from the |
728s | chat |
731s | oh my goodness |
736s | Alexandria over on YouTube is wondering |
739s | when the races get unlocked and I'll |
740s | just answer that while I'm flying |
741s | through here yeah you have to get to |
743s | Prescott Starbase for the first time and |
745s | then engage with the racetrack there |
747s | then it will open up the race tracks in |
750s | cedo |
751s | and all of them everywhere that you go |
760s | all right let's get to this madcap |
767s | you had the package yeah here this paint |
770s | job will finally make us stand out they |
773s | will see that we're not like everyone |
774s | else am I the only one that prefers to |
776s | not stand out around here |
798s | I delivered the paint very good say |
802s | about those customers of yours they were |
808s | sniper drone |
810s | yeah they're quite the raggle cycle |
813s | group it's really hard ragle toggle |
816s | group |
820s | that sounds like something I would say |
823s | and my daily antics |
829s | [Music] |
832s | you know it's interesting to look at the |
835s | game from a lore perspective and why the |
836s | characters are also |
838s | interesting |
840s | whenever we were designing these various |
843s | NPCs we wanted to make sure that they |
846s | didn't feel |
848s | um |
849s | what's the word |
850s | we're gonna go with boring |
852s | I think boring's the right word there |
854s | are a tremendous number of games where |
858s | you have a lot of different locations to |
860s | go and every single NPC almost feels |
863s | exactly the same |
866s | and we didn't want to do that we wanted |
868s | there to be a little bit of Personality |
869s | some quirks some you know strangeness |
872s | about certain characters |
875s | certain things to add a bit more depth |
878s | to what's going on here in the DMZ |
879s | everybody here has a story to tell and |
882s | why they're doing what they're doing |
883s | it's not |
884s | like it's not black and white just be |
886s | like oh yeah everybody's seeing every |
888s | single person super serious and a |
890s | Survivor you know there's also a lot of |
892s | entrepreneurs there's also a lot of uh |
895s | creeps there's also a lot of Curiosities |
898s | and there's so many individuals who want |
900s | to learn more and there's so many |
901s | individuals who uh try to impose uh |
905s | their beliefs on others |
906s | um like there's it takes all kinds to |
909s | operate within this DMZ and when we were |
912s | looking at the varying characters you |
915s | know much like this traitor I'm seeing |
917s | in the chat talking about how he's like |
919s | overly kind if you will I mean he's at |
922s | an entry point to probably the least |
926s | visited system in all of the DMZ this is |
929s | a back water system okay this was the |
932s | final resting place of the war because |
934s | of the strike against palamon |
938s | and when it shattered there was |
939s | basically no reason to be here anymore |
941s | the mining interest also depleted quite |
944s | a lot yeah GMB still has a Workforce |
947s | here |
948s | but the fact that this Trader is Alive |
950s | and Kicking at all and is able to |
952s | operate |
953s | seeing a bit of kindness out here yeah |
956s | we felt like that made a lot of sense |
958s | for him and maybe he's stuck to it a |
960s | little bit more than he should be but |
961s | that's his care |
964s | that's his character |
967s | oh and one more thing |
970s | thank you excellent we'll cut the the |
973s | chatter there too but if you want to |
974s | read more about that chatter and whatnot |
975s | yeah again free demo you can absolutely |
977s | get to this segment for sure |
980s | just see a little bit more revealing you |
983s | know tidbits of |
984s | something some sort of trauma perhaps of |
987s | his backstory |
990s | strong intention to make all the |
992s | characters strange unique interesting |
994s | funny silly Etc |
998s | just to keep you on your toes we're |
1001s | gonna buy this Prime sense |
1004s | you know |
1005s | do you know what any medical stations I |
1007s | did that and now I'm wondering if maybe |
1009s | we should hit level four before we |
1011s | continue these missions so we might do a |
1012s | couple more side missions first |
1017s | see what else we can kind of build our |
1019s | way up more blueprint progress I'm gonna |
1021s | scrap most of these if the if I don't |
1023s | have blueprints yeah blueprints unlocked |
1024s | for that one we're gonna sell it |
1028s | get that blueprint |
1030s | uh probably get rid of this one that is |
1033s | so tempting but that energy consumption |
1035s | is not bad |
1037s | that's not bad |
1040s | hmm |
1044s | I'm gonna hold on to that one just a |
1046s | little bit longer |
1049s | and Weber |
1054s | what missiles could certainly come in a |
1055s | pinch against |
1057s | a lot of these uh early game individuals |
1060s | I think I'm gonna do Shield breaker |
1062s | missiles and whatever web missiles I |
1064s | know probably not the most popular |
1065s | choice but uh these things truly can be |
1068s | quite effective |
1070s | so let me see if I can show you that |
1075s | another blueprint there excellent look |
1077s | at that we're getting all the things |
1079s | also I've seen this I've seen this |
1081s | actually come up way too much in the |
1083s | forums and uh in other places people are |
1086s | like on the streams especially people |
1088s | are like why can't I buy back my stuff I |
1090s | can't find it it's not there anymore |
1091s | there's a couple different ways you can |
1092s | actually manage the shop here okay so |
1095s | there's the value item type Rarity and |
1097s | level that can organize the equipment so |
1099s | when we're clicking through these |
1101s | different things it adjusts how they're |
1102s | located also if you would prefer |
1105s | something like this like your cargo you |
1107s | can do that these two buttons here |
1109s | completely change the organization |
1111s | within the station as well okay and then |
1115s | there's also this rebuy button |
1117s | there's a rebuy button that you can |
1118s | click and it shows you what you sold and |
1120s | you can buy it back at zero extra cost |
1123s | or loss |
1124s | um |
1125s | at all okay so know that there's these |
1127s | buttons for a reason they're not we |
1129s | didn't just put them on the side as like |
1130s | little hieroglyphics to fill space no no |
1133s | there's a you you have those features |
1135s | all right |
1136s | use them |
1137s | they are in portianto |
1140s | hey |
1144s | good good stuff let's see I'm kind of |
1146s | inclined to sell |
1148s | the liquor because the liquor is only |
1150s | going to get uh |
1152s | cheaper or yeah it's gonna get cheaper |
1154s | in Union |
1159s | ah |
1161s | really wanna buy that |
1166s | I'm spending a lot of time in these |
1168s | menus aren't I |
1169s | there's a lot of things to cover |
1172s | there is in fact a lot of things to |
1173s | cover |
1175s | okay but I think we are gonna gonna go |
1177s | ahead and hop on out of here |
1181s | beautiful little cutscene it's nice |
1184s | but I'm skipping it |
1188s | fingers in the faces of the very people |
1190s | we want to avoid |
1191s | sorry Dax my friend is in trouble this |
1194s | is my chance to help him |
1198s | the convoys AI driven they're just a few |
1200s | guards I might even managed to steal the |
1202s | meds without any trouble at all let's |
1204s | look around and see what we've done oh |
1206s | we've missed this site oh my gosh that's |
1208s | like a level two site let's do it before |
1209s | the experience gains and items don't |
1211s | matter |
1213s | this should also level us up to level |
1214s | four before we head on over there so |
1216s | that'll be nice too |
1231s | distress call |
1233s | let's go help some folks out |
1239s | [Applause] |
1243s | trouble here please help us |
1248s | better see what I can do |
1255s | excuse me |
1257s | careful with these months better grab |
1259s | them and move them out of the way I |
1261s | think these are far enough away though |
1262s | it's kind of funny because these are |
1264s | actually supposed to be closer oh that |
1266s | one was too close all right |
1269s | we might even we actually got a |
1271s | generation here that we could probably |
1272s | just destroy these and be fine |
1275s | at least these further ones |
1279s | yeah we're fine |
1281s | normally the intent is that you need to |
1283s | go up and grab them |
1285s | and throw them uh but our spawning is a |
1289s | little bit too far so that might |
1290s | actually get adjusted in the future or |
1292s | we won't change it because you know |
1294s | whatever |
1295s | oh but one of the things to note is that |
1297s | you can in fact grapple mines and throw |
1300s | them and when you do it changes the |
1302s | ownership of the mine itself maybe I |
1304s | should have shown that I didn't sorry |
1306s | but yeah when you grab an opposing mine |
1310s | and then rethrow it |
1311s | actually changes to your ownership |
1317s | let's go ahead and |
1319s | head to this undiscovered site |
1324s | here in a lot of folks talking about the |
1327s | flock being very versatile yeah |
1328s | absolutely there's a there is currently |
1330s | a flack issue that we are investigating |
1334s | we think it's a flock issue anyway |
1336s | we're not 100 sure trying to lock it |
1339s | down |
1342s | but uh as I sort of alluded to a |
1344s | potential second hotfix if we can figure |
1347s | out the main source of a flak Cannon |
1349s | causing a crash in the game we are gonna |
1351s | fix that because that's not cool |
1354s | we like it to where you can play the |
1356s | game |
1360s | ah I thought for sure that was gonna be |
1361s | enough |
1372s | all right grab these goods and the |
1376s | containers |
1379s | flock causing freezes yeah yeah yeah |
1383s | it's not like super common but it's |
1386s | common enough to where it's like yeah we |
1387s | gotta we gotta figure out the exact |
1389s | cause of this and uh you know any of |
1391s | those reports that you guys have been |
1392s | posting on the steam forms have been |
1394s | helping us figure out |
1397s | the cause |
1398s | we haven't quite locked it down yet so |
1400s | if you have those crashes by all means |
1404s | share your system specs share your |
1406s | location of where it happened what you |
1408s | were specifically doing |
1410s | what type of flack it was maybe there's |
1412s | a specific modifier on it that's causing |
1414s | the issue we are not a hundred percent |
1416s | sure and we would love to fix that |
1419s | so if you want to help |
1420s | please |
1422s | share your observations on the steam |
1425s | forums and we'll try to get it rectified |
1427s | for everybody |
1429s | I personally haven't had any issues with |
1431s | the Flack it might even be something |
1432s | system related you know player side but |
1435s | regardless |
1438s | we would |
1439s | like to stop it from happening |
1446s | are we just hit level four I think it's |
1448s | okay that we go to near a Transit point |
1452s | yeah cause I want to start opening the |
1453s | doors for oh you know what one more one |
1455s | more side one more |
1457s | one more site |
1459s | I may in fact try to go for like 100 |
1461s | completion run on this new game |
1463s | Nightmare for the stream Maybe |
1467s | but uh yeah I'm not gonna try and push |
1469s | the story I'm trying to play the game |
1471s | more or less the way that we've intended |
1474s | it to be played |
1478s | I say that and you're not supposed to |
1479s | play it on nightmare start but I digress |
1489s | those are just turrets no big deal |
1492s | you worked in right behind me that is |
1494s | cheating |
1495s | excuse me |
1501s | oops if you lock under your target |
1502s | before shooting up |
1512s | we're gonna give ourselves some distance |
1513s | and try that again |
1530s | GMB help |
1532s | bro |
1534s | bro |
1537s | you can't hear me |
1541s | thanks for the support |
1543s | it is Pilots like yourself why there are |
1545s | players that exist out here just to loot |
1547s | these dang things come on dude pick up |
1550s | the pace all right |
1559s | shoot them and they'll help oh my |
1562s | goodness you Savages |
1566s | he's taking his union break oh my God |
1577s | temporarily using the um energized boost |
1581s | as just a means to get out of Dodge |
1584s | especially earlier in these uh parts of |
1586s | the game |
1587s | since we don't have a lot of |
1589s | boost control |
1592s | oh those are ships shooting me okay all |
1594s | right |
1595s | all right |
1601s | ah too far |
1605s | well connecting points are too far all |
1606s | right we're saving it |
1610s | hoping I'd do a little more damage but |
1611s | okay |
1616s | clear sky window color nice |
1629s | important here just as just as an |
1631s | example since we were talking about |
1632s | mines earlier just in case uh you guys |
1635s | wanted to see what I was talking about |
1636s | look at that now the mine is owned by us |
1639s | even when we launch it you'll see that |
1640s | it's in green |
1641s | well okay maybe you didn't see it there |
1643s | but I was able to clear out the other |
1645s | mines using it so that's kind of fun |
1648s | but it would show up green it would |
1649s | flash green |
1656s | see if we can hit this |
1658s | oh my gosh we got it |
1663s | we'll take it |
1665s | what do we get |
1668s | yes excellent yeah wow uh level one to |
1673s | level four sensor |
1675s | the other one was a little outdated for |
1677s | sure coil gun again lots of coil guns |
1682s | man |
1684s | I'm just I'm so hesitant |
1686s | on using the coil gun because the screen |
