posila87

posila87



11 Apr

Comment
    posila87 on Steam Forums - Thread - Direct
It is probably an antivirus software blocking the game from reading files from the disk for whatever reason.
https://steamcommunity.com/app/427520/discussions/5/1621726179575061782/... Read more

14 Dec

Comment
    posila87 on Steam Forums - Thread - Direct
Oooooor ... there is checkbox for it in graphics settings (out of all places ... I couldn't find it either)

28 Jun

Comment
    posila87 on Steam Forums - Thread - Direct
It's not downloadable from regular releases, but there was download link here https://www.factorio.com/blog/post/fff-184

18 Jun

Comment
    posila87 on Steam Forums - Thread - Direct
Yes, we keep the current August release date. Circumstances that allowed us to move the release date forwards haven't changed, and Cyberpunk was just a catalyst that started us thinking about moving the release date to begin with (not sole reason). 5 extra weeks would not be enough to squeze in some good surprise feature, and we'd probably just mess something up instead (we still might before August :P)

08 Jun

Comment
    posila87 on Steam Forums - Thread - Direct
Hello, you can either use launch option --force-d3d or edit config.ini (in %APPDATA%\Factorio\config\config.ini) and delete line force-opengl=true from it

20 Mar

Comment
    posila87 on Steam Forums - Thread - Direct
Try to open Factorio properties in Steam, and set launch options to --dxgi-blit-model

31 Jan

Comment
    posila87 on Steam Forums - Thread - Direct
Try to disable V-sync in graphics options. If that doesn't help or introduces tearing, disable "Use flip presentation model" in graphics settings (you need to restart the game for this one to take).

If that doesn't work either, try to see if you can disable G-sync for Factorio in nVidia control panel.

30 Nov

Comment
    posila87 on Steam Forums - Thread - Direct
My guess is that you haven't installed the graphics drivers.

21 Nov

Comment
    posila87 on Steam Forums - Thread - Direct
Explanation in FFF that KatherineOfSky mentioned: https://www.factorio.com/blog/post/fff-158

It is unfortunate we decided to drop the 32bit support just few months after releasing the game on Steam. It would not be reasonable to prevent access to the product people payed for, so we can't mark the game as 64bit only now. Doing that would make Steam Client update everyone to 64bit build of the game, and would prevent people from even installing the game on 32bit OS in the future.

If you bought the game recently and have only 32bit OS, you should request refund.

05 Nov

Comment
    posila87 on Steam Forums - Thread - Direct
Hello, it's usually caused by slow HDD. In subsequent starts, game files are cached in RAM by OS, so it's not reading them from disk anymore and starts fast.

Installing the game on faster HDD or SSD should help decrease the startup time.

02 Nov


11 Oct

Comment
    posila87 on Steam Forums - Thread - Direct
Originally posted by Willoguns: my laptop has these specs:
CPU: A4-7210 quad core up to 2.2GHz
GPU: Radeon R3
RAM: 8GB 1600MHz ddr3L
and a really slow HDD

can happily say that even after all these updates I can comfortably get 50-60 fps on low-medium settings! :D
Hey, thanks for the message. We put non-trivial amout of effort to make the game run even on fairly low spec hardware, and I appreciate that you recognize it's not expected to run on "anything" just because it's a 2D game.

09 Oct

Comment
    posila87 on Steam Forums - Thread - Direct
If you want to have an infinite supply of an item, place down Inifinity Chest (it's in the "question mark" category in Entity Editor) and set its filter to the item you want (artillery shell) and set how much should be kept in the chest inventory. As you take out items out of it, the chest will respawn new items to fullfill the filter settings. So then you can Ctrl + click the chest and top up supplies in your inventory instead of having to pickup items from ground.

Also, did you know you don't need to save scenario and create new map, you can just type /editor in the chat/console and it will switch you to character mode? Type /editor again to switch back to editor mode. This also works in your existing saves (will disable achievements). Or you don't need to bother with switching to character mode, you can setup inserter to feed artillery turret from infinity chest and unpause time in the editor mode.

We make the editor for ourselves to develop the game. During ... Read more

09 Sep

Comment
    posila87 on Steam Forums - Thread - Direct
Originally posted by Toothless Raider: Good to know that. Is it safe to say that works on Linux as well?
Indeed. But you have to use valid Linux path, obviously.
Comment
    posila87 on Steam Forums - Thread - Direct
Originally posted by Toothless Raider: WTH? I mean WOW The graphic update is amazing!!!! Keep up the great work!
Thanks!

You can override mod folder path by setting launch options in Factorio properties in Steam Library. It's not the most convenient solution, but probably easier than having to fiddle with symlinks.
--mod-directory "D:\Factorio_mods"

12 Apr

Post
Minor Features
  • Added ability to set a maximum number of map upload slots for multiplayer servers. Setting this is recommended to prevent the server from being flooded with map fragment requests from clients.
Optimisations
  • Optimized alt-mode icon background rendering. more[forums.factorio.com]
Bugfixes
  • Fixed that cut tool marked trees/rocks/cliffs for deconstruction when there was other valid entity in the selection. more[forums.factorio.com]
  • Fixed that movement by keys or clicking on an alert didn't unsnap the currentl...
Read more

08 Apr

Post
Changes
  • Reverted fonts used for Chinese, Japanese, Korean and Russian localizations to pre-0.17.24 versions.
Bugfixes
  • Fixed that circuit connection from ghost to entity wasn't preserved when it was upgraded or undone. more[forums.factorio.com]
  • Fixed that it was possible to rotate entities whilst the technology GUI was open. more[forums.factorio.com]
  • Fixed that the updates-available counter in the update-mods tab didn't update as mods would be updated. ...
Read more

07 Apr

Comment
    posila87 on Steam Forums - Thread - Direct
We don't know what we will do after Factorio 1.0 (probably not Factorio 2 right away)

04 Apr

Post
Changes
  • The Mods GUI will now always include a link to the mod portal for the selected mod.
Bugfixes
  • Fixed roboport area rendering for players. more[forums.factorio.com]
  • Fixed a crash when trying to print invalid values through the Lua API. more[forums.factorio.com]
  • Fixed that the rail world preset didn't allow to get some achievements due to smaller base size. more[forums.factorio.com]
  • ...
Read more

28 Feb

Comment
    posila87 on Steam Forums - Thread - Direct
The problme is low-quality option is 0.17 option only, and is not recognized by 0.16