over 3 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Added tip about power pole coverage when drag-building.
  • Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  • Fixed LuaGameScript::save_atlas() function would crash the headless server. more
  • Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
  • Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
  • Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
  • Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
  • Fixed cloning linked-container would clear its inventory.

Modding

  • Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
  • Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.

Scripting

  • Added LuaEntityPrototype::inserter_stack_size_bonus read.
  • Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
  • Added LuaStyle::bar_width read/write.
  • Added LuaPlayer::show_on_map read/write.
  • Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of global variable.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 3 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Added tip about power pole coverage when drag-building.
  • Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  • Fixed LuaGameScript::save_atlas() function would crash the headless server. more
  • Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
  • Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
  • Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
  • Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
  • Fixed cloning linked-container would clear its inventory.

Modding

  • Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
  • Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.

Scripting

  • Added LuaEntityPrototype::inserter_stack_size_bonus read.
  • Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
  • Added LuaStyle::bar_width read/write.
  • Added LuaPlayer::show_on_map read/write.
  • Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of global variable.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 3 years ago - /u/Klonan - Direct link

Originally posted by egerlach

My understanding is that he's not working on the expansion, but on technical documentation for the main engine.

You're thinking of Therenas, not Earendel






Recent Factorio Posts

about 11 hours ago - /u/Klonan