7 months
ago -
ROCKFISH Games
-
Direct link
Transcript (by Youtube)
4s | greetings Pilots it's time to unveil our |
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6s | second free post-launch update for |
8s | everspace 2 today we're expanding the |
11s | endgame with an exciting combat |
14s | Challenge and Powerful new legendaries |
16s | all wrapped up in our single biggest |
18s | under the hood upgrade so |
21s | far together Adam and his companions |
24s | opened the Rifts now the DMZ faces a new |
28s | threat as ancient forces cast skade into |
31s | cluster 34 from another |
38s | dimension on approach the size of an |
41s | incursion is always visible the more |
43s | beacons present the greater the threat |
45s | and the reward for successfully |
47s | defending the |
50s | region ancient beacons form these crazed |
53s | fighters footholds in our |
56s | universe prepare well as taking out |
59s | these attackers is a itial to disabling |
61s | a Beacon's |
65s | Shields you have only moments to damage |
67s | beacons before they regain |
70s | strength endure and you'll discover |
72s | sealed reliquaries waiting to unveil |
75s | their |
76s | secrets reliquaries are opened on the |
79s | successful completion of a rift allowing |
81s | you to Target specific legendary drops |
83s | to refine your build while providing |
85s | unique bonuses each run you'll be |
87s | needing them as the maximum Rift lunacy |
90s | has |
91s | doubled for Pilots able to conquer the |
94s | toughest incursions radiant Relic |
96s | quaries await unlocking the deadliest |
99s | loot of all radiant |
103s | legendaries we've added 15 more |
105s | legendaries unlocking exciting new build |
108s | combinations as you protect the cluster |
110s | from the |
112s | Rifts with the legendary cap increased |
115s | you'll be able to add sheer overwhelming |
117s | Firepower |
120s | defensive |
122s | Maneuvers and build changes to your |
124s | favorite |
125s | ships we can't wait to see the builds |
128s | you |
129s | create the scouts alt has been reworked |
132s | to extend your invisibility by chaining |
134s | kills while active All Ships include a |
137s | variety of new canopy ship front and |
139s | engine modules speaking of |
144s | engines today we migrate everspace 2 to |
147s | Unreal Engine 5.3 |
150s | we've undertaken this challenge to |
152s | ensure we can support everspace 2 into |
154s | the future while porting our lighting |
157s | system we discovered Lumen nicely |
160s | complement our existing light maps and |
162s | have made it available for PC players |
164s | next to |
165s | ssgi and that's not the only GPU |
168s | Improvement either as we've added new |
170s | upscaler including dlss 3 with deep |
174s | learning anti-aliasing and frame |
177s | generation it's been one heck of a ride |
179s | getting the encour versions update ready |
181s | the full list of patch notes on Steam |
183s | and our website are linked below I've |
186s | been Eric and you've been awesome |
189s | toodles |