about 5 years ago - posila87 - Direct link
Changes
  • Reverted fonts used for Chinese, Japanese, Korean and Russian localizations to pre-0.17.24 versions.
Bugfixes
  • Fixed that circuit connection from ghost to entity wasn't preserved when it was upgraded or undone. more[forums.factorio.com]
  • Fixed that it was possible to rotate entities whilst the technology GUI was open. more[forums.factorio.com]
  • Fixed that the updates-available counter in the update-mods tab didn't update as mods would be updated. more[forums.factorio.com]
  • Fixed that LuaSurface::get_closest() did not check the type of the second parameter. more[forums.factorio.com]
  • Fixed that LuaEntity::revive() raise_revive parameter sometimes did not work. more[forums.factorio.com]
  • Fixed that script render objects sometimes did not render in screenshots.
  • Fixed a crash when rendering inserter interactions for modded furnace recipes without item ingredients.
  • Fixed research queue and technology tooltip for long technology names. more[forums.factorio.com]
  • Fixed sprites would render as corrupted on some GPUs with texture streaming enabled. more[forums.factorio.com]
  • Fixed layouting of filters of deconstruction planner in a tooltip. more[forums.factorio.com]
  • Fixed that the rocket silo alt-info module icons didn't render in the correct location due to the size changes. more[forums.factorio.com]
  • Fixed several inconsistencies with the map editor paused state in multiplayer. more[forums.factorio.com]
  • Fixed schedule merging when more than one step of connecting train is done and part with the empty schedule is connected first. more[forums.factorio.com]
  • Fixed pollution reporting of machines with negative pollution when there is not enough pollution to absorb. more[forums.factorio.com]
  • Fixed that building a new rail through robots changed all rail-bound train stops to that station. more[forums.factorio.com]
  • Fixed a crash when departing from temporary stations while all other stations in the schedule are invalid. more[forums.factorio.com]
  • Fixed that setting a character controller for an offline player would crash the game. more[forums.factorio.com]
  • Fixed trains overview GUI updating and performance problems. more[forums.factorio.com]
  • Fixed that long server names were overflowing in the Browse games GUI. more[forums.factorio.com]
Scripting
  • Added LuaAutoplaceControlPrototype::category read.
  • Added LuaEntityPrototype::alert_icon_shift read.
  • Added LuaForce::research_queue read/write.
  • Added LuaForce::add_research() and cancel_current_research().
  • Removed LuaForce::current_research write.
  • Changed cutscene waypoints to allow all entities as targets.

You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.