1688s | gun does so much damage but of course we |
1690s | have to be close up |
1692s | two level difference though is going to |
1693s | start mattering here |
1699s | game like really wants us to use a coil |
1701s | gun laughs |
1705s | I'm still gonna be stubborn and not use |
1707s | them yet look at all these coil guns |
1709s | again |
1712s | kind of ridiculous |
1716s | all right |
1718s | now we're going to near a Transit |
1719s | jumping |
1722s | I like yeah our clothings are nice |
1724s | they're really good |
1726s | um when you don't have a means to supply |
1728s | them energy however uh |
1731s | they can be a little more challenging |
1733s | you know early game segments coil guns |
1735s | probably struggle a bit more than not |
1737s | late game segments when you have a lot |
1739s | more tools at your disposal picking up |
1741s | energy orbs utilizing consumables |
1744s | like the energy injector and various |
1747s | other ways to cycle between Weaponry |
1750s | that just is on point |
1752s | much more effective but uh right now |
1754s | we're not in the best position |
1760s | not in the best position to use it |
1767s | all right let's see if we can do this |
1769s | without uh triggering the alarms |
1774s | but also stubbornly not using the cargo |
1776s | scanning hack |
1778s | because |
1779s | self-imposed self-imposed challenges are |
1781s | fun right |
1788s | s of socks great |
1795s | [Music] |
1798s | Ramen yes that's really what we came for |
1801s | who needs a who needs medical supplies |
1803s | when you are ramen |
1809s | [Music] |
1819s | I think we have enough time |
1827s | just kidding I'm gonna try that again |
1833s | come on come on come on come on come on |
1835s | it's a random Tech nailed it flawless |
1839s | not a problem wasn't even close I don't |
1841s | know what you guys are talking about |
1844s | foreign |
1850s | excellent good good excellent so you can |
1853s | you can accidentally do that once thank |
1855s | you |
1857s | thank you |
1858s | AR I appreciate that excellent |
1863s | so that can happen once before uh all |
1865s | heck breaks loose and all those guns |
1867s | start blasting into Smithereens so uh |
1869s | now this is a very very dangerous to do |
1873s | and I'm still stubbornly gonna do it |
1875s | because that's how I roll |
1884s | um |
1890s | oh come on |
1899s | we are playing with fire |
1902s | having fun feeling pressure |
1907s | it's what it's all about |
1909s | also I would like to remind you all that |
1911s | you can in fact manually save the time |
1919s | ah what a what a treat what a delight |
1931s | all right one excellent two left |
1943s | okay just the just the last one oh we |
1946s | got a good we got a good transition |
1949s | I just have to get close enough okay |
1950s | good good good |
1952s | excellent easy peasy yeah |
1957s | no problem |
1959s | no problem |
1967s | how are you planning to move an entire |
1968s | pod through super light I am not |
1972s | and it will do all by itself just have |
1974s | to get my hands on that main server yeah |
1976s | and I I do want to stress though that |
1978s | like whenever you do that you can |
1979s | actually get pretty decent number of |
1981s | Commodities that sell well over here in |
1984s | cedo because you know you think about it |
1986s | they came from not pseudo so they're |
1988s | gonna have a little bit of a price |
1989s | difference |
1992s | fun times |
1996s | it's also a really good bump up whenever |
1998s | you're trying to like say purchase a new |
1999s | ship or swap out a new ship early |
2010s | and that sound that you just heard was |
2012s | me deactivating and activating my |
2014s | inertial dampeners to uh |
2016s | not deal with that situation |
2025s | all right as we're flying back to Rodeo |
2027s | 2 |
2028s | . Gary let's go ahead and start cracking |
2029s | open some of them questions what do we |
2032s | got |
2033s | okay okay good evening everyone how are |
2035s | you all |
2035s | um right we've got a few queued up uh |
2038s | first up he's Laurie over on Twitch and |
2040s | he wants to know is there any update on |
2042s | the official soundtrack |
2045s | the official soundtrack any updates uh |
2047s | no not at this time it is still being |
2049s | worked on I know that uh Gaylord's got |
2051s | quite his he's got his hands full |
2054s | in fact a lot of the team have their |
2055s | hands full and a lot of different things |
2057s | uh but yeah we want to get through that |
2058s | as soon as possible but also keep in |
2061s | mind that we do want to make sure that |
2062s | our PC game plus users are getting all |
2065s | of their needs met we want to make sure |
2067s | that Mac OS is getting its full support |
2069s | we're also working on Steam deck support |
2071s | and of course we are also in the |
2074s | pipeline |
2075s | to accomplish the console support as |
2077s | well so uh while it is definitely on the |
2080s | list of things to uh finish up we do |
2084s | have the priority mainly going towards |
2086s | the ability to play the game at all in |
2089s | other locations and markets |
2092s | so uh thank you for your patience on |
2094s | that it's yeah it takes a while it takes |
2098s | a while |
2099s | let's go ahead and answer another |
2100s | question this cutscene I am going to |
2102s | skip |
2103s | right Lord Gregory on Twitch is asking |
2106s | uh do we have any further information on |
2109s | what's going to be in the next update |
2111s | which we've talked about a little bit |
2113s | coming later this year yeah so there |
2116s | haven't been too many drops I know that |
2118s | Michael has pointed out that we would |
2120s | very much like to add more ship wings so |
2123s | that is something that I can confirm |
2124s | will be for the free drop we want to do |
2127s | more ship wings for you eyes more |
2129s | customization is always nice I'm also |
2131s | sneaking some information here right now |
2134s | to make sure I'm not missing anything |
2140s | there's not too much else we've said |
2143s | publicly about the free content update |
2146s | but we are looking at a couple of |
2148s | elements within the game that might need |
2151s | just a little bit of |
2153s | cleaning up so it's not going to be like |
2155s | a change of how the systems work |
2157s | internally for the game we're not going |
2159s | to introduce new like side missions or |
2162s | anything wild like that a lot of this |
2164s | content update will be it's just going |
2166s | to help refine a little bit of things |
2168s | maybe add some elements here and there |
2170s | you know like ship wings for example |
2172s | but beyond that not anything super |
2176s | confirmed at this time |
2179s | next question please |
2181s | oh Michael says Michael says more item |
2184s | sets maybe yeah and new legendaries |
2186s | maybe as well yeah I I do remember us |
2189s | saying that Michael thank you for that |
2190s | point of clarity yeah and and just to |
2192s | kind of add on top of of Michael's |
2194s | statement there um I do want to put |
2195s | emphasis on the maybe okay like I |
2198s | sometimes it's not fun to say we're not |
2201s | sure if this is going to happen or not |
2202s | but it's so imperative that we're clear |
2205s | in this regard I can guarantee you we |
2207s | want to do more item sites I've even |
2209s | spoken about this in the streams |
2211s | themselves whenever people were asking |
2213s | oh are we only going to have two item |
2214s | sets like when was when was the eclipse |
2217s | added it was so far back |
2219s | and I was like nah we definitely want to |
2221s | do more than two item sets and here we |
2222s | are with full release with two item sets |
2224s | uh we do want to do more and we do have |
2227s | ideas for more items that's a lot of |
2229s | them actually but we also have to be |
2232s | realistic and how we are taking our time |
2234s | internally and what we are doing to meet |
2236s | the needs of the players first and |
2239s | foremost item sets are fun they're great |
2242s | fun yes and we want to do that we got to |
2246s | make sure everything else is truly |
2247s | coming together in the way that it needs |
2250s | to |
2250s | okay so maybe is an important term there |
2254s | but do know it is something we desire to |
2257s | add to that content okay let's do one |
2260s | more question and then we'll keep on |
2261s | cruising |
2263s | um again it's from Lord Gregory I'm just |
2265s | skipping forward a couple of questions |
2266s | just because I've seen the same question |
2268s | being asked in the chat and it is about |
2270s | the uh fix for Flack potentially |
2273s | freezing the game |
2274s | um and there's been if you can just |
2276s | clarify that again for everyone |
2278s | yeah so the the |
2281s | um the short of it is that the flat |
2284s | Cannon is causing we think gosh |
2287s | so frustrating we think the flat Cannon |
2289s | is causing an issue a crash whenever it |
2293s | is used in specific circumstances |
2295s | possibly related to a user's system |
2298s | their PC okay if you have a crash when |
2302s | using a flack let us know go to the |
2305s | steam forms say where you are at how |
2308s | you're using it maybe the modifiers on |
2310s | the flat goes all the details what level |
2312s | you are what perks you're using we are |
2314s | trying to figure out what specifically |
2315s | is causing the issue it seems like it's |
2317s | correlated with the Flack and it's |
2319s | hitting a number of users not everybody |
2321s | but enough to where it's like this is a |
2324s | problem and we want to address it we |
2326s | feel like we're kind of in the right |
2327s | direction and trying to address this but |
2329s | we're not there yet so if you are one of |
2332s | the users who unfortunately are getting |
2334s | crashes when you use the flak Cannon |
2337s | help us help you let us know how you're |
2340s | using it where you're using all that all |
2342s | those details |
2343s | so that we can try and find a fix we're |
2346s | going to change our colors up we're |
2349s | going to go to Celestial Flair |
2351s | that's uh that might be |
2354s | no it's fine it's fine we'll do that and |
2356s | we'll also give this a little bit of a |
2358s | highlight |
2359s | there we go that's nice we are also |
2362s | going to change our window tint actually |
2363s | it kind of makes sense to keep it |
2365s | electric blue it works a little better |
2369s | my goodness |
2374s | but actually while I'm doing some quick |
2376s | little customization stuff uh go ahead |
2378s | and ask one more question let's do one |
2379s | more okay uh this is just for clarity |
2382s | for everybody across the board really |
2385s | um slowing tits and asked on YouTube how |
2388s | big can the difference in level between |
2389s | yourself and the HRA level be before you |
2393s | can no longer do it I believe it is four |
2396s | levels I believe it is four or more |
2399s | levels once you reach that point then |
2402s | the signal decoder is just credits and |
2405s | you can go sell it or you can scrap it |
2407s | depending on what you would like to do |
2411s | all right |
2412s | so you changed our ship up a little bit |
2415s | nothing crazy but uh yeah |
2419s | we're also going to upgrade our EMP |
2420s | generator one more time and off we go |
2423s | one more question and then I'm gonna |
2425s | focus on gameplay again |
2427s | you said that one more question ago I |
2430s | know I I do that I do that I want to get |
2432s | through the questions you know I want to |
2433s | make sure everyone's getting answered |
2435s | yeah |
2435s | uh so Excel over on YouTube wants to |
2439s | know do you guys have plans for a more |
2441s | sophisticated stroke Dynamic renowned |
2443s | system currently there is no drawback |
2445s | I'm simply gunning down everything in a |
2447s | sector yeah we don't we don't |
2450s | um at one point we wanted to have like |
2452s | different factions and different sort of |
2454s | reputations across that but it ended up |
2457s | being a little bit more than what we |
2460s | would have been capable of doing without |
2462s | some major adjustments to our |
2465s | development pipe what I am and what I |
2467s | mean by that is like literal months |
2469s | added on just for one little thing that |
2471s | didn't have too great of an impact |
2473s | overall so while it would have probably |
2476s | been nice to have we had to cut that in |
2480s | favor of much greater and more important |
2482s | priorities and game systems that truly |
2484s | needed the assistance to come together |
2490s | we are we're fairly satisfied with the |
2493s | Simplicity of the renowned system I know |
2495s | that it's not anything crazy of course |
2497s | but it does give incentives to do more |
2501s | jobs there's purposes for going out and |
2504s | helping people now |
2507s | um even though you know looting doesn't |
2509s | hurt your Renown that was also a heated |
2512s | debate internally that we had for a |
2513s | while |
2514s | but uh yeah we wanted to constantly give |
2517s | favor to the player in almost all cases |
2520s | and yeah |
2524s | so that's where we're at |
2526s | let's get out of your girls |
2528s | we are gonna die from just a free |
2530s | shipping counter |
2533s | ouch |
2535s | pain |
2539s | but yeah long story short on that front |
2541s | is we we're not looking at the renowned |
2543s | system going oh yeah is this something |
2544s | that we could like expand or do anything |
2547s | more crazy with not not really it's it's |
2550s | not we want to put our attention to |
2551s | things that are a bit more fun |
2553s | a bit more satisfying |
2555s | if anything |
2557s | and this is a big if |
2559s | if we were to adjust the um the renowned |
2563s | system what we would probably do is go |
2565s | in and maybe tweak some numbers on how |
2570s | much the gains are or how long it takes |
2573s | and maybe the rewards thereof but |
2577s | not really a |
2579s | Hot Topic if you will |
2587s | also did you know that hydras can |
2588s | contain valuable shipwrecks |
2591s | so if you're looking for a secret in an |
2593s | area and you're like I'm missing one I |
2596s | can't figure it out and there's a bunch |
2597s | of hydras shoot them |
2600s | you might find what you're looking for |
2623s | also they're fun to just sploosh all |
2626s | over asteroids |
2629s | I think |
2631s | I have fun with it |
2636s | this is much better we can profit from |
2638s | this through experience and items |
2640s | without putting ourselves in peril so |
2643s | nice |
2645s | so good thank you |
2652s | let's head over to the station here |
2665s | B concessionary license is the golden |
2667s | teeth |
2671s | grumpy guy |
2674s | Let's see we have mining equipment that |
2676s | can actually sell a little bit higher |
2677s | somewhere else |
2680s | our other items kind of came down in |
2681s | price all right we're gonna sell some |
2683s | stuff man these coil guns |
2688s | cybernetic implants can sell for a lot |
2694s | we don't have access to another system |
2696s | what am I doing all right oh my gosh |
2698s | really |
2699s | I need this uh let's remove the level |
2701s | restriction |
2704s | that's just that's a huge Boon right now |
2707s | yeah our weapons are probably gonna |
2708s | still struggle but look at that Shield |
2710s | output ah oh my gosh we still have a |
2713s | level one Shield |
2714s | no wonder we're suffering all right |
2716s | we don't even have blueprint progress |
2718s | for a shield |
2719s | goodness gravy all right I'm starting to |
2722s | see some issues |
2725s | starting to see some issues |
2733s | okay all right I'm liking this I'm |
2735s | liking this |
2739s | we got free web missiles now um whenever |
2742s | this |
2743s | point of clarity here |
2745s | um we did actually adjust this through |
2747s | development so some of you guys may have |
2749s | seen something different I want to read |
2750s | this off very briefly on this particular |
2753s | modifier on secondaries on primary |
2755s | weapon critical hit 20 chance to fire a |
2756s | free missile at the Lock Target 1.5 |
2758s | second cooldown that means if you're |
2760s | procking this multiple times it will not |
2762s | trigger at all until 1.5 seconds has |
2764s | transpired after the first one in |
2767s | addition to that it has a 60 reduced |
2770s | damage modifier on it as well as the |
2774s | effect so here the lock duration or |
2777s | excuse me excuse me the effect duration |
2779s | is 6.5 seconds so reducing that by 60 |
2783s | percent uh let's see how good I am at |
2785s | maths it's going to be approximately |
2786s | Four Points it's 4.2 ish somewhere |
2791s | around there |
2792s | um it's gonna be 4.2 seconds then that's |
2794s | instead of that 6.5 |
2796s | so yeah that does affect the effect of |
2801s | any affecting secondaries cool |
2804s | glad we're glad we have that understood |
2809s | so these |
2812s | I'm gonna hang on to those |
2814s | we don't need all of them though |
2821s | at a certain point in time I'm going to |
2822s | just have to change my weapons but man |
2824s | I'm being so stubborn about this |
2827s | and I'm going to continue to be for the |
2829s | moment |
2833s | all right |
2834s | there are |
2836s | I haven't been collecting a lot of |
2837s | resources I need to be working on my |
2839s | tractor beam range because man is not |
2841s | such a huge convenience |
2858s | not sure if I want to try to go for this |
2859s | now ah let's do it all right |
2862s | see if we can get this |
2874s | oh please don't die |
2876s | please don't please don't die okay all |
2879s | right probably not the smartest thing to |
2881s | go after oh well we have it now the deed |
2885s | is done |
2887s | it's a little rough around the edges but |
2890s | hey don't worry we've got this place to |
2891s | dock at and we can purchase repairs |
2894s | it doesn't look too bad |
2897s | it's fine |
2911s | all right |
2916s | here we got another side mission |
2919s | yes it is Krasinski thank you |
2921s | quick repair ah so much better so much |
2925s | better |
2928s | tractor beam yay tractor beam |
2938s | I don't know about you guys but this is |
2940s | always the perk that I go after first |
2942s | just the level of convenience this dang |
2944s | thing provides it's just it's |
2946s | it's so nice |
2948s | it's so nice |
2950s | [Music] |
2962s | all right oh we also have a Mainframe |
2964s | expansion that I haven't plugged in oh |
2965s | my gosh |
2966s | oh my goodness |
2968s | Let's uh |
2973s | it doesn't seem like it's much it's just |
2975s | mere like percents of a percent |
2979s | but man I'm gonna plug everything into |
2981s | just straight up reducing damage taken |
2983s | by our Shields you know right now one |
2985s | could argue that that's kind of a silly |
2986s | move since we literally have 50 Shields |
2988s | oh gosh |
2990s | you know what screw it we're just gonna |
2991s | we're gonna go Firepower and stuff |
2998s | that's quite nice though because it is a |
3000s | it's mitigating damage |
3003s | it's not |
3005s | redirecting it or something like that no |
3007s | it's it's actually removing the damage |
3009s | entirely that you are taking |
3012s | it's quite nice |
3013s | quite nice |
3021s | now I'm gonna Veer off the beaten path |
3023s | to start accomplishing this side mission |
3025s | because once again |
3027s | I like completing the side missions |
3032s | get leveled up as we're going through I |
3035s | should probably be doing more of those |
3036s | unknown signals but |
3039s | we'll keep going |
3042s | so while we're at this undiscovered site |
3044s | if this is the right one that I'm |
3045s | thinking of |
3047s | okay yeah we're gonna do some combat |
3049s | here |
3050s | um Gary go ahead and ask another |
3051s | question and let's get through some more |
3054s | okey-dokey right uh Fred spec vet over |
3058s | on YouTube wants to know will we ever |
3060s | see an option to name our ships we |
3063s | really do miss that kind of option that |
3065s | is something that would be really fun |
3067s | and really cool and it's something that |
3068s | we um I guess kind of have on our would |
3073s | like to have list |
3074s | it's never really left our list |
3077s | just something that we also couldn't |
3079s | really devote a lot of time to because |
3081s | you know there were yeah just a couple |
3083s | other priorities as you can probably |
3084s | imagine but uh yeah I mean it's |
3087s | definitely something that's possible |
3089s | but I wouldn't be like expecting it to |
3092s | show up oh my gosh these mad caps |
3096s | it would be nice we agree |
3102s | would be nice |
3105s | this guy's completely distracted by gme |
3107s | look at that |
3114s | hey Andy |
3116s | if you're re-watching this stream and |
3117s | you get to this point we might need to |
3119s | check out the GMB um |
3122s | AI because they're not uh they're not so |
3125s | phased by Outlaws it seems there might |
3127s | be a bug there |
3131s | this is not the latest build that you |
3135s | guys have available to you I am playing |
3137s | a development build |
3138s | and what that does mean is that there's |
3140s | gonna be some wonky stuff that could |
3142s | happen here okay |
3145s | but it's not present in your game |
3146s | because we're trying to fix what's |
3148s | happening in your game |
3149s | and if we find a flat Cannon maybe I can |
3151s | show you what I mean by that |
3168s | there's one more turret on the other |
3170s | side |
3171s | don't let that nice calm |
3175s | reprieve |
3177s | trick you |
3183s | [Music] |
3184s | foreign |
3188s | [Music] |
3195s | sure there's resources in this area too |
3197s | and I want to put them on my radar |
3200s | so I'm going to do is I'm going to fly |
3202s | over get these credits |
3204s | whenever you guys are hunting down |
3206s | resources there was a change that we |
3208s | also made through Early Access so once I |
3210s | found this iron deposit here even though |
3213s | I haven't |
3214s | picked up any of it |
3216s | on my map at a certain point later in |
3219s | the game |
3220s | when you hover over these locations |
3221s | it'll tell you like the Rarity of a |
3224s | resource in that location |
3226s | previously that would only show up if |
3228s | you shot the resource to collect it |
3231s | now we've changed that so long as you |
3234s | have seen it at all it will show up on |
3238s | your map |
3240s | so if you pick it up on your radar it |
3242s | will show up whenever you look at your |
3244s | map to try and find where resources are |
3246s | at a very simple reason why we made this |
3248s | adjustment |
3250s | truly basically |
3253s | there's a pretty good chance if you're |
3255s | not collecting these resources but |
3256s | you're seeing them you're gonna need to |
3258s | go find them |
3262s | so |
3263s | if you're like dang where can I get this |
3265s | resource and you go to your map |
3267s | you're going to see where you found the |
3269s | resource even though you didn't collect |
3270s | it |
3272s | honestly uh quality of life feature |
3275s | though so |
3276s | simple sort of tweak |
3281s | all right |
3282s | now that that location has been |
3284s | completed uh let's let's do the side |
3287s | mission here |
3289s | let's do the side mission here |
3299s | I'm seeing some discussion about like |
3301s | that why do the heavy ships have a lot |
3302s | of hole it's because they are heavy |
3305s | ships |
3309s | conversely if you're wondering why the |
3311s | light ships don't have any hole |
3314s | it's because they're light ships |
3319s | [Music] |
3331s | look I'm just a wingman not a mechanic |
3333s | you can't just be one thing if you want |
3336s | to survive out here |
3340s | all right let's see what I can do |
3346s | I said I'd say Black's power |
3352s | I'm a good fighter |
3355s | why do you ask |
3357s | you never work together so I'm just |
3359s | trying to figure you out |
3365s | I see a thank you about the how the |
3367s | resources are flagged yeah honestly it |
3370s | was something that was kind of |
3371s | it was like |
3373s | it was just like kind of eating at some |
3375s | of us on the team like every time we're |
3377s | doing these playthroughs and we're |
3378s | looking at you know what feels right |
3380s | what feels good what is frustrating what |
3383s | needs to be adjusted um you know we got |
3385s | a lot of feedback too of course from you |
3387s | guys but like even our internal play |
3388s | sessions the resources just didn't quite |
3391s | feel there and having to harvest them it |
3394s | was along those lines of like yes as a |
3396s | player we need to engage with things to |
3398s | like add them to our stats or whatever |
3400s | so from the gamified perspective it did |
3403s | make sense to do that however it was |
3406s | contrary to aiding the player giving the |
3409s | advantage to the player by going that |
3411s | direction so we swapped it around and it |
3413s | also now makes a little bit more realism |
3416s | sense because when you pick it up on |
3418s | your scanner it adds it to the map so |
3420s | it's funny when I say it's more |
3422s | realistic but it's truly flipping it |
3424s | just more to the player's side uh still |
3427s | being gamified on that front |
3430s | crazy how sometimes you don't think too |
3432s | much about like a little system or |
3434s | gameplay mechanic until you've done it |
3437s | 200 times uh you know |
3440s | and then it starts eating out and you're |
3441s | like okay maybe this doesn't need to get |
3443s | changed |
3445s | but yeah we're we're happy with the |
3448s | adjustment my I think I mean most of the |
3450s | individuals who have kind of know where |
3452s | we came from it first also seem to be |
3454s | pleasantly surprised by that tweak as |
3456s | well |
3464s | Donna you got this they're just drones |
3468s | I know you can handle it I've done this |
3470s | plenty of times and you guys didn't get |
3472s | ko'd before I came out |
3475s | to stay strong |
3482s | excellent |
3488s | that's a bright light okay here we go |
3491s | oh my gosh they've been getting ko'd oh |
3493s | crap here Dono I'm sorry there's |
3496s | actually impact to this |
3498s | oh yeah we're playing a nightmare I |
3499s | forgot |
3504s | I'm sorry |
3513s | I can't hear |
3520s | foreign |
3534s | these are the coordinates of our next |
3536s | stop it's even deeper in Outlaw |
3538s | territory you fly ahead and make certain |
3541s | that it's |
3542s | my team will bunker up in the mine until |
3544s | then |
3545s | so uh when mining |
3549s | um plasma containers |
3552s | don't be too close to it |
3555s | I'm fortunate that I didn't just uh |
3558s | add to my death counter |
3562s | oh no we're missing one oh shoot oh crap |
3564s | oh I'm out of boost can we get there in |
3567s | time yes |
3572s | excellent |
3579s | all righty |
3584s | not having armor has me a little |
3587s | concerned about continuing the side |
3588s | mission but we got we gotta try right we |
3591s | gotta try so we're gonna keep doing it |
3594s | it'll be fine it'll be fine right |
3596s | we need an on-screen dot counter I |
3598s | believe we're at two is that correct |
3601s | we have two dots from the beginning of |
3603s | the nightmare difficulty one of which |
3605s | was really embarrassing |
3609s | I think that's correct |
3623s | um |
3630s | do this the easiest way we can |
3633s | so glad we webbed that turret so that he |
3636s | couldn't get anywhere |
3638s | it's big big IQ place right there |
3650s | more resources |
3661s | wonderful you know as we're cleaning up |
3663s | this area uh Gary go ahead and shoot me |
3665s | some more questions Let's uh let's have |
3668s | at you what do we got I bet you indeed |
3671s | uh that brought us over on YouTube I was |
3674s | just asking for some clarification about |
3675s | the whole Gamecast situation |
3678s | um because they're struggling with the |
3680s | cutscenes that are not running |
3682s | Etc so it can give a little bit of |
3683s | clarity on the |
3685s | condition of Game Pass yeah no I I |
3688s | appreciate that question and man can I |
3690s | just say I'm so sorry uh you know the |
3693s | the time that it does take for |
3695s | everything to push through we have been |
3697s | working diligently on this to make it go |
3699s | as quickly as possible and big shout |
3701s | outs actually to the team for doing that |
3703s | like the second we were able to catch |
3704s | issues and you know what have you we've |
3707s | been there and hitting buttons to make |
3709s | it go and I also want to give credit to |
3712s | uh the folks at Microsoft who also play |
3714s | their part in bringing this all together |
3716s | so I don't want anybody to think like |
3718s | this is this was on Microsoft no no no |
3721s | no guys no it anytime there are pushes |
3724s | to the PC game pass it takes both the |
3728s | developer and Microsoft to bring |
3729s | everything together and our team has |
3732s | worked very swiftly to do so for this |
3735s | particular issue there is going to be a |
3737s | hotfix to Game Pass basically as soon as |
3739s | it gets through certification |
3742s | um and |
3744s | if I understand it correctly let me just |
3747s | let me give you guys just an estimation |
3749s | of time |
3750s | let me look at our uh timelines here |
3759s | about the soonest |
3762s | that will get a hot fix to the Game Pass |
3764s | is gonna be maybe like next week that |
3767s | would be the soonest I can't even |
3769s | clarify if it'd be like Monday or Friday |
3770s | all I can say is next week |
3773s | it's a little bit of a toss-up sometimes |
3775s | um at its latest it could take a couple |
3778s | more weeks hopefully you get it |
3781s | before I um before |
3785s | um |
3786s | I saw that happening and I still did it |
3790s | three deaths anyway we do hope that it |
3792s | hits uh before the end of the month |
3795s | oh man we didn't even save we got to do |
3796s | the portion of that before |
3799s | anyway but yeah hopefully before the end |
3802s | of the month |
3804s | I've got a pretty good feeling |
3806s | for the end of the month |
3808s | but yeah |
3816s | explosion damage it matters people a |
3819s | batch of fuel |
3820s | tank someone's about to build their own |
3822s | little base it seems |
3827s | [Music] |
3831s | all right let's try that again with less |
3833s | depth shall we |
3838s | but yeah hopefully that's clarifying |
3839s | points on Game Pass |
3842s | so sincerely we are ensuring that gets |
3844s | out the door as quickly as possible |
3846s | technically it's out the door but |
3851s | [Music] |
3855s | let's do another question |
3859s | all right |
3860s | um Lord Gregory uh sorry not actually no |
3863s | well let's jump back again to Nabi sorry |
3864s | we're jumping all over it uh over on |
3866s | YouTube |
3867s | um could you explain what is the end |
3869s | game for this game uh and what is going |
3871s | to hold them over until the potential |
3873s | free update later yeah that's a that's a |
3876s | solid question it sounds like this is a |
3877s | new user who is inspecting the game and |
3880s | trying to understand you know those |
3882s | types of details it's great it's |
3883s | fantastic so yeah in Game of Aerospace 2 |
3886s | has kind of a two-pronged system the |
3889s | first part is in regards to it being |
3891s | open world so everything effectively |
3894s | opens up and you can kind of go do |
3895s | whatever you want wherever you want |
3897s | complete all your additional side |
3898s | missions or if they're if like literally |
3901s | everything in the game is done the |
3902s | story's done the side missions are done |
3903s | like all the collections are had you can |
3905s | still take on jobs you can still do high |
3908s | risk areas you can still do what are |
3910s | called ancient riffs which provide sort |
3913s | of an endless |
3915s | mode to collect loot |
3918s | in an ancient Rift you decree its |
3920s | difficulty |
3922s | and based on the difficulty that you've |
3924s | chosen they're called lunacy levels |
3926s | it's a high-risk High reward system so |
3928s | the higher the risk higher reward |
3929s | classic |
3931s | and uh |
3933s | you keep getting better loot to get |
3937s | there I gotta really focus on not |
3939s | blowing myself up |
3941s | wow |
3943s | to get better loot to get different |
3945s | builds buy different ships of course uh |
3948s | play around with everywhere and anywhere |
3950s | you can go max out all of your resources |
3955s | all your equipment |
3958s | by the way you can manually save just |
3960s | pointing that out again just a quick |
3962s | little Point another |
3965s | so yeah |
3966s | um in addition to all of that that I've |
3968s | just spoken towards |
3972s | I would like to say that for a lot of |
3975s | the players who are going for the 100 |
3976s | completion and from our internal tests |
3979s | it looks like if you're accomplishing |
3981s | everything I am not doing the late game |
3984s | stuff you're gonna get probably about 80 |
3987s | to 90 hours |
3988s | out of everspace too |
3993s | if you are just looking to do the |
3996s | campaign |
3998s | a lot of users are getting anywhere |
4000s | between the 30 to 40 hour mark which is |
4002s | what we were anticipating |
4007s | so hopefully that helps out |
4013s | here let's save after we dealt with the |
4015s | mines that seems like a |
4017s | Dory I'm not gonna we're not half the |
4020s | stream's Not Gonna Be Me saving after |
4021s | every little instance |
4049s | excellent all right let's go complete |
4051s | this side mission and uh Gary give me |
4053s | another question and I will cover it |
4055s | right uh okay Lord Gregory this time on |
4059s | Twitch ask that some of the original |
4060s | ship colors use color values that |
4062s | seemingly are not available to the |
4064s | player uh that plans to make those |
4066s | available to the player oh in regards to |
4069s | like ships that are generated at |
4072s | stations is that the question yeah okay |
4073s | yes um |
4075s | yeah there's not technically plans to do |
4077s | that uh we certainly could add more |
4079s | colors to the game |
4080s | um this is something of a point of |
4082s | conversation that comes up quite |
4084s | frequently uh in fact I even recall |
4086s | maybe like a month-ish ago and Michael |
4088s | could even confirm this how I was uh |
4091s | maybe borderline harassing our creative |
4093s | director about adding more colors uh but |
4095s | it wasn't priority |
4097s | um so but yeah there's definitely |
4099s | there's definitely more we could do on |
4102s | that front it's just going to come down |
4104s | to like the time and the the priority |
4108s | I'm certainly not going to say it won't |
4109s | happen but it's also hard to say if it |
4112s | will |
4113s | there's just so many different factors |
4116s | also uh did I miss this base no it's |
4120s | right there |
4123s | yes no no this isn't the base |
4126s | my eyes have deceived me |
4128s | oh it's the big glowing bet with the |
4131s | orange that contrasts with the blue |
4142s | I was thinking of a different site |
4144s | I'm just gonna fly we're gonna keep |
4145s | going |
4146s | fine let's answer another question |
4150s | right um |
4152s | akara Vortex on YouTube would like to |
4155s | know will there be any customization of |
4157s | weapons projectile Killers all sound |
4159s | yeah this has been something of a little |
4161s | bit of a point to note as well this is |
4164s | something that we've kind of kept our |
4165s | eyes on and something that we even maybe |
4168s | thought about doing through development |
4170s | I can't it's one of those things where |
4172s | it's like yeah that would be really cool |
4173s | it'd be a lot of fun |
4175s | um but there are ramifications to |
4178s | implementing a system like that because |
4181s | of what it's going to take away from or |
4182s | rather require an addition to other |
4185s | systems in place so while it sounds like |
4188s | it would be super easy and accessible to |
4192s | like just plug into the game |
4193s | unfortunately something like that is a |
4195s | bit more Technical and requires some |
4199s | nuance |
4200s | for that approach so while I can say |
4203s | that it's something we were watching and |
4206s | something that we're we you know we do |
4208s | agree would be fun to do it's also not |
4210s | one of those things that's like a |
4212s | priority so it's it's a possible but |
4217s | you know there's a quite a bit more |
4219s | elements that we would like to focus on |
4222s | you know if |
4223s | let me put it this way if we could |
4226s | either create a new side mission and a |
4229s | couple of locations to explore or we add |
4233s | weapon color customization we're gonna |
4237s | take the prior over the ladder and this |
4240s | is truthfully looking at two elements |
4243s | that in some regards can take a similar |
4245s | amount of time to develop obviously |
4248s | there's some discrepancy there but uh |
4251s | yeah |
4253s | prioritization of these elements is |
4255s | rather important |
4260s | rather important all right hey we |
4262s | repaired our armor that we keep getting |
4265s | blown to bits |
4268s | oh my gosh all right so let's uh |
4271s | clean up some elements oh you can't sell |
4273s | can't sell here |
4276s | let's keep going |
4286s | all right back to nefty's plane stations |
4289s | to finish this side mission maybe level |
4291s | up |
4293s | excuse me |
4296s | and while we're flying back here uh |
4298s | let's answer another question |
4300s | uh right we have a question from Peter |
4303s | Zabo on Twitch and he's asking are you |
4306s | planning to introduce other members of |
4308s | the development team would be |
4310s | interesting to see some sort of |
4311s | documentary |
4313s | that would be kind of fun |
4315s | but you're gonna have a hard time |
4318s | requesting that because even Michael can |
4320s | speak to this man our development |
4321s | they're awesome guys they are super cool |
4324s | they're fantastic but like |
4327s | man they are that |
4329s | they're very humble |
4331s | they don't like the spotlight they don't |
4332s | like |
4334s | being in a stream for example |
4336s | I mean in some cases Michael had to |
4338s | twist their arms and legs just to get |
4340s | them in like the kickstarter videos like |
4341s | it's uh |
4344s | you know it's |
4346s | preferential on that front of course |
4349s | they are such a fascinating yet very |
4352s | cool group of dudes |
4354s | it would be hard to get them together |
4356s | for |
4359s | something of that nature but uh it would |
4362s | be really good |
4364s | I definitely agree to that |
4366s | oh and Michael does too Michael says Dev |
4368s | documentary would be dope wouldn't it |
4370s | yeah |
4371s | yeah it really would be that would be |
4373s | fun |
4375s | we'll see |
4382s | excellent all right let's see |
4386s | [Music] |
4394s | we have the blueprint for that recharge |
4397s | boosters are nice |
4401s | [Music] |
4405s | I think I want this I think I think I |
4408s | want this |
4409s | so much so that we are going to just |
4411s | scrap the other one gonna get rid of the |
4413s | mines |
4414s | see |
4416s | I keep staring down these you know what |
4418s | I just have to make the executive |
4419s | decision at some point to just not use |
4421s | these I'm not using them so let's unlock |
4423s | the blueprint and sell this one I should |
4426s | have looked at the one I was going to |
4427s | sell for the most I would have been |
4428s | smart oh well |
4430s | dang that's so good |
4432s | I just don't like the energy consumption |
4435s | which admittedly isn't too bad |
4440s | okay we're gonna try we're gonna try |
4441s | okay |
4443s | we're gonna see see how things go |
4447s | the scatter guns got to get improved we |
4451s | need something |
4452s | oh my gosh oh yeah let's also add our |
4455s | level five perk yay |
4457s | so because we are doing Nightmare and |
4460s | I've already proved that self-death is |
4463s | inevitable I think what we're gonna do |
4464s | is we're gonna do a close call so that |
4466s | way when we do uh die we will have 10 |
4469s | seconds of immunity |
4473s | maybe it would be more effective to go |
4474s | with exit strategy or defensive Massacre |
4476s | but that implies we will always be |
4478s | surviving to gain those benefits and I'm |
4480s | not that confident with myself at this |
4484s | all right next question please |
4487s | uh right it's actually uh requested as |
4490s | well somebody's just asked if you could |
4492s | demonstrate uh inertia dampeners off |
4494s | light yeah for sure I'd like to see that |
4497s | yeah so I'll also do this cockpit mode |
4499s | just in case if anybody's wondering oh |
4501s | does this have cockpit yes you can |
4502s | totally do cockpit you can also have it |
4504s | without the cockpit |
4505s | you'll also notice that like all my |
4507s | on-screen UI it's all present there but |
4509s | whenever I'm doing like this it vanishes |
4511s | and it's all down here it's all on the |
4513s | front this is an option that you can |
4515s | change uh within the game settings |
4518s | so now for Internationals on and off |
4521s | first off if you look up in the upper |
4522s | left corner where the ultimate is that I |
4524s | haven't been using oh gosh but your |
4528s | health bar and all that type of stuff |
4529s | whenever we push a certain button for |
4531s | the inertial dampeners to to turn off |
4533s | you get that little yellow square up |
4536s | there that tells you that inner |
4537s | stampiners are off and you can see us we |
4538s | are freely floating through space we do |
4541s | slow down a little bit it's not like |
4542s | full true Newtonian physics |
4545s | but it certainly makes things easier |
4547s | like for example let's go ahead and use |
4548s | energize boost and then we are going to |
4550s | cheekily turn our inertia dampeners off |
4552s | and guess what we basically have an |
4554s | extended energized boost |
4556s | look at that |
4558s | super duper |
4559s | how neat is that you can use it for |
4562s | these little tricks but please be |
4564s | advised this is such an advanced |
4566s | mechanic that we do not even tutorialize |
4568s | it it's not technically the intended way |
4570s | to play it is not bound by default so if |
4573s | you want to increase your depths but |
4577s | also your skill you can go into your |
4580s | customized controls and fly on down here |
4583s | we're gonna just cruise on down |
4585s | again it's not bound by default |
4588s | right here toggle inertia dampeners |
4591s | is your option eye that Bound To a Mouse |
4593s | button |
4596s | and it allows you to freely turn it on |
4598s | and off it is a toggle it is not a hold |
4602s | for the those who the the |
4606s | we have seen like one or two individuals |
4609s | asking for the inertia dampeners to be |
4611s | held it's not we're not going to do that |
4613s | it's not |
4614s | that's not a focal point at all |
4617s | we added inertia Dippers in at all |
4620s | because of community requests but it's |
4621s | truly not how we see the game being |
4623s | played |
4624s | um |
4625s | but you can use it to varying degrees of |
4627s | enjoyment and that's why we did plug it |
4629s | in and why we're keeping it in |
4633s | it's a great question for for those of |
4635s | you who want me to show maybe a little |
4637s | bit more or like you have a desire to |
4639s | see something that I haven't shown like |
4641s | the ultimate for example uh yeah by all |
4643s | means go ahead and ask and I'm happy to |
4645s | kind of like jump over and show quick |
4647s | things while we're doing this |
4648s | playthrough too |
4652s | uh just to do a quick follow-up question |
4654s | to this question so what does the |
4655s | inertia do to the ship it basically |
4657s | turns on Newtonian style physics so that |
4660s | we're just constantly moving and you can |
4662s | shoot in other directions like this |
4664s | and if you get the hang of things it can |
4668s | be very very powerful in the right hands |
4679s | but it can also create entirely new |
4681s | problems that you never thought of too |
4682s | so just be very mindful about how you're |
4685s | approaching the game Space on this front |
4690s | we are not close enough |
4701s | it's got too close to those mines |
4708s | all right I think that this is doing a |
4710s | bit more Justice than our Thermo gun I |
4712s | do like the heat seeking but um the |
4715s | damage here is I think it's |
4718s | it's just better it's just too much |
4720s | better |
4722s | except now I have to fire so maybe |
4723s | that's a problem |
4724s | or I have to line up |
4737s | have inertia damage off doesn't give you |
4739s | as much ability to stop as having on |
4740s | though yeah that's true so like if I |
4741s | turn inertia damage on and then I want |
4743s | to like turn |
4745s | um yeah we just bumped into that thing |
4747s | there because we were just like floating |
4748s | around so we have it off again |
4750s | like trying to turn and everything it's |
4753s | a bit slippery or |
4756s | so you truly have to practice |
4758s | to maximize your usage of the inertia |
4760s | dampeners and we've seen some |
4763s | cool uses of it for sure for sure |
4767s | it's a good time |
4771s | all right let's see where we're at with |
4774s | our monies we could actually swap ship |
4776s | classes |
4782s | I like the striker the striker is uh |
4786s | definitely my play style I get a lot of |
4788s | value out of Striker play because I like |
4790s | to be up close in combat |
4792s | the early segments of nightmare though |
4794s | probably not going to benefit ironically |
4797s | enough the Scout is probably the um |
4800s | objectively best option for nightmare |
4803s | early game right here |
4806s | however |
4809s | I think we're gonna hang on to our cash |
4810s | and wait just a little bit longer if we |
4812s | can get into the range of these like how |
4814s | much how much do we need basically |
4817s | double we could swap in our ship |
4819s | that's not too far from now that's not |
4822s | too far from now we could we could |
4824s | probably even make that before the |
4825s | stream's end in Fox |
4827s | uh let's uh |
4829s | let's go ahead and sell some stuff at |
4831s | the shop maybe we'll even get pretty |
4832s | close there look at this that's not |
4834s | that's not gonna be enough |
4835s | probably enough but we'll sell it anyway |
4838s | uh this is also not not enough okay yeah |
4842s | Small Arms isn't too bad that's going to |
4845s | help us get closer |
4849s | most value in Seattle will take it this |
4852s | is uh got a roll salad |
4855s | yeah and this is just hogging up a slot |
4857s | until we make it further |
4859s | we're gonna sell the Marksman gun and |
4861s | these damage limiters that I have extra |
4870s | we're getting there we're getting there |
4872s | we're a mere 4K away now |
4875s | we're a mere 4K away a couple of jobs |
4878s | perhaps look at those credits right |
4879s | maybe do three or four jobs and we would |
4882s | be there |
4882s | [Music] |
4884s | so not too far |
4892s | so I'm gonna pick up a couple of bonuses |
4894s | in the area |
4898s | oh shoot I also realized we need to we |
4901s | need to master the EMP generator short |
4903s | circuit is probably the most commonly |
4906s | chosen mod but um |
4910s | hi welcome whenever you master a device |
4912s | when it reaches five levels it opens up |
4915s | three base modes and it grants a |
4918s | different ability from each one of the |
4920s | modes that you select short circuit |
4922s | deals damage hard reset actually reduces |
4924s | the cooldown based on how many it hits |
4926s | very effective whenever you have a |
4929s | pretty big numbers actually chaining |
4931s | that into itself especially when you |
4932s | have a bit of utility which reduces the |
4934s | cooldown that can be |
4936s | it's it's very fun Shield surge is also |
4940s | something that could be effective and |
4942s | actually I'm gonna do that one I'm gonna |
4944s | do Shield surge |
4945s | so that way if we're caught in a pickle |
4947s | we can get our 50 Shields back you know |
4952s | we really need a new Shield |
4955s | I don't have the blueprint for it though |
4957s | oh |
4959s | God |
4959s | ouch |
4960s | that is pain |
4963s | I see the weakest link of our build |
4970s | and it happens to be my accuracy |
4972s | goodness all right |
4979s | such an ineffective way to use a scatter |
4982s | gun but you know what |
4983s | it got the job done |
4986s | all right let's head on over here |
4989s | complete two different things |
4999s | all right okay good good we're learning |
5017s | good good nice nice collection of |
5020s | resources always love to see it and we |
5025s | got ourselves oh credits we got credits |
5028s | because we already purchased the missile |
5030s | launcher so we made our money back |
5032s | that's nice so um which actually brings |
5034s | up a nice point of conversation whenever |
5036s | you guys are purchasing devices |
5039s | from a station yeah it can be a little |
5041s | costly but at the same time it can prove |
5045s | to uh be beneficial because whenever you |
5048s | do find the device out in the wild it |
5050s | will straight up give you credits |
5057s | and it's a healthy number of credits we |
5059s | just got about 3 000 credits |
5062s | a new ship will be ours before the |
5064s | streams end that is for sure for heck |
5067s | and sure |
5070s | hello there |
5080s | so here's a just because we've been |
5082s | talking about the inertial dampeners a |
5083s | bit here's a |
5086s | something simple that you can do is like |
5088s | whenever you are trying to have your |
5091s | Boost recharge |
5093s | you can just have your inertia dampeners |
5094s | on and you're just going to keep moving |
5096s | while it's recharging so it's almost |
5097s | like you're not really losing out on too |
5099s | much boost |
5100s | furthermore and I have to be a little |
5102s | careful on this |
5105s | you can also do something like that to |
5107s | accomplish some tasks like moving way |
5109s | faster than you probably should when |
5110s | you're holding something too |
5118s | deposit |
5121s | there you go |
5123s | all right so with all of the little side |
5126s | missions and quests that we've been |
5128s | doing as well as capturing all of those |
5130s | additional credits through uh |
5133s | commodities |
5134s | we now easily have enough money for one |
5136s | of these ships so we are going to swap |
5138s | ships uh either a Vindicator a gunship |
5140s | or a stinger |
5144s | maybe we want to wait I was hoping for |
5146s | an Interceptor of All Ships |
5149s | but shame on me for not inspecting what |
5151s | is here The Vindicator |
5154s | could be nice |
5161s | this is tricky |
5165s | this is tricky the gunships also uh a |
5168s | strong boy the start of the game |
5178s | this is such a tricky decision I almost |
5181s | it's ironic because like okay there's |
5184s | slight story time here the gunship has |
5186s | never really been too much of my desired |
5189s | taste in spacecraft not because it's not |
5192s | awesome because it is it's a space tank |
5194s | who doesn't love a space tank |
5196s | but I like ships that promote more |
5199s | um how should I put it |
5203s | player skill |
5208s | Gary how many people did I just piss off |
5210s | me me I'm good boy |
5215s | oh man the |
5219s | powerful it really is like it's you |
5222s | point you shoot explosions Galore and |
5225s | it's ultimate even further stands by |
5227s | that it's like oh yeah you don't even |
5228s | have to do the point spot it just shoots |
5231s | and explosions like it's it's it really |
5233s | it's a fantastic ship oh my gosh comment |
5237s | section is going wild I'm so sorry but |
5240s | also kind of not really but it's like oh |
5243s | my gosh |
5244s | uh Michael can I just request that I do |
5246s | the stream next week flying a gunship |
5249s | oh my God you know I say all that and I |
5252s | think it would be to our benefit to |
5253s | purchase it honestly |
5256s | I think we are gonna change over to the |
5258s | gunship after smacking down the |
5261s | statement |
5265s | oh my gosh |
5268s | goodness gravy |
5273s | I promise oh Adam your statements are so |
5275s | delightful |
5277s | um so let's see we are going to go ahead |
5279s | and adjust this as well we could go to |
5281s | the way that we colored Our Last Ship |
5285s | um |
5286s | I don't want to take time on customizing |
5288s | so we're just gonna we're just gonna go |
5289s | with that for now we'll customize it |
5291s | again next stream |
5293s | we'll customize it again next stream |
5298s | yeah because I I do like the silver but |
5301s | I wanna you know what here here okay |
5303s | quick we'll be quick we'll be quick |
5305s | we'll give it a little bit of like the |
5307s | original silver |
5308s | then we are going to give it this sort |
5310s | of white and then the highlights |
5313s | Celestial flare okay that's what we're |
5316s | that's |
5320s | we're gonna go one step further so it's |
5322s | basically the same thing except now it |
5324s | has Celestial flare uh highlights |
5327s | just just to give it a little bit of |
5329s | flair |
5330s | that's what it is all right |
5333s | uh and we're gonna keep the |
5335s | um that's clashing so hard we're gonna |
5339s | change it to Blue |
5340s | okay look at me say that we're not going |
5342s | to spend any time customizing and here |
5343s | we are all right |
5345s | all right |
5347s | we're gonna finish up the |
5350s | two Caverns here |
5357s | I actually do like these the the engine |
5360s | for this gunship I think it's quite nice |
5364s | oh yeah look at that damage |
5369s | yeah I'm not dealing with that at all |
5372s | but look at this absolutely absurd |
5375s | damage output am I right oh whoops |
5383s | just it's just it's nuts our weapons are |
5387s | not that great |
5389s | they are not good |
5391s | they kind of stink |
5393s | and yet here we are |
5397s | taking these tools |
5400s | to population zero |
5410s | this is the most inefficient mining |
5414s | oh you know what's really nice about the |
5416s | gunship it actually has an extra weapon |
5418s | slot |
5421s | it has an extra weapon slot so now we |
5424s | can kind of make up for the fact that we |
5425s | are using all of our energy |
5431s | I gotta turn around oh gosh okay |
5438s | there we go |
5443s | there's cheekily used our uh inertia |
5446s | dampeners again man everyone's gonna |
5448s | want to use inertia damage after the |
5450s | stream because I mean it's it's so |
5451s | convenient it really is |
5467s | that's nice |
5471s | that's nice |
5478s | I'm still seeing people talking about |
5480s | pilot types and I smacked all the |
5482s | gunship look look if I had truly just |
5486s | had it out for the gunship I wouldn't be |
5488s | flying it right now guys I think that we |
5490s | did a really good job making sure each |
5492s | of our ships are distinct each one has a |
5495s | particular play style that is more |
5497s | useful than not |
5499s | and the gunship definitely serves its |
5502s | purpose in being a ship with guns like |
5505s | that that's what it's in the name it's |
5508s | in the name and we are rather satisfied |
5510s | with how it comes across |
5518s | so uh yeah |
5522s | being a little cheeky but um |
5525s | it's a good ship |
5527s | It's a Good Ship speaking of good I am |
5531s | debating on changing out the energized |
5534s | boost |
5535s | for the magnetic Repulsor which happens |
5537s | to be one of my favorite devices |
5541s | thinking about it that energized boost |
5544s | though can truly come in a pinch |
5545s | especially when you move like a tank |
5553s | I mean our Shield stock I guess |
5561s | foreign |
5564s | this place out Gary go ahead and shoot |
5566s | me yet another question hopefully I |
5568s | don't kill myself |
5571s | all right we have a question from |
5574s | YouTube from |
5577s | ab842010 |
5579s | uh would the devs consider adding |
5581s | faction ship unlocks to the rename |
5583s | system for example if you max out your |
5585s | renowned for a specific race like the |
5586s | Orca it would allow you to purchase |
5588s | their ships yeah I this is this is a |
5591s | question that we have seen it is not in |
5593s | the plans that it's not something we |
5594s | want to do |
5595s | um a big part of what we are |
5597s | accomplishing with the player ships is |
5598s | that they are unique nobody else has |
5601s | them and it's your ship like it's |
5604s | distinctly yours the second we start |
5607s | allowing other ships be flyable I mean |
5610s | yeah it's technically not a lot of work |
5611s | from our end because we're just like oh |
5613s | yeah we take the ship model plug it in |
5615s | for you and then you can use it there's |
5616s | still going to be a lot of adjustments |
5618s | if we even did that much to make sure |
5620s | all the items are working correctly then |
5622s | we have to go and like do all the the |
5624s | stats and everything like my point |
5627s | is that we don't have a desire to do |
5628s | that if we add new ships |
5633s | then we want them to be modular based |
5635s | customizable much like what you see in |
5638s | the nine ships straight out of the gate |
5641s | we want them to be yours personalized by |
5643s | you |
5645s | I get the desire I do |
5648s | we just don't want to do it |
5652s | we just don't want to do it it's not in |
5654s | the vision |
5663s | all right we're gonna stop here I think |
5669s | quick repair yeah I do think the gunship |
5671s | was a good choice with where we're at |
5672s | and how things are coming along |
5675s | um |
5676s | I would like to hear let's do that at |
5678s | least |
5682s | having second thoughts on some of this |
5684s | this Loadout is not entirely where I'd |
5687s | like it to be the damage limiter is |
5689s | probably going to be more valuable than |
5690s | the damage booster for now |
5696s | I'm gonna hang on to this though |
5698s | well you can go away that's fine all |
5700s | right excellent but yeah |
5705s | this scatter gun needs a replacement so |
5707s | badly and maybe |
5710s | maybe I see it |
5715s | yeah |
5717s | yeah we're gonna we're gonna buy and |
5719s | equip this bad boy and we're just going |
5720s | to uh sell the current one |
5723s | actually wait do we have the current one |
5726s | blueprint progress oh no let's rebuy |
5728s | that |
5728s | and then we're going to scrap it |
5731s | because it wasn't very much anyway |
5733s | all right Google |
5738s | next when we start we will do a couple |
5740s | of jobs nothing crazy |
5743s | but I think maybe we want to hit the |
5745s | first tier of renowned before we keep |
5746s | going so that's 300 points we already |
5748s | have 50 from doing a couple odds and |
5750s | ends little things here and there and a |
5752s | lot of these jobs will give 200 renowns |
5754s | so put two and two together quite |
5756s | literally and we will reach that first |
5758s | bar |
5759s | um |
5760s | let's try and do |
5762s | actually you know what we'll choose when |
5764s | we come back also for the record I am |
5766s | using a dove build that does have Dev |
5769s | cheats I am not using cheats |
5772s | you see more available jobs than what's |
5775s | actually available in the game I'm so |
5777s | I'm restricting myself to like the first |
5778s | six as my choices but uh yeah that's why |
5781s | that shows up that's for testing |
5783s | purposes uh this is not something that's |
5785s | going to get changed this is way too |
5787s | many jobs |
5788s | so yeah just uh just that quick little |
5790s | point of note all right so we're gonna |
5792s | save this as our spot and uh then we are |
5795s | going to transfer over to our community |
5797s | highlight section which has a billion |
5800s | screenshots so I hope that you can stick |
5801s | around for three years as we show them |
5804s | all |
5805s | um and uh yeah so I also need a quick |
5808s | break just a quick break so uh |
5811s | Gary feel free to entertain everybody |
5812s | while I'm gone |
5813s | [Laughter] |
5826s | I love how he drops these little things |
5828s | only |
5853s | thank you |
5863s | all right kid in 65 I don't even know if |
5864s | I could actually read that joke out |
5866s | because it's so bad |
5867s | but we'll do it anyway why don't oysters |
5870s | donate to charity |
5873s | because they're shellfish |
5875s | laughs |
5877s | all right blim kidding for that one |
5885s | everybody on YouTube's like yeah an |
5887s | intermission Gary take it away sing for |
5889s | us yeah Gary do it just just admit it |
5897s | I'm back I hope you were kind |
5900s | we didn't trash talk you about uh a |
5903s | flack and or it's like the gunship issue |
5906s | at all oh good good excellent yeah you |
5909s | know it's kind of funny I was uh |
5911s | thinking about showing the um |
5913s | the the flock issue |
5916s | um we never really found a flock but um |
5918s | basically just to go over it really |
5920s | quickly this this screenshot goes comes |
5922s | from Kowalski |
5923s | highlighting his Fun Ship if you will |
5927s | nice little shot there but the issues |
5929s | that we're having with the Flack in our |
5931s | current builds we've kind of um dialed |
5933s | it back to see if it's related to |
5935s | certain particles and emissives and |
5936s | stuff like that so it's uh it's a |
5939s | gigantic pulse laser shot it's what we |
5943s | changed |
5944s | for testing for testing like it's not |
5946s | going to be changed to that permanently |
5948s | we're just trying to inspect certain |
5950s | things so it would have been maybe a |
5952s | little funny to show but uh yeah |
5953s | definitely not finalized so no big deal |
5957s | all right so um through this process |
5959s | we're going to be cycling between photos |
5961s | hopefully I'm going to be a little bit |
5962s | faster than normal because there's a lot |
5963s | to go through also while I'm filing |
5966s | through shots like this one from Jared |
5968s | also highlighting his particular |
5970s | customized build we will be answering |
5972s | some of those lingering questions to |
5974s | boot so uh go ahead and ask your |
5977s | questions say hello make comments about |
5979s | these screenshots because they are |
5980s | awesome and uh away we go we're gonna go |
5983s | over to send Chase shot now this was |
5986s | quite a delightful one they're taking a |
5988s | lot of these sort of spanning |
5990s | environmental shots so |
5991s | um Gary go ahead and shoot me a question |
5994s | to answer as I go over to flory's |
5997s | screenshot on right uh Excel over on |
6001s | YouTube that's a good screenshot of that |
6003s | one |
6004s | um would you consider tweaking |
6006s | projectile book a bolt rather visual |
6009s | effects so they reflect the Rarity of |
6011s | the weapon like you did with the sound |
6013s | effects or would that be just too much |
6015s | work for a minor detail it's not |
6017s | actually too much work we would take the |
6019s | assets that we already done we'd |
6020s | basically reset them for that if that |
6022s | was |
6025s | direction that we want to go instead we |
6028s | do want to have each of the ships more |
6030s | have those sort of sound effect styles |
6033s | that set them apart from their varying |
6036s | tiers as well as you know the distinct |
6041s | um legendary equipment being apart from |
6043s | their sort of standardized variants as |
6046s | well |
6047s | so there's not a plan to go in there and |
6050s | refine them or change them at this time |
6052s | it's possible that we could do more with |
6055s | projectiles and dial some things up and |
6058s | maybe even add more sound effects to |
6059s | weapons and whatnot |
6061s | um but yeah with a lot of the things |
6063s | that I've kind of spoken about uh kind |
6066s | of hinting at things that are in the |
6068s | pockets and where we want to push the |
6070s | direction of Aerospace too you guys can |
6072s | probably already guess that we are |
6075s | wanting to ensure gameplay dire |
6078s | components are focused on first then all |
6081s | of the fun sort of creative and |
6084s | customizable stuff comes after that it |
6087s | would be nices right this shot comes |
6089s | from sirloin by the way |
6091s | flying near the gates of zarkov let's I |
6094s | think this is a really nice shot though |
6096s | because of the way the light reflects |
6098s | off of all the ships you have this |
6100s | orange background and you got like this |
6101s | subtle blue tone that's |
6104s | these out even further you see just how |
6107s | much chaos has been wrought here and the |
6109s | struggles that the redeemers have been |
6111s | putting on this sector of space |
6115s | this next shot comes from spoofy I |
6117s | believe highlighting their particular |
6119s | engines I had to double take this one |
6120s | because I actually thought it was |
6121s | photoshopped but no that's uh those are |
6123s | legit colors that you can apply it's a |
6126s | pretty sexy the way they came came |
6128s | together there so uh go ahead and shoot |
6131s | me another question |
6132s | right we have one from acara Vortex over |
6137s | on YouTube |
6138s | um is there any plans on increasing the |
6140s | maximum setting for the field of view |
6142s | they've said 110 is not bad but |
6144s | sometimes there is so much enemies |
6146s | around you that they want a higher field |
6147s | of view |
6150s | uh there aren't any plans playing higher |
6153s | than that that's awfully High I feel |
6155s | like |
6155s | um |
6156s | but you know to each their own maybe you |
6159s | have like one of those Super Omega Ultra |
6160s | wide screens that are like major field |
6163s | of vision thoughts that would be amazing |
6164s | but no at this point in time there's not |
6167s | a plan to increase the field of view I |
6170s | don't actually know how challenging that |
6171s | would be so I can I can bounce that to |
6174s | my cohorts at the studio and see what uh |
6177s | what they would think on something like |
6178s | that but um for the most part |
6181s | nah that's not really |
6183s | there's not a |
6185s | focal point there so but thanks for |
6187s | making an observation I legitimately |
6189s | think it's the first time I've heard |
6190s | anybody ask for a higher field of view |
6192s | so if that gives you some perspective of |
6194s | um where that lies |
6198s | yeah there you go speaking of where |
6201s | things lie check out this shot from uh |
6203s | Colleen no no from Kev it's from |
6207s | kev2468068. Kev I think you accidentally |
6209s | put your password in your username |
6212s | um but definitely you can get stuck |
6214s | inside of certain locations if you are |
6217s | uh screwing around and this one is |
6220s | definitely a case of screwing around if |
6222s | you position yourself in just the right |
6223s | spot whenever the flying Duchess flies |
6225s | in you can get stuck inside of it and |
6228s | it's kind of hilarious I |
6230s | oh |
6231s | is it intended no it's no absolutely not |
6235s | uh but it's kind of your own demise for |
6238s | you know screwing around so uh just |
6241s | reload your save and it's fine it's |
6244s | great |
6245s | it's great |
6246s | next screenshot we have is from Colleen |
6249s | here we go and |
6252s | simplistic shots can sometimes just be |
6254s | the best shots this feel this needs to |
6255s | be the outlaw Tormentor wiki page |
6259s | screenshot right here just just perfect |
6262s | it's great the lavish details the simple |
6265s | colors |
6266s | like it's it's all there it's very well |
6269s | captured it's very well captured I quite |
6272s | like this shot I quite like this shot |
6275s | very good job Colleen let's go ahead and |
6278s | answer another question as we transfer |
6280s | over to this roid's screenshot of them |
6283s | flying through the unknown sectors of |
6286s | Union |
6288s | nice right Excel again over on YouTube |
6292s | Every space one had different structures |
6294s | for minable materials other plans to |
6297s | expand their mining mechanic in |
6298s | everspace 2 to include different |
6300s | mindable structures like asteroids or |
6303s | Crystal yeah that's there's definitely |
6305s | been some conversations that's really |
6306s | regarding that as well I think one of |
6308s | the big ones and it's been pointed out |
6310s | in the community from a couple of people |
6311s | not a lot but a couple of people |
6314s | um in regards to like when you're |
6315s | getting into the later game situations |
6316s | and you're looking for like the rare |
6318s | resources it can sometimes be a little |
6321s | bit of a drag having to go find in mind |
6323s | from one location to fly to another one |
6324s | to mind you know etc etc just for those |
6328s | resources alone there are certain |
6330s | stations that sell those resources too I |
6332s | would like to point that out I feel like |
6334s | some people forget about that however |
6336s | there is an idea that maybe there could |
6341s | be a way to do like a Refinery level |
6343s | thing uh where you could take like the |
6346s | standard resources and convert it into |
6348s | like the more rare resource this is not |
6350s | guaranteed by the way I'm just kind of |
6352s | giving you a slice of what it's like to |
6355s | be on the inside here and talk about |
6358s | your observations and our own |
6360s | observations and see what those |
6362s | possibilities look like and referencing |
6363s | everspace one I think it's more than |
6365s | appropriate for me to share this with |
6367s | you in regards to yeah there might be |
6369s | something worth uh following on that |
6372s | front now as I said I am not |
6374s | guaranteeing that's a direction we will |
6376s | go this shot comes from zeref by the way |
6378s | love Bob up there fantastic little |
6381s | character and I love the alignment here |
6382s | it's golden |
6384s | but yeah I mean it's it's definitely |
6385s | something to note though and I do |
6387s | appreciate that question because it's |
6390s | possible to refine resources in |
6391s | everspace one so it's like why wouldn't |
6393s | that be possible in everspace two is |
6395s | there a lower reason why suddenly this |
6397s | has vanished or anything like that no |
6398s | there's not it's just gamified reasons |
6401s | why everspace 2 is in fact different |
6403s | from everspace one but |
6405s | um yeah so it's something that is on our |
6408s | radar right something that is on our |
6411s | radar we'll see what comes of that or |
6414s | maybe what doesn't so |
6416s | a good question regardless this shot |
6418s | comes from high barf who loves his |
6420s | vertical shots I think all the ones that |
6422s | I got from high bar for actually |
6423s | vertical man hi bark if you are out |
6425s | there high bar fix I think you're on |
6426s | YouTube goodness gravy man you you |
6428s | provide so many screenshots I feel like |
6431s | I spend like 20 to 30 minutes alone just |
6433s | going through yours to figure out which |
6435s | ones |
6436s | I'm a pleasure buff |
6440s | goodness it's a great problem it's a |
6442s | great problem don't change I love it but |
6444s | this one does come from high barf uh |
6446s | lots of Blues I think that the the |
6449s | theming overall for this custom |
6451s | customized ship I love showcasing your |
6453s | customized ships I I hope that that's |
6456s | become Apparent at this point a lot of |
6458s | you guys who shared a ship customization |
6459s | uh probably you're gonna see it here |
6462s | but I do think this one does come |
6463s | together well it's a nice style all |
6466s | right so let's go ahead and bounce over |
6467s | to the next question as we bounce over |
6469s | to Doppel hustle wizard screenshots |
6473s | it's a mouthful that was uh dark vampire |
6477s | over on Twitch would like to know has |
6479s | the team considered making a tier five |
6482s | kind of ship which specifically allows |
6484s | unlimited legendaries for the people |
6486s | that want it with no normal abilities or |
6489s | is the bug wrist too great with the |
6491s | legendary combinations |
6493s | I mean aside from the fact that that |
6495s | would generate a number of problems |
6497s | um no there's not a plan to do that very |
6499s | specific thing that you've described |
6503s | um it's an interesting concept I'll |
6505s | certainly give it that but um no uh we |
6507s | we are very happy with the the tier four |
6510s | ships and the legendary restriction I |
6513s | know that that might bring up a little |
6514s | bit of heat for some people out there |
6516s | but no it's we very much require that |
6519s | restriction of legendaries in order for |
6521s | you to design a build around it if it |
6524s | didn't matter if your builds didn't |
6526s | matter or rather no I should say the |
6528s | opposite if the legendary restriction |
6530s | wasn't there then your builds wouldn't |
6533s | matter you just find a legendary plug it |
6535s | in on your ship |
6537s | done and when I say done uh goodbye |
6540s | lunacy 1000 by the way we would need to |
6542s | start designing lunacy 2000s and lunacy |
6545s | five thousands and losing 10 000 and |
6547s | just make up for that and then when we |
6548s | get there people are going to say oh |
6550s | they're the reward isn't great enough |
6551s | for the challenges and strong enough |
6553s | right did this but in a naked level one |
6556s | ship with uh out armor Shields you know |
6558s | and it's just gonna be this constant |
6561s | back and forth that literally gets us |
6562s | nowhere except for wasting development |
6564s | time from building more cool stuff in |
6566s | the game so that was a little bit of a |
6569s | tangent probably but yeah we are very |
6571s | happy with the restrictions to legendary |
6573s | equipment in order to promote the |
6576s | players aspect of skillful builds into |
6580s | the game Space making all legendaries |
6583s | available destroys them |
6585s | literally |
6587s | that's not what we want to do and for |
6588s | anybody who's also wondering well you |
6589s | could like tone down the legendaries no |
6591s | no no no it says legendary in the name |
6594s | it is supposed to be toned up we do not |
6596s | want to tone them down to compensate for |
6599s | being able to put all the legendaries on |
6601s | no no backwards |
6605s | that's backwards logic will not do it |
6608s | all right we've given this a screenshot |
6609s | a lot I love let's go on to chat always |
6612s | with Bob Bob going at this Destroyer |
6616s | what a great capture I love the way that |
6619s | that one's captured very nice very good |
6621s | very good stuff from shadowy |
6625s | the fact that you put the entire focus |
6627s | on balls making this look like a |
6629s | one-on-one is just phenomenal this makes |
6631s | me so happy |
6633s | really really cool |
6636s | need more T4 ship modules to choose from |
6639s | yeah we're working on it yeah |
6642s | we are working on it uh let's go ahead |
6644s | and go to another question as we look at |
6646s | sin cheese another one another shot from |
6648s | sinche just a nice eloquent shot of |
6652s | their ship looking off into the uh the |
6656s | um the gas planet over in zarkov |
6661s | right we have a question again from |
6663s | Excel he's excelling tonight |
6667s | um over on YouTube |
6669s | could you tweak a destructible objects |
6672s | of stations to respawn be repaired after |
6675s | some time the feeling a bit sad that |
6677s | they can blow up the fuel and gas |
6679s | containers only once |
6682s | um that's an interesting request |
6684s | I like that request I'm I'm all for |
6687s | repopulating game spaces to go and do |
6690s | more |
6691s | um |
6692s | shoot I could toss that to to my cohorts |
6695s | I don't know how possible that is |
6697s | um it's definitely something we need to |
6698s | be careful about so that you can't just |
6701s | um leave and come back instantaneously |
6704s | for example I mean there's even a timer |
6705s | on on minable resources right but I |
6708s | think that that could fill into that |
6710s | style of Gap I'm saying this like it's |
6711s | going to happen I can I can pitch it to |
6713s | the team okay I like the idea I'll you |
6716s | know I'll definitely give you that |
6718s | um I haven't seen that idea I don't |
6720s | think on the forums so |
6722s | um should post on forums too but I do |
6724s | like that that's a that's a good concept |
6726s | I will I approve that's a that's a nice |
6729s | idea let's go over to this shot from red |
6733s | and blue |
6735s | who very much enjoyed this particular |
6737s | bomber style which we will see a similar |
6739s | shot from another user here in just a |
6741s | moment I'm gonna do a couple of |
6742s | screenshots before we answer more |
6744s | questions because my time is short oh my |
6747s | gosh |
6747s | let's go over to one from Kaza I also |
6751s | guys I don't know if you know this but |
6753s | we have had such great variety of |
6755s | individuals sharing their screenshots so |
6757s | if you shared a screenshot like the last |
6759s | week or so you're probably going to see |
6760s | at least one of your shots today I have |
6763s | been so thrilled with your guys desire |
6765s | to capture and have fun with this I love |
6767s | the way Kazaa is capitalizing on the RGB |
6771s | um RG beam laser here just highlighting |
6773s | how ridiculous it is |
6776s | um in all the Glorious colors that are |
6777s | shining upon his ship I think that's |
6778s | just a solid capture let's move over to |
6782s | flory's screenshot next nice and |
6785s | Atmospheric it almost it almost looks |
6786s | like it comes from like a first person |
6788s | shooter style of game but uh no this it |
6791s | does indeed come from ours we did in |
6794s | fact design this nice pleasant look |
6796s | let's go ahead and answer a question and |
6798s | as I'm answering this question we will |
6799s | transfer between more screenshots as |
6801s | well thanks I'm right |
6804s | um back on to YouTube akara Vortex would |
6807s | like to know why is there no display for |
6809s | stats of the ultimates like DPS so like |
6812s | the lightning change or the voids warm |
6814s | all the weapons overdrive effects |
6817s | I think it was just a development Choice |
6820s | honestly we felt like there are so many |
6823s | stats that need to be handled by the |
6824s | player as it is regarding their |
6827s | ionization |
6828s | that just adding one more thing on top |
6830s | of that just can almost produce some |
6832s | confusion in some cases that may or may |
6835s | not be necessary this shot comes from |
6838s | maxifier uh by the way that's similar |
6841s | bomber uh both maxifier and red and blue |
6844s | uh were giving each other praise for |
6846s | their builds because they have very |
6847s | similar builds |
6849s | but yeah it's it's not necessarily |
6851s | something that is um |
6853s | yeah |
6856s | you know so |
6860s | um there's that |
6863s | hopefully that answers that question |
6865s | well enough |
6866s | [Music] |
6868s | oh my gosh uh let's look at a screenshot |
6870s | from geekbite as geek bite Gary asking |
6874s | aim again I like the triangle it's not |
6877s | eyes |
6878s | uh right we have a question from bike |
6880s | flux on Twitch |
6882s | um are there any plans to apply engine |
6885s | colors to the super light engines |
6888s | no no plans no plans I mean I I can |
6890s | definitely understand how how folks are |
6892s | like you know that would be kind of |
6894s | pleasant in some way shape or form but |
6896s | uh the super light engines are indeed |
6897s | meant to be blue if we were to make them |
6901s | multiple colors we would actually have |
6903s | to do a bit more work on the back end to |
6906s | bring that together including a vignette |
6909s | that occurs in super light that has |
6911s | actually been changed multiple times |
6912s | already so |
6914s | um probably not going to happen this one |
6916s | comes from nubsy user nubsy I really |
6919s | like the way this shot is captured using |
6921s | that on the side pulling the ship in |
6923s | this got a lot of likes on Discord so |
6925s | I'm assuming that you guys enjoyed it as |
6927s | well but yeah there are not any plans to |
6930s | change the engine colors in super light |
6932s | when you're in super light the engines |
6933s | are operating differently than standard |
6936s | cruise and boost so that's why the color |
6938s | is also different that's my lower reason |
6940s | and I'm sticking to it all right let's |
6942s | go over to Caleb kill Kailyn Kalin I |
6947s | think it's Palin screenshot here it's |
6951s | just a standard in-game shot but like I |
6953s | said I like it whenever you guys |
6954s | highlight your particular ship Styles |
6956s | and your colors that you're applying and |
6957s | I just want to highlight some of that |
6959s | funness here |
6960s | a lot of bomber fans out there a lot of |
6962s | Titan bombers out there pretty great |
6964s | pretty great so let's um let's continue |
6967s | cruising through the screenshots because |
6969s | there's still so many there's too many I |
6972s | don't know if I'm gonna show them off |
6973s | but this one come this is Lord Aloha |
6976s | this is their particular ship style that |
6978s | they've created highlight not very nice |
6981s | very clever love the way we're being |
6984s | consistent with our lights and our |
6987s | highlights |
6988s | makes me happy |
6991s | we've got this shot from sonozaki which |
6993s | is like a movie poster like what in the |
6996s | world it's ridiculous I love it |
6997s | it's great it's fantastic let's go ahead |
7000s | and answer another question if we got |
7002s | them we're getting probably close I've |
7003s | got one just coming back in from XL |
7005s | again that's excelling um |
7011s | um is it possible somehow to disable the |
7014s | super light vignette |
7017s | uh no |
7019s | this next shot comes from Kowalski it |
7023s | has the poison Shield |
7025s | all of its highlighted Glory being that |
7028s | toxic is it toxic Revenger toxic toxic |
7032s | Defender gosh what is it called |
7035s | it's been so long since I've seen a |
7036s | legendary ah goodness so much testing I |
7040s | don't get to have fun with all these |
7041s | legendaries like you guys do |
7043s | work life it's so cruel let me tell you |
7045s | what let me tell you my woes |
7049s | honestly it's awesome I love the way |
7051s | that the legendaries have their own |
7053s | stylization and I think here bringing it |
7056s | together even with the engines and the |
7058s | body all the colors like very fantastic |
7061s | job from Kohl's |
7063s | really like the way it comes together |
7064s | there's toxic Revenge thank you I knew |
7065s | somebody would correct me there's always |
7067s | somebody who will correctly I appreciate |
7069s | that very knowledgeable folks out there |
7071s | next shot comes from high barf as I see |
7074s | a question |
7076s | sort of a question |
7078s | um from |
7079s | DX on duckson on uh twitch I think I've |
7084s | seen this suggestion on the forums but |
7086s | any plans to enhance the load screen |
7087s | transition screen when going into and |
7090s | dropping out of hyper light I mean that |
7092s | would be amazing |
7094s | um it's going to be dependent on a |
7095s | number of factors for loading in and |
7097s | learning loading out instances mainly |
7100s | loading in instances |
7101s | um so that's uh that's going to be at |
7104s | the best of your system specs it's going |
7106s | to be better for some and worse for |
7108s | others |
7109s | if we can optimize it more cool we we |
7111s | would love to but I doubt it's going to |
7115s | be something that is going to uh |
7118s | receive too much of a difference a |
7122s | transformation |
7125s | all right this next shot comes from |
7127s | maxifier another one from him I love the |
7129s | way that it's just absolute sheer chaos |
7131s | from a bomber and the way that the |
7133s | colors are captured on this also makes |
7135s | me super happy like you get these greens |
7136s | and blues and purples and it's just it's |
7138s | it's so exciting |
7140s | so exciting just a simple change of your |
7143s | engine colors the lights that you see |
7145s | it's it's like you're getting a rave |
7147s | like a rave dance show just by flying |
7150s | it's |
7151s | it's fantastic phenomenal I love what |
7153s | you've done with your ship I love it |
7156s | super great |
7158s | cool next shot we have from 360 Mafia |
7161s | highlighting their gunship that's |
7163s | defending their base in this I'm |
7165s | assuming Ultra wide shot |
7168s | that is a nice gunship I like that wing |
7171s | and I love the textural qualities that |
7173s | are highlighted here as well |
7176s | I think that comes together so nicely |
7181s | tier fours are lessons |
7186s | definitely loving on that style very |
7188s | nicely |
7190s | um Gary if you do have another question |
7191s | pop up just go ahead and interrupt me |
7193s | okay we've just got one that's coming |
7195s | through TV Cube this one comes from |
7198s | Catos to Tim by the way so let's hear |
7200s | that question uh will you guys add any |
7204s | different shield effects for the common |
7206s | four types of Shield |
7209s | different shield effects for the |
7210s | different types of shields this was |
7211s | actually something that we had discussed |
7212s | at a time when we were adding new sound |
7214s | effects for the weapon tears |
7216s | um and I mean every single weapon has a |
7218s | distinct visual appearance too right |
7220s | like a pulse laser is different from a |
7223s | flat |
7224s | um you know a scatter gun is different |
7225s | from a beam laser etc etc and it is |
7229s | something that we have discussed |
7230s | something that we do think would have |
7232s | been a nice addition to the game I |
7234s | suppose it's possible that we could go |
7236s | back and adjust that but that's not at |
7238s | the top of the to-do list |
7240s | whatsoever so do know that it's |
7242s | something of note something that we have |
7245s | sort of like exchanged but um in regards |
7249s | to the grand scheme of things if we |
7251s | could go in and tweak the visual |
7253s | appearance of items or we could add a |
7256s | new item we're going to take the ladder |
7258s | over the prior |
7260s | um not to say there's more items coming |
7262s | definitely didn't say that at all |
7265s | nope next question please uh we uh by |
7269s | the way this this shot I want to say it |
7270s | one more time thanks for that question |
7271s | though T3 Cube I do like that question |
7272s | uh this shot um coming from Catos 210 he |
7276s | said that this ship looked like a Cylon |
7277s | I don't see any red at all so I disagree |
7282s | there should have been some like red |
7284s | highlights here if we would have had |
7285s | like a red line on that like the uh the |
7288s | emissives |
7289s | I would have been I would have been |
7291s | complete in agreement but no that ain't |
7293s | no Cylon the only red you have is like |
7295s | right in there if that's red at all that |
7297s | might even just be from the missile nah |
7299s | you gotta slap some emissives in there |
7300s | give that little bit of a red Chucks |
7302s | because to bring it home otherwise the |
7304s | the you know the dark metal definitely |
7306s | okay I see it don't get me wrong but it |
7309s | needs that red where's the red |
7312s | oh my gosh that does not look like a |
7313s | toaster anyway next one we've got uh |
7317s | from high barf again those vertical |
7319s | shots I thought that this one did a good |
7321s | job capturing one of the new ships that |
7323s | he picked up in particular I love I love |
7326s | the way that he contrasts this sort of |
7330s | cyan teal-ish color |
7332s | with this uh subtle red I just it it |
7336s | works so well instead of conflicting |
7339s | like what you'd get with your re uh your |
7341s | Reds and your greens because the colors |
7344s | are diluted here from a way to embrace |
7348s | one another it just it really does bring |
7349s | it home I think this is one of the the |
7351s | best looking ships that you've put |
7352s | together High bars just just putting |
7353s | that out there |
7355s | putting that out there I think it comes |
7356s | together so nicely I'm gonna transfer |
7359s | over to flori |
7360s | do we have another question |
7363s | perfectly because Laurie that has |
7365s | actually mentioned something |
7367s | um with regarding the Flack issue okay |
7369s | and something that seems to help or |
7371s | certainly alleviate uh the Flack issue |
7375s | is that the effect setting within the |
7377s | options you've set it to high rather |
7380s | than epic yes that can help yes that |
7383s | does help uh in fact in most cases it |
7385s | completely negates the problem |
7388s | um but that's still a problem because |
7390s | that we haven't figured out the specific |
7395s | um particle or the specific emissive or |
7397s | the specific whatever that's associated |
7399s | with the Flack it seems to be |
7400s | specifically with the flag |
7402s | um you're right so for individuals to |
7404s | bypass the issue for sure you can set |
7406s | your uh setting down to high but um for |
7410s | those who want to play on Epic who are |
7411s | receiving the problem we really want to |
7413s | figure out what is specifically causing |
7416s | it so we'll continue to do so um but |
7419s | yeah that's that is a good point I do |
7421s | appreciate that uh Lori and also thanks |
7423s | for the screenshot |
7424s | stay frosty |
7427s | all right next screenshot comes from |
7429s | dark chaos from everspace one and what a |
7432s | nice shot like ah |
7436s | that's so good |
7438s | that's just that's so nice |
7440s | so |
7442s | so smooth and creamy |
7444s | I just want to smear that on a piece of |
7445s | toast |
7447s | I'm hungry oh gosh we're overtime let's |
7451s | go through these last couple ones this |
7452s | one comes from Excel who has been asking |
7454s | lots of wonderful questions so thank you |
7456s | for that Excel this one is another |
7458s | fantastic shot uh from everspace one the |
7461s | depth of those planets y'all been |
7463s | commenting on like it's so great it's so |
7465s | crazy good it really is it's fantastic |
7467s | but hey let's show some love that the |
7469s | quality of these player ships too though |
7471s | man are they smooth |
7475s | Nice Shot nice catch definitely slapping |
7478s | that on my wall if I can this next one |
7480s | comes from Kaza we are over time by the |
7482s | way so we're gonna whip through these |
7483s | last two screenshots two more can't |
7485s | believe we got through like 30 40 |
7487s | screenshots |
7488s | um this one comes from kazak |
7491s | I love the way that we've got this light |
7492s | source and you're just like bending |
7494s | around ready to confront whatever's here |
7498s | um or you know whatever I think this is |
7500s | iridon is base is it not is that is that |
7502s | the right spot but regardless I think |
7504s | it's a pleasant shot using lighting as |
7506s | the main way to bring it together last |
7508s | but not least we've got faster than |
7510s | light who's got a shot from the center |
7513s | of cedo at the scientific station of |
7517s | study |
7519s | and the Beautiful star that is |
7523s | Seattle itself |
7525s | bring this |
7526s | ladies and gentlemen thank you so much |
7528s | for your time and energy and joining us |
7530s | for today's stream I know we kept it a |
7532s | little bit more on the side of shall I |
7534s | say simple with nightmare gameplay |
7537s | difficulty lots of it answering |
7539s | questions and just hanging out and I so |
7542s | appreciate your energy and your |
7543s | questions and the communication on your |
7545s | front has been delightful please keep |
7548s | that up while we continue to tweak |
7550s | refine and better everspace too if you |
7553s | have any issues whatsoever among |
7556s | anything honestly like it does it |
7558s | doesn't matter even if it's feedback on |
7560s | the streams I suppose you could throw it |
7562s | up on the steam forms for us to have a |
7564s | look at and see if we can do something a |
7566s | little bit different improve it or what |
7569s | have you that goes such a long way it is |
7571s | through the Early Access process that we |
7573s | got the game to this 1.0 state so thank |
7576s | you once again keep helping us out we're |
7579s | not done we're still doing more your |
7581s | assistants could make this game even |
7583s | better |
7585s | so let us know your thoughts your |
7588s | concerns your crashes your bug reports |
7590s | your criticisms |
7592s | even your Praises those would be nice to |
7594s | hear from time to time too |
7596s | and uh yeah |
7599s | ultimately I just gonna ask you guys uh |
7601s | don't stop being awesome because you've |
7604s | been awesome and uh I have been Eric |
7606s | Schrader your community Ambassador for |
7609s | Rockfish games so I hope that you go out |
7611s | and have a fantastic weekend and do all |
7613s | the fun things |
7615s | and I'll catch you in the next stream |
7616s | next week same time same place same |
7619s | style Shenanigans maybe we might be |
7622s | getting to a point that possibly |
7624s | something can be teased maybe I'll poke |
7626s | Michael I don't know if he'll allow it |
7628s | but still |
7629s | um |
7630s | yeah we'll keep we'll keep on keeping on |
7632s | and |
7633s | and yeah it'll be great I'm I'm just |
7636s | wondering now I need to go toodles |
7648s | seriously you guys are amazing |
7650s | gosh |
7681s | thank you |
7686s | okay there's there's just enough time |
7688s | for some post streaming and it's I |
7691s | can't speak there's just enough time for |
7692s | some post stream Shenanigans uh so Gary |
7695s | I'm gonna I'm gonna mute you on Discord |
7697s | so that you don't die yeah just just a |
7700s | little bit of fun we haven't we didn't |
7701s | beatbox last week so we'll just do this |
7703s | real quick just for funsies |
7705s | you know whatever have some fun that's |
7708s | that's what we do |
7715s | it |
7720s | [Music] |
7735s | [Music] |
7745s | foreign |
7748s | [Music] |
7767s | thanks for letting me be silly I hope |
7769s | you guys enjoyed also uh spread the love |
7772s | about every space too it's always a plus |
7773s | obviously our sales have been going |
7776s | pretty well because we did hit that 1.0 |
7778s | launch we will have more improvements |
7780s | adjustments and updates for all the |
7782s | friends across all the different |
7783s | platforms especially PC game pass like I |
7785s | had mentioned in the Stream we should be |
7786s | seeing an update hopefully next week uh |
7790s | hopefully um and we're also still |
7792s | working on the Mac OS support as well as |
7794s | optimizing for the steam deck and |
7796s | consoles for the Xbox series s and X as |
7800s | well as PlayStation 5 this summer also |
7802s | be keeping your eyes peeled because we |
7804s | were working on a free content update |
7806s | that's going to be hitting everybody as |
7808s | well and a premium DLC pack for next |
7811s | year so lots more to come lots of fun |
7813s | lots of shenanigans and |
7816s | greatness excellent speaking of |
7819s | greatness I'm a father of five I need to |
7821s | go pick up my children have a great |
7822s | weekend